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![[Post New]](/s/i/i.gif) 2015/08/17 19:46:34
Subject: Thousand Sons being more Fluff
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Hellacious Havoc
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Hello there.
A rule I would like to see or at least acknowledged for the Thousand Sons is to see them have some effect when the Aspiring Sorcerer dies. Seeing how the Thousand Sons are just shells with a bit of dust inside that respond from the energies of the Sorcerer, (quote from codex, Thousand Sons are little more than automatons, They quickly fall into inactivity unless a Sorcerer is nearby) if you do not have an Aspiring Sorcerer (Killed from the Unit), a Sorcerer or Ahriman in your list then they should have some negative effect done to them as they dont have to take fear tests (Fearless), have them take something like when an Ethereal died in the old Tau Codex the army had to take mad test.
Now if they did get this negative effect to stick to their fluff it would need to have an equally fair increase in stats to prevent the Thousand Sons from falling into obscurity, Less points, 2 Wounds (They are tough as all hell in the Codex description) and a better arsenal of weapons, something that is either Heavy 3 Soul Blaze and/or Pinning just to make them worth their points and make them worth taking in a list as im sure everyone would rather pay 2 points more for Feel no Pain Fearless T5 Plauge Marines with access to plasma and metla.
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![[Post New]](/s/i/i.gif) 2015/08/17 23:40:10
Subject: Thousand Sons being more Fluff
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Fixture of Dakka
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In my homebrewed Thousand Sons Codex rules (that I've stopped working on until after Tzeentchkin comes out), I gave them something similar to the old version of eldar wraithsight. Basically, not having a psyker within a certain range of them gives them a chance of freezing up and doing nothing for the turn.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/08/18 16:02:58
Subject: Thousand Sons being more Fluff
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Painlord Titan Princeps of Slaanesh
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Thousands Sons should have brotherhood of psychers rule so each one generates wc even though the empty shell cant cast.
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![[Post New]](/s/i/i.gif) 2015/08/19 11:15:57
Subject: Thousand Sons being more Fluff
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Hallowed Canoness
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A) that's not how Brotherhood of Psykers works.
B) The best way to achieve what the OP wants is to reinstate 'The Sorcerer Commands'.
With 'The Sorcerer Commands', the squad is Relentless as long as the Sorcerer is alive. When the Sorcerer dies, the squad instead becomes Slow and Purposeful (IE: loses the ability to run, snap-fire or make sweeping advances).
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/08/27 19:58:59
Subject: Thousand Sons being more Fluff
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Painlord Titan Princeps of Slaanesh
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my bad you are right. I mean to suggest that the aspiring sorcerer confers 1 wc and the remaining 4 Tsons generate 1 wc as brother hood of psychers.
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![[Post New]](/s/i/i.gif) 2015/09/01 14:44:15
Subject: Thousand Sons being more Fluff
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Longtime Dakkanaut
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To really make them live up to the fluff, I suggest giving them the ability to re-roll their armour saves (regenerating armour) and giving them AP2 bolters (Their bolts are said to ignore any mundane armour).
People would cry "OP" but I bet that even then they wouldn't be viable at the current price tag.
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This message was edited 1 time. Last update was at 2015/09/01 14:44:56
You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2015/09/02 15:52:03
Subject: Thousand Sons being more Fluff
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Fixture of Dakka
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DaPino wrote:To really make them live up to the fluff, I suggest giving them the ability to re-roll their armour saves (regenerating armour) and giving them AP2 bolters (Their bolts are said to ignore any mundane armour).
People would cry " OP" but I bet that even then they wouldn't be viable at the current price tag.
AP2 bolters wouldn't really help them much as it doesn't address the problems with AP 3 bolters. AP3 is actually great if you happen to catch something pricey with 3+ or 4+ armor out in the open. The problem is that anyone in the vicinity of Thousand sons will bring along some sort of a cover save to mitigate the effectiveness of that AP3, and you're paying a lot for it. Things that have 2+ armor are usually things like terminators (which aren't great unless Ravenwing made them better), assault termies (who have storm shields anyway), dreadknights (who ignore most of your firepower thanks to high toughness and can toe-in-cover), and artificer armor characters hwow ill be well protected against 1k sons anyway.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/09/03 03:38:40
Subject: Thousand Sons being more Fluff
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Sinister Chaos Marine
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How about if they had deep strike?
The ability to deep strike increases the chance of them being able to catch a unit out of cover. Ahriman could do with deep strike as well.
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![[Post New]](/s/i/i.gif) 2015/09/03 05:01:51
Subject: Thousand Sons being more Fluff
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Gargantuan Gargant
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Make them have two wounds each to give them that extra toughness, let them keep the aura of dark glory but also allow them to re-roll failed armour saves with a rule called "The Rubric of Ahriman". Add in the "Sorcerer Commands" rule as mentioned above and access to autocannons and heavy bolter weapons in the squad which would be upgraded with inferno bolts and their current price point would be actually decent. Oh and change the Icon of Flame to give ignores cover to the unit and wammo, problem solved on cover issues.
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This message was edited 1 time. Last update was at 2015/09/03 05:02:48
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![[Post New]](/s/i/i.gif) 2015/09/05 05:22:56
Subject: Thousand Sons being more Fluff
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Painlord Titan Princeps of Slaanesh
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I wish Tsons came with 4 Heavy bolters with inferno bolters so they can also benefit from slow and purposeful and still remain 23pts per model.
If they had that then I would definitely play Tsons.
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