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Made in us
Dakka Veteran






Hello all,

This is my idea for an all infantry 1500 point list, with good morale that could later be supported by a Baneblade (Renegades only get access to the standard version) at the 2000 points level, granting all the non-disciples (who already have it) the fanatic special rule. I want to treat this as the baseline for all the infantry I'll ever need, as a target to work towards. Other lists will use some of the infantry here with perhaps more competitive options like armour and maybe artillery (I have nine conqueror tanks, eight heavy mortars and eighteen sentinels). There are no chaos marks, covenants or any alignment to a single chaotic deity. I have written a little bit of background to the army...

They knew the system was called Minerva, but nothing of the unknown forces that overthrew the oppressive regime of the Imperium thousands of years ago. After the revolution an attempt by the Imperium was made to regain the system but their fleet did not arrive intact. Hundreds of years of brutal civil wars ensued. Jealous rivals seeking to take control of the system for themselves, Chaos cults hoping to turn the people to their patron deity; and worse. These wars have made the cultures of the system produce hardened warriors whom respected life but would rather die than be enslaved. The system was finally united when the Prophet Tamika Oni led the peaceful rebellion against the Grey Dragon Dynasty of Minerva IIIa. She and her disciples took control of the Government and ordered immediate elections, where they won an overwhelming majority thus securing control of the both planets. Several years and many tactical nuclear strikes later the entire system was united behind Tamika Oni. Her dreams and visions of a brighter future for its citizens were enough to maintain the peace and form a loyal core of believers that would govern and maintain order on the six worlds. The system was united once again, but no longer subservient to the oppression of the Imperium. Tamika Oni died of a mysterious illness shortly after. The Council of the Five took over: an elected official from each world (Minerva IIIa & IIIb only got one seat) who then elected a Supreme Overlord. With relative peace in the system and everyday problems left to the governing bodies on each world, it was the Supreme Overlords job to organize the defense of the system to external threats. Despite thousands of years of isolation from the oppression of the Imperium, there was still regular warp travel and communication in and out of the system, in small warp-capable vessels. They were as well-prepared, as much as any human force could be, for the horrors of the Galaxy.

Minerva - Red Dwarf
Minerva I - Agriculture World (~2billion population, extreme climate, hot and humid, nuclear fallout) Main Faction: Aurora Dawn
Minerva II - Agriculture World (~5billion population, temperate climate, small oceans, hurricanes, nuclear fallout) Main Faction: Union Militant
Minerva IIIa - Hive World (~150billion population, double planet, vast deserts, little water, freezing poles, high gravity and escape velocity, dense atmosphere, system government centre, nuclear fallout) Main Faction: Grey Dragons
Minerva IIIb - Forge World (~3billion population, double planet, temperate world with small oceans and rich crust, centre of power) Main Faction: Grey Dragons
Minerva IV - Ocean World (~1billion, floating cities, abundant and diverse sea life, frozen polar caps with millions of rocky islands) Main Faction: Aurora Dawn
Minerva V - Hive World (~65billion population, thin atmosphere being terraformed, cold but habitable, small deep seas linked by cracks in the crust, acid rain, nuclear fallout) Main Faction: Union Militant
The Ashen Veil - Debris Belt (tens of thousands of interstellar vessels torn to shreds as they dropped out of the warp near Minerva VI, massive pirate activity in this area)
Minerva VI - Brown Dwarf (retrograde orbit, unnatural orbital velocity, dozens of cold dead moons, pirate bases, deadly radiation)

All the planets apart from Minerva VI orbit closely together just within the habitable zone of their ancient sun. They are similar in size to Holy Terra, apart from Minerva IIIa which is a super-earth. Minerva IIIb is tidally locked to Minerva IIIa. The Ashen Veil is visible on every planet even during daylight hours.

The system has two hive worlds and so there are no shortage of recruits or hardened veterans from the recent civil war to lead the system in its defense against the threats of the Universe. The system is near the Eye of Terror and they have avoided being destroyed by various Chaos Warlords through delicate diplomacy and a tenuous relationship with the Black Legion. Such interstellar diplomacy with Chaos, Xenos and other Renegade Forces is controlled by the Grey Dragon Dynasty. Dangerous rifts and warp-storms and strange gravitational effects around the system have deposited thousands of large interstellar ships into the orbit of the planetary system, so much so that it has formed its own dark asteroid-like belt around the central star. The belt grows every year as ships too large to drop out of the warp in this sector of space meet their fate. The inhabitants of all six planets named their system after it; the Ashen Veil.

There are 130 small base models and 6 large bases to move around, so it's quite a lot of models for a 1500 point game. Attrition will speed up the game quickly though. Do you think anyone would object to me using 32mm bases to make the models slightly easier to move? Here are the makings of my force in person http://www.dakkadakka.com/dakkaforum/posts/list/662385.page.

Now onto the list...

Renegades & Heretics: Imperial Armour 13
Renegade Command Squad
-Krak Grenades, Command Vox, Banner of Hate
14 Disciples: 1 Melta Gun, 13 Shotgun
Arch Demagogue
-Bloody-handed Reaver, Power Fist, Shotgun, Melta Bombs, Warlord

Enforcers
Platoon Command Enforcer
Laspistol, Power Fist, Combat Drug Injectors
Infantry Squad 1 Enforcer
Laspistol, Power Fist, Combat Drug Injectors
Infantry Squad 2 Enforcer
Laspistol, Power Fist, Combat Drug Injectors
Infantry Squad 3 Enforcer
Laspistol, Power Fist, Combat Drug Injectors
Infantry Squad 4 Enforcer
Laspistol, Power Fist, Combat Drug Injectors

Infantry Platoon - Platoon Command Squad
-Krak Grenades, Militia Training, Flak Armour
20 Renegades: 15 Laspistol & Close Combat Weapon, 3x Melta Gun, 1x Chaos Sigil with Laspistol & Close Combat Weapon, 1x Demagogue
Demagogue
-Melta Bombs, Laspistol & Close Combat Weapon
Infantry Squad 1
-Krak Grenades, Militia Training, Flak Armour
20 Renegades: 15 Laspistol & Close Combat Weapon, 3x Melta Gun, 1x Chaos Sigil with Laspistol & Close Combat Weapon, 1x Champion
Champion
-Melta Bombs, Laspistol & Close Combat Weapon
Infantry Squad 2
-Krak Grenades, Militia Training, Flak Armour
20 Renegades: 15 Laspistol & Close Combat Weapon, 3x Melta Gun, 1x Chaos Sigil with Laspistol & Close Combat Weapon, 1x Champion
Champion
-Melta Bombs, Laspistol & Close Combat Weapon
Infantry Squad 3
-Krak Grenades, Militia Training, Flak Armour
20 Renegades: 15 Laspistol & Close Combat Weapon, 3x Melta Gun, 1x Chaos Sigil with Laspistol & Close Combat Weapon, 1x Champion
Champion
-Melta Bombs, Laspistol & Close Combat Weapon
Infantry Squad 4
-Krak Grenades, Militia Training, Flak Armour
20 Renegades: 15 Laspistol & Close Combat Weapon, 3x Melta Gun, 1x Chaos Sigil with Laspistol & Close Combat Weapon, 1x Champion
Champion
-Melta Bombs, Laspistol & Close Combat Weapon

Renegade Veterans
-Krak Grenades, Flak Armour, Grenadiers
10 Grenadiers: 5x Hot-shot Lasgun, 2x Hot-shot Volley Gun, 2x Melta Gun, 1x Champion
Champion
-Melta Bombs, Hot-shot Lasgun

Renegade Support Squad
-Krak Grenades, Militia Training, Flak Armour
6 Renegade Weapons Teams: 6x Autocannon Team

Thanks for reading! Let me know what you think to improve it... or what I should add to this for an 1850 or 2000 list.
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Spam. Spam spam. Spam spam spam spam spam, spam spam? Spam.

I think you'll be winning on number of wounds alone.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in gb
Longtime Dakkanaut




Ok, so its just Lots of infantry?
I've never tried the 'Drown The Enemy In Bodies' approach so can't really comment. I guess the goal is to lock down objectives with obsec bodies and win that way.

Ok so its easy to say stuff to add, harder to say stuff to cut..

Add..
Aegis defence line cos shooting is going to hurt otherwise.
, Covenant of tzeentch on the autos for Anti air, or on the leader to join the autos. Cov of tzeentch on the leader unlocks spawn, which are VERY points efficient objective secured fast punchers. better value than infantry IMO. Spawn also counter your lack of mobility..

without artillery you aren't playing to the strengths of the renegades. This list could work, its very differennt. I would probably cut everything to fit the baneblade in


I would be unimpressed with conventional human infantry on 32mm bases. Movement trays would be a better idea.

DFTT 
   
Made in au
Legendary Dogfighter




Australia

If you want to have powerful hoard infantry list, I would recommend picking up Siege of Vraks IA book 2nd ed and field The Unending Host detachment with Master of the Horde demagogue devotion

Fielded in squads of 15 or more models go into ongoing reserves on a 2+ dice roll and gain flanking special rule when they are destroyed.
You also get 12 troop slots which 4 are compulsory, at the cost of having only 1 fast attack, 1 heavy support and 2 elite slots.

Also troops get a 3+ cover when the enemy fires through other friendly units

This would take advantage of your large number of troops in your army by making them basically unending.
It also counters the poor LD caused by uncertain worth by making troops super expendable.

This is the Detachment I use for my 1500pts Renegade and Heretics as its by far one of the most effective troop spam option available to Renegades and Heretics.





This message was edited 1 time. Last update was at 2015/09/07 09:40:23


Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
Made in gb
Dakka Veteran






Thanks for your feedback guys.

Yak9UT: I considered the unending host formation, but I wanted my troops to all have flak armour and later on be able to take some stuff you cannot get in IA5 second edition. It's potentially more powerful but I would have to drop my enforcers and lose some punch in close combat. Truly unending host is very competitive though!

Bob: I was thinking about the Aegis defense line but I want to be moving forwards towards the enemy, not sit back and wait to die. They may take covenants (Tzeentch most likely on everything) at higher points level or different configurations, but that comes at a cost of fielding less in my maxed out platoon. The cost of covenants would be 130 (excluding my arch demagogue because he is going in one of the platoon squads). My blobs will die so fast so I don't know about spending another 20 points on them when they are very upgraded already, on the off chance a flying thing gets too close. Not too bothered about overwatch improvement, I want to be charged. Spawn are awesome but I don't know how to make the aesthetic work with my army so I won't take them purely on that basis.

TheManWithNoPlan: It is a lot of troops but I really didn't think I was 'spamming'. Ultimately I have one command squad, one enforcers cadre, one platoon, one grenadiers and one support squad. Not spamming anything except maybe Melta guns, but any other weapon choice is a waste of points. I could have taken four per blob too but I didn't
   
Made in au
Legendary Dogfighter




Australia

Intercessor wrote:
Yak9UT: I considered the unending host formation, but I wanted my troops to all have flak armour and later on be able to take some stuff you cannot get in IA5 second edition. It's potentially more powerful but I would have to drop my enforcers and lose some punch in close combat. Truly unending host is very competitive though!


You can still field enforcers with an unending host detachment, but I do understand if you are want to be able to use better armour, different equipment, different devotions and wider composition of units for your army.

Best of luck with your army list, I would be interested in seeing how it goes in a game

Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
 
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