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![[Post New]](/s/i/i.gif) 2015/09/20 02:35:28
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Oozing Plague Marine Terminator
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I have lots of exploding vehicles as an Ork, and usually end up rolling the wounds on different color die to separate Characters, but is this the best way to do it?
Or do we do it "by the book", make the rolls to wound first, and then randomize each individual wound caused between the unit in some complicated method...
Thoughts?
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This message was edited 1 time. Last update was at 2015/09/20 02:38:38
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![[Post New]](/s/i/i.gif) 2015/09/20 02:40:54
Subject: Re:How best to Randomize wounds from a Transport Explosion, and characters
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Lieutenant General
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Well, there are rules for 'Randomising' in the General Principles section of the rulebook. Anything would be a house rule that you and your opponent would need to agree on.
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This message was edited 1 time. Last update was at 2015/09/20 02:41:52
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/09/20 02:49:55
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Oozing Plague Marine Terminator
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So... does that mean you like to roll the 'to wounds' first. Then randomize afterwards?
Or is assigning dice more harmful?
Automatically Appended Next Post: When I roll the 12 occupants it's just easier to have 11 green die, and one red die for the character.
Is this correct?
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This message was edited 1 time. Last update was at 2015/09/20 02:52:42
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![[Post New]](/s/i/i.gif) 2015/09/20 03:08:03
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Lieutenant General
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Nightlord1987 wrote:When I roll the 12 occupants it's just easier to have 11 green die, and one red die for the character.
Is this correct?
What does the rulebook say?
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This message was edited 1 time. Last update was at 2015/09/20 03:09:04
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/09/20 03:17:58
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Oozing Plague Marine Terminator
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Oh boy. So each time a vehicle explodes, I have to divide each individual wound amongst the 12 occupants, first dividing them in half, and rolling D2, then sub dividing from there...
And then the next wound against 11 occupants...
And so on and so on.
My question then is, what is the easiest and fastest way to do this?
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![[Post New]](/s/i/i.gif) 2015/09/20 03:21:28
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Lieutenant General
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And I answered that in my first post:
Ghaz wrote:Anything would be a house rule that you and your opponent would need to agree on.
House rules are up to you and your opponent to decide.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/09/20 03:24:21
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Yeah, it seems most people house rule this. Our group just says to remove whatever models you wish from an explodes result. It's just too time consuming to do it any other way. And when I have 2-3 Trukks exploding a turn, no one wants to sit there wand watch me do math and divide dice and wait until the sun is at just the right alignment with the model I need to remove while chanting the hymn of GW while eating a taco.
But yeah, Ghaz nailed it by saying find a house rule that works for your play group, otherwise, prepare for the long haul if they really want you to do random allocation.
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![[Post New]](/s/i/i.gif) 2015/09/20 03:26:29
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Oozing Plague Marine Terminator
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You haven't exactly offered a suggestion. How do YOU personally play it out?
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![[Post New]](/s/i/i.gif) 2015/09/20 04:03:11
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Slaanesh Chosen Marine Riding a Fiend
Maine
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I said how we play it at my venue. We remove whatever models we want from any unsaved wounds due to the explosion result, because doing random allocation is bull crap and we know it. It's too convoluted to care about. Mob Rule wants me to do the same thing, but when I have a mob of 20+ models? No way in Hell am I going to try to randomly allocate those wounds, and no sane player would want to sit and wait for me do it.
Our house rule is, controlling player removes models of his choice to save time.
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![[Post New]](/s/i/i.gif) 2015/09/20 04:59:29
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Oozing Plague Marine Terminator
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Ah, I was actually asking Ghaz.
So for the most part, the way I roll it is actually a disadvantage then?
I think I'll just buy a d12 and a d20 dice... all I need is for Ork games to last even longer randomizing.
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![[Post New]](/s/i/i.gif) 2015/09/20 08:04:34
Subject: Re:How best to Randomize wounds from a Transport Explosion, and characters
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Executing Exarch
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Personally, (HIWPI) my group tends to use the method you mentioned in the OP - different coloured dice on the to-wound roll. It gives everyone the appropriate chance to be wounded (which is not the same chance as using the GW method), and is simple and quick.
However, if I'm playing against someone and they do it as Melev suggested (not random, chosen by player) I'm not going to kick up a stink - it's how it was done in previous editions, and I'd rather save the effort of correcting them for something more important.
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![[Post New]](/s/i/i.gif) 2015/09/20 18:14:38
Subject: Re:How best to Randomize wounds from a Transport Explosion, and characters
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World-Weary Pathfinder
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I generally break out one of my RPG d10's if it's a squad of ten or 5. My opponent lines up their models and we start from one end and count to 10. Unless it's some screwy number like 7 models, there's generally a die that covers what we need to do. :-p
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![[Post New]](/s/i/i.gif) 2015/09/20 20:37:40
Subject: Re:How best to Randomize wounds from a Transport Explosion, and characters
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Captain of the Forlorn Hope
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Lendys wrote:I generally break out one of my RPG d10's if it's a squad of ten or 5. My opponent lines up their models and we start from one end and count to 10. Unless it's some screwy number like 7 models, there's generally a die that covers what we need to do. :-p
\
Even with 7 models, just Roll a D8 and use the number system, ignoring any 8 results and rolling the 8 again.
Easy.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2015/09/21 13:46:09
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Longtime Dakkanaut
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When rolling to wound, we just roll the character or special weapon with its own die and then roll all the rest at once.
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![[Post New]](/s/i/i.gif) 2015/09/22 04:34:00
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Oozing Plague Marine Terminator
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So next question is, which is the safer roll?
Rolling all (lets say 12) to wounds with characters on different color dice?
Or rolling to wound with all the dice first (let's say causing 8 wounds), then roll each wound in the pool on a d12, assigning the character to the 1, with 2-12 being regular models. You roll (a 9), fail a save, and toss that wound out of the pool. Then you roll the d12, assign the 1 to the character, re-rolling the 12 and 9s, make the save, and keep going till you empty the pool.....
Has anyone actually took the time to do it this way? And is it less risky?
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![[Post New]](/s/i/i.gif) 2015/09/22 05:19:24
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Captain of the Forlorn Hope
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Nightlord1987 wrote:So next question is, which is the safer roll? Rolling all (lets say 12) to wounds with characters on different color dice? Or rolling to wound with all the dice first (let's say causing 8 wounds), then roll each wound in the pool on a d12, assigning the character to the 1, with 2-12 being regular models. You roll (a 9), fail a save, and toss that wound out of the pool. Then you roll the d12, assign the 1 to the character, re-rolling the 12 and 9s, make the save, and keep going till you empty the pool..... Has anyone actually took the time to do it this way? And is it less risky? what do you mean by safer? You do not Roll "all (lets say 12) to wounds with characters on different color dice." if you want to use the raw. If you want to use a House Rule, then you can use this method. By RAW you need to roll the "to wound with all the dice first (let's say causing 8 wounds), then roll each wound in the pool on a d12, assigning the character to the 1, with 2-12 being regular models." Etc...
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This message was edited 1 time. Last update was at 2015/09/22 05:19:58
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2015/09/24 17:54:35
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Freaky Flayed One
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tac squad with a capitan, 6 regular die 1 for sarg 1 for capitan 2 seperate die for heavy/assault weapon
easy peasy.
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This message was edited 1 time. Last update was at 2015/09/24 17:54:59
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![[Post New]](/s/i/i.gif) 2015/09/24 18:15:08
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Captain of the Forlorn Hope
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Whacked wrote:tac squad with a capitan, 6 regular die 1 for sarg 1 for capitan 2 seperate die for heavy/assault weapon
easy peasy.
and a total house rule.
by RAW for a full 10 man tac squad with a capitan Roll 11 dice, count the wounds then randomize the wounds between the 11 models take saves repeat till there are no more wounds.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2015/09/24 18:36:09
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Longtime Dakkanaut
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Roll for the important models separately. Then just remove the rest at your fast random method of choice. Thats how I do it.
This
by RAW for a full 10 man tac squad with a capitan Roll 11 dice, count the wounds then randomize the wounds between the 11 models take saves repeat till there are no more wounds.
Makes much more sense, it would also be really nasty for unlucky IC's
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This message was edited 2 times. Last update was at 2015/09/24 18:40:03
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2015/09/24 20:02:36
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Preacher of the Emperor
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You have to follow the RAW method because if you have a T5 IC mixed in with a squad of T4 models, the IC needs to be wounded on T4, not individually on T5.
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![[Post New]](/s/i/i.gif) 2015/10/01 03:38:48
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Resolute Ultramarine Honor Guard
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Lol. Even in big tourneys, all I've seen/heard is let the model owner decide after rolling against unit toughness. Anything else is a crazy waste of time. Easily the most ignored rule in 40k
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![[Post New]](/s/i/i.gif) 2015/10/01 05:21:44
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Hellish Haemonculus
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Lobukia wrote:Lol. Even in big tourneys, all I've seen/heard is let the model owner decide after rolling against unit toughness. Anything else is a crazy waste of time. Easily the most ignored rule in 40k
If the unit is 6 models or less, we roll randomly in our group. Larger than six, owner allocates.
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![[Post New]](/s/i/i.gif) 2015/10/01 06:12:29
Subject: How best to Randomize wounds from a Transport Explosion, and characters
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Resolute Ultramarine Honor Guard
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Step 1: have a bunch of chickens and a hatchet
step 2: have a large roulette board with enough numbers for every model in your unit(s)
Step 3: remove the chickens head, and quickly put it on the roulette board. Wherever it ends up is the model that suffers the wound.
Step 4: repeat as necessary, or you til you run out of chickens, in which case, do something simple, like roll to wound the unit and then randomize from there for each, or something.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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