Thanks everyone for sharing your opinions here. You all made some good points.
HANZERtank wrote:Everytime this comes up I have the same things to say.
In the
40k system you cant really have
bs modifiers. It imbalances the game too much for armies that fire lots of shots versus elite armies. Orks are used to needing massed fire and so are cheap and throw out lots of shots. It's the same with guard. We can throw out enough shots to mitigate a drop in accuracy.
Space marines though, pay points for hitting more often. Dropping from hitting 2/3 of the time to only half is a massive statistical difference. It will hurt elite armies that pay for good
bs.
The other thing is having
ap deny cover saves can hurt some armies lots too. Now my lascannon ignores jink skimmers will die a lot easier. The cover save is not always a representative of stopping the bullets. It's just sometimes harder to hit them but used in a way that doesn't unbalance a game.
Your idea works in other games but these are games where everything hits on the same value no matter the cost.
Edit: also how do you propose ignore cover works. Things like templates are already within the distance of the hide values and don't need
bs to work anyway.
First just to clarify, the Hide bonus wouldn't reduce the firer's
BS to 1, it reduces it by one i.e.
BS 4 goes down to 3. So unlike snap shots, this debuff is more universal when applied to higher
BS models verses low
bs, lots of shots units. In response to what you posted about the affects of -
bs on different unit chemistries, I started crunching some numbers to see how it would play out. I tested large scale shots, to just a handful of shots all at different
bs to test this effect. The result actually showed that my new method makes cover a little better at protecting its inhabitants across the board. Regardless of shot # and
Bs you could expect to see about 1-3 fewer casualties than traditional cover would provide.
As for
Template weapons, I should've mentioned this in the
OP, but I assumed they would ignore the Protect value (flames shoot through brick ect) and would also ignore the Hide value as the wielder is toasting an area, rather than trying to just get an obscure model. Also all
Barrage weapons would ignore the Hide value. Normal blast weapons would not however, they'd take the -
BS on their scatter role. Also the
Jink rule would
not be changed. Since it really only applies to fliers and skimmers, its kinda a nitch save that already functions well.
Again, thank you all for your opinion, it always helps to bounce around ideas to solve problems!