Switch Theme:

Dreadnaughts or Gorka/Morkanaughts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





Wanting to build me a mech army for my orks. My main question was should i put in a couple gorkanaught and morkanaught ( one each) or 4 deffdreads price wise($) it's about the same.
I'll also 2 squads of killa kans ( 3 each) might just run them in one squad but i know they are easily killed. More than likely I'll put in a couple battle wagons and of course my stompa.
just really wanted to know what you all thought about the dread vs the 2 naughts.
   
Made in us
Krazed Killa Kan






Deffdreads are the work horse of a walker army. They are cheap, lots of attacks, and AV12 is decent for stomping across the battlefield. Gorka/Morkanauts are overpriced as all gak and still just as vulnerable to being exploded as a deffdread. In close combat 2 deffdreads will out perform the gorkanaut fairly reliably while it makes the morkanaut look like a joke. Shooting is where the dorkanauts do better but then again a dakkajet out shoots the gorkanaut and 5 KMK mek guns will make the morkanaut look like a laughing stock of inefficiency. To be clear the Gorka/Morkanauts are terrible and incredibly overpriced. If you want a KFF then take a Mek Gun unit with lots of extra grots and a mega armored big mek with KFF.

Killa Kanz aren't very good but at least they have respectable shooting if you pack grotzookas. Rokkits are ok but if you want ranged Str 8, AP3 then take kannons or tankbustas. In general the little kanz that could just aren't durable enough to waddle across the battlefield, too weak in CC to do much killing, too short range to be a good weapons platform, and just cost a bit too much for what your getting (cowardly grot rule is garbage),

The Forgeworld Dreadmob is the best way to spam walkers (Deffdreads as troops and can be in squadrons of up to 3) but if not then taking multiple CADs using grot or cheap trukk boyz as troops and filling your heavy support slots with Deffdreads. If you want a big walker then it would be better to take a Stompa instead of 2 Dorkanauts. Stompa has the added bonus of being a good looking model and being just a few dollars more than the Dorkanauts (which is like half the size).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Fresh-Faced New User





I never take out the big mech without the KFF i usually go KMFF out of the Ghazkuhl supplement.
I don't have any tank bustas but i'm currently looking into getting some.
thanks for the input
   
Made in ru
!!Goffik Rocker!!






Don't think you can take both KFF and MA.

Anywayz, walker armies are pretty weak nowadays. Your best bet is a couple custom stompas and a LOT of grots and boyz to score and tarpit. If you want pure mech army, look in for IA Dread mob or Dread mob formation. Using those you can create an army that's just about mediocre in not-too-competitive games - which is the best you can get out of regular ork walkers.

This message was edited 2 times. Last update was at 2015/09/14 05:31:54


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

It depends on what is in your area really. The best way to bring your walkers is definitely either the IA 8 dread mob or the ghazghkull dread mob formation. I personally prefer the ghazghkull one because the walkers get ere we go and that is huge for making charges. I definitely like the gork/morkanauts personally. There have been a few times where they have instantly exploded but otherwise they live for 6-7 turns and draw fire. The morkanaut I just use for the KFF and the gork runs in and joins the deff dreads in combat. If I can I put a MFF big mek inside the gork so that people are more reluctant to shoot him. In my area it works since normally people are not vehicle heavy so having AV 12-13 everywhere is good. It definitely surprises your opponent when they have more models on the table than you.


Automatically Appended Next Post:
If you're in a very competitive are then you might want to steer clear of the Orkanauts though but I don't know. There are some competitive people around here but not many. Also around here people don't tend to take a ton of anti tank weapons so if you can kill all 4-6 of them with shooting your good to go.

This message was edited 1 time. Last update was at 2015/09/14 14:18:14


My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Krazed Killa Kan






 koooaei wrote:
Don't think you can take both KFF and MA.


7th edition allows for Mega Armored Big Meks with a KFF, the model is made from the plastic Meganobz Kit.


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

GorkaMorkanaughts needs to be BOTH assault vehicles and super heavies to justify the points AND $€£¥.

As said above: Deff Dreads all the way. Kanz aren't a joke; they're an insult compared to their formers selves.

I only play what's in the Codex and so am happy the Stompa is in there. Fearless is awesome with Stompa and the Dreds are vehicles so no worries there.

I'll buy a Girkanaught if they change the rules.

Fighting crime in a future time! 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I have quite a dread mob myself (11 deff dreads, 18x kans, mega dread, meka dread, 2x orkanauts), and honestly, as fun as walkers armies sound, they are pretty awful.

Despite their unwarranted mega-nerfs, I'd still probably rate killa kans as the best ork walker, overall. Cheap, good shooting (grotzookas!), str 7 ap2 is still good against lots of things, and 6 in a squadron means probably some will live to do something.

As much as it pains me to say it, Deff dreads are just bad. Easily killed by shooting, easily killed by anything worth a damn in CC, easily killed by anything their size (other walkers, MCs) because of their terrible initiative. They're ok for their points, but you can't take very many.

Even if you're running 8 of them from the dread mob, you'd be surprised how many wind up wrecked before doing anything.

Orkanauts are overpriced and underpowered. Their only real benefit is providing a large KFF bubble, and their AV13, 5 hp, and filling their transport capacity with meks can make them resilient. But a morkanaut with a mek fixin krew costs as much as a knight titan, and I've had them instakilled by a single lascannon, and taken apart by 5x TH/SS terminators, which is just sad.

I mean, walker lists are fun and fluffy, but in my experience they just don't get much work done. And if your opponent has anything big and mean in CC, or good shooting, you're in trouble.

This message was edited 1 time. Last update was at 2015/09/14 18:33:04


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Personally I've had good luck with all the walkers but the lists around here don't normally bring many av12+ vehicles so there isn't a ton of anti armor. Even when there are lots of meltaguns and lascannons the orkanauts with their force field saves normally live until turns 5-7 depending on when the game ends. They are a little overpriced though. The dread mob is just about all I run these days because its fun and I don't have the issue of my boyz being slaughtered before they van strike in combat since the person I normally olay against uses flesh teares and rips my boyz up. Personally I've had the gorkanaut wipe out units of 5 terminators with hammers and shields. I did get lucky but my gorkanaut normally does get lucky. Plus it can do a lot of damage in overwatch as well. They aren't the best but the ork walkers are a ton of fun as long as you bring lots of them. If there is only one or two dreads or one group of kanz or a single gorkanaut or morkanaut then they will get blown to prices early. You need enough to be able to sustain losses. The other night my walkers almost ripped the primarch Angron and his world eater buddies in their Spartan apart. Sadly I didn't space things correctly and we did combat incorrectly since it was late so I didn't get him. In the end he had angron at two wounds two assault Marines and the Spartan left on the board at the end of turn 5.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Lead-Footed Trukkboy Driver





I use IA 8 to get Dreadnoughts as troops and ally regular codex to get the Morky. Then usually some killa kans, grot tanks, suppa lobbas on gun trukks for long range support, and a mek on a bike with a kff. Morkanought sticks with the killa kans, providing an invulnerable save. The whole blocks works as a fairly nasty gun base. The Morky's main job is to attract attention and eat up a ridiculous number of shots and protect the warlord (another Mek insight who repairs it as it loses hull points). My opponents usually focus on trying to take out Morky, allowing the Dreadnoughts to run straight towards their targets, as the mek on the bike provides a moving kff save.

The army works against a lot of opponents, but it is true that kustom mega cannon artillery and some traktor kannons would probably be a better investment than a Morkanought.

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
Made in ru
!!Goffik Rocker!!






 Vankraken wrote:
 koooaei wrote:
Don't think you can take both KFF and MA.


7th edition allows for Mega Armored Big Meks with a KFF, the model is made from the plastic Meganobz Kit.



Oh, yep, confused with sag.
   
Made in us
Flashy Flashgitz





Dread mob formation is pretty fun for quick games. I've enjoyed testing it for fun games.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Krazed Killa Kan




Homestead, FL

Gorkanaut/morkanaut Suck I bought a Morkanaut because it looks cool and I thought maybe the KFF and a KMK would justify the giant points sink.....it doesn't.

The KMK and the KMB over heat and theres nothing you can really do about it. The KMB will miss 2/3rds of its shots because its only BS2 and nobody thought to give a giant Mek walker access to a frigging Git finda (which is moot point since it doesn't work if you move a fraction of an inch) and the rokketz, even though the model has 4 of them, are not twin linked, so you can fire 2 rokketz meaning 2/3rd chance of hitting with 1. And of course theres the 2x TL Big Shoota....the only thing on the Walker which will hit anything....but since its S5 it wont do much more then slightly annoy whatever your shooting at.

When you actually get your Orkanaut into CC (Which I have done 1 time out of about 10 games with it) it will do as much good as a Nob with a Power Klaw. Yeah its S10 and AP1 and swings at initiative, but its Initiative 2 so that Dreadnought your fighting will probably kill you before you get to swing. Or those terminators will take your 2-3 wounds you dish out (tank 1 with an invul save in CC, What are those right?) and then rip your 300 point model apart.

For the points your better off fielding an unbound group of Deff Dreadz, as crappy as they are they can out perform the Morkanaut/Gorkanaut for the points (and that tells you how bad both are) but if you really want to make your moneys worth, just field grot tanks

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
 
Forum Index » 40K General Discussion
Go to: