I am creating a blob guard army, focussing on either lots of regular guardsmen in a giant blob, or as
MSU.
Two weeks ago, I played them in a stronghold defense type mission, it was fun. Until after the game, I realized my opponent brought an apocolypse formation, without evening having my permission
anyways, I am planning on getting a normal dawn of war game in, and was wondering, what is a horde good for that
MSU guard isn't?
Massed lasguns could be effective, but when you are facing mass bikes, like I usually do, what do they bring to the table?
instead of a 30 man blob, why not 3 different units all sitting on objectives with a heavy weapon base? that way, my vets, bullgryns, and other units can do the heavy lifting, somewhat countering guards major mobility issues.
Or you can play it with fast units on one flank and the blob or two on the other, the fast units covering you blob as they advance, while your guard fight supported by russes and basilisks in the midfield, almost how space wolves play. But guard really lack fast units, we have the horrible overpriced hellhound variants, sentinels, that are $30 a model, and I would like nine, but thats way to expensive. The best bet seems allies (landspeeders, drop pods), but I don't want to go down that route.
so, in general, what is the best way to implement non-mech guard tactics, and make them so SOMETHING no matter how underpowered they are. Thanks