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Made in gb
Member of a Lodge? I Can't Say



UK

Can models run through walls? I'm referring to solid walls without windows like GW's three story high ruins.

There's a guy who comes down the store where i game and occasionally play against him and he just moves his models through solid walls along side a difficult terrain test cause it's a ruin. When I questioned him about it he claims "its only ruins, not a building and they're space marines, if they have to they'll smash straight through it."

What's your take on this?

I'd rather he went around the walls cause otherwise there's not a lot of point in the terrain being there.


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
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Et In Arcadia Ego





Canterbury

That's how we play it.


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Made in ca
Longtime Dakkanaut





It's assumed that in the 41st millennium, most basic troopers will make their own entrances and exits. However, talk to your opponents before a game begins. If there's a building with thick steel walls, ask that the walls of this terrain piece be treated as impassable terrain.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in gb
Member of a Lodge? I Can't Say



UK

Ok, i wasn't sure what the gereral consensus was.

It seems illogical that a unit can move through a 30ft high wall without so much as a dangerous terrain check, and why would they when there's a perfectly good door?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Auspicious Daemonic Herald





Taffy17 wrote:
Ok, i wasn't sure what the gereral consensus was.

It seems illogical that a unit can move through a 30ft high wall without so much as a dangerous terrain check, and why would they when there's a perfectly good door?

3 things

- The door is an expected entry point so would be a focal point of enemy fire
- Its faster to just go through the wall instead of walking around it
- This is a sci-fantasy game that has incorporeal daemons and space elves. Its not trying to be realistic so don't bring real world logic in to this.
   
Made in gb
Repentia Mistress





You can move through any terrain that isn't impassible. There's some wording on it in the rulebook.
   
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Hellish Haemonculus






Boskydell, IL

Yeah, I have no problem with people Kool Aiding their way through walls.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Fixture of Dakka





Los Angeles

To the OP:
I can't find it at the moment, but in the RB, there was some bit of fluff writing about 41st millennia soldiers having vibro knives, chainswords, grenades, 'all manor of things' to smash through walls.

It is universally played, here in California anyway, as just difficult terrain. Roll d-terrain dice and move through.

The only caveat is, that if your models cannot see the enemy on the other side, blocked LineofSight, then they cannot be assaulted. At least one model has to have eye-contact to initiate a Charge.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

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Made in nl
One Canoptek Scarab in a Swarm




North East, UK

I would say regardless of what the fluff says, if the terrain you have purchased assembled and decided to use is CLEARLY a wall then no you can not 'walk' through it, otherwise it would be completely pointless like you say.

That been said, it would depend on the size of the all for me. Take this for example...

https://s-media-cache-ak0.pinimg.com/736x/aa/c8/b7/aac8b720cdddee84ee5e5cdf7ebe6e11.jpg

I would say entering the ruin would be through the clear gaps, with the exception of jump infantry etc who can fly over it.
   
Made in gb
Member of a Lodge? I Can't Say



UK

So using RedEyeJedi's picture, according to the general consensus here, the 3 story high wall on the top left can just be passed straight through at ground level with only a difficult terrain test?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Yep. Seems to be the case.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Boosting Ultramarine Biker





I always rule it like this:

If its made of really thick steel,IMPASSABLE
If its thick, like bricks, just go through it with a DT test.
If its got gaps, go through it, whatever.

That said, we do love trolling a Tau player who sticks all his guys in one tower, which we then Lascannon the feth out of until it dies,

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Made in us
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Vanished Completely

Do keep in mind that Ruins have been butchered in 7th Edition, there used to be a lot more Rules concerning Ruins, such as the following:
Should troops be able to move through walls if there is no door? That's really down to what you and your opponent decide. It's perfectly acceptable to assume the combatants on both sides have brought plenty of cutting tools, acidic disintegration or naked ferocity to muscle their way through any wall so foolish as to block their path. Indeed, the normal rules for moving through difficult terrain allow you to do just this. Equally you and your opponent could decide before your game that models can only pass from one side of a wall to the other if they walk around, or if there is a door, window, grate or similar handy opening.
- Windows, Doors, Ladders and Lateral Thinking, 6th Edition.

One of the 'Rule as Written' fixes to the problem of phasing through walls is simply declaring that all one's Ruins are 'Scratch Built,' as 7th Edition allow the players to make their own Datasheets when it comes to scratch built terrain. This will allow a Datasheet to be created with a Rule stating that the walls are impassable terrain, or simply can not be moved through at all so no one can simply jet-pack through them either. Given that the 6th edition Rules for Ruins had all sorts of additional and very useful sub-sections, such as how Blast Markers and Barrage interacted with Ruins, I highly recommend a simple '6th Edition Ruin' Datasheet that is nothing more then a copy-and-past from the older edition.

This message was edited 2 times. Last update was at 2015/09/08 01:22:57


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Made in us
Fixture of Dakka





Los Angeles

Taffy17 wrote:
So using RedEyeJedi's picture, according to the general consensus here, the 3 story high wall on the top left can just be passed straight through at ground level with only a difficult terrain test?

Yes. Go with what it says on RB page 21. Something you can show an opponent:

Moving through Terrain:
" ... models can move through, up or over any terrain they encounter, unless the terrain is noted as being impassable."

Page 108 needs a good read as well.

A few years ago, I had agreed with an opponent, that the GW ruins' walls were impassable. Only the places where is was broken down or a door allowing the passage, with a d-terrain roll.

Most folks don't though play that way.

Since I have gone with the above, as it speeds up the game, saving you to look and discuss if at that angle my dude can move through it, and this guy has to bend the ruler for his Move, tec.

If you and your buddy agree it's impassable, then there ya go.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Unless of course you're a Necron player with a unit of Wraiths... those guys can move over all other models/terrain as if they were open ground. Including impassable terrain (as long as you can place them on top of said impassable terrain piece) And you can't finish a move on top of other models either.

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Made in us
Freaky Flayed One





Taffy17 wrote:
Can models run through walls? I'm referring to solid walls without windows like GW's three story high ruins.

There's a guy who comes down the store where i game and occasionally play against him and he just moves his models through solid walls along side a difficult terrain test cause it's a ruin. When I questioned him about it he claims "its only ruins, not a building and they're space marines, if they have to they'll smash straight through it."

What's your take on this?

I'd rather he went around the walls cause otherwise there's not a lot of point in the terrain being there.


There is actually a rule, or more of a line of text in your rulebook in regards to this, if I get back in a few I'll give you the page number. It essentially says that every unit in the 40k universe has the means to blow holes through walls with grenades, bombs, weapons etc.

So yes, I would talk to your opponent and establish what they can blow through. I personally don't like seeing hormagaunts models go straight through a solid wall but it happens.
   
Made in au
[MOD]
Making Stuff






Under the couch

 Whacked wrote:
There is actually a rule, or more of a line of text in your rulebook in regards to this, if I get back in a few I'll give you the page number. It essentially says that every unit in the 40k universe has the means to blow holes through walls with grenades, bombs, weapons etc..

The relevant quote has already been posted.


Ultimately, Ruins are just difficult terrain. Models are free to move through difficult terrain, unless agreed otherwise.

 
   
Made in us
Dakka Veteran





Just want to put in my 2 cents here.

We play that Ruin Walls are walls. If your model can see through a portion of a wall, such as a wall that has a window, door, or a lot of holes in it, or it's only a partial wall, you can go through it. Otherwise, if it's a solid wall that you can't see through, you can't simply make a difficult terrain test to move through it.

So... no Kool Aid Man.

We realize this isn't "by the book" but the 7th Edition rulebook is so laughably short of rules for Terrain anyways that the book basically says "make up your own rules for terrain pieces" so we figure it's practically RAW in a way.

The reason why is simply that it makes Ruins more difficult. Ruins are more interesting when you can hide behind them, or when you can guard a doorway or an entrance with a strong unit, forcing your opponent to perhaps go around the wall another way.

Bashing through the wall like it isn't there seems too much like simply ignoring the terrain piece altogether.

WE like it just fine and it works great for our games.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I would put forth the logical argument that, after having broken through on otherwise solid wall, that wall now no longer blocks LoS, as it suddenly has several marine-sized holes in it. .

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Under the couch

Except then you have to start taking which walls can be seen through and which can't, which is just a pain.

 
   
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Chicago, IL

 insaniak wrote:
Except then you have to start taking which walls can be seen through and which can't, which is just a pain.


And not at all accounted for in the RAW.

This is all House rules if you start counting non see through ruined walls as see through once a unit moves through said ruined wall with a DT Test.

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Blowing one hole through a wall does not compromise the whole walls LOS blocking
   
 
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