Switch Theme:

Getting back at it and need BA advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Getting back into wh40k after a three year hiatus and need some advice on how to run a a fun and semi-competitive BA list.
Still waiting on the codex to come in the mail but have been arching reviews on it and I'm not the happiest since last playing them in 5th edition.

Looking for basically any advice the veteran BA players can give to make a fun and some what competitive list. I won't be jumping right back into tourney play quite yet. But still want to be able to hold my own in an open play atmosphere.

This message was edited 1 time. Last update was at 2015/09/22 19:37:42


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Greetings! Welcome back to the fold, fellow Son of Sanguinius. Firstly, don't listen to the haters on here who are going to tell you to run other marine armies. There's one in particular on this forum who's very vocal. You'll know him when you see him, pay him no heed.

Now, firstly, what kind of army do you want to run? Assault oriented? Shooty with assault elements? Lots of armor, limited armor? Drop pods? What appeals to you? That'll help me get some suggestions put together for you moving forward.

Talk to you more soon and take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Regular Dakkanaut




 Red__Thirst wrote:
Greetings! Welcome back to the fold, fellow Son of Sanguinius. Firstly, don't listen to the haters on here who are going to tell you to run other marine armies. There's one in particular on this forum who's very vocal. You'll know him when you see him, pay him no heed.

Now, firstly, what kind of army do you want to run? Assault oriented? Shooty with assault elements? Lots of armor, limited armor? Drop pods? What appeals to you? That'll help me get some suggestions put together for you moving forward.

Talk to you more soon and take it easy for now.

-Red__Thirst-


I've always enjoyed jumpy assault armies. This is why I first was interested in the BAs. From what I've seen is they've been nerfed s bit which kind of bums me out but I don't see myself playing any other army for the time being. Any help with that would be awesome! I'm open to any other other lists that people have to offer but keep in mind I'm more set on having fun that being super competitive for the time being
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Sure thing, you and I are of the same mindset when it comes to list building.

The list I'm currently building toward is as follows:

Captain with a jump pack & misc wargear (couple of relics, etc)
Command Squad/Honor Guard to help give him some extra oomph in close combat and a Narthecium toting Sanguinary Novitiate for squad-wide feel-no-pain.

Optional secondary HQ choice: Librarian in power/artificer armor w/ a Jump Pack.

Two tactical squads in locator beacon equipped Drop Pods (10 strong), armed with a heavy flamer on one marine, a plasma gun (or Flamer, not sure yet) on a marine, and a Sergeant with a combi-flamer and a lightning claw, or a hand-flamer and power weapon (not sure which yet, may do one of each option)

Two assault squads with jump packs, each with two flamers & a Sergeant w/ a Melta-pistol & Power Weapon (Though I may do one Hand flamer and one regular flamer, not sure yet), likely 10 man strong each as I like full squads.

Death Company with Jump Packs (10 strong) Fairly bare-bones, one power weapon (axe) mixed in.

Death Company Dreadnought in a locator beacon equipped Drop Pod, Magna-grapple and blood talons

Storm Raven Gunship for anti-air and also for use as a delivery platform for the Captain & Command Squad.

Goal is to flood one area of the board with more bodies than can be reasonably dealt with and then roll up the board from there. Seems very fun to play, and keeps the decent of angels theme fairly strong with an infantry heavy list. Vehicles will be a bit tough to deal with outside of assault, but there again this army is fast so I hope to overwhelm with speed.

Hopefully that gives you some ideas for moving forward. If you'd like to bounce list ideas off of me in the future feel free to send me a PM on here please.

Take it easy for now.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Boosting Ultramarine Biker





Death Company my friend.

Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in us
Locked in the Tower of Amareo




Jordancw90 wrote:
 Red__Thirst wrote:
Greetings! Welcome back to the fold, fellow Son of Sanguinius. Firstly, don't listen to the haters on here who are going to tell you to run other marine armies. There's one in particular on this forum who's very vocal. You'll know him when you see him, pay him no heed.

Now, firstly, what kind of army do you want to run? Assault oriented? Shooty with assault elements? Lots of armor, limited armor? Drop pods? What appeals to you? That'll help me get some suggestions put together for you moving forward.

Talk to you more soon and take it easy for now.

-Red__Thirst-


I've always enjoyed jumpy assault armies. This is why I first was interested in the BAs. From what I've seen is they've been nerfed s bit which kind of bums me out but I don't see myself playing any other army for the time being. Any help with that would be awesome! I'm open to any other other lists that people have to offer but keep in mind I'm more set on having fun that being super competitive for the time being


Then it kind of doesn't matter what's good. Take what you think is fun. Jumpy assault is not good, but it may be fun for you. BA are the perfect list for people who don't care about winning.

"an open play atmosphere."

How open is open? How many Necron/Eldar/Vanilla marine/DA players are there?

This message was edited 2 times. Last update was at 2015/09/22 21:12:49


 
   
Made in us
Regular Dakkanaut




 Red__Thirst wrote:
Sure thing, you and I are of the same mindset when it comes to list building.

The list I'm currently building toward is as follows:

Captain with a jump pack & misc wargear (couple of relics, etc)
Command Squad/Honor Guard to help give him some extra oomph in close combat and a Narthecium toting Sanguinary Novitiate for squad-wide feel-no-pain.

Optional secondary HQ choice: Librarian in power/artificer armor w/ a Jump Pack.

Two tactical squads in locator beacon equipped Drop Pods (10 strong), armed with a heavy flamer on one marine, a plasma gun (or Flamer, not sure yet) on a marine, and a Sergeant with a combi-flamer and a lightning claw, or a hand-flamer and power weapon (not sure which yet, may do one of each option)

Two assault squads with jump packs, each with two flamers & a Sergeant w/ a Melta-pistol & Power Weapon (Though I may do one Hand flamer and one regular flamer, not sure yet), likely 10 man strong each as I like full squads.

Death Company with Jump Packs (10 strong) Fairly bare-bones, one power weapon (axe) mixed in.

Death Company Dreadnought in a locator beacon equipped Drop Pod, Magna-grapple and blood talons

Storm Raven Gunship for anti-air and also for use as a delivery platform for the Captain & Command Squad.

Goal is to flood one area of the board with more bodies than can be reasonably dealt with and then roll up the board from there. Seems very fun to play, and keeps the decent of angels theme fairly strong with an infantry heavy list. Vehicles will be a bit tough to deal with outside of assault, but there again this army is fast so I hope to overwhelm with speed.

Hopefully that gives you some ideas for moving forward. If you'd like to bounce list ideas off of me in the future feel free to send me a PM on here please.

Take it easy for now.

-Red__Thirst-



Thanks for the list ideas. I'm also curious if it's worth taking vanguard vets at all anymore?

This message was edited 1 time. Last update was at 2015/09/22 21:24:44


 
   
Made in us
Tunneling Trygon






If you play in places that have AP3/2 Blasts, yes. So Imperial Knights, Mawlocs, Superheavies, LRBTs and so on. They can really screw up a Sanguinary Guard squad's day and Death Company crumble to Battle Cannons like friggin Grots. Having Storm Shields is the only saving grace sometimes to protect Dante's unit and still have the mass to strike hard. But, it's situational since they are more expensive to get the AP3/2 that comes standard on Sanguinary Guard. A lot more expensive. I'm still on the fence about it to be honest and should play my Blood Angels more before I say which is a better choice for the Jump Assault Core.

There is a Formation that gives free weapons for Vanguard and Sternguard vets. Look at that as a serious option. Only downside is they have to be three max squads.
   
Made in us
Regular Dakkanaut




 SharkoutofWata wrote:
If you play in places that have AP3/2 Blasts, yes. So Imperial Knights, Mawlocs, Superheavies, LRBTs and so on. They can really screw up a Sanguinary Guard squad's day and Death Company crumble to Battle Cannons like friggin Grots. Having Storm Shields is the only saving grace sometimes to protect Dante's unit and still have the mass to strike hard. But, it's situational since they are more expensive to get the AP3/2 that comes standard on Sanguinary Guard. A lot more expensive. I'm still on the fence about it to be honest and should play my Blood Angels more before I say which is a better choice for the Jump Assault Core.

There is a Formation that gives free weapons for Vanguard and Sternguard vets. Look at that as a serious option. Only downside is they have to be three max squads.


Awesome as soon as I get my codex I'll look more into this.

Anyone else want to throw in their opinion. Maybe different types of mech lists?

This message was edited 1 time. Last update was at 2015/09/23 01:47:46


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Jordancw90 wrote:
 SharkoutofWata wrote:
If you play in places that have AP3/2 Blasts, yes. So Imperial Knights, Mawlocs, Superheavies, LRBTs and so on. They can really screw up a Sanguinary Guard squad's day and Death Company crumble to Battle Cannons like friggin Grots. Having Storm Shields is the only saving grace sometimes to protect Dante's unit and still have the mass to strike hard. But, it's situational since they are more expensive to get the AP3/2 that comes standard on Sanguinary Guard. A lot more expensive. I'm still on the fence about it to be honest and should play my Blood Angels more before I say which is a better choice for the Jump Assault Core.

There is a Formation that gives free weapons for Vanguard and Sternguard vets. Look at that as a serious option. Only downside is they have to be three max squads.


Awesome as soon as I get my codex I'll look more into this.

Anyone else want to throw in their opinion. Maybe different types of mech lists?


Keep in mind that IIRC, the above mentioned formation isn't in the BA codex itself, but is I think one of the Shield of Baal campaign additions...

BA's are perfectly well and good in non-'Tournament' settings though. While the newer crop of the '7.5 edition' books are all on a level of their very own, BA's still get access to goodies like Grav guns, MSU template spam, Fragiosos and Drop Pods alongside their unique units.

 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Many people will argue that Blood Angels are behind Codex:Space Marines. But that does not mean victory can't be yours!

I too play Blood Angels for jumpy-killy reasons, and here's my two cents.

Assault Squads - Bread and butter of jump armies. 5 man squad with two meltaguns for anti-tank/anti-Monstrous Creature. 10 man squad with flamers and hand-flamers on the sergeant for infantry. (Also makes good retinue for Dante, as he'll be the killing machine, they'll just be wounds for him not to take, and they add good volume)
Death Company - Jump Unit Excellence. For every 5 men I take either two power weapons if I'm facing a lighter army, or one power weapon and one power fist for some killing power. Both work.
Sanguinary Guard - 5 man squad, three swords, two axes. Stick a Sanguinary Priest with them and watch your opponent cry.
Vanguard Veterans - If you're taking them, give them Storm Shields, as you want them to survive for as long as possible. Add power weapons to taste, and bake for thirty minutes.
Jump Command Squad - Better than Vanguard Veterans in almost all respects. Again take shields. Many different combinations here, look around and find one you like.

For troops take two minimal tactical squads with hand-flamer pistolier sergeant and flamer or heavy flamer, depends on the board - in a drop pod. Give the pod the missile launcher if you can, just to add an extra thorn in your opponents side.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Locked in the Tower of Amareo




For Dante, I prefer command squads (honor guard). They have built in FNP and can have three real meltaguns, not just combis like sternguard.

I avoid ASM unless they are the drop melta kind, and even then, I don't use them much.

This message was edited 1 time. Last update was at 2015/09/23 03:25:21


 
   
Made in us
Regular Dakkanaut




TheManWithNoPlan wrote:Many people will argue that Blood Angels are behind Codex:Space Marines. But that does not mean victory can't be yours!

I too play Blood Angels for jumpy-killy reasons, and here's my two cents.

Assault Squads - Bread and butter of jump armies. 5 man squad with two meltaguns for anti-tank/anti-Monstrous Creature. 10 man squad with flamers and hand-flamers on the sergeant for infantry. (Also makes good retinue for Dante, as he'll be the killing machine, they'll just be wounds for him not to take, and they add good volume)
Death Company - Jump Unit Excellence. For every 5 men I take either two power weapons if I'm facing a lighter army, or one power weapon and one power fist for some killing power. Both work.
Sanguinary Guard - 5 man squad, three swords, two axes. Stick a Sanguinary Priest with them and watch your opponent cry.
Vanguard Veterans - If you're taking them, give them Storm Shields, as you want them to survive for as long as possible. Add power weapons to taste, and bake for thirty minutes.
Jump Command Squad - Better than Vanguard Veterans in almost all respects. Again take shields. Many different combinations here, look around and find one you like.

For troops take two minimal tactical squads with hand-flamer pistolier sergeant and flamer or heavy flamer, depends on the board - in a drop pod. Give the pod the missile launcher if you can, just to add an extra thorn in your opponents side.


Thanks for the advice. This seems like a list a certainly can enjoy and will cater to my playing style. Definitely going to be taking some of your advice




Automatically Appended Next Post:
Is Lemartes worth the points. I always enjoyed running him but don't want to drop money on him if he's not worth his points cost

This message was edited 1 time. Last update was at 2015/09/23 04:35:58


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I personally like Lemartes alot for two reasons.

One, He's the exact same points cost as the chaplain I would otherwise run (Powerfist & Jump Pack on top of a regular HQ Chaplain).

Two, he's *not* an HQ choice, but an Elite choice instead. This means you can have three "Headquarters" choices in your army list. Two HQ's and an Elite slot Chaplain in the form of Lemartes.

The other neat thing is, there's a formation in the BA codex which I intent to run. It's called the Baal Strike Force, and it consists (minimum) of one HQ, two Troops choices, and one Elite choice. You can then add up to three *more* Elite, three Heavy Support, three Fast Attack, and Four additional Troops choices. The benefit of this Detachment is that you get an extra Elites slot (four total), that you can re-roll your warlord trait if you wish, and lastly, you get +1 initiative when you charge with units from this Detachment, in addition to the furious charge +1 Strength bonus. So basically GW gave Blood Angels the old-school Furious Charge back.

All that being said, you can field Lemartes as part of this Detachment and still have three additional Elite slots to use for the army if you wish to. The only caveat is that Lemartes can ONLY join a Death Company squad. Still, he's worth it, and I intend on running him as part of my Blood Angels in larger point games personally.

Hopefully that helps. Take it easy Jordan.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Member of a Lodge? I Can't Say






Take a look at the other FOCs for BA
Some of them are quite good such as having extra elite slots (for Death company) or having 6 fast attack slots with only 4 troop choices (only 1 is compulsory)

With the 6 fast acttack FOC (also known as The Flesh Tearers Strike force (or FTSF) you can create an all dreadnought army for around 1500 points (which would be competative)
   
Made in gb
Boosting Space Marine Biker




Yeah the BA codex is a bit weak but their overall formations are decent, just spread out over a stupidly wide area, the unique units are generally great as well though limited generally to a different type of angry jump pack dude
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

GAdvance wrote:
Yeah the BA codex is a bit weak but their overall formations are decent, just spread out over a stupidly wide area, the unique units are generally great as well though limited generally to a different type of angry jump pack dude


It should also be note that BA's can actually give even the Sisters a good run for the sheer amount of template & melta weapons they can put on the table. Highly effective MSU with Drop Pods and Jump packs, alongside angrier Dreadnoughts that play more like controllable Chaos versions can get pretty mean.

Consider that for 100pts, you can get 5 dudes with a S5/ap4 template + 2x S3/ap5 templates. Slap them in a Pod w/Deathwind launcher for 50pts more and you've got a cheap unit that can utterly murder hordes, and even lay some hurt some 3+ saves through sheer volume of dice.

 
   
Made in us
Locked in the Tower of Amareo




Experiment 626 wrote:
GAdvance wrote:
Yeah the BA codex is a bit weak but their overall formations are decent, just spread out over a stupidly wide area, the unique units are generally great as well though limited generally to a different type of angry jump pack dude


It should also be note that BA's can actually give even the Sisters a good run for the sheer amount of template & melta weapons they can put on the table. Highly effective MSU with Drop Pods and Jump packs, alongside angrier Dreadnoughts that play more like controllable Chaos versions can get pretty mean.

Consider that for 100pts, you can get 5 dudes with a S5/ap4 template + 2x S3/ap5 templates. Slap them in a Pod w/Deathwind launcher for 50pts more and you've got a cheap unit that can utterly murder hordes, and even lay some hurt some 3+ saves through sheer volume of dice.


Murdering hordes is not where the BA have problems to begin with. A lot of what you described can be done more cheaply and safely by marine TFCs as well.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Martel732 wrote:
Murdering hordes is not where the BA have problems to begin with. A lot of what you described can be done more cheaply and safely by marine TFCs as well.


It never ends with this guy, does it?

It boggles my mind.

Little pimple, let me regale you with a tale: We're not talking about Standard Marines, Or Marine TFC's, or any other unit outside of the Blood Angels Codex. Would you like to know why??


We're talking about BLOOD ANGELS.


PLEASE. STOP. TROLLING.


Thank you. Take it easy everyone.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Locked in the Tower of Amareo




Being able to pack in weapons that BA really don't need is still not super useful advice.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

And yet it's advice that the original poster can take and use to form his own opinion and then build a list to suit his tastes, whatever those tastes may be.

It's not hard, I don't think. You offer advice, I offer advice, other forumites here offer advice, and the original poster takes that advice, looks at all of it, and then makes his own decisions. Saying "My advice is more useful' or "This advice here is worthless or less useful" is kind of condescending, wouldn't you agree?

Honestly, Martel, why do you even post in these threads? I'm genuinely curious. Do you feel compelled to just shoot down anything having to do with Blood Angels? I get that you're butthurt over their codex being on the back end of the power curve, I get that you're frustrated with GW. I even get that you're in your own way trying to offer some kind of help, all-be-it in a bas-ackward kind of way.

Let me leave you with some words of wisdom.

"It's not what you say, but how you say it." Think on that, and hopefully it'll sink in.

Now, back on topic.

I happen to think that Tactical squads, especially when deploying from a Drop Pod, are better served being 10 man strong, so you can combat squad once you hit the tabletop and deploy out of the Pod. Also allows for maximum templates if you're going for template spam, or slap a couple of pistols on the Sergeant (Melta Pistol & Hand Flamer is my preferred if I'm going for two pistols) to give three templates and an extra short range melta shot as well if I'm danger-close.

If I'm going for that kind of a build I like Heavy Flamer & Meltagun in the squad, with a Melta Pistol and Hand Flamer on the Sergeant. Gives me two melta shots, and two templates. Nice blend of high strength and templates for a take-all-comers list.

Just my opinion on that end. Take it easy everyone.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Locked in the Tower of Amareo




Is the OP using jumpers or drop pods?
   
Made in us
Regular Dakkanaut




Martel732 wrote:
Is the OP using jumpers or drop pods?


Your first post in this thread left a bad taste in my mouth. Yes I'm open to any and all ideas but your negativity has me feeling sour. If you're trying to help someone who's getting back into the hobby after a few years off you're doing it wrong

That being said I appreciate the advice and tips I've gotten so far. Gives me plenty of ideas to try when I hit the table. Keep em coming
   
Made in us
Locked in the Tower of Amareo




Jordancw90 wrote:
Martel732 wrote:
Is the OP using jumpers or drop pods?


Your first post in this thread left a bad taste in my mouth. Yes I'm open to any and all ideas but your negativity has me feeling sour. If you're trying to help someone who's getting back into the hobby after a few years off you're doing it wrong

That being said I appreciate the advice and tips I've gotten so far. Gives me plenty of ideas to try when I hit the table. Keep em coming


I think it's a disservice to not temper your expectations. If you haven't played 40K in a while, particularly BA, you have to understand how bad they are at this moment in time. (They are not 2nd ed bad, but probably worse off than the WD codex) For many like myself, it helps to understand just how bad they are when you analyze your defeats.

The frustration you are detecting is that you can line up across from a Tau player with a more well-constructed list and out play him on the table top and just lose the game just because shooting >>>> assault in 7th. It doesn't do you or anyone else any good to sugar coat the reality of the game at this point.

Also, it's worth pointing out that jumpy assault is not good because it is now very easy to remove T4 3+ armor models from the table very quickly. More quickly than you can close. It's not just me randomly declaring jumpy assault bad. It's objectively bad.

This message was edited 1 time. Last update was at 2015/09/25 15:20:21


 
   
Made in gb
Regular Dakkanaut




I've been interested in doing a small themed BS army for a while now. I want them to operate on the battle field similar to pre-heresy world eaters. So plenty of mindless and savage cc from death company closely followed by barrage after barrage of danger close shooting courtesy of fast vindicators. I just like the idea of a swirling bloody melee in the center getting pounded with ornance. Probably not the most competitive of builds but thematic as hell.
   
Made in us
Blood-Drenched Death Company Marine




Why not play actual Pre-Heresy World Eaters? There are rules for them.
   
Made in gb
Regular Dakkanaut




 Crimson Devil wrote:
Why not play actual Pre-Heresy World Eaters? There are rules for them.


Good point, well made. As for an answer I'm not entirely sure.
   
Made in us
Decrepit Dakkanaut




Jordancw90 wrote:
Martel732 wrote:
Is the OP using jumpers or drop pods?


Your first post in this thread left a bad taste in my mouth. Yes I'm open to any and all ideas but your negativity has me feeling sour. If you're trying to help someone who's getting back into the hobby after a few years off you're doing it wrong

That being said I appreciate the advice and tips I've gotten so far. Gives me plenty of ideas to try when I hit the table. Keep em coming

He's got a point though about how Blood Angels are run. A run down of the good units is basically:
1. Priests for anything but their own army. Any Iron Hands will be getting a 4+++, and that is excellent.
2. Librarians, but those are always an okay choice anyway, and you can get them elsewhere.
3. Tacticals for the sheer fact you can actually equip them to a specific task: horde killing. Otherwise, I'd skip.
4. Frag Dreads lack the four attacks of the new codices, but it's a decent weapon anyway.
5. Death Company are probably the golden boy of the codex. They're more durable than Guard to anything but AP3, which is awfully specific.
6. Chaplain, though only with Death Company.
7. Assault Marines can take Melta Guns. That's the only real advantage though.
8. Dante is awesome. He has EW now and his Axe is great.
That's really about it. They have one formation that gives free weapons to Sternguard and Vanguard but I've never played it. Martel might have a better view on that as I'm sure he's played it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Blood-Drenched Death Company Marine




I find it funny out of 8 things only 2 don't have some condition on their use.

The Archangels Sanguine Wing is meh. Yes it does give a free power weapon to each vanguard and a free combi to each sternguard, but all three squads must be ten man. Add in the required Stormraven and jump packs, then that formation is 860 points without any other upgrades. The biggest advantage of the formation is the other stuff in your army will probably not get shot much as the veterans get chewed to pieces. The biggest issue I see is there are a lot of players out there that hate the free points formations. A game can get pretty salty if they start to lose.
   
 
Forum Index » 40K General Discussion
Go to: