Hello all! I know that there is already a thread for custom units in
40k, however I am looking to make this a semi ongoing project and don't wish to gunk up the existing thread too much.
Well this custom unit is part joke, part fluff, and part serious attempt at a usable unit for Warhammer
40k, possibly for Apocalypse depending on how future edits/additions to it go. This unit as the topic title implies is supposed to be representative of the upper echelons of Imperial Command, and the sheer excess that surrounds it. My current concept is a very large command squad type unit with some new unit additions. As it currently stands, the Regimental Command Squad is rather simple, and oriented towards buffing an infantry heavy army. I am however considering optional additions to it to allow the squad to buff armored or artillery formations... Again this is also supposed to be a bit fluffy as units go, so some unusual additions might be cool to add. Really this whole idea is just for giggles, if it works that's a bonus.
Below is the second draft:
Current Unit Concept:
Regimental Command Squad
Faction: Imperial Guard
Role:
HQ
Price: 100
WS BS S T W I A
Ld Sv
Regimental Commander (In,
Ch) 4 5 3 3 3 3 3 9 5+
Lieutenant (In,
Ch) 3 5 3 3 2 3 1 8 5+
Regimental Vox Caster (In) 3 4 3 3 1 3 1 7 5+
Regimental Advisor/Adjutant (In) 2 2 2 3 1 2 1 6 5+
Drum Corps (In) 3 4 3 3 1 3 1 7 5+
Local Guide (In) 3 3 3 3 1 3 1 6 5+
Unit Composition:
Regimental Commander
Veteran w/ Regimental Vox Caster
6 Veterans
2 Regimental Advisors
Unit may take one of the following doctrines:
Artillery Regiment: Your
CAD or Allied Detachment gains one additional Heavy Support choice that must be filled with a Basilisk Battery, a Manticore Battery, or a Deathstrike Missile Launcher – 30 points
Armored Regiment: Your
CAD or Allied Detachment gains one additional Heavy Support choice that must be filled with a Leman Russ Squadron or Hellhound (including Hellhound variants) – 50 points
Infantry Regiment: Your
CAD or Allied Detachment gains one additional Troops choice that must be filled with a Platoon. All Platoons and Veterans may re-roll failed Morale and pinning tests. Additionally, at least 3 Troop choices must be filled as opposed to the usual 2 – 60 points
Options:
1 Veteran may take a medipack
2 Veterans may form a Veteran Heavy Weapons Team which must take one item from the Heavy Weapons list
Up to 3 Veterans may take items from the Special Weapons list
1 Veteran may take Defensive Array – 40 points
Regimental Commander may take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear, and/or Heirlooms of Conquest lists.
Unit may take the following additions:
Lieutenant – 20 points
Lord Commissar – 65 points
Astropath – 25 points
Local Guide – 50 points
Naval Liaison: Officer of the fleet, Veteran, 2 Adjutants – 40 points
Artillery Commander: Master of the Ordnance, Veteran w/ Vox Caster, Veteran, Adjutant – 40 points
Tempestus Liaison: Tempestor Prime, Scion w/ Vox Caster, 2 Scions – 76 points
Munitorum Liaison: Logistics Officer, Adjutant, 2 Veterans – 40 points
Drum Corps: 6 Drummers – 30 points
Color Guard: 2 Veterans w/ Regimental Standards, 2 Veterans – 54 points
Regimental Guard: 10 Veterans – 60 points
Special Rules:
Supreme Commander: The Regimental Commander may issue 3 orders per turn. The Regimental Commander also has the Senior Officer special rule.
Communications Breakdown: In the event that the Regimental Commander is killed, no orders may be issued by any unit the following turn
Regimental Vox Caster: Allows Regimental Command Squad to issue orders up to 36”
Lieutenant: May issue up to two orders per turn in the event that the Regimental Commander is killed. While the Regimental Commander is alive, the Lieutenant has the Sworn Protector special rule
Lord Commissar: In the event that the Regimental Commander is killed by Summary Execution, the Lord Commissar gains Voice of Command, regardless of whether or not the Lieutenant it still alive
Local Guide: Allows one unit of type Infantry in your army to gain the Deepstrike and Outflank special rules
Defensive Array: Any blast weapons targeting the Regimental Command Squad must scatter an additional
D6
Regimental Advisors/Departmental Adjutants: For each ability used, add or subtract one to leadership roles for Orders/Abilities for each Advisor/Adjutant. Note: Advisors/Adjutants can only apply this bonus to the their respective part of the Regimental Command Squad, for example, Adjutants from the Naval Liaison cannot assist the Regimental or Artillery Commander in issuing orders.
Artillery Commander: Instead of shooting, the Master of the Ordnance may issue the orders Smite at Will, Suppressive Fire, or Fire on my Target to 1 Basilisk or Manticore Battery within 12”
Munitorum Liaison: Any allied units within 12” may re-roll failed to hit roles of 1
Drum Corps: Any units of type Infantry from Codex: Astra Militarum within 12” gain the Relentless special rule
Wargear:
Regimental Commander: Las Pistol, Close Combat Weapon, Refractor Field
Lieutenant: Hot-shot Lasgun, Frag Grenades, Krak Grenades
Advisors/Adjutants: Las Pistol, Close Combat Weapon
Drum Corps: Las Pistol, Close Combat Weapon
Local Guide: Stub Gun, Frag Grenades
Additional Notes:
Any unit within the additions category that is not mentioned in the special rules section acts as it normally would – for example, in the Naval Liaison the Officer of the Fleet acts as he normally would, the only difference being that he has Adjutants granting him a bonus to using his abilities.
The Communications Breakdown special rule is supposed to represent the failings of a centralized command, with lower levels waiting for orders that will never come
Currently it is intended that each element of the Regimental Command Squad should be able to issue it’s own orders to it’s own respective parts of the army, for example the Artillery Commander is able to issue orders to artillery batteries in the same turn that the Regimental Commander is issuing orders to other units.
For the Drum Corps, they may be equipped with any instrument you see fit for your forces. They are labeled as “Drummers” for simplicity.
One recommendation (this is by no means a requirement) is that the Veterans that come with each addition to the Regimental Command Squad be painted to match their respective branch. For example, The Veteran that comes with the Naval Liaison could be painted to look like a member of the Imperial Navy as opposed to a standard foot soldier. Again though, just a recommendation, could be cool for fluffy armies.