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Made in gb
Longtime Dakkanaut





UK

So I was thinking about how to make CC on the same level as Shooting (despite that being an impossible task these days) and came up with several rules changes. These are open to C+C as always.

1) When a unit is firing Overwatch, the charging unit may performing a Charging Jink on the way into combat. This gives the charging unit a 4+ cover save but reduces their total charge distance by 2". A Charging Jink is in effect until the end of the turn (free 4+ cover shouldn't be allowed on the next turn simply for charging the previous turn).
2) If a unit elects to Overwatch, they suffer a -1 modifier to their WS and BS until the next turn (not too sure about this, I want there to be a disadvantage to Overwatch but don't know how best to implement it without nerfing shooting/Tau to the ground. Open to suggestions the most on this one).
3) Charge distance is 6" + D6.
4) WS uses the same chart as the BS when rolling to hit.
5) You can, instead of attacking, make an Initiative test (this represents dodging/parrying the blows that come your way). If the test is successful, then the unit gains a 3+ invulnerable save until the next combat round. This is decreased to a 4+ against autohits (such as Hammer of Wrath and Stomp), decreased further to a 5+ if a six is rolled for Stomp. Hit and Run may not be used when attempting to dodge (don't want tarpits, flee, shoot the unit being tarpitted then tarpit again).
6) ATSKNF allows a unit to re-roll failed Morale and Fear tests. If a unit with ATSKNF successfully regroups, they may fire their weapons at full BS, but may not charge.

YMDC = nightmare 
   
Made in us
Regular Dakkanaut




Indiana

I would make charge ranges movement+d6, or 6+d6" for normal troops, but 6+2d6" for fast movers.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

 Frozocrone wrote:
4) WS uses the same chart as the BS when rolling to hit.


I like this, make the BT's WS10 actually mean something. Missing on 2s on something WS3 is ridiculous.

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

6+D6" charge range would be a massive help.
   
Made in us
Krazed Killa Kan




Homestead, FL

what about

Units that choose to overwatch become Init 1 in CC. Makes sense, they are to busy trying to shoot to fix bayonets or pull a knife.

That initiative thing you suggested is horrible though. It makes Eldar even more amazing then they already are. Few armies have High initiative. hell my best character has like Initiative 4 .

Making "Run" moves a flat 6 would be helpful to, guaranteed 7in movement every turn means I can get my Footsloggers across the board quicker.

Keep in mind it isn't so much that CC itself is broken, its that it is EXTREMELY hard to get CC units to where they need to be. Loading your CC units into transports is nice and all but those transports usually explode, or in the case of Orks, theres not enough Room inside Trukks to take a good sized boyz squad to bring into CC. So what your left with is a bunch of points invested in getting a squad of CC guys close to the enemy lines and all the opponent has to do is put a few Anti-tank rounds into that transport and poof there goes your hopes and dreams.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in gb
Longtime Dakkanaut





UK

I did think about having a flat Run move. I think 6" is a bit too much though, maybe 3". Eldar might be allowed 6" for their Warhost.

To be honest I feel that the Initative dodge is balanced. Against Eldar, they want to be kept mobile so by not attacking, they risk being overrun in combat, or staying put and letting the rest of the opposing army get to them and neuter one of their specialities. They also can't strike so the attacking army doesn't risk being wiped out.

That said, I understand your reasoning behind the Initative thing, especially behind armies with high Initiative. Intresting thought about being I1, although that won't really matter for low Initiative armies. (2) and (5) were the ones I was most unsure about if I am honest, (2) in particular.

Also Vehicles HP system has it's own flaws. Most people agree 5th edition was the best for vehicles.


YMDC = nightmare 
   
Made in us
Screamin' Stormboy





USA

I think making what rust stalkers do with the 3 extra inches work for more melee units on the charge. But it could make some units broken.

Ya Avarage Finkin Man-
"Boys before toys but all my boy's toys are boys holding toys so can the toys before the boys really be boys with toys?"
-raving lunatic
 
   
Made in us
Guard Heavy Weapon Crewman





 KharnsRightHand wrote:
 Frozocrone wrote:
4) WS uses the same chart as the BS when rolling to hit.


I like this, make the BT's WS10 actually mean something. Missing on 2s on something WS3 is ridiculous.


I too like it, and was just having a simmilar discussion last night. I think actually all you need is to adjust the WS table, by making high WS targets harder to hit you grant some additional survive-ability in combat. I was thinking of something between the Wound table and the BS table. Here is what I came up with, but by all means as you like it...

Target (Majority or Challenge)
1 2 3 4 5 6 7 8 9 10
1 4 4 4 5 5 5 6 6 - -
2 3 4 4 4 5 5 5 6 6 -
3 3 3 4 4 4 5 5 5 6 6
4 3 3 3 4 4 4 5 5 5 6
5 2 3 3 3 4 4 4 5 5 5
6 2/6 2 3 3 3 4 4 4 5 5
7 2/5 2/6 2 3 3 3 4 4 4 5
8 2/4 2/5 2/6 2 3 3 3 4 4 4
9 2/3 2/4 2/5 2/6 2 3 3 3 4 4
10 2/2 2/3 2/4 2/5 2/6 2 3 3 3 4




Automatically Appended Next Post:
Ah yes well, the striker's WS is on the side and the target unit's is on the top, so go down till you hit your WS then over till you reach who you are fighting.


Automatically Appended Next Post:
the slash indicates a re-roll, although I was thinking extra hits might be appropriate as well?
 Filename New Mele To Hit Table.docx [Disk] Download
 Description
 File size 16 Kbytes

This message was edited 3 times. Last update was at 2015/09/01 06:11:58


 
   
 
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