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Made in gb
Dakka Veteran






Hi guys please let me know how well this list will fare...

Command Squad
-Krak Grenades
-Melta Bombs on Arch Demagogue
-Missile Launcher with extra flak missiles
-Grenade Launcher

Disciples
-Krak Grenades
-Melta Bombs on Champion
-Missile Launcher with extra flak missiles
-Grenade Launcher

Disciples
-Krak Grenades
-Melta Bombs on Champion
-Missile Launcher with extra flak missiles
-Grenade Launcher

Dedicated Transport
-Chimera with Heavy Flamer turret and hull mounted Heavy Flamer
-Chimera with Heavy Flamer turret and hull mounted Heavy Flamer
-Chimera with Heavy Flamer turret and hull mounted Heavy Flamer

Heavy Support
-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

1500 points on the dot

This message was edited 2 times. Last update was at 2015/08/15 22:12:14


 
   
Made in gb
Dakka Veteran






No thoughts anyone? :(
   
Made in us
Beast of Nurgle





I mean. It looks solid, lol. I would say it should fare pretty well.

"I shall reap a terrible bounty from the death that I sow in your name, Father Nurgle..." 
   
Made in us
Guard Heavy Weapon Crewman




Florida

You're going to have to get really up close and personal if you want to get any use of those Chimeras, and Conquerors just seem like anemic LRBTs. You might fair well against Orks, but you'll probably get pounded by an army who's strength lies in ranged units.

I'd highly suggest working in a Vanquisher variant or two for some real stopping power against vehicles, don't rely on hull/sponson mounted weapons. You definitely need some AA in there too, or just avoid games with aircraft.
   
Made in gb
Dakka Veteran






Thanks for your response guys. I figured the extra speed of the conquerors (move 12, can still fire both mini battle cannon and lascannon) would add mobility and thus survivability of them, so they will get more chance to fire during the game than a normal battle tank. Also the move 12 then flat out 12 would be able to run away from deep striking Melta or position rear armour away from anti tank flyers. The chimeras would sit back to defend against alpha strike with their Flamer turrets, then just pot shot against whatever targets for the rest of the game with their missile launchers and/or grenade launchers.
   
Made in au
Legendary Dogfighter




Australia

Intercessor wrote:
Hi guys please let me know how well this list will fare...

Command Squad
-Krak Grenades
-Melta Bombs on Arch Demagogue
-Missile Launcher with extra flak missiles
-Grenade Launcher

Disciples
-Krak Grenades
-Melta Bombs on Champion
-Missile Launcher with extra flak missiles
-Grenade Launcher

Disciples
-Krak Grenades
-Melta Bombs on Champion
-Missile Launcher with extra flak missiles
-Grenade Launcher

Dedicated Transport
-Chimera with Heavy Flamer turret and hull mounted Heavy Flamer
-Chimera with Heavy Flamer turret and hull mounted Heavy Flamer
-Chimera with Heavy Flamer turret and hull mounted Heavy Flamer

Heavy Support
-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

-Leman Russ Conqueror with militia training and hull mounted Lascannon
-Leman Russ Conqueror with militia training and hull mounted Lascannon

1500 points on the dot


Is this an unbound army list?

How are you fielding just Elites and using 4 Heavy Slots instead of 3?

Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
Made in gb
Dakka Veteran






Not unbound. It's 'The Purge' detachment from Siege of Vraks second Edition. You can take up to four heavy support options, six elites, eight troops and no fast attack. Minimum is one headquarters and two elites.
   
Made in es
Been Around the Block




My home

It's a good unbound list, but IMHO you can sacrifice a Leman Russ to put some basic troops in your list and make it non-unbound.

Even in death i still serve. 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

I find it amusing how so many people don't know about The Purge detachment.

That said.. I'm not a fan of the list. I mean I can sort of see what you're going for (an elite armored company formation), but I just don't think it's going to work very well.

As someone else mentioned, the Conqueror is just a trimmed down LRBT. That's great and all, but then you factor in the fact that the standard Leman Russ isn't very good to begin with. Unless you're against footslogging marines who hate cover, regular russes aren't a very good call. Conquerors suffer from the exact same issue.

There's also a lot of fat on the list in general.

Grenade launchers are bad, like way bad. The Krak grenades are super weak, the frag grenades MIGHT get two models if you get perfect placement and no scatter, but even then it's not going to do much damage.
MLs are a fairly good "all-around" heavy weapon, but Flakk Missles are crazy expensive and garbage even if they were much cheaper. One shot, s7, not enough ap to influence the damage table. Yay?
Disciples are bizarre as an elites choice coming in with 1 heavy weapon, 1 special weapon, and a high ppm for what you get.
Your Chimeras won't be any good unless things are chilling right next to them. Chimeras aren't fast vehicles, which means they can only fire one weapon "normally" and the rest are snap shots if they move upto 6". You can't snapfire flamers. So if the tank moves at all you only get to use one flamer, if it moves 12" it can't use either of them. It also can't overwatch, because tank. What you've given them is inarguably worse than a flamer + multi laser / heavy bolter.

At the end of the day I can see what you're going for here, or at least think I can. A renegade tank company which tries to be fast, letting it out maneuver better equipped imperial ones and crush them quickly from the flank before moving on.

It's fluffy, but it's ungodly weak. The strength of the Renegades and Heretics codex is the dirt-cheap infantry and equally cheap heavy arty, this is doubly true for Renegades of Vraks running The Purge.

If you have the option, I'd honestly suggest starting over from scratch and keeping that in mind. Less bizarre tanks and gimpy over priced vet-squad-wannabees, more 175 point meaty chunks of 50 screaming mutants that get 4 attacks each + on the charge and can re-roll moral check, backed up by 220 points for 4 earthshaker carriages that get 16 infantry wound-shields.

EDIT: If you are deadset on running a list similar to the one you've listed or it's all that you have available, I'd really look into a few other tank variants. Also dropping the flakk missiles, grenade launchers, and some other almost entirely worthless upgrades in order to get some AA fortifications. Aegis and Quad Gun being the best solution if you really want AA, but with what you have right now you'd be better off just forgetting about spending points on AA entirely.

This message was edited 1 time. Last update was at 2015/08/17 11:36:21


   
Made in au
Legendary Dogfighter




Australia

Intercessor wrote:
Not unbound. It's 'The Purge' detachment from Siege of Vraks second Edition. You can take up to four heavy support options, six elites, eight troops and no fast attack. Minimum is one headquarters and two elites.


Ahh right a Purge army, should have read the title more clearly

I would reckon getting some more troops on field and maybe cut down the number of Leman Russ tanks to give you more options for objectives

I would also recommend going Tyrant of Ordnance devotion to take advantage of your barrage markers using larger slots of elite and troops to field mass artillery spam.

This message was edited 1 time. Last update was at 2015/08/17 11:46:45


Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
Made in gb
Dakka Veteran






Thanks guys for your excellent feedback. I seriously take on board the weaknesses you mentioned, but I just really love the speed of the Conqueror tank and I really want to make it work. I also want to make a Renegades and Heretics list with minimum amount of mutants and such like that. The fluff behind my army is that of an elite force that is part of a wider Renegade Faction that controls several systems. I already have the Conqueror tanks I am afraid to say, but I still have the bits to make all the other Leman Russ turrets from the standard kit.

I'm happy to go down to 6 Conquerors (two of my eight Conqueror turrets I bought off Ebay look like recasts, so I don't mind leaving them on the shelf) and give them Heavy Flamer instead of Lascannon and Milita Training, thus saving a lot of points and making the most of the cheap Conqueror base cost of 110. I feel Vanquishers are far too weak being only AP2 and BS3 and only getting non-guaranteed Twin-Linked at 36" for another points tax in the Heavy Stubber, and that I may as well take the Twin-Linked Lascannon version (which I do not have) *or* sponson Multi-Melta Conquerors... move 12" and fire two Multi-Meltas? Not bad but I do not favour the aesthetics of Sponsons on Leman Russ tanks.

I agree Disciples are weak and the way this list is I shouldn’t waste points on the Missile Launchers, Grenade Launchers and Krak Grenades. I really really want to include a few squads of Disciples, but one way to improve the list is dropping a few Conquerors and adding Bombard Battery (or Basilisk, but cover saves are a problem...) in elites instead of the Disciples and completely ignoring Anti-Air.

The Chimera setup is very bad as you say, I forgot it has to snap fire the other weapon if it moves just a little bit, making two heavy flamers pointless unless the opponent wants to offer his own troops as food for my barbeque.

This message was edited 2 times. Last update was at 2015/08/17 13:42:04


 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

I wouldn't invest in Bombard Batteries. Yeah they ignore cover, but good god are they expensive points wise for what they do.

If you want to provide some long-ranged artillery support in tank form, I'd actually recommend going for Griffons or Wyverns. They're just cheap beyond belief (it's 30 points for a griffon, which can move and fire it's heavy mortar). You won't need s9 AP3 ignores cover for 140 points, because you can just crap 5 griffons into the same slot and drown someone in blasts.

Earthshaker cannons and Medusa's are.. alright on their armored chassis. They hurt, but they're a tad expensive and very easily nuked. If you want to bring either I'd really recommend going for an artillery carriage group. It's ten times as durable, and especially with the basilisk the fact that it can't move isn't an issue at all. It's only a minimal issue for the Medusa, given even in vehicle form it cannot fire and move in the same turn.

So far as Anti Air goes, you could just slap auto cannons onto the turrets of your chimeras. They won't be great, but they'll have a chance to score some lucky hits on passing flyers. And will still be useful to menace ground based light armor.

P.S. If you want to put basilisks, griffons, bombards, or any of the heavy slot arty stuff into your elites section you need to run Ordnance Tyrant.

   
 
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