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![[Post New]](/s/i/i.gif) 2015/10/09 02:56:50
Subject: Tell me about 2nd ed 40k
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Fixture of Dakka
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RT was random RPG skirmish wargame. (wargear was random  )
They got rid of that in 2nd edition, psychic powers were strong in 2nd edition, Character were overpowered in 2nd edition. Heavy weapons could be devastating. I hated shuriken catapults -2 save 24" range and sustained fire if i remember correctly.
Assault cannons could explode! lots of wacky grenades.
Bloodthirster and terminator had 3+ on a 2d6 save (although a lascannon had -9 save modifier) Khorne berzerkers were useful.
Space wolfs were the beardy space marine chapter! (and yes eldar were very powerful also).
There were still squats! No Tau and Necron were plastic miniatures in the Space crusade board game.
Oh and smoke grenade spam was a thing.
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![[Post New]](/s/i/i.gif) 2015/10/09 02:58:00
Subject: Tell me about 2nd ed 40k
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[MOD]
Making Stuff
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Tannhauser42 wrote:so one character could potentially have: armor save, dodge save, field save, and psychic save.
Prior to the FAQ that limited you to one of each type, you could actually have a character with multiple field saves... There were quite a few Farseers running around with a 4+ field save from their Rune armour and a Displacer or Power Field.
I miss the strategy cards. In one game I drew the one that lets you give a random wargear card to a character, so I had an Inquisitor with Ork telescopic legs (extra 2" movement, woot).
Special Issue. Yeah, that was a lot of fun when you drew something oddball. Automatically Appended Next Post:
Those weren't Necrons. They were Chaos Androids.
Necrons came much later.
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This message was edited 1 time. Last update was at 2015/10/09 02:59:19
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![[Post New]](/s/i/i.gif) 2015/10/09 03:25:59
Subject: Tell me about 2nd ed 40k
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Inspiring SDF-1 Bridge Officer
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2nd ed made me swear off 40K, namely because of Chaos cheese (my smurfs getting turned into pink horrors and facing off against a chaos lord on a juggernaut)
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It never ends well |
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![[Post New]](/s/i/i.gif) 2015/10/09 03:44:07
Subject: Tell me about 2nd ed 40k
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Gore-Soaked Lunatic Witchhunter
Seattle
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Stormonu wrote:2nd ed made me swear off 40K, namely because of Chaos cheese (my smurfs getting turned into pink horrors and facing off against a chaos lord on a juggernaut)
Man, the Chaos books of that era were the best things ever. I used that gak in every RPG I was playing in those days. Still do, to some extent, in fact.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/10/09 12:27:15
Subject: Tell me about 2nd ed 40k
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Fixture of Dakka
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Characters weren't that overpowered, if you managed to tie them up in melee properly. Marines had trouble, but Guard, Tyranids and Orks all had numbers to slow them down. And every model after the first in a many-vs-1 combat got +1 A and +1 WS; Get jumped by a mob of Gretchin and the sixth guy is on WS 7 and 7 Attacks. Granted they might not do him any damage, but they'll likely win the combat or at least force a draw.
You needed to be in base contact too, so no killing a whole unit because they're nearby.
I once tied up Abaddon for a whole game because he charged one Guardsman at the end of a line; killed him, followed up, next turn, repeat. Lost the squad, but who cares?
If I want to put an Inquisitor and five henchmen up against a dozen Chaos cultists, I'll play Rogue Trader. If I want to put thirty Guardsmen and a Leman Russ up against twenty Chaos Marines and a Dreadnought, I'll play 2nd edition. If I want to put seventy Guardsmen, a couple of Vendettas and a squadron of tanks up against fifty Chaos Marines, thirty Cultists, a couple of Heldrakes and a Greater Daemon, I'll play 7th edition. They all have their place.
And if I want to put a company of Baneblades, two companies of Guardsmen, a platoon of Rough Riders, a squadron of Manticores and a Warlord Titan up against a company of Chaos Space Marines, a squadron of Land Raiders, a horde of Cultists, daemons and a pair of Chaos Warhounds, I'll play Epic Armageddon.
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![[Post New]](/s/i/i.gif) 2015/10/09 12:48:38
Subject: Tell me about 2nd ed 40k
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Longtime Dakkanaut
Orlando
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Combat didn't take long. Remember, you were using a quarter of the models you are using today. My current chaos army has something like 50 models in it. In 2nd it had 15 and only 6 of them were close combat guys. I like the idea better that the superior fighter gets to be the one who hits as opposed as initiative step.
Armor mods are a far better system and I preferred the detailed combat system. Admittingly the combat system wont work for the wargame that 40k has turned into but the armor save modifier would.
Just have to remember, 2nd edition was a large skirmish game. 3rd turned it into a wargame.
I remember how people were crying OP at the new Blood Angels Mortis Dreadnought which had 2 twinlinked Assault Cannons, which were easily the most evil weapon in the game. It was what, strength 6 with a -6 armor save and did d3 or d6 wounds each hit?
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/10/09 13:09:11
Subject: Tell me about 2nd ed 40k
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Martial Arts Fiday
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Assault Cannon was:Str 8 D10 damage -3 modifier up to 3 Sustained Fire dice (potentially 9 shots). It did 8 + D10 + D6 armor penetration.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2015/10/09 13:53:42
Subject: Tell me about 2nd ed 40k
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Pragmatic Primus Commanding Cult Forces
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ClassicCarraway wrote: Psienesis wrote:
The GrimDark was also a bit more slapstick, but the game was designed around fairly low-model-count armies, more a skirmish game than anything, and the Codex power-creep and such hadn't taken quite a hold... of course, there were fewer armies to choose from, and what are now Codices/Dataslates were either just a background detail (like AdMech) or were just units part of other armies, or simply didn't appear at all.
You must have played a different game than I did. Codex Creep was very evident in 2nd edition. The first codex, Space Wolves, was considered extremely powerful with all the terminators it could throw out (back when termies were good), but then things calmed down for a bit. The later part of codex releases started to really ramp up the power creep though. I seem to recall Chaos, Tyranids, and IG being extremely powerful in 2nd edition. As for small model count, that depended solely on the meta in your area (back then, nobody knew what a "meta" was....simpler times). My area loved to play 2000-2500 point games, which had roughly the same model count as a 1250-1500 point game today. It was rare that we played a true skirmish style game of 40K.
As someone who played in GTs in those days, I really don't agree with this.
SW (the first codex) were easily top of the heap in power armor, grossly outclassing the later UM and Angels of Death codicies. Eldar, also an early codex (second?), was easily the best in the game and one of the most broken things GW's ever produced. Chaos was good...not nearly Eldar good, but it was strong. But Tyranids and IG being particularly powerful? No, I really never saw that.
obithius wrote: Ratius wrote:No, you're sort of right Flinty. characters in general were hth combat beasts, even shooty ones like Maugan Ra could demolish whole units in combat.
Characters were often very good in close combat, and could wipe out an entire unit. It would just take most of the game to do it. Last game I had a tooled-up Chaplain charged one of my Guard squads. He killed the Guardsman he attacked, obviously, and used his follow up move to engage another Guardsman. The rest of the squad pretty much ignored him and continued shooting at something else. After he had killed 4 Guardsmen, the remaining 6 just ran off :-)
This was absolutely one way to deal with an uber-character...just let it kill one model per round and stick to the rest of your plan. Vortex was also an option here. It's hard to cry "cheese" when you're throwing down a 350 pt. uber Chaos Lord.Something I loved to do was throw blind grenades at them. Once they were in, they were forced to move out at half speed in a random direction. It only got funnier when you blinded that 300 pt character AGAIN and cost them another turn.
And it wasn't nearly as bad of a game as some of you suggest. Out of the box...sure, it was pretty bad. The rulebook was mostly a mess. HOWEVER, GW also patched the game to death, and after all that patching it was solid enough. GW had GTs during 2nd edition, and they went fine...games didn't devolve into endless rules arguments, etc.
I (somewhat obviously) wasn't one of those who ragequit after they rebooted the whole system with 3rd. I played and enjoyed 3rd. But with time, I've come to realize that they did throw out some good along with the bad, and it's been nice to see just a smidge of that stuff return in recent editions.
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This message was edited 1 time. Last update was at 2015/10/09 13:54:16
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![[Post New]](/s/i/i.gif) 2015/10/09 14:14:05
Subject: Tell me about 2nd ed 40k
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Locked in the Tower of Amareo
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CSM were Eldar good if played properly. Blight grenades were the only mechanic we knew of that could stop the attack of 150 metal hormagaunts.
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![[Post New]](/s/i/i.gif) 2015/10/09 14:42:38
Subject: Tell me about 2nd ed 40k
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Longtime Dakkanaut
Orlando
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Wow, even nastier than I remember. What was funny and once again proved the lies GW kept saying, was that mortis dreadnought came out in a white dwarf and was only out for a few months before we never saw it again until recently much more toned down.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/10/09 15:00:11
Subject: Tell me about 2nd ed 40k
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Locked in the Tower of Amareo
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The one time I saw a mortis dreadnought, it spent most of the game trying to unjam its weapons. The Tyranids still bulldozed them.
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![[Post New]](/s/i/i.gif) 2015/10/09 15:01:46
Subject: Re:Tell me about 2nd ed 40k
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Quick-fingered Warlord Moderatus
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As a dark angel player in 2nd ed I loved the mortis dread and the ravenwing landspeeder.
I've made the same point in another thread but those two vehicles had very nicely matched weapons compared to what the other variants of SM had; and exclusive for me? awesome!
Two of my favourite things in 2nd ed were sustained fire dice and overwatch - both rules made sense, but did make it more of a ranged war.
My absolute stand-out star of the edition was the vehicle damage tables - so much more scope for damage than what we have now.
Check out the batrep in white dwarf #187 for what could happen when your vehicles got damaged and started careering across the table!
HBMC did a brief review here...
http://www.dakkadakka.com/dakkaforum/posts/list/229485.page#553603
Honourable mentions go to ezikiel's 'mind worm' power, deathwing terminators and genestealer cults!
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2015/10/09 15:11:30
Subject: Tell me about 2nd ed 40k
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Locked in the Tower of Amareo
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Genestealer cult could get Pulsa Rokkits. Think about that for a second. Yeah, 2nd was so great.
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![[Post New]](/s/i/i.gif) 2015/10/09 16:17:09
Subject: Tell me about 2nd ed 40k
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Norn Queen
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I really loved the mission deck in it too actually - hold the line, dawn of war, assassinate, purge the psyker, bunker assault, tyranid attack....all fun missions and nice that each player could have asymmetric missions. Mixed things up nicely.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/10/09 20:26:07
Subject: Tell me about 2nd ed 40k
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Worthiest of Warlock Engineers
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Not to mention the Vehicle expansion. I have a whole load of 2nd edition stuff somewhere and that is one of my favourites.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/10/09 20:55:57
Subject: Re:Tell me about 2nd ed 40k
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Did Fulgrim Just Behead Ferrus?
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Another really cool thing about 2nd Edition:
All the old Armorcast vehicles (and the Epicast before that).
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2015/10/09 20:59:20
Subject: Re:Tell me about 2nd ed 40k
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Norn Queen
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No self respecting Grunge Teenager could afford that Tann, over SoundGardens latest album.
GTFO this thread please.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/10/10 04:22:46
Subject: Re:Tell me about 2nd ed 40k
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Ultramarine Master with Gauntlets of Macragge
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Ratius wrote:No self respecting Grunge Teenager could afford that Tann, over SoundGardens latest album.
GTFO this thread please.
I'm going to Warhammer World in April with my 2nd ed-style Ultramarines. I'll be wearing my Mudhoney shirt, you can count on that
Tannhauser42 wrote:Another really cool thing about 2nd Edition:
All the old Armorcast vehicles (and the Epicast before that).
The Armorcast vehicles are so goofy since they're just upscaled versions of the Epic models that aren't meant to be seen at that detail level. I love them though, my Armorcast Shadowsword is just waiting for the day I can get paint on it.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2015/10/10 10:51:27
Subject: Tell me about 2nd ed 40k
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Fixture of Dakka
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Martel732 wrote:Genestealer cult could get Pulsa Rokkits. Think about that for a second. Yeah, 2nd was so great.
How? They could still get the mole mortar, thud gun and tarantula that had vanished from the Imperial Guard army, but pulsa rockets? Those were for Orks. Or do you mean the Genestealer Cult army could have Ork allies.
I don't remember a "mortis" dreadnought for 2nd edition. Well, the Dark Angels model had a twin las annoy and missile launcher armament, but everyone could take that. It wasn't even worthy of a special name.
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![[Post New]](/s/i/i.gif) 2015/10/10 12:28:29
Subject: Tell me about 2nd ed 40k
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[MOD]
Making Stuff
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Yeah, I'm a little puzzled on the Pulsa thing. Cults didn't have access to them, and their only available allies were Chaos.
Unless it was a Citadel Journal addition.
And yeah, fairly sure the Mortis didn't make an appearance until 3rd ed.
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![[Post New]](/s/i/i.gif) 2015/10/10 13:10:16
Subject: Tell me about 2nd ed 40k
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Martial Arts Fiday
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Agreed, someone has editionisia.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2015/10/10 13:20:26
Subject: Tell me about 2nd ed 40k
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Longtime Dakkanaut
Orlando
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Nope Mortis was an end of 2nd thing. Then it went away completely like so much else they pumped out at the end just to get it off their shelves before 3rd. Then they didnt reprint the rules for much of it. Lost and the Damned if i remember was a full army with a special character and a dreadnought, as was the original necrons with their stupid commander guy, necron warriors and that silly looking vehicle they had. Necrons at least got a codex within a few years after 3rd came out.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/10/10 13:33:11
Subject: Re:Tell me about 2nd ed 40k
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Norn Queen
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Agreed, someone has editionisia.
I call it simply "age"
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/10/10 19:28:22
Subject: Tell me about 2nd ed 40k
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[MOD]
Making Stuff
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It really wasn't. It was introduced in one of the Imperial Armour books right up towards the end of 3rd edition.
Lost and the Damned if i remember was a full army with a special character and a dreadnought,
Lost and the Damned weren't a list until 3rd edition, with the EoT codex, although you could build them in 2nd ed using the Chaos and Guard codexes.
... as was the original necrons with their stupid commander guy, necron warriors and that silly looking vehicle they had. Necrons at least got a codex within a few years after 3rd came out.
They weren't really a full army. The initial release was just the warriors, Lord and scarabs, and then later on they received an updated list with Destroyers and Immortals added in.
The Necron codex was one of the last released in 3rd ed.
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![[Post New]](/s/i/i.gif) 2015/10/11 03:20:29
Subject: Tell me about 2nd ed 40k
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Martial Arts Fiday
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I think he meant Legion of the Damned, which was a thing in 2nd. Led by Centurius the LE special character. Not sure if they were an entire arm unto themselves, pretty sure they were just in the UM 'dex.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2015/10/11 05:32:51
Subject: Re:Tell me about 2nd ed 40k
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Anti-Armour Swiss Guard
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Ratius wrote:No self respecting Grunge Teenager could afford that Tann, over SoundGardens latest album.
GTFO this thread please.
Puh-leeze! If they had any self respect, they wouldn't listen to grunge.
(I was in my mid20s when grunge hit ... far from a teen - and I never liked grunge anyway.)
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/10/11 09:38:19
Subject: Re:Tell me about 2nd ed 40k
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Quick-fingered Warlord Moderatus
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The ravenwing landspeeder was definetly second edition (the last year of it i think?) - i remember having a dread with TL las and the ML at the same time and being chuffed that i'd chosen the 'right' chapter, but like you say, I might be getting 'edition-isia' but i can't confirm/deny that as i don't have access to a copy of 'codex angels of death' right now.
Or my old pile of 'white dwarf'.
Only #187 left...
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2015/10/11 10:04:32
Subject: Tell me about 2nd ed 40k
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Martial Arts Fiday
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There was a Ravenwing Speeder (AC + HB) and the dual ballistic weapon dread (which other chapters later got) in 2nd.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2015/10/11 11:06:44
Subject: Re:Tell me about 2nd ed 40k
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[MOD]
Making Stuff
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SirDonlad wrote: i remember having a dread with TL las and the ML at the same time and being chuffed that i'd chosen the 'right' chapter,
The second ed codex had that option, sure. But that's not a Mortis. The Mortis has the same ranged weapons on each arm... And that option came later. Automatically Appended Next Post: SlaveToDorkness wrote:I think he meant Legion of the Damned, which was a thing in 2nd. Led by Centurius the LE special character. Not sure if they were an entire arm unto themselves, pretty sure they were just in the UM 'dex.
Yeah, they had the squad in Codex Ultramarines, and Centurius added in White Dwarf, but the full army list came in 3rd ed.
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This message was edited 1 time. Last update was at 2015/10/11 11:09:31
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![[Post New]](/s/i/i.gif) 2015/10/11 14:18:54
Subject: Tell me about 2nd ed 40k
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Regular Dakkanaut
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Towards the end of 2nd there was full Legion of the Damned army list in one of the WD's, can't recall the issue though. It was quite interesting.
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