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2016/02/06 23:24:09
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
next info dump: shattered legions, Black shields and dark compliances
shattered legions
[*]must use legiones crusade army list[/*]
[*]must contain at least two different legions or more[/*]
[*]to take legion exclusive units, you must take a HQ choice from that legion[/*]
[*]can't take primarchs or legiones(black shield) units[/*]
[*]must declare if traitors or loyalists before game starts[/*]
[*]while the warlord is alive, all legions in the force treat each other as sworn brothers, once the warlord dies, all legions treat each other as distrusted allies[/*]
[*]no shattered legion units are denial[/*]
[*]can use any generic rite of war, and has 3 rites of war for shattered legions, may also use the legion exclusive rites of the legion the warlord belongs to[/*]
[*]certain legiones astartes rules are completely ignored (due to rules issues). list is proved in the rules. not going to bother repeating it here.[/*]
[*]certain legiones astartes rules carry over to all friendly shattered legion units in the same detachment, list proved in rules[/*]
[*]one rite of war is isstvan 5 survivors which makes tactical veterans troops, all marines gain hatred(traitor legions) and slay the warlord confers D3 VP rather than one. however must take 3 HQs, 1 iron hands, 1 raven guard and a salamander[/*]
[*]other is for the traitors that hunted them down, recon squads are regular troops and seeker squads become non-compulsory troops, wiping out enemy units confer additional VP to regular mission objectives, D3 VPs if wiped out through a sweeping advance. also when rolling a 6 to outflank, you may choose any side, not just left or right.[/*]
[*]the third rite of war, is actually one of the white scars which shattered legions can use as their own. will cover that one when i do the new legions.[/*]
army of dark compliance
[*]primary detachment is made up of any units from legion crusade or the militia/cult army list[/*]
[*]must contain at least a single praetor or centurion (including consuls) and they are the warlord[/*]
[*]must be traitors[/*]
[*]may not use rites of war[/*]
[*]legiones astartes rules do not carry over to militia[/*]
[*]units are counted as being from the same army list, so may share transports benefit from warlord traits .etc[/*]
[*]may not have more unit choices from legions than militia.[/*]
[*]may not take a discipline cadre (that's what the marines are for)[/*]
[*]legion astartes gain +1 to cover saves if shot at through a militia unit, however said unit takes D3 wounds with no AP value[/*]
[*]any militia unit may take the 'disposable' rule for free (don't confer victory points for being killed) but are no longer scoring.[/*]
Black shields
[*]is a new version of the legiones astartes rule, and uses the standard legion crusade army list[/*]
[*]adds +1 to the roll to see who goes first[/*]
[*]are 'by the emperors/horus's command' allies to legions, and fellow warriors to non-legion army lists[/*]
[*]may not take praetors, command squads, tactical squads, drop pods, dreadnought drop pods or deathstorm drop pods[/*]
[*]can't use rites of war, but can use the alternative FoCs.[/*]
[*]may only take a single consul of any kind[/*]
[*]must have more vehicles than infantry units[/*]
may take one or none of the following collections of rules
[*]gain FNP(6+) but must pass a leadership test to end the movement phase further away from a visible enemy unit then they started. if test is failed they move D6" towards the closest enemy unit they can see[/*]
[*]gain +1 leadership and rerolls 1s to hit while within 6" of another friendly blackshield unit, however they may not use the leadership value of other models and suffer D3 casualties if they fail a leadership test in the assault phase in addition to other effects. characters gain preferred enemy instead and can not take chaplains nor ally with other astartes[/*]
[*]up to half of the infantry units without a dedicated transport gains deep strike but suffers D3 casualties if mishaps in addition to other effects, may take additional wargear options, characters may take rad grenades, after half of the blackshield units have been killed, each turn after, each unit must pass a leadership test or be removed from play[/*]
[*]may choose one of the following options but may not take allies
option 1: +1 str, +1 toughness, -1I, -1" to charge range, may not sweeping advance
option 2: +1ws, +1bs, -2ld
option 3: gains fear, fleet and rage, -1bs [/*]
[*]black shields may take a range of replacement wargear options called 'pariah' each confers a bonus over the original wargear, but has a negative attachment as well. won't list them here.[/*]
[*]may take a blackshield reaver lord, basically a speical praetor with different wargear options, all the basics are there, plus the pariah gear and some others, while some 'fancy' praetor gear isn't.[/*]
[*]black shields have a named character called 'nemean reaver' who is believed to be a former dark angel, may also be taken as a knight errant and replaces his blackshield special rules for the knight errant rules for a price.[/*]
[*]main basic squad is the 'marauders' 5-20 basic marines with lots of basic options and 1in5 can take special/heavy weapons[/*]
knights errant
[*]nathaniel garro is as his pdf, only for note, the knights errant can be taken by any loyalist army, not just legiones astartes.[/*]
[*]tylos rubio is pretty much a librarian consul with the knights errant wargear and special rules, (mastery level 2). takes his powers from deviation and telekinesis, may re-roll failed psychic tests when rolling for divi powers. also has an ability, where any left over warp charge in your pool, gives him +1str for each warp charge to a maximum of str10. warp charge don't carry over between turns.[/*]
[*]build a knight is here, mostly basic options but everything is mastercrafted by default. may upgrade to a libby for usual consul price, may also take a selection of extra gear like narthecium, nuncio-vox or servo arm (gains battlesmith at the same time). has all the same rules as garro and rubio (by falsehood cloaked, oaths of moment, etc)[/*]
will cover the blood angels, white scars and dark angel rules next. then post all the new characters and generic units after that. BTW only dealing with book 6 for now. will cover the 'age of darkness legions' changes once i've finished with book 6.
Blackshields sure do have plenty of options...
It's a min-maxer's dream come true! Perfect for me!
Hmm. At first glance, those Shattered Legion rules look extremely disappointing. Lots of downsides, and the only upside appears to be sharing certain Legiones Astartes rules, whether that's useful or not rather depends on which ones(and which ones are ignored) and if there are any further conditions attached. Losing Sworn Brothers if the Warlord goes down is a big deal unless you construct your army around the chance of it happening, at which point you'd be as well just doing a normal army with Allies. The Survivors RoW is all right I suppose, but the HQ tax is hefty. The Traitor one at least gives you some interesting Troop-swappery.
You'd probably be better off just picking one Legion ruleset and then painting thematic units in other Legions that match them, rather than using these rules. Well, we'll wait and see for now; unlike GW, FW still deserve the benefit of the doubt.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/02/06 23:58:51
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Yodhrin wrote: Hmm. At first glance, those Shattered Legion rules look extremely disappointing. Lots of downsides, and the only upside appears to be sharing certain Legiones Astartes rules, whether that's useful or not rather depends on which ones(and which ones are ignored) and if there are any further conditions attached. Losing Sworn Brothers if the Warlord goes down is a big deal unless you construct your army around the chance of it happening, at which point you'd be as well just doing a normal army with Allies. The Survivors RoW is all right I suppose, but the HQ tax is hefty. The Traitor one at least gives you some interesting Troop-swappery.
You'd probably be better off just picking one Legion ruleset and then painting thematic units in other Legions that match them, rather than using these rules. Well, we'll wait and see for now; unlike GW, FW still deserve the benefit of the doubt.
From the looks of it, I'll still be better off using my current setup (take the LA rules of whichever Legion my Warlord is from, so IH Praetor=IH rules, RG Centurion=RG rules ect). I have mixed Legion squads that can't easily be rearranged into specific Legion squads, so the ability to mix and match Legions within a force is kind of lost on me.
Still, I'll withhold any decision I make until I can see the full text and details, there might be something that I missed from the summary.
2016/02/07 00:26:46
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
It's meant to be more fluff driven than rules min-maxing. You're in the wrong game if you want the rules to be "good" more than "representative." You can want both but the latter takes preeminence.
Things that can't be conferred are apparently the things that make sense. Raven Guard aren't going to suddenly all have bionics or more master crafted weapons just because they're fighting along side Iron Hands and Salamanders.
You should rightfully end up with a force predominantly of one legion using veterans of another legion as specialists in a particular role.
This message was edited 2 times. Last update was at 2016/02/07 00:28:20
2016/02/07 00:42:35
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
aka_mythos wrote: It's meant to be more fluff driven than rules min-maxing. You're in the wrong game if you want the rules to be "good" more than "representative." You can want both but the latter takes preeminence.
Things that can't be conferred are apparently the things that make sense. Raven Guard aren't going to suddenly all have bionics or more master crafted weapons just because they're fighting along side Iron Hands and Salamanders.
You should rightfully end up with a force predominantly of one legion using veterans of another legion as specialists in a particular role.
Absolutely! I was simply pointing out that these rules don't represent my army any differently to the existing ones, and that's fine, I don't expect FW to write their rules around how awkwardly I've put my force together! I was wondering if the Shattered Legions would get some new or alternate unit choices to represent their weakened but elite status (5-man Tac squads or Veteran Assault Marines and stuff like that), they didn't, but I'm not complaining!
2016/02/07 00:59:41
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
I'm hoping tomorrow sees Dorn and the Warlord titan parts released.
I'm really curious how long until those weapon sets come out- if they do by the time the warlord weapons come along, I'll have to choose between the existing volkite culverns or the new ones.
2016/02/07 01:18:48
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
MajorWesJanson wrote: I'm hoping tomorrow sees Dorn and the Warlord titan parts released.
I'm really curious how long until those weapon sets come out- if they do by the time the warlord weapons come along, I'll have to choose between the existing volkite culverns or the new ones.
Courtesy of B&C:
Spoiler:
This message was edited 1 time. Last update was at 2016/02/07 01:19:16
Hmm... Weird, it's working for me. Dang, sorry guys. Well the gist of it is that they are 205 points a piece, t7\s7\4w\i3, get d3 HoW, have at innitiative TH that get extra hits for every 6, have Heavy 5 pinning HB, and best of all can be joined by a single IWIC, including Perturabo.
EDIT: Oh, and they have a 3+\5++ that becomes a 3+\4++ Hardened armor when two or more are B2B. And, you can take four as Perturabo's personal Bogygaurd, and they get to have either +1 WS, +1LD, +1 I or 6+ FNP if you do but they have to join him.
This message was edited 1 time. Last update was at 2016/02/07 02:06:58
Swampmist wrote: They make Perturabo the single hardest to kill primarch because he gets a t7 body guard, and they give him free hardened armor.
I was afraid of that as soon as I saw that the models were actually going to be made. It's hard enough to shoot down a Primarch when he just has a squad of T4 dudes around him, but giving Perturabo some beefy MCs as bodyguards? Ouch. At least they'll have to walk across the board instead of being in a sweet ride.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
2016/02/07 03:00:24
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
MajorWesJanson wrote: I'm hoping tomorrow sees Dorn and the Warlord titan parts released.
I'm really curious how long until those weapon sets come out- if they do by the time the warlord weapons come along, I'll have to choose between the existing volkite culverns or the new ones.
Courtesy of B&C:
Spoiler:
Awesome! Thanks!
Now my friend is hoping for Dorn for our joint order. I want these to go up in the next week or two!
2016/02/07 03:15:30
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
aka_mythos wrote: It's meant to be more fluff driven than rules min-maxing. You're in the wrong game if you want the rules to be "good" more than "representative." You can want both but the latter takes preeminence.
Things that can't be conferred are apparently the things that make sense. Raven Guard aren't going to suddenly all have bionics or more master crafted weapons just because they're fighting along side Iron Hands and Salamanders.
You should rightfully end up with a force predominantly of one legion using veterans of another legion as specialists in a particular role.
Why is any commentary on the effectiveness of rules immediately taken as indicative of a desire for full-on min-maxed cheesemongering? It's entirely possible for rules to be both fluffy and good, indeed that's more common than not with the Heresy stuff which is why a part of the game I was very much looking forward to being potentially otherwise is disappointing.
And you can achieve your last suggestion right now by simply painting for example your Salamanders Recon squad as Raven Guard, or by taking a small Allied detachment of Sallies with your Iron Hands, and not have to deal with the Shattered downsides.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/02/07 03:22:14
Subject: Re:Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Still think the Stormbird is a major miss. Looks better than the WIP version, but still far from the "elegant work of art" vs the "blocky, mass produced" Thunderhawk. This just looks like a heavy-duty thunderhawk that borrowed parts from a Fire Raptor.
2016/02/07 03:37:58
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Swampmist wrote: They make Perturabo the single hardest to kill primarch because he gets a t7 body guard, and they give him free hardened armor.
I was afraid of that as soon as I saw that the models were actually going to be made. It's hard enough to shoot down a Primarch when he just has a squad of T4 dudes around him, but giving Perturabo some beefy MCs as bodyguards? Ouch. At least they'll have to walk across the board instead of being in a sweet ride.
Until the rules for the "Tormentor" are made.
Then he will have a ride.
2016/02/07 03:40:37
Subject: Latest Forge World news and rumour thread : Page 78 for the latest Forge World Seminar Pics + Info!
MajorWesJanson wrote: Still think the Stormbird is a major miss. Looks better than the WIP version, but still far from the "elegant work of art" vs the "blocky, mass produced" Thunderhawk. This just looks like a heavy-duty thunderhawk that borrowed parts from a Fire Raptor.
I dunno. I sort of like it. The problem is, I've had horrid luck with their large kits and that really makes me hesitant to purchase one.
2016/02/07 03:40:41
Subject: Latest Forge World news and rumour thread : Page 78 for the latest Forge World Seminar Pics + Info!
MajorWesJanson wrote: Still think the Stormbird is a major miss. Looks better than the WIP version, but still far from the "elegant work of art" vs the "blocky, mass produced" Thunderhawk. This just looks like a heavy-duty thunderhawk that borrowed parts from a Fire Raptor.
It looks like a Thunderhawk who's office is too close to a cake shop, that's what it looks like.
Not saying I hate it, but I think technical limitations may have restricted the vision somewhat.
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
I've been looking it over, and I see the two ball turrets on each side, the missile pylons under the wings, and what looks like a twin heavy bolter tail gun. Any other guns on it?
2016/02/07 03:59:37
Subject: Latest Forge World news and rumour thread : Page 78 for the latest Forge World Seminar Pics + Info!
I'm actually one of the few who thinks the Thunderhawk looks completely idiotic with the front end dipping down like that. The Stormbird fixes that pretty nicely.
But I'm sure many will disagree with my assessment and that's fine.