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![[Post New]](/s/i/i.gif) 2015/09/24 05:07:56
Subject: Cavalry with SM Bikes Running.
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Hurr! Ogryn Bone 'Ead!
Los Gatos, CA
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So been playing a lot of Thunderwolf Cavalry lists and wanted to try adding some psychic powers with them by adding a Rune Priest but since he can’t take a wolf mount he’ll be stuck on a bike. So question is then can the squad run? Bikes can turboboast 12 inches in the shooting phase but not sure if they can run in order to keep them with my Cavalry or if a bike is joined to Calvary unit can it run. If it’s in the BRB then I’m just missing it and would be happy for a page number. Thanks for the help.
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BAO 2015 : Best Space Wolves.
The best battle plans are the simplest. Just run forward and punch your enemy in the face. |
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![[Post New]](/s/i/i.gif) 2015/09/24 05:48:58
Subject: Cavalry with SM Bikes Running.
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Fixture of Dakka
Vanished Completely
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There is no Rules specific to Units consisting of 'combined Unit Types' when it comes to these issues, feel free to discuss it with your opponent.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2015/09/24 08:53:16
Subject: Cavalry with SM Bikes Running.
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Automated Rubric Marine of Tzeentch
Netherlands
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I have seen many times Jugger lords running with chaos spawns but those are beast/cavalry and they can both run. No idea about this one to be honest. I guess the cavalry can run and the bike can turbo boost, and if at the end of it they remain in coherency they are still counted as one unit? Honestly have no idea.
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![[Post New]](/s/i/i.gif) 2015/09/24 10:00:53
Subject: Cavalry with SM Bikes Running.
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Warp-Screaming Noise Marine
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I've always run my Slaaneshi Lord on his Steed (Cavalry) with my Slaaneshi Bikers. My mates don't seem to mind.
Mind you, that doesn't mean you're meant to be able to.
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![[Post New]](/s/i/i.gif) 2015/09/24 10:12:34
Subject: Re:Cavalry with SM Bikes Running.
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Automated Rubric Marine of Tzeentch
Netherlands
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Worked for them at least, so you can say there's precedent.
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![[Post New]](/s/i/i.gif) 2015/09/24 14:23:47
Subject: Cavalry with SM Bikes Running.
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Lord Commander in a Plush Chair
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Bikes cannot run; but individual bikes can choose to turbo-boost(model-by-model basis)
Running is on a unit-basis; the whole unit either does, or does not run.
Generally if 1 model in a unit cannot perform a unit based action(run, go to ground, or sweeping advance) then the whole unit cannot perform that action.
So as far as the rules go; the unit cannot run with a bike attached.
Now a simple and easy house-rule would be to allow/force the bike to turbo-boost if you want the unit to run; but obviously you will have to discuss that with the opponent pre-game.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2015/09/24 14:48:01
Subject: Cavalry with SM Bikes Running.
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Lone Wolf Sentinel Pilot
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Inadmissible. Chris Pratt is not bound by silly 'rules'.
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![[Post New]](/s/i/i.gif) 2015/09/24 15:06:23
Subject: Cavalry with SM Bikes Running.
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Automated Rubric Marine of Tzeentch
Netherlands
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Kommissar Kel wrote:Bikes cannot run; but individual bikes can choose to turbo-boost(model-by-model basis)
Running is on a unit-basis; the whole unit either does, or does not run.
Generally if 1 model in a unit cannot perform a unit based action(run, go to ground, or sweeping advance) then the whole unit cannot perform that action.
So as far as the rules go; the unit cannot run with a bike attached.
Now a simple and easy house-rule would be to allow/force the bike to turbo-boost if you want the unit to run; but obviously you will have to discuss that with the opponent pre-game.
This can be solved if a character can detach and re-attach to a unit multiple times in a single turn. Can they? I have no idea. If they do, then they can detach, turbo boost, then the unit can run and if they end up in coherrency then the character can join the unit again.
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![[Post New]](/s/i/i.gif) 2015/09/24 15:22:22
Subject: Cavalry with SM Bikes Running.
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Lieutenant General
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topaxygouroun i wrote:This can be solved if a character can detach and re-attach to a unit multiple times in a single turn. Can they? I have no idea. If they do, then they can detach, turbo boost, then the unit can run and if they end up in coherrency then the character can join the unit again.
That's been covered recently.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/09/24 18:39:51
Subject: Cavalry with SM Bikes Running.
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Fixture of Dakka
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Kommissar Kel wrote:Bikes cannot run; but individual bikes can choose to turbo-boost(model-by-model basis)
Running is on a unit-basis; the whole unit either does, or does not run.
Generally if 1 model in a unit cannot perform a unit based action(run, go to ground, or sweeping advance) then the whole unit cannot perform that action.
So as far as the rules go; the unit cannot run with a bike attached.
This is 100% correct.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/09/24 19:50:04
Subject: Cavalry with SM Bikes Running.
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Preacher of the Emperor
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Just put a jump pack on your Rune Priest. Viola.
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![[Post New]](/s/i/i.gif) 2015/09/24 20:51:36
Subject: Cavalry with SM Bikes Running.
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Fixture of Dakka
Vanished Completely
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That creates a whole bunch of additional problems, as the whole Unit must use the same Movement Type!
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This message was edited 1 time. Last update was at 2015/09/24 20:52:08
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2015/09/25 00:06:36
Subject: Cavalry with SM Bikes Running.
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Hurr! Ogryn Bone 'Ead!
Los Gatos, CA
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It’s one of those things that I’ve seen people run them before and I’ve never noticed it come up since you are basically cutting the bikes movement for a guaranteed 12inchs to a possible max 6inches. Since I’m thinking about bringing this list if it does well to a tournament I might have to get the TO opinion then.
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BAO 2015 : Best Space Wolves.
The best battle plans are the simplest. Just run forward and punch your enemy in the face. |
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![[Post New]](/s/i/i.gif) 2015/09/25 04:52:34
Subject: Cavalry with SM Bikes Running.
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Fixture of Dakka
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Panzer1944 wrote:It’s one of those things that I’ve seen people run them before and I’ve never noticed it come up since you are basically cutting the bikes movement for a guaranteed 12inchs to a possible max 6inches.
Running has nothing to do with the movement phase. In the movement phase, everything moves their own speed.
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This message was edited 1 time. Last update was at 2015/09/25 04:52:53
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/09/25 05:40:29
Subject: Cavalry with SM Bikes Running.
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Hurr! Ogryn Bone 'Ead!
Los Gatos, CA
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DarknessEternal wrote: Panzer1944 wrote:It’s one of those things that I’ve seen people run them before and I’ve never noticed it come up since you are basically cutting the bikes movement for a guaranteed 12inchs to a possible max 6inches.
Running has nothing to do with the movement phase. In the movement phase, everything moves their own speed.
I agree. What I meant in the shooting phase was that Cavalry can only make a possible 6 inch advance further with is run move with a dice roll while a bike can automatically choose to move 12.
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BAO 2015 : Best Space Wolves.
The best battle plans are the simplest. Just run forward and punch your enemy in the face. |
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![[Post New]](/s/i/i.gif) 2015/09/25 12:50:47
Subject: Cavalry with SM Bikes Running.
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Lord Commander in a Plush Chair
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JinxDragon wrote:That creates a whole bunch of additional problems, as the whole Unit must use the same Movement Type!
This right here is one of the major issues in GW rules writing. The jump pack rules refer to "jump units" for available use, then simply state "units" in the skyborne rule for when the packs are used. "Jump units" are not a thing that is defined; most take it to mean "units of jump-subtypes" with that latter simple "units" statement in the same way that the psychic phase uses a simple "units" in a latter rule(restriction on using the same power from a single unit) after defining psyker and psychic unit. I think both applications of the defined term Unit is not what is meant in those rules, but rather a short-hand lazy writing dropping off the qualifiers.
In other words I think the term jump units, and latter "units" in the jump pack rules are referring to jump unit type(another flaw from calling model types unit types). The line about the entire unit being required to use its jump pack at the same time should only apply to the models with jump packs type as there is no specific restriction on the other models(they simply do not have the rules available to them.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2015/09/25 15:05:04
Subject: Cavalry with SM Bikes Running.
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Not as Good as a Minion
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Kommissar Kel wrote:In other words I think the term jump units, and latter "units" in the jump pack rules are referring to jump unit type(another flaw from calling model types unit types). The line about the entire unit being required to use its jump pack at the same time should only apply to the models with jump packs type as there is no specific restriction on the other models(they simply do not have the rules available to them.
That does not fly. This line is not a confusing rendition as "Jet Pack units gain Relentless", where the author/proofreader should have made it "Jet Pack models gain Relentless". This rule literally states, "the entire unit". Translating it to "the entire models must use the same movement" does not quite work. If it should have been "All Jump units must use the same movement", or similar, than there would be a case. But the statement is just too inclusionary to ignore non-Jump models in the unit.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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