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Made in fr
Fresh-Faced New User




Hi all,
sorry for creating a second thread so close to my last questions but again, some stuff really buggs me.

Wich psychic powers can the CSM sorcerer actually pick ? The codex says only telepathy pyromancy and biomancy disciplines are allowed.
Ahriman has the same restrictions.
Getting an icon of tzeench allows you (even forces you to some extent) to pick in the tzeench powers too.
Yet I see everywhere on the web, including on dakka dakka, people picking powers from sanctic (wich I would LOVE to do), divination etc...

Is there something I'm missing or are people just wrong and not getting rectified ?

What makes me think I might be missing something is the fact that Ahriman for example can't get divination even though he, in the fluff, had forseen one of the major plot twists of 40k history.
The fact that a Daemon prince can't pick his powers from daemonology. Even though the rules seem very clear in the codex, I can't believe there is so much mislead and incoherence.

I won't make a list of all the posts (pretty recent ones from 2014 to 2015) showing how many people might have been mislead but maybe this thread could put an end to this.

I also would like to cover the infiltration rules for a sec but let's first focus on CSM psy powers, did the internet get it all wrong ??

(These mistakes are not linked to the special artifacts or detachments that might give you divination for exemple btw)
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

FAQ for CSM codex gives them access to both sides of Daemonology.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

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Made in gb
Executing Exarch






Two things to mention - the Chaos Codex was written for 6th edition, so before Sanctic / Daemonology even existed. Thus they are allowed access to Daemonology via the official FAQ / Errata (linky).

Divination really should be available to Arhiman, but isn't. Normal CSM Sorcerers can get access to Divination via a relic from the Crimson Slaughter CSM suppliment (which also makes them a Daemon, for safer Daemonology).

This message was edited 1 time. Last update was at 2015/10/03 18:29:37


 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

Pg 28 of the brb gives everyone but nids access to daemonology


"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in gb
Dakka Veteran






 Quanar wrote:
Two things to mention - the Chaos Codex was written for 6th edition, so before Sanctic / Daemonology even existed. Thus they are allowed access to Daemonology via the official FAQ / Errata (linky).

Divination really should be available to Arhiman, but isn't. Normal CSM Sorcerers can get access to Divination via a relic from the Crimson Slaughter CSM suppliment (which also makes them a Daemon, for safer Daemonology).


Balestar of Mannon does not make the Sorceror a daemon, that's a different relic.
   
Made in fr
Fresh-Faced New User




Oh man I litterally had a sigh of relief, thank you for explaining me this mess !
I think I'll check the FAQ more often, seriously thanks a lot I couldn't wrap my head around this. I even just found the awnser to my infiltrating on first turn question over there. (You can do it as long as you go second since the definition of a turn in the BRB is a game turn and not a player turn. FAQ'd.)

Again thanks, cheers from france !


Automatically Appended Next Post:
Thanks for your responses, yes quanar Ahriman not getting divination really makes little sense...

This message was edited 1 time. Last update was at 2015/10/03 18:11:18


 
   
Made in us
Lieutenant General





Florence, KY

Ahzekfanboy wrote:
I think I'll check the FAQ more often, seriously thanks a lot I couldn't wrap my head around this. I even just found the awnser to my infiltrating on first turn question over there. (You can do it as long as you go second since the definition of a turn in the BRB is a game turn and not a player turn. FAQ'd.)

A game turn is comprised of both player's turns, so if you can't do something in the first (game) turn you still can't do it if you go second.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in fr
Fresh-Faced New User




Ghaz, I can't find the BRB FAQ but someone posted this on the following forum : http://warhammer.org.uk/phpBB/viewtopic.php?f=9&t=112718

"This has also been answered in the BRB FAQ. It is permitted for your Scouts to assault in the first GAME turn if you went second."

Scouts and infiltrators act the same way in this case. Sorry if I expressed myself the wrong way

It makes sense : At least your opponent can react before you charge, counterplay is what drives most rules.

This message was edited 1 time. Last update was at 2015/10/03 18:55:31


 
   
Made in us
Lieutenant General





Florence, KY

Did you notice the date on the thread you linked to? Its dated March 31, 2013. The current edition of the game came out in May of 2014. Its for 6th edition and we're currently in 7th edition. You can't always trust what you read on the internet, because its often out of date.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Auspicious Daemonic Herald





Ahzekfanboy wrote:
Ghaz, I can't find the BRB FAQ but someone posted this on the following forum : http://warhammer.org.uk/phpBB/viewtopic.php?f=9&t=112718

"This has also been answered in the BRB FAQ. It is permitted for your Scouts to assault in the first GAME turn if you went second."

Scouts and infiltrators act the same way in this case. Sorry if I expressed myself the wrong way

It makes sense : At least your opponent can react before you charge, counterplay is what drives most rules.

That was from 6ed. The rules have changed


Also here is a link to the current FAQs http://www.games-workshop.com/en-GB/Rules-Errata

This message was edited 1 time. Last update was at 2015/10/03 19:03:40


 
   
Made in fr
Fresh-Faced New User




Oh... Thanks a lot for the errata link... and for rectifying me.
Can't believe infiltration got nerfed so hard.
I understand IC's not giving infiltration to non infiltrators and vice versa.
But not being able to charge early on with an infiltrator, even if you gave your opponent a full turn to prepare for it... is very very disapointing.
Thanks for your patience everyone !
   
 
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