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[1850] - Chaos Space Marines and Tau - CSM CAD and Tau Firebase Support Formation - advice wanted  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User



Exeter

I think the tactics are fairly obvious. The Cadre sits back and shoots, with the Riptide serving a versatile role and providing anti-air support. The Chaos meet the enemy further up the board so that the Cadre can shoot and kill targets one/two at a time. The Predator hangs around between the two forces to mop up anything that deepstrikes in or gets past the rest of the Chaos.

The list:

CSM CAD:

HQ: Daemon Prince, wings, black mace, mark of nurgle, power armour.

Troops:

2x basic Cultist squads

Elites:

5x Plague Marines (1x champion, 2x regular marines, 2x plasma gun marines) in a rhino

Fast Attack:

5x Raptors with mark of khorne

5x Warp Talons with mark of nurgle

Heavy:

Predator with autocannon and heavy bolters

Maulerfiend with lasher tendrils

Tau Firebase:

Riptide with ion accelerator, stimulant injectors, velocity tracker, plasma rifle

Broadside x3 (2 shas'ui with HYMP + SMS and EWO, 1x Shas'vre with HRR + SMS + Target Lock) + 4x missile drones
Broadside x3 (2 shas'ui with HYMP + SMS and EWO, 1x Shas'vre with HRR + SMS + Target Lock) + 4x missile drones

The broadsides have missile drones in order to space out the unit, This is because I frequently play against tyranids and fear the mawloc.
The plague marines drive up to something juicy in their rhino and rapid fire it with plasma, preferably near an objective.
The raptors, warp talons, and daemon prince move up the field to engage some units, aiming to leave the ones I want to shoot with the cadre unengaged. Raptors and warp talons use rhino as cover.
The maulerfiend has lasher tendrils to make it more of a killing machine versus MCs.
Essentially the chaos are supposed to keep the main fight away from the Tau long enough for the Tau to shoot the rest of the enemy to pieces.

Please bear in mind that I play in a semi-competitive league with Tyranids and Space Marines, and occasionally Chaos. I usually play Tau so playing Chaos is new to me. I have 9 points spare at the moment.

This message was edited 1 time. Last update was at 2015/08/29 18:07:04


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





So the Chaos is a complete mess and the Tau needs serious work. Starting with the Tau why pay for 3 Broadsides but only have the firepower of 2? Always take all as Missilesides it is free to get a model that is better in everyway. Also why the VT on the Riptide? Just wanting to play 20 points down? He wants an EWO always a VT is useless on something that sucks at AA.

I don't even understand what you're trying to do with the CSMs? The black mace Prince is nothing more than an expensive distraction these days. Yet you have nothing else that will run alongside him gaining the benefit of the fire he has drawn except for 1 Mauler? I would want atleast 3 preferably more. Nothing else you've taken is strong or gels at all together so I'm at a loss as to what you are trying to achieve with that side of the army.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Dakka Veteran






Three Maulerfiends.
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

I cant help with the Tau much but here is (using as much of your stuf as possible) what I would do with the CSM. Change the DP to a Khorne DP if you are not taking him as a Psyker all you are getting for nurgle is shrouded, and while a 2+ jink is nice you should be in combat every turn anyways and nurgle doesnt give you anything. I only run a nurgle DP when I am summoning and use the jink to fly around.

PM are nice but they are expensive and you have a lot of expensive units already. Shift them to a normal CSM unit and drop one of the plasma's. Try to make a full 10 man, if you have the models, to keep the second plasma. Drop the Warp talons and raptor, they are not worth it. You will never see those to in a tourney list as they are over priced. As for the Pred and the Mauler, they are solo so they are going to get attention, especially the mauler fiend. You want to run them in groups. Also take daemonic posssion on the Pred to help it shake of the stuns. Cultists are cultist if you are looking for a cheap way to fill the troop slot you got it. I notmally run mine in groups of 20 with 2 flamers. This atleast gives me a few hits on overwatch if they get charged, and 20 models lets them live long enough to be charged.

If what you have is all you have then do what you got. PM me if you need any help with further purchases, im not the best for advice on here, but I like to think I am.

"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
Made in gb
Fresh-Faced New User



Exeter

Son of aY3ti wrote:
I cant help with the Tau much but here is (using as much of your stuf as possible) what I would do with the CSM. Change the DP to a Khorne DP if you are not taking him as a Psyker all you are getting for nurgle is shrouded, and while a 2+ jink is nice you should be in combat every turn anyways and nurgle doesnt give you anything. I only run a nurgle DP when I am summoning and use the jink to fly around.

PM are nice but they are expensive and you have a lot of expensive units already. Shift them to a normal CSM unit and drop one of the plasma's. Try to make a full 10 man, if you have the models, to keep the second plasma. Drop the Warp talons and raptor, they are not worth it. You will never see those to in a tourney list as they are over priced. As for the Pred and the Mauler, they are solo so they are going to get attention, especially the mauler fiend. You want to run them in groups. Also take daemonic posssion on the Pred to help it shake of the stuns. Cultists are cultist if you are looking for a cheap way to fill the troop slot you got it. I notmally run mine in groups of 20 with 2 flamers. This atleast gives me a few hits on overwatch if they get charged, and 20 models lets them live long enough to be charged.

If what you have is all you have then do what you got. PM me if you need any help with further purchases, im not the best for advice on here, but I like to think I am.


Thanks for the advice. The Daemon Prince was Nurgle, as you thought, for the 2+ jink, to make him more survivable. Whether or not he is better as a khorne prince I will have to see. Against my nid opponent I would imagine he is - no strength 10 shooting there. But he runs the risk of instant death against my space marine opponent. I have to fly him for a turn, and then land him for a turn right in the face of something nasty. A 2+ jink is obviously preferable in that situation. So depending on my local meta it will be a case of either/or. I will definitely bear that in mind.

I'd really like to make the Raptors and Warp Talons work because I like the models. What is their main weakness? Just points cost?

I will take a look at swapping the plague marines for some normal marines to free up points. The weight of fire may be more effective. Plague marines seem like a great unit to just park on an objective for a game and forget about though.

I will shuffle things around and see if I can fit in an extra maulerfiend or predator. I understand that redundancy is key, I just don't want to go too overboard and cheesey. Demonic possession is a good idea, hopefully I'll have points spare for it.

Nice to have some constructive advice, cheers
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

warlord577 wrote:
Son of aY3ti wrote:
I cant help with the Tau much but here is (using as much of your stuf as possible) what I would do with the CSM. Change the DP to a Khorne DP if you are not taking him as a Psyker all you are getting for nurgle is shrouded, and while a 2+ jink is nice you should be in combat every turn anyways and nurgle doesnt give you anything. I only run a nurgle DP when I am summoning and use the jink to fly around.

PM are nice but they are expensive and you have a lot of expensive units already. Shift them to a normal CSM unit and drop one of the plasma's. Try to make a full 10 man, if you have the models, to keep the second plasma. Drop the Warp talons and raptor, they are not worth it. You will never see those to in a tourney list as they are over priced. As for the Pred and the Mauler, they are solo so they are going to get attention, especially the mauler fiend. You want to run them in groups. Also take daemonic posssion on the Pred to help it shake of the stuns. Cultists are cultist if you are looking for a cheap way to fill the troop slot you got it. I notmally run mine in groups of 20 with 2 flamers. This atleast gives me a few hits on overwatch if they get charged, and 20 models lets them live long enough to be charged.

If what you have is all you have then do what you got. PM me if you need any help with further purchases, im not the best for advice on here, but I like to think I am.


Thanks for the advice. The Daemon Prince was Nurgle, as you thought, for the 2+ jink, to make him more survivable. Whether or not he is better as a khorne prince I will have to see. Against my nid opponent I would imagine he is - no strength 10 shooting there. But he runs the risk of instant death against my space marine opponent. I have to fly him for a turn, and then land him for a turn right in the face of something nasty. A 2+ jink is obviously preferable in that situation. So depending on my local meta it will be a case of either/or. I will definitely bear that in mind.

I'd really like to make the Raptors and Warp Talons work because I like the models. What is their main weakness? Just points cost?

I will take a look at swapping the plague marines for some normal marines to free up points. The weight of fire may be more effective. Plague marines seem like a great unit to just park on an objective for a game and forget about though.

I will shuffle things around and see if I can fit in an extra maulerfiend or predator. I understand that redundancy is key, I just don't want to go too overboard and cheesey. Demonic possession is a good idea, hopefully I'll have points spare for it.

Nice to have some constructive advice, cheers


Well the problem with that is that you can't charge the turn you change flight. and DP do not get the +1 T for being Nurgle so they get instant deathed no matter what kind they are. You get a S7 attack on the charge with a khorn DP to help pop the bigger MC on the Nids side. Raptors are just expensive. They are a bit more than a SM jump troop and there isnt anything else special about them. Then add a mark and that makes them more expensive.

Warp Talons are expensive 30+ points for power armour isnt great. Yes they get an invuln, but they still have a 33% chance to die to bolter wounds. Along with that they have a hard time finding a roll. Lets start with having them on the field at the start of a battle. They have 2 turns of getting shot at moving across the board, and you gave them the mark of nurgle so you cant run them so that hurts moving them. Chances are you are going to be down to 2-3 of 5 by the time they hit combat. Then you have to worry about them running unless you drop another 10 points for an icon. Option 2 with them is to Deep Strike them. They have the blind rule if they land within 6". the issue is the average dice roll is a 7 so you stand a strong risk of mishapping. So lets say you play it safe and deep strike them farther away. Now they cannot shoot that turn and with being nurgle can not run so a plasma cannon can wipe them out. Even if you give them a differant mark they run that turn then have to sit till the next to get into combat.

I have them and i use them in big games where there points dont matter as much.
PM are great to sit on an objective. They can soak up a lot of fire from bolter rounds. and they are able to take out a lot in CC thanks to T5 and they can hurt a MC with Plague Knifes at 4+ to wound. I still have an issue with them being your real infantry. Another issue with them is they do not have objective secured. So while they can soak up heat while camping an objective if you fail to wipe a couple gaunts out during CC they score you dont.

I understand being to redundent can be cheesy, and that can ruin a for fun game with friends but giving them an easy target choice can make it no fun for you.

Thanks for the reply let me know if there is anything else I can help with.


"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The Khorne Prince isn't an option. Your Nurgle Primce will struggle to make combat a Khorne Prince has no chance. S7 makes no difference against Tyranid (or indeed any) MCs as none are T3.5 for ID and you wound everything on 2+ anyway. So stick with Nurgle rather than paying points for nothing. However he is right that you should not fly it just glide and you'll often get into combat sooner.

Though he's right Raptors and Warp Talons are massively over costed and Plague Marines only really work as troops. Raptors are useable for special weapon spam and that's about it.

Finally don't worry about being cheesy you are CSMs just about one of the least cheesy codexes out there (only Harlequins and Militarum Tempestus are worse).

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

 FlingitNow wrote:
The Khorne Prince isn't an option. Your Nurgle Primce will struggle to make combat a Khorne Prince has no chance. S7 makes no difference against Tyranid (or indeed any) MCs as none are T3.5 for ID and you wound everything on 2+ anyway. So stick with Nurgle rather than paying points for nothing. However he is right that you should not fly it just glide and you'll often get into combat sooner.

Though he's right Raptors and Warp Talons are massively over costed and Plague Marines only really work as troops. Raptors are useable for special weapon spam and that's about it.

Finally don't worry about being cheesy you are CSMs just about one of the least cheesy codexes out there (only Harlequins and Militarum Tempestus are worse).


How would he be wounding on a 2+ vs a T 6 or 7?

This message was edited 1 time. Last update was at 2015/09/01 13:55:22


"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Fleshbane

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States



Well I obviously don't know the black mace!!! Bows out

"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
 
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