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Made in gb
Executing Exarch





Nope Mr Jnr is right, the lastest latest update is worded differently to the one we looked at,


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Colonel





This Is Where the Fish Lives

 Azreal13 wrote:
But isn't a tabling always a 100/0?
Scoring is explained in the tournament rules I linked in my last post.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I bet it is.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Colonel





This Is Where the Fish Lives

 Azreal13 wrote:
I bet it is.
Here it is again, in case you missed it: https://images-cdn.fantasyflightgames.com/filer_public/b4/38/b4383976-fa2a-4062-a271-b18ad854530a/x-wing_tournament_rules_v322.pdf

Scoring is discussed on page 3, if you're interested.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Nope, didn't miss it.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Don't spam the forum, you're on thin ice Azrael

This message was edited 2 times. Last update was at 2015/09/24 23:28:16


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

Is there somewhere i can access those rules outside of the ffg site?

It refuses to work on my phone

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Colonel





This Is Where the Fish Lives

 jokerkd wrote:
Is there somewhere i can access those rules outside of the ffg site?

It refuses to work on my phone
Not to my knowledge. It's a PDF though, have you tried downloading it?

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

Yeah, it just tries for a few minutes and then fails.
It's always been a problem. I cant even access the site with the stock browser. I have to use chrome

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Loyal Necron Lychguard






South Dakota

No... tabling can be as close as 100/88 if I understand things right.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Heroic Senior Officer





Western Kentucky

Big ships will be around after a couple of months. We saw the exact same thing with the desperately needed phantom nerf.

1. Nerf happens, there is much rejoicing/gnashing of teeth as people overreact on both sides
2. People leave game and sell off collections because of an "unfair nerf".
3.meta shakes out for a couple months
4. Players realize that, what do you know, nerfed ship is actually still viable, its just not the auto include it used to be. Now it needs to have thought put into taking it just like everything else.

Give people time to get used to the meta and they'll reappear. Theyll be leaner, and have more support, but they'll be back

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Colonel





This Is Where the Fish Lives

 MrMoustaffa wrote:
Big ships will be around after a couple of months. We saw the exact same thing with the desperately needed phantom nerf.

1. Nerf happens, there is much rejoicing/gnashing of teeth as people overreact on both sides
2. People leave game and sell off collections because of an "unfair nerf".
3.meta shakes out for a couple months
4. Players realize that, what do you know, nerfed ship is actually still viable, its just not the auto include it used to be. Now it needs to have thought put into taking it just like everything else.

Give people time to get used to the meta and they'll reappear. Theyll be leaner, and have more support, but they'll be back
They won't have to come back because they won't leave.

A fat Decimator is still a great investment, regardless of the scoring change. Likewise, Fat Han is going to be just as annoying as he currently is. I expect them to still be pretty common in the meta and we'll probably be seeing lots of them at Worlds in November (I wish I was going but I couldn't get a spot!).

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Heroic Senior Officer





Western Kentucky

I don't know, I still think many people will drop fat ships cold turkey because of the tlt/mov nerf.

The phantom got a nerf not even remotely as bad and it essentially disappeared for a while.

Obviously a few will still run it but I would expect to see mainly brobot lists and shuttles, with very few fat turrets.

We won't know till worlds though obviously. I could easily be wrong on this

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Longtime Dakkanaut





I don't think we'll see that many Brobots either, honestly. Someone posted some metrics from several events around the North-East, and Brobots haven't been having strong showings.

I enjoy the list, but I think it seems to be one doing better on paper than in practice.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Speed Drybrushing





 Azreal13 wrote:
But isn't a tabling always a 100/0?
no, the winner got 100 but the loser still got points for what he killed.


Why are tlt so overhyped on the Internet? They can really only be taken on HWK or Y wings and frankly can't do enough damage, esp against high agility ships. 3 red dice which can't be modified most of the time just can't do enough damage. How are all these internet wiseacres getting guaranteed damage every roll?
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I agree, I've always maintained they're strong, but not as strong as some seem to believe. My real world experiences have borne that out. There are ways of countering them, if you aren't able to do so, that's a weakness in your list that needs addressing or a failure of oneself as a player.

You did miss the K Wing though, Miranda synergises very well with a TLT.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

I've found btl-a4 + tlt to very effective

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Colonel





This Is Where the Fish Lives

buckero0 wrote:
Why are tlt so overhyped on the Internet? They can really only be taken on HWK or Y wings and frankly can't do enough damage, esp against high agility ships. 3 red dice which can't be modified most of the time just can't do enough damage. How are all these internet wiseacres getting guaranteed damage every roll?
It's called probability. The two three dice attacks capped at two damage have a higher chance of not missing completely then a standard three dice attack with no cap. They don't put up big numbers because they aren't designed too; they're a complete counter to high health, low agility point fortresses (like Fat Han) and they offer a steady trickle of damage. It becomes a game of attrition because massed TLTs will out damage Fat Han, who's sole trick to staying alive is C-3PO shenanigans (which only works once per round) and not punishing damage. Since each TLT attack is a separate attack, C-3PO can only trigger once and the Falcon only has one native agility meaning eight volleys of three dice capped at eight total damage per round is going to get more than enough damage through.

In multiples, they work well against high agility ships and ships that need tokes to stay alive because the sheer amount of dice they roll. The attack dice have a greater chance to hit than the defense dice have to roll evades, forcing ships like named Phantoms and Fel to use up their tokens because of how many dice are being rolled against them.

They're a good weapon but they aren't the end-all-be-all either.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Gun Mage





 Anpu-adom wrote:
No... tabling can be as close as 100/88 if I understand things right.

It can actually be closer than that if the last ship is a Nashtah Pup.
   
Made in us
Speed Drybrushing





 ScootyPuffJunior wrote:
buckero0 wrote:
Why are tlt so overhyped on the Internet? They can really only be taken on HWK or Y wings and frankly can't do enough damage, esp against high agility ships. 3 red dice which can't be modified most of the time just can't do enough damage. How are all these internet wiseacres getting guaranteed damage every roll?
It's called probability. The two three dice attacks capped at two damage have a higher chance of not missing completely then a standard three dice attack with no cap. They don't put up big numbers because they aren't designed too; they're a complete counter to high health, low agility point fortresses (like Fat Han) and they offer a steady trickle of damage. It becomes a game of attrition because massed TLTs will out damage Fat Han, who's sole trick to staying alive is C-3PO shenanigans (which only works once per round) and not punishing damage. Since each TLT attack is a separate attack, C-3PO can only trigger once and the Falcon only has one native agility meaning eight volleys of three dice capped at eight total damage per round is going to get more than enough damage through.

In multiples, they work well against high agility ships and ships that need tokes to stay alive because the sheer amount of dice they roll. The attack dice have a greater chance to hit than the defense dice have to roll evades, forcing ships like named Phantoms and Fel to use up their tokens because of how many dice are being rolled against them.

They're a good weapon but they aren't the end-all-be-all either.


I recognize the probability, I don't recognize the hype or crying that 4 TLT Ys are unbeatable and broken and have ruined the game. Maybe our area is different than others, but there are way more high agility 3-4 ship builds playing than FAT ships. Y wings are probably better as a TLT platform than HWK s but they go down pretty quick to mass fire, and once you lose a turret or two you just can't put enough damage on in my experience. Frankly, I can't do damage with only 3 red dice reliably and would prefer having more dice than the multiple shots
   
Made in ca
Huge Hierodule






Outflanking

buckero0 wrote:
 ScootyPuffJunior wrote:
buckero0 wrote:
Why are tlt so overhyped on the Internet? They can really only be taken on HWK or Y wings and frankly can't do enough damage, esp against high agility ships. 3 red dice which can't be modified most of the time just can't do enough damage. How are all these internet wiseacres getting guaranteed damage every roll?
It's called probability. The two three dice attacks capped at two damage have a higher chance of not missing completely then a standard three dice attack with no cap. They don't put up big numbers because they aren't designed too; they're a complete counter to high health, low agility point fortresses (like Fat Han) and they offer a steady trickle of damage. It becomes a game of attrition because massed TLTs will out damage Fat Han, who's sole trick to staying alive is C-3PO shenanigans (which only works once per round) and not punishing damage. Since each TLT attack is a separate attack, C-3PO can only trigger once and the Falcon only has one native agility meaning eight volleys of three dice capped at eight total damage per round is going to get more than enough damage through.

In multiples, they work well against high agility ships and ships that need tokes to stay alive because the sheer amount of dice they roll. The attack dice have a greater chance to hit than the defense dice have to roll evades, forcing ships like named Phantoms and Fel to use up their tokens because of how many dice are being rolled against them.

They're a good weapon but they aren't the end-all-be-all either.


I recognize the probability, I don't recognize the hype or crying that 4 TLT Ys are unbeatable and broken and have ruined the game. Maybe our area is different than others, but there are way more high agility 3-4 ship builds playing than FAT ships. Y wings are probably better as a TLT platform than HWK s but they go down pretty quick to mass fire, and once you lose a turret or two you just can't put enough damage on in my experience. Frankly, I can't do damage with only 3 red dice reliably and would prefer having more dice than the multiple shots


Considering how rare having 4 dice is, I don't think that's an issue. If you struggle to cause damage with 3 Dice, then the damage cap shouldn't matter.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Executing Exarch





I think part of the hype/rage is the 'easy' mode of an all turret list, the turret list can pretty much fly like poop and not lose shots whereas the high agility / high output lists have to fly honest and a couple of ships missing a turn or two of shooting means
the TLT plinking starts to match the other lists output

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

 Turnip Jedi wrote:
I think part of the hype/rage is the 'easy' mode of an all turret list, the turret list can pretty much fly like poop and not lose shots whereas the high agility / high output lists have to fly honest and a couple of ships missing a turn or two of shooting means
the TLT plinking starts to match the other lists output


Which is why i run 2 with btl-a4 upgrades. You have to consider your moves but being able to keep a target in arc pays off

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Colonel





This Is Where the Fish Lives

buckero0 wrote:
I recognize the probability, I don't recognize the hype or crying that 4 TLT Ys are unbeatable and broken and have ruined the game. Maybe our area is different than others, but there are way more high agility 3-4 ship builds playing than FAT ships. Y wings are probably better as a TLT platform than HWK s but they go down pretty quick to mass fire, and once you lose a turret or two you just can't put enough damage on in my experience. Frankly, I can't do damage with only 3 red dice reliably and would prefer having more dice than the multiple shots
Well, you asked what they hype was about and I told you. A lot of super competitive X-Wing players rely on math, and mathematically the TLT is a great weapon. TLT spam is not unbeatable and I never said as such. The ships that can take it all have drawbacks and good players can exploit those drawbacks. Still, it's a reliable weapon and you'll see it often.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
 
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