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Made in se
Executing Exarch






What do you guys think about the LSS in the new codex? I'm thinking about taking three in my Imperial Fists army as my Troops, and skip the Tactical squads.
   
Made in us
Decrepit Dakkanaut




 Mymearan wrote:
What do you guys think about the LSS in the new codex? I'm thinking about taking three in my Imperial Fists army as my Troops, and skip the Tactical squads.

Seeing as Tactical Squads are best skipped, it's a good idea.
I'd say to equip the Storm with a Heavy Flamer. The Storm has better BS now, but you really want to take advantage of how close you can get. The Multi-Melta isn't a bad option though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

A Land Speeder Storm is really good. It has a better BS than it used to, meaning the weapons upgrades are worth it, the Jamming Beacon ruins Deep Striking units' day, isn't hampered when it Jinks as much as other units (the Scouts can still fire their weapons at their full BS), and the Cerberus Launcher was upgraded to actually be worth using. Honestly, I am thinking of removing all of my Tactical Squads and just running Bolter Scouts in my Crimson Fists.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut




 casvalremdeikun wrote:
A Land Speeder Storm is really good. It has a better BS than it used to, meaning the weapons upgrades are worth it, the Jamming Beacon ruins Deep Striking units' day, isn't hampered when it Jinks as much as other units (the Scouts can still fire their weapons at their full BS), and the Cerberus Launcher was upgraded to actually be worth using. Honestly, I am thinking of removing all of my Tactical Squads and just running Bolter Scouts in my Crimson Fists.

Which is something I'd highly encourage. Scouts got a major boost in the new codex. They're better than Tactical squads for whatever you need. For example, you can get a Multi-Melta, Melta Bombs, and a Combi-Melta and do better than a Tactical squad being kitted out to kill tanks all while being decent at anti-infantry.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
 casvalremdeikun wrote:
A Land Speeder Storm is really good. It has a better BS than it used to, meaning the weapons upgrades are worth it, the Jamming Beacon ruins Deep Striking units' day, isn't hampered when it Jinks as much as other units (the Scouts can still fire their weapons at their full BS), and the Cerberus Launcher was upgraded to actually be worth using. Honestly, I am thinking of removing all of my Tactical Squads and just running Bolter Scouts in my Crimson Fists.

Which is something I'd highly encourage. Scouts got a major boost in the new codex. They're better than Tactical squads for whatever you need. For example, you can get a Multi-Melta, Melta Bombs, and a Combi-Melta and do better than a Tactical squad being kitted out to kill tanks all while being decent at anti-infantry.
It would save me about 300 pts that I could stick into other stuff... But on the other hand, Imperial Fists (and by extension, Crimson Fists) are one of the only chapters that Tacticals aren't a complete waste of time.

Still, I am looking into adding a second squad of Scouts and a Land Speeder Storm into my army. My current one has a Heavy Flamer due to the old BS3, but now that they are BS4, I kinda want to either use a HB or give it an Assault Cannon.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut




 casvalremdeikun wrote:
Slayer-Fan123 wrote:
 casvalremdeikun wrote:
A Land Speeder Storm is really good. It has a better BS than it used to, meaning the weapons upgrades are worth it, the Jamming Beacon ruins Deep Striking units' day, isn't hampered when it Jinks as much as other units (the Scouts can still fire their weapons at their full BS), and the Cerberus Launcher was upgraded to actually be worth using. Honestly, I am thinking of removing all of my Tactical Squads and just running Bolter Scouts in my Crimson Fists.

Which is something I'd highly encourage. Scouts got a major boost in the new codex. They're better than Tactical squads for whatever you need. For example, you can get a Multi-Melta, Melta Bombs, and a Combi-Melta and do better than a Tactical squad being kitted out to kill tanks all while being decent at anti-infantry.
It would save me about 300 pts that I could stick into other stuff... But on the other hand, Imperial Fists (and by extension, Crimson Fists) are one of the only chapters that Tacticals aren't a complete waste of time.

Still, I am looking into adding a second squad of Scouts and a Land Speeder Storm into my army. My current one has a Heavy Flamer due to the old BS3, but now that they are BS4, I kinda want to either use a HB or give it an Assault Cannon.

I dunno. I'd keep the Storm cheap (fragility is definitely a problem) and it can actually get close with the Heavy Flamer for it to maximize killing potential. I'd experiment with maybe proxying the MultiMelta as Heavy Bolters are terribad and Assault Cannons are REALLY expensive.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Oozing Plague Marine Terminator





The benefits of an infiltrating AND scouting dedicated transport seem huge in a Maelstrom missions environment. Scouts and bikes ftw.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I like the LSS. Lots of fun rules, low points, etc.

I’d be wary of taking them en mass though. They are fragile. Scouts, while chock full of special rules, are more fragile then normal marines. AP4 is a lot more common then AP3+, and things like HFs are just going to roast scouts. So I’d not replace all your tac marines just yet.

   
Made in us
Decrepit Dakkanaut




 Nevelon wrote:
I like the LSS. Lots of fun rules, low points, etc.

I’d be wary of taking them en mass though. They are fragile. Scouts, while chock full of special rules, are more fragile then normal marines. AP4 is a lot more common then AP3+, and things like HFs are just going to roast scouts. So I’d not replace all your tac marines just yet.

Completely worth the -3 points. If I want power armor, I'll grab Sternguard and Bikers.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
On a Canoptek Spyder's Waiting List




Dallas, Texas

I was thinking of using LSS's, but in a different way.

I'm building a battle company. The Gladius requires a support detachment. A lot of the example lists I've seen have people choosing the 10th company. Most of these just do it to keep points down, and only take 3 units of 5 scouts.

However, the battle company I'm building is going to have everything in rhinos, except for one drop pod, just for the null deployment option. I'm going to be spamming cheap armour, and 3 LSS's to go along with my 3 scout squads from the 10th fit that theme. Having the option to infiltrate/scoutmove, outflank, or deepstrike them is fantastic, both for keeping them from being First Blood as well as getting their weapons and cargo where they'll do the most good.

So, now that I've decided to take them, how am I going to equip them?

Since I'll be using White Scar chapter tactics (yeah, I'll be yet another one of those), the rhinos are going to be up in the faces of everything early on. Because of that, my scouts won't be stranded alone out in no man's land, so giving them the bp/ccw loadout seems viable. Meltabomb on the sarge, because always. But that'll probably be it. Wanna keep 'em cheap. Might consider combi-meltas if my overall melta loadout seems lacking.

So, for the Storms, I'm thinking either multimeltas or heavy flamers. Heavy bolters are just garbage, and while the assault cannon is nice, it's pricey, and I'm trying to keep my per-unit cost down.

The multimelta is always a nice option, and since I'll be taking a lot of grav elsewhere in the army, I'm going to need melta to punch armour and/or pesky void shields. Plus, the heavy flamer is more anti-infantry, and I've got plenty of that. Needing more melta overall may be what has me choosing this option.

The heavy flamer kind of synergizes better with the cerberus launcher, as they're both anti-infantry, but it also kind of doesn't, in that it requires the LSS to be really up-close, where a scattering large blast would be risky to use.

So, while I'm on the fence, I'm thinking of maybe going with 2 multimeltas and 1 heavy flamer to begin with, and then adjust if I see a need after a little testing.

Now I just need to figure out what bits I'll use for the conversions. =P
   
 
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