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Made in gb
Jealous that Horus is Warmaster





Is there any hard counter to Deamons summoning Deamons that summon more Deamons?
I ask this as a friend of mine is starting to buy Deamons in bulk. We do tend to play small point games (around 1000) and he tends to hide his pink horrors, whilst harassing me with Deamon Princes, including Belakor. This allows him to get ludicrous amounts of models on the board before I can get to the pink horrors.
In short what is the best way you have found for beating Deamons?
   
Made in us
Auspicious Daemonic Herald





Barrage .
   
Made in us
Screaming Shining Spear





Northern California

Throwing all your deny dice against the summoning power or invisibility.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Inquisition/Assassins. You can take an Inquisitor with null rod and the Celexus assassin to shut down the daemon player's psychic powers.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Dakka Veteran





Play the mission, summoning daemons never really took off in daemon armies for a reason. They just don't kill enough, or really anything for that matter. Summoning is more like a tool to help with a specific situation.

 
   
Made in us
Regular Dakkanaut




Indiana

Culexus Assassins, Grey Knights, Eldar, basically anyone with a ton of dispel dice. Nemesis weapons and preffered enemy daemons isn't anything to shrug off either.
   
Made in us
Judgemental Grey Knight Justicar






 krootman. wrote:
Play the mission, summoning daemons never really took off in daemon armies for a reason. They just don't kill enough, or really anything for that matter. Summoning is more like a tool to help with a specific situation.


Didn't Nick Nanavati win Adepticon last year with Demon summoning? I think Pajamapants or someone else won another major event this year with Demon summoning as well.


Automatically Appended Next Post:
But to answer the OP's question, finding a way to snipe out the summoner(s) early is the best bet. Either literally Snipers, or barrage weapons as others have mentioned. I've also used drop podding in with simple small arms fire to take them out, since many Demon players keep their Heralds in the back of a unit.

This message was edited 1 time. Last update was at 2015/10/01 17:45:24



 
   
Made in ca
Secretive Dark Angels Veteran




Canada

sky silencers, nothing but silencers. at 1500p your looking at about 4 squadrons of silencers, thats enough pieplates and potential vortex s10 ap1 plates to level the daemon factory.

the biggest issue is getting units on the table for t1 once you work beyond that the rest is pie. the avengers and lascannons sum total are strong enough to hamper the efforts of summoning crazy higher daemons and from there its simply a matter of getting rid of the most powerdice every turn.

daemons lack skyfire and he needs his fateweavers to remain on the ground to manifest magic with him as the source which is where he typically gets his big minions from. so he has to either take to the skies to deal with them where he will quickly be outnumbered and die the death of a thousand papercuts, or he stays on the ground in the hopes of manifesting a daemon with wings that can take off anf fight your planes.

any ground based daemons he summons of a lesser nature are vulernable to the the dark talon and then theres no way for him to actually use them effectively against them.

daemon factory as a result has another weakness massed airpower, he cant even handle it

also if invisible units get caught in a vortex its pretty much over for them, their stuck and die a slow and painful death

This message was edited 1 time. Last update was at 2015/10/01 19:08:41


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Auspicious Daemonic Herald





 ionusx wrote:
he needs his fateweavers to remain on the ground to manifest magic with him as the source which is where he typically gets his big minions from.

Fateweaver can fly and cast psychic powers
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Homeskillet wrote:
 krootman. wrote:
Play the mission, summoning daemons never really took off in daemon armies for a reason. They just don't kill enough, or really anything for that matter. Summoning is more like a tool to help with a specific situation.


Didn't Nick Nanavati win Adepticon last year with Demon summoning? I think Pajamapants or someone else won another major event this year with Demon summoning as well.


Automatically Appended Next Post:
But to answer the OP's question, finding a way to snipe out the summoner(s) early is the best bet. Either literally Snipers, or barrage weapons as others have mentioned. I've also used drop podding in with simple small arms fire to take them out, since many Demon players keep their Heralds in the back of a unit.


They both won with Daemon lists, but neither of them were "summoning lists" per se. Both focused on strong, highly durable units that could dish out some hurt when buffed up. As krootman said, Daemon summoning is a tool, not a strategy.

"Backfield? I have no backfield." 
   
Made in us
Longtime Dakkanaut




Alan's uses summoning to capture objectives and win the game. He uses his force of MC's to prevent the enemy from doing the same. In that way his is not an exclusive summoning list, but he does usually start summoning from turn 1 in order to capture objectives, table quarters, etc....

This is the evolution of summoning lists from pure summoning into a force for winning the game with points 1851+ while you use points 1-1850 to prevent the enemy from satisfying the victory conditions.
   
Made in no
Dakka Veteran




Which army are you playing?

I'll assume that your opponent runs units of 11 Pink Horrors? If he runs a DP+Be'Lakor at 1000 points, I can't see him bringing more than 3 units of Horrors, and I'm guessing he's got around 12+D6 warp charges?

Try picking off some horrors and bring the units down to 10 or less, as this will remove his warp charges. I'd usually recommend focusing your firepower on one unit at a time, but Horrors are the exception. If you manage bringing down 3 small models he's down 3 warp charges (until he summons more...)

Remember that summoned Daemons don't have Objective Secured.

You can also suggest that you play Purge the Alien once in a while
   
 
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