Zaephyr wrote:But from pretty much game #2 and onward I've noticed that you cannot play this game like
40k where you play a balanced scenario from the rulebook, where everything is controlled and the terrain and opposing armies are random.
I'm note sure why you think you can't play like this? You can do a simple "points-match" game, using one of the generic scenarios from the game just like you could
40K.
I've tried to look for scenarios and they're often favoring the evil side, of course. This is one of the aspects that you don't find in those standardized points match games.
Note sure where you are finding these unbalanced scenarios? Obviously, perfect balance is an impossible goal but I've found most of the published scenarios
relatively balanced. Unfortunatly, the sources for many of these scenarios (White Dwarf, the Army Books, Campaign Books, and the older Sourcebooks) are all
OOP.
So how do I make a game feel like the greatest battle of our time?
You probably need to look at the
War of the Rings rules for that. The standard
Strategy Battle Game is a skirmish level game best played with up to 30-40 miniatures or so, not exactly the "greatest battle of our time". The SBG is more isolated skirmished or key points within larger battles.
Or that a heroic move by boromir saves the fellowship from certain death in an ambush. I do understand that epic moments often come down to dice rolls and I accept it.
There is a written scenario for the "Breaking of the Fellowship" where Boromir dies protecting the Hobbits. I don't recall off hand were it was published but if you are interested I can check when I get home. There are lots of published scenarios based on events from the books or the movies if that is what interestes you.
-setting the table so that the game doesn't devolve into a single massed combat
I find this is usually an issue of having enough terrain on the table.
IMO this game really benefits from
lots of terrain. Consider trying for at least 50% coverage as a starting point.
-if there's a lot of cavalry, limit their usefulness and increase the need to play them tactically by placing area difficult terrain
I've never found cavalry to be that overpowered compared to infantry, but
YMMV. Also, terrain and defensive positions will help control cavalry.
-defend/escape missions for both good and evil
-hopeless last stands
Things like Gandalf's stand on the bridge in Moria, Boromir's fight on Amon Hen, the last battle of Arvedui in Fornost all fall in this catagory (and are all published scenarios for the game). They generally involve protecting certain characters, or allowing certain characters to escape, rather than actually beating the opponent.
-scenario specific special rules such as climbing trees, night fighting, buildings, reserves, wildlife (ie attacking trees). one thing i'd really like to see is pushing enemies in a river which happens often in the battles in the books. or pushing enemies off a cliff like in the movie 300. 1v1 fights and pushing the losing enemy 1" doesn't quite cut it. this would probably include some kind of morale tests like in 40k.
Some of these are (or were) in the game. Others are perfectly appropriate for scenario-specific rules.
-defending archers firing volleys over friendly models with reduced accuracy, maybe with flaming ammunition in some rare cases
Something like this used to be possible, but was nerfed in the Hobbit version of the rules due to the belief it made archers too powerful.
-i'd also like to see specialized units to separate a warband of, say, uruk-hai from another by giving them a mission like holding a front, sapper missions
There is nothing stopping you from doing this in the rules.
-rough round/time limits when trying to achieve on objective aka the longer you take, the more enemies/modifiers there will be
Again, an appropriate scenario special rule.