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Made in us
Fresh-Faced New User




I am sparkling new to Warhammer 40000. I wanted to try the game out with a small army to keep expenses in line and see how I like orks. I have no prior experience in the game. I have been reading the books like crazy and hope that I have assembled something that is legal. I am going to play small games and figure that it is going to be mostly a foot battle. I spent 499 points on this.

Your expertise is appreciated.

HQ:
Big Mek (124pts)
- KFF
- Boss Pole
- PK
- 'eavy Armour
- Cybork Body

Group 1 (188pts)
18 Boyz - Shoota
1 Boy - Shoota/Rokkit Launcha
1 Painboy

Group 2 (187pts)
18 Boyz - Choppa/Slugga
1 Boy - Rokkit Launcha
1 Boss Nob
- 'eavy Armour
- PK
- Waagh! Banner
- Ammo Runt

I threw the ammo runt in to spend the points.

This message was edited 1 time. Last update was at 2015/08/21 18:41:30


 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

Unless your running a green tide (100+ orcs in 1 unit) your going to find foot slogging orcs across the board is not good.

Get some trucks for your boyz - unlike most armies the trucks are open topped and the boyz can assault out of them. I don't give much to the trucks except a rocket and sometimes a boarding plank to give the boyz +2" charge the turn they disembark from it.

Don't have book in front of my but I think the Nob can only take Waagh Banner if he is in a Nob unit, not a boyz unit.

Another thing you want to look into is some small fast units, like deffcoptas (you can get them cheep off ebay) and warbikers.

And for your warlord, a warboss on a bike with powerclaw and da lucky stick is a beast.

When taking units of boyz always take a nob with a powerclaw...actually think of the unit as just extra wounds to keep the powerclaw nob alive so he can wreck face with it when he gets into combat.


Automatically Appended Next Post:
One more thing, always have a unit of gretchin or 2 sitting on a back objective (very very cheep objective holders)

This message was edited 1 time. Last update was at 2015/08/21 19:26:40


 
   
Made in gb
Executing Exarch






Also note that a Boys Nob can't take 'Eavy Armour alone, the whole mob must buy it, or none.

So taking the points for that, the Waaaagh Banner, and the Ammo Runt, you can afford either more boyz or Da Lucky Stikk for your Mek.

Taking Chaosmarauder's advice, you can just about fit three units of trukk boys, including 2 PK nobs, plus a painboy and big Mek /w PK into 500pts, or two units in trukks and some grots to hold backfield-objectives (if such things are a worry in 500pts).

If you're dead-set on footslogging, make one unit 30ish orks strong (with the other at the minimum of 10), and add the painboy and big mek, and tromp up the board with it.
   
Made in us
Nasty Nob






Hullo Hightray!

At 500 points, footslogging boys are perfectly viable. Trukks, bikes, and other fun toys are nice, but really tough to squeeze into a 500 points game. I think you've got a good start. I would suggest swapping out the Painboy for a Nob with a PK. The Big Mek is an interesting choice. I'm not sure if you have bought your models yet or not, but I stick to a Warboss. Here's what I usually take:
Spoiler:
CAD
HQ
1 x Warboss (PK, BP, 'eavy armor, free shoota)

TROOPS
21 Slugga Boyz (2 Rokkits, Nob, PK, free shoota)
21 Slugga Boyz (2 Rokkits, Nob, PK, BP, free shoota)

HEAVY SUPPORT
Kannon
Kannon
Kannon (+ 1 ammo runt)

=499 pts


That covers the basics. If you don't have Kannons, you could scratch build them, or take more Boyz instead. Or give some Shootas as you have in your initial list. Since you are new to the game and trying to learn, you might ask your opponent if he would be willing to play on a smaller board, maybe 3'x3' or 4'x4'. It will help make the game go faster. Just a suggestion. Once you get comfortable with the rules, and you have played a few games, then look at transports, elites, fast attack, and heavy support options. Orks are a lot of fun.

Good luck!


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Fresh-Faced New User




Thanks for that input. So I was playing around with the configuration and I would have to lose around 15 boyz. That would get be trukks wth planks and switch over to a warboss. Now, not including the bike I am at about 520 points so I would have more fat to cut and then some to squeeze a bike in.

How do you add a bike to the warboss. I am looking through the codex and perhaps I am totally missing it, but I cannot find just a bike to add.


 chaosmarauder wrote:
Unless your running a green tide (100+ orcs in 1 unit) your going to find foot slogging orcs across the board is not good.

Get some trucks for your boyz - unlike most armies the trucks are open topped and the boyz can assault out of them. I don't give much to the trucks except a rocket and sometimes a boarding plank to give the boyz +2" charge the turn they disembark from it.

Don't have book in front of my but I think the Nob can only take Waagh Banner if he is in a Nob unit, not a boyz unit.

Another thing you want to look into is some small fast units, like deffcoptas (you can get them cheep off ebay) and warbikers.

And for your warlord, a warboss on a bike with powerclaw and da lucky stick is a beast.

When taking units of boyz always take a nob with a powerclaw...actually think of the unit as just extra wounds to keep the powerclaw nob alive so he can wreck face with it when he gets into combat.


Automatically Appended Next Post:
One more thing, always have a unit of gretchin or 2 sitting on a back objective (very very cheep objective holders)



Automatically Appended Next Post:
Thanks for the clarification on the 'eavy Armour and the Banner. Mobility is a nice too. I am going to make some adjustments.

 Quanar wrote:
Also note that a Boys Nob can't take 'Eavy Armour alone, the whole mob must buy it, or none.

So taking the points for that, the Waaaagh Banner, and the Ammo Runt, you can afford either more boyz or Da Lucky Stikk for your Mek.

Taking Chaosmarauder's advice, you can just about fit three units of trukk boys, including 2 PK nobs, plus a painboy and big Mek /w PK into 500pts, or two units in trukks and some grots to hold backfield-objectives (if such things are a worry in 500pts).

If you're dead-set on footslogging, make one unit 30ish orks strong (with the other at the minimum of 10), and add the painboy and big mek, and tromp up the board with it.



Automatically Appended Next Post:
I have not purchased the models yet. I want to get an idea of what I am looking at prior. I don't want to get anything that ends up not being needed or viable. The warboss seems to be well recommended so I am fiddling with the logistics of that. I am at the drawing board. Thank you for your help!

 Cleatus wrote:
Hullo Hightray!

At 500 points, footslogging boys are perfectly viable. Trukks, bikes, and other fun toys are nice, but really tough to squeeze into a 500 points game. I think you've got a good start. I would suggest swapping out the Painboy for a Nob with a PK. The Big Mek is an interesting choice. I'm not sure if you have bought your models yet or not, but I stick to a Warboss. Here's what I usually take:
Spoiler:
CAD
HQ
1 x Warboss (PK, BP, 'eavy armor, free shoota)

TROOPS
21 Slugga Boyz (2 Rokkits, Nob, PK, free shoota)
21 Slugga Boyz (2 Rokkits, Nob, PK, BP, free shoota)

HEAVY SUPPORT
Kannon
Kannon
Kannon (+ 1 ammo runt)

=499 pts


That covers the basics. If you don't have Kannons, you could scratch build them, or take more Boyz instead. Or give some Shootas as you have in your initial list. Since you are new to the game and trying to learn, you might ask your opponent if he would be willing to play on a smaller board, maybe 3'x3' or 4'x4'. It will help make the game go faster. Just a suggestion. Once you get comfortable with the rules, and you have played a few games, then look at transports, elites, fast attack, and heavy support options. Orks are a lot of fun.

Good luck!

This message was edited 2 times. Last update was at 2015/08/21 20:58:32


 
   
Made in us
Nasty Nob






Hightray wrote:
Thanks for that input. So I was playing around with the configuration and I would have to lose around 15 boyz. That would get be trukks wth planks and switch over to a warboss. Now, not including the bike I am at about 520 points so I would have more fat to cut and then some to squeeze a bike in.

How do you add a bike to the warboss. I am looking through the codex and perhaps I am totally missing it, but I cannot find just a bike to add.


It's on the Wargear List, under Orky Know-wots: Warbike.


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Flashy Flashgitz





142 for 11boys nob pk bp trukk w/rokkit
136 for 10boys nob pk bp trukk w/rokkit
119 for a Warboss pk da lukky stikk 'eavy armor
36 for a Kustom Mega Kannons ammo runt and extra crew
36 for a Kustom Mega Kannons ammo runt and extra crew
Mek
Mek

This list should be pretty viable and it's all things you want to purchase.
You have mek guns to sit on rear objectives. You have trukks to move 24 inches and be in their face. You have a Warboss to call his Waaagghh! And 3 power klaws to kill. Those mek guns will stomp any low point terminators or Marines in general as it cuts armor. Make them separate units and give them the meks to have Ld7. Good luck!

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Stabbin' Skarboy




Pittsburgh

2 warpheads in two units of either 22 shoota boyz with a big choppa nob or in two units of 25 shoota boyz can be a lot of fun. And if you roll da jump you don't have to worry about reaching your target as much.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Nasty Nob





United States

Big Meks are really for armies with shooting at it's heart. Base statlines for orkz always encourages assault and you'll want at least a 'Eavy Armored Warboss with Klaw for the WAAAGH and doubly soo if you want boyz at the heart of your army.

at 500 points a block of boyz can be fine. And in terms of expanding it can help ensure you have the boyz you need to go in vehicles later or can set you on the right track for a green tide if picking up models and putting them down is your thing.

Trukk lists are nice but be ready to have an ungodly number of them with several small units inside. You'll want the minimum number of trukk boyz then you'll want trukks with effective support in them (Trukks with 5-8 tankbustas and trukkz with meganobz are popular). You'll want some long ranged support on the ground but the more you have on the ground the less trukk units you'll have, which means you'll be less mobile faster due to the tendancy of trukks to be targeted first. I'm saying, if you like trukks, go for it, but many small units of trukk boyz will need to be your bread an butter or else your enemy will shoot the few you have first, disabling a large part of an army.

Battlewagonz can be nice, in smaller games the front armor 14 makes them a tougher target, and in bigger games you can run the Blitz Brigade formation to get an amazing scout move that can put shooty occupants (tankbustas, shoota boyz, flash gitz) in good range for shooting on turn one. It's also nice to put orkz boyz in the middle of the board turn one.

If you like bikes, you need to dig around and find the biker boss that lets your bikes be troops, then just go nuts with bikes and a few support options to fill holes, I don't run bikes so I don't bother with trying to make good advice for it.

If you like Big Mekz, you'll want to start into an army with lots of shooting, Mek Gunz and Lootas with something for the big Mek to repair. A stompa can be ideal here because it can grant fearless to nearby mek gunz. You can also use grots in front of everything to slow down assault units and make it tough to get good melta shots on your Stompa.

If you want to mix bikes and trukks thats fine, but your presence with bikes needs to be strong enough that your enemy won't want to shoot for the trukks first for whatever reason. Get used to the idea of taking a painboy on bike with a warboss on bike in a large unit of bikers to draw fire, then concentrate on what support you need outside of a 500 point list.

It's not always nice to say things like this, but you'll want tankbustas for sure because they have lots of things they can shoot that are considered good targets. And can typically assault other things with Melta Bombs if they can't shoot it. They also feel like they can handle what your troops can't. I often find myself fielding lots of Tankbustas with minimum Orkz boyz to great effect. Ork boyz handle the weight of dice jobs that Tankbustas don't deal with too well. If trukkz will be your thing I could point out going with a three trukk list at 500 points with two trukkz of shoota boyz and one trukk of tankbustas and they wouldn't feel incable of handling anything really.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
 
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