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![[Post New]](/s/i/i.gif) 2015/08/28 06:24:26
Subject: Do (imperial) knights need fixing?
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The Last Chancer Who Survived
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nvm
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This message was edited 1 time. Last update was at 2015/08/28 06:24:41
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![[Post New]](/s/i/i.gif) 2015/08/28 06:42:04
Subject: Do (imperial) knights need fixing?
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Painlord Titan Princeps of Slaanesh
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Lol!
Treated by Yoyoyo! Learn to Play he says. I clicked the link to lurnz!
I was whooping butt til I ran into a list with 2 WK.
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![[Post New]](/s/i/i.gif) 2015/08/28 06:43:05
Subject: Do (imperial) knights need fixing?
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The Last Chancer Who Survived
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Yet more reason to /not/ buff IK.
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![[Post New]](/s/i/i.gif) 2015/08/28 06:45:23
Subject: Do (imperial) knights need fixing?
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Painlord Titan Princeps of Slaanesh
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Yoyoyo wrote:I can tell you're serious, because it's still possible to one-shot the Knight with a D-Weapon. Not fair. I propose that each Knight should come with a free retinue of 2 Warhound Titans, who can roll "Look Out Sir" for their Knight on a 2+.
To keep things balanced, the Warhound Titans are not ObSec
...IK are the smallest SHV. The Warhound Titan is much bigger I believe. Makes no sense for Warhound titans to be retinue for IK.
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![[Post New]](/s/i/i.gif) 2015/08/28 06:48:02
Subject: Do (imperial) knights need fixing?
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The Last Chancer Who Survived
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It does, you see, because IK are so perfect in the fluff, it makes sense that they should get really big bodyguards. And we have in-game evidence that proves that both units are practically useless on their own, so they need to be put together. That way the Eldar won't be the most powerful thing ever. IOM: 1 Eldar: 0
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This message was edited 1 time. Last update was at 2015/08/28 06:48:43
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![[Post New]](/s/i/i.gif) 2015/08/28 07:11:46
Subject: Do (imperial) knights need fixing?
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Painlord Titan Princeps of Slaanesh
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Lols the troll is strong in this one.
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![[Post New]](/s/i/i.gif) 2015/08/28 07:17:57
Subject: Do (imperial) knights need fixing?
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The Last Chancer Who Survived
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Happy to please
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![[Post New]](/s/i/i.gif) 2015/08/28 10:08:50
Subject: Do (imperial) knights need fixing?
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Journeyman Inquisitor with Visions of the Warp
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Filch wrote:Lol! I was whooping butt til I ran into a list with 2 WK.
Don't worry Filch I have your back. Here is an email from GW, I told them about your issues and it looks like they came through right away. You're a lucky guy.
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Dear valued customer,
We at Games Workshop have been greatly dismayed to learn about your recent unfortunate experiences regarding the new Eldar Wraithknight. While we've been excited to introduce epic battles between superheavies and gargantuan creatures into the world of Warhammer 40,000, we never intended that two Wraithknights could defeat an army of five Imperial Knights! The entire Warhammer 40,000 design team and our CEO, Tom Kirby, would like to personally extend their sincere and heartfelt apologies for this tragic oversight on our part. A FAQ correcting these regrettable errors in game balance will be out in the near future.
Until this time, please feel free to take 2 Warhound Titans, for whom rules are available in the Warhammer 40,000: Apocalypse book, as a bodyguard to protect an Imperial Knight when it finds itself threatened by devious Eldar forces. These bodyguards should be considered a free Retinue and are reflected in the points cost of the corresponding Imperial Knight. On a roll of 2+ ("Look out, Sir!"), any glance or penetrating hit can be assigned from an Imperial Knight, to a Warhound Titan belonging to that Knight's Retinue. Please note that the Retinue itself is not Objective Secure. You can find Warhammer 40,000: Apocalypse and Warhound Titan models available on our webstore, or you may place a special order at your nearest Games Workshop retailer.
To any Warhammer 40,000 players who may read this email in the future, please note that it is 100% authentic, in no way should be construed as a joke, and anyone found in non-compliance may be threatened with legal action and disqualification from future GW events.
Yours sincerely,
Games Workshop Customer Service
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![[Post New]](/s/i/i.gif) 2015/08/28 10:10:19
Subject: Do (imperial) knights need fixing?
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Proud Triarch Praetorian
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I'm not 100% sure, but I *think* I smell a troll...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2015/08/28 10:14:31
Subject: Do (imperial) knights need fixing?
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Journeyman Inquisitor with Visions of the Warp
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Shush! There's absolutely no reason to be suspicious
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This message was edited 1 time. Last update was at 2015/08/28 10:15:16
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![[Post New]](/s/i/i.gif) 2015/08/28 10:15:30
Subject: Do (imperial) knights need fixing?
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Proud Triarch Praetorian
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No, I shall stay suspicios
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This message was edited 1 time. Last update was at 2015/08/28 10:16:12
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2015/08/28 10:37:51
Subject: Do (imperial) knights need fixing?
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The Last Chancer Who Survived
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Good Troll: One who leaves bystanders unsure if trolling or not.
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This message was edited 1 time. Last update was at 2015/08/28 10:37:59
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![[Post New]](/s/i/i.gif) 2015/08/28 14:46:19
Subject: Do (imperial) knights need fixing?
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Painlord Titan Princeps of Slaanesh
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Trolololol yoyoyo
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![[Post New]](/s/i/i.gif) 2015/08/28 16:20:27
Subject: Do (imperial) knights need fixing?
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Enginseer with a Wrench
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On a more serious note though, It does seem as though anti armour is everywhere now. Melta is all over the place. I know that knights are strong and maybe Im naive to use the "B" word but it just feels like a lack of balance. Dreadnaughts are another great example of a unit that should be awesome or at least worth fielding, yet just doesn't seem to live up to it's purported reputation on the table top.
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![[Post New]](/s/i/i.gif) 2015/08/28 17:14:26
Subject: Do (imperial) knights need fixing?
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The Last Chancer Who Survived
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Dramagod2 wrote:On a more serious note though, It does seem as though anti armour is everywhere now. Melta is all over the place. I know that knights are strong and maybe Im naive to use the "B" word but it just feels like a lack of balance. Dreadnaughts are another great example of a unit that should be awesome or at least worth fielding, yet just doesn't seem to live up to it's purported reputation on the table top.
You've yet to see two of them arrive in Drop Pods behind a gunline
One of the meanest things you can do is equip them with a Heavy Flamer, an Assault Cannon and a DCCW, and they can wreck infantry and tanks alike. I speak from experience as both the giver and the reciever.
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![[Post New]](/s/i/i.gif) 2015/09/10 02:29:05
Subject: Re:Do (imperial) knights need fixing?
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Guard Heavy Weapon Crewman
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maybe a one hull point increase but really they are pretty op as is. the armour is accurately represented and as of the new codex they can handle anything. everyone says packing melta brings down knights pretty quick, but realistically, do you really want to be that close to something that goes big boom, or then having to deal with a very annoyed super heavy walker that you failed to kill.
D strength chainswords and being able to punt your opponents vehicles. Priceless
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The Imperium stands on the honour of silent men
- Motto of the Ordos Obscures
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