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Made in gb
Hellacious Havoc







Hello
So I quite like Chaos Bikers, I mean what's not to like about T6 Fast Attack Melta Bikers at 30 points each?!

I have 15 Bikers that I run with Melta and MoK in any game I can (1500 and over usually) but I wouldn't mind more, I'd even say I'd like to have 21 so I can run 3 units of 7 Nurgle Bikers and assign each unit with either Tank, Infantry or Heavy hunters but I think at over 600 points for a unit of 3x7 (700+ if I run with a Nurgle Biker Lord with Black Mace) and that's alot of points for something that is quite flimsy against shooty armies but if given the option and given the money, I would take 1250+ points in Bikers alone because I have such good luck with them

Any Biker lovers out there want to give me some information?
Thank you

10000
 
   
Made in us
Screaming Shining Spear





Northern California

More than around 300 points is too much, as you probably need other units in your army.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Daemonic Dreadnought





Eye of Terror

I used to run a CSM bikerwing list. 3 maxed out biker squads with MoS + IoE, plus a Chaos Lord or Sorceror.

On the plus side... it was very hard to kill each squad. Opponents shooting at them would have a hard time dropping more than one biker at a time, all of my opponent's forces were tied up all game trying to take them down. Because of how I would space them out on the board, it was hard even for a large blast to take down more than a couple.

In cc, the added initiative gave them a huge boost. It was not uncommon to shoot, charge and kill an infantry unit in a single round. Too many things did not have the ability to strike back.

On the negative side, these units were almost useless against armored opponents. For whatever reason, the guys with the melta weapons always died first, and krak grenades don't kill dreadnoughts reliably. They also had a tendency to do disordered charges simply because of the size of the squad. I hated situations where I lost the +1 attack because it was impossible to fit all the models between 2 units without touching both.

What really turned me off from them was a) Eldar, which rip them up, and b) grav guns / centurions. I had a span of about two months where every game included one or the other and thought it was getting out of hand. Not sure what I would do with them in the era of D weapons.





   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

I would say that slaanesh bikes are better than nurgle ones. T6 is fine and all, but feel no pain is better. Having a second save is golden, T5 protects you from small arms fire well enough and the extra point of initiative is great when going against other meq armies.

I am planning to make a fast hth chaos list featuring multiple fast hard hitting units:

Juggernaut chaos lord with khorne super axe + 5 chaos spawns

Slaanesh bike lord with clawfist in a full slaanesh bike squad with icon of excess

15 raptors of khorne with icon of wrath

Daemon prince of nurgle with black mace

3 maulerfiends

spend rest points in whatever.

Super fast list, fairly durable (spawns with a million wounds, raptors are a big unit with power armor, DP has a 2+ jink and bikes have 3+ / jink / FnP. A lot of threats moving 12" means quite often many combats by turn 2 and practically all of them by turn 3. Don't know how well it would fare, but looks like really fast and very hard hitting in my eyes.

14000
15000
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Made in us
Oozing Plague Marine Terminator





I run 5-6 with MON and meltas.... and to be fair, unmarked raptors have always done that job better for me. I don't use vehicles, so all the high Str shots hit the bikes, they jink, and their shooting is diminished.

I'm thinking a min 3 bikes with two specials, meltabombs, and maybe a combi would be a better build, but I'm partial to fast MSU, and leave Spawn to Biker lord escort duty, more wounds to LOS.

This message was edited 1 time. Last update was at 2015/09/02 18:13:21


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

If you can't fit them all on the board, then you know you've got too many.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut




topaxygouroun i wrote:
I would say that slaanesh bikes are better than nurgle ones. T6 is fine and all, but feel no pain is better. Having a second save is golden, T5 protects you from small arms fire well enough and the extra point of initiative is great when going against other meq armies.

MoS has several drawbacks though:
1. T6 prevents being so easily ID'd. T5 is okay, but T6 stops your Lord and Sorcerer from being mincemeat.
2. IoE is really only efficient in a VERY large squad. I'm talking like 8+ Bikers to really make the most of it, and that's overall more expensive.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





What about running belakor alongside a bunch of bikes?

MoN for T6, a Lord for a beatstick, and instead of investing in ranged specials go for a PFist and melta bombs since youre likely jinking a lot anyway. Possibly a second CAD for a Sorc for extra warp charges.

With smart positioning Belakor can cast Shroud granting all of your bikes 2+ cover saves. Probably durable enough to get most of your bikes in combat.

"Backfield? I have no backfield." 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Problem is that they don't do much in combat. Clawfist lord will kill stuff ok, and so will the champion maybe. But not more after that. Be'lakor is way too expensive to play him as a bike buff.

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Made in gb
Hellacious Havoc





I don't do Daemons really :/ but I wouldn't mind Be'lakor or a Bloodthirstier just from the sheer amount of killing power they possess

10000
 
   
Made in us
Loyal Necron Lychguard




Slayer-Fan123 wrote:
topaxygouroun i wrote:
I would say that slaanesh bikes are better than nurgle ones. T6 is fine and all, but feel no pain is better. Having a second save is golden, T5 protects you from small arms fire well enough and the extra point of initiative is great when going against other meq armies.

MoS has several drawbacks though:
1. T6 prevents being so easily ID'd. T5 is okay, but T6 stops your Lord and Sorcerer from being mincemeat.
2. IoE is really only efficient in a VERY large squad. I'm talking like 8+ Bikers to really make the most of it, and that's overall more expensive.


If you want the best of both worlds, run a ML3 Sorc on a Bike with no mark alongside the Nurgle Bikers. Good chance of picking up Endurace for FNP 4+ T6 Bikers.
   
 
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