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Made in us
Blood Angel Neophyte Undergoing Surgeries




Please. Give Chaos Space Marines some way to stay in combat. They cost just as much as a normal Space Marine, but they are a bunch of pansies. If they lose one guy in close combat, they proceed to fail their leadership and get caught in a sweeping advance.

Not that they necessarily need to be fearless, just something. Higher leadership? Reroll failed leadership checks? Maybe one of the Marks they can take helps them out? (I was thinking Mark of Khorne, since it turns them into basically madmen). Or have some other way to excuse the equal point cost while still being able to run away.

 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Honestly, they should get And They Shall Know No Fear but rename it And They Know They Are Fear

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Made in us
Longtime Dakkanaut




They should get stubborn.


Automatically Appended Next Post:
And deny sweeping advance.

This message was edited 1 time. Last update was at 2015/09/26 22:15:57


   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Tactical_Spam wrote:
Honestly, they should get And They Shall Know No Fear but rename it And They Know They Are Fear


I like this.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in au
Trigger-Happy Baal Predator Pilot





My idea was to give the champion another wound and access to a larger variety of Wargear (so he does better in a challenge) and add to the "Champion Of Chaos" special rule that if the champion is victorious in a challenge, the squad gains Fearless until their next turn.
   
Made in us
Painlord Titan Princeps of Slaanesh





Make CSM cheaper by the dozen to compensate for the lack of atsknf.
   
Made in us
Bounding Assault Marine





Illinois

Giving them stubborn wouldn't be a bad idea, or possibly drop in cost by one point each perhaps.
   
Made in us
Painlord Titan Princeps of Slaanesh





atsknf is worth 5ppm in my opinion. Just an arbitrary number I decided on.
   
Made in us
Shas'la with Pulse Carbine






That's exactly how GW creates rules too
   
Made in ua
Frightening Flamer of Tzeentch





Tactical_Spam wrote:
Honestly, they should get And They Shall Know No Fear but rename it And They Know They Are Fear

ATSKNF represents marines being heavily and continuously brainwashed into being obedient to their superiours, eager to die in the name of whatever they're fighting for and being fanatical about it. CSMs of the old legions never practioned breainwashing (it was included after the Heresy), and renegades dropped that practice, as they viewed "hypno-indocrination" as a leash and a symbol of their servitude to the corpse-emperor.

If anything, I would like SCMs having second (this time unmodified stubborn-style) morale check if they get caught by sweeping advance, and if they succed they pretty much go "oh, snap, running away only gets us all killed" and stay in the fight much like the loyalists. Oh, and heroic morale on everything, like on legions, so the don't need snake eyes on the heavily beaten squads to stop running away. Probably re-rolling fear test too, since they had seen some gak.

This message was edited 1 time. Last update was at 2015/09/28 07:25:52


"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in gb
Battleship Captain




Teo wrote:
Please. Give Chaos Space Marines some way to stay in combat. They cost just as much as a normal Space Marine, but they are a bunch of pansies. If they lose one guy in close combat, they proceed to fail their leadership and get caught in a sweeping advance.

Not that they necessarily need to be fearless, just something. Higher leadership? Reroll failed leadership checks? Maybe one of the Marks they can take helps them out? (I was thinking Mark of Khorne, since it turns them into basically madmen). Or have some other way to excuse the equal point cost while still being able to run away.


They have access to Veterans Of The Long War - which is higher leadership - and the Icon Of Vengeance - which gives them Fearless. In addition, the Chaos Lord and Dark Apostle (and Herald if you're a daemonkin player) are all fearless, and confer this to their unit.

I'm happy to agree that they pay too much for these abilities compared to basic space marines (Chapter Tactics + And They Shall Know No Fear should definitely cost more than 1 point) but they do have them.

Daemonkin are a step in the right direction as Blood For The Blood God! is a match for chapter tactics, and the Mark Of Khorne is not a bad price for what you pay for it on marines. We could do with equivalents for the other four powers though, and that's a lot less likely because rules releases are driven by GW model releases; Khorne Daemonkin was primarily driven by the Bloodthirster releases and the fact that the Lord Of Skulls wasn't in any extent codex.

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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

They should be immune to fear and sweeping advances, but everything else is fine. Generic CSM running off the board or getting pinned is fluffy because they have a sense of self-preservation, whereas Marines don't.

This message was edited 3 times. Last update was at 2015/09/28 08:28:21


 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

Immune to Fear should be a given (or better, ATSKNF should only give loyalist marines a re-roll on Fear to make Fear less of a waste, and CSM should have a matching rule). Whatever the case, CSM should be equal to their loyalist counterparts in not freezing in fear.

I also don't think CSM should be immune to sweeping advances, but there should be some minor penalty - this is a matter of discipline vs self preservation and they do tend towards the latter. Like maybe they lose a number of models equal to the difference in sweeping advance dice rolls if they are caught by a sweeping advance (to represent a few marines taking the opportunity to run, while the rest stay). Not the result, just the difference in the dice roll (subtract low from high, regardless of which side rolled which). This gives a nice distribution from 0 to 5 where you're most likely to only lose 1 model. The distribution (rounded):

17% chance to lose zero
28% chance to lose one
22% chance to lose two
17% chance to lose three
11% chance to lose four
6% chance to lose five

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Made in us
Locked in the Tower of Amareo




 Filch wrote:
atsknf is worth 5ppm in my opinion. Just an arbitrary number I decided on.


That's way too much. In many cases, it is a disadvantage.
   
Made in nz
Sinister Chaos Marine





I think they should be better at running away. My thought experiment CSM unit takes inspiration from the crusader squad, allowing one to add Initiates (CSM with -1 WS, BS and Ld) to swell the ranks, but led by CSM and a champion. And when they get caught in a sweep, the unit can sacrifice up to 6 initiates to add that number to their sweep test.

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 BlaxicanX wrote:
They should be immune to fear and sweeping advances, but everything else is fine. Generic CSM running off the board or getting pinned is fluffy because they have a sense of self-preservation, whereas Marines don't.


Hear, hear.

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Made in us
Violent Space Marine Dedicated to Khorne




Actually if they got another round of overwatch type shooting it could balance out.

fight combat, lose by whatever and bolt....the bolting squad fires as they leave, if they kill their pursuers then they are not removed if they do not kill ALL of them then they are removed.

Call it ambush tactics or something.

Many of these marines have seen the worst and survived, they should be able to take down a pursuit, if not then they deserved to die.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I think it fits their style to be cowards. Without a strong Fearless leader around to keep them under control, they're running off the table. Even their sorcerers are cowards who would prefer to hang out in the back.

But since sticking a Chaos Lord in EVERY SQUAD isn't a feasible idea, I think instead just giving the champion an optional (or automatic) Fearless upgrade would work. That way, if he dies, the unit runs away. But as long as he's around, they stand and fight knowing they'll be executed or worse if they turn and flee. Makes even challenges more exciting when you can possibly lose the guy keeping your unit's morale in check!

I don't think Chaos Space Marines should be immune to fear because they're basically being ruled by it. When there's no hierarchy of worth but instead everyone is terrified of Abaddon and his friends, they are clearly not fearless. I mean who would actually group with Kharn knowing his reputation? A guy who values his spinal cord, that's who.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Crazed Spirit of the Defiler






Who would group whith Kharn? Any Khorne loving CSM worth his salt. What better than to spill blood beside the greatest champion of the skull throne? And if you get hacked down for being in his way, Khorne cares not from where the blood flows.....

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

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