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Dakka Veteran




How are each you playing wound allocation and multi wound models?

Example: a unit of assault marines including a serg with a power fist assaults a unit of ogryns. The unit strikes at initiative step 4 inflicting 2 wounds which the ogryn player allocates to ogryn 'A', both are unsaved. The serg strikes at initiative step 1 inflicting 2 wounds.

Do you:
1. continue allocating wounds to the wounded ogryn 'A'?
2. allocate these wounds to any other ogryn in base contact with the unit?


My take is 2. due to the language on page 52 "In either case, once a model has a wound allocated to it during an Initiative step, you must continue to allocate wounds to it until it is either removed as a casualty or the wound pool is empty." However I've seen different interpretation so you make da call.

This message was edited 1 time. Last update was at 2015/10/13 14:13:26


 
   
Made in us
Abel





Washington State

I'm sorry, but how is this unclear?

"In either case, once a model has a wound allocated to it during an Initiative step, you must continue to allocate wounds to it until it is either removed as a casualty or the wound pool is empty."

This statement from the rulebook, that you quoted, says keep allocating wounds to the same model until it has zero wounds remaining, or you run out of wounds to allocate. How do you get allocating only 1 wound to a multiple wound model from that statement?


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Furious Fire Dragon




Different initiative step."the pool is emptied so the rule resets RAW
   
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Witch Hunter in the Shadows



Aachen

 Tamwulf wrote:
I'm sorry, but how is this unclear?

"In either case, once a model has a wound allocated to it during an Initiative step, you must continue to allocate wounds to it until it is either removed as a casualty or the wound pool is empty."

This statement from the rulebook, that you quoted, says keep allocating wounds to the same model until it has zero wounds remaining, or you run out of wounds to allocate. How do you get allocating only 1 wound to a multiple wound model from that statement?



Well the wound pool is empty once both hits from the regular marines have been allocated. And the OP didn't claim that you allocate only 1 wound, what exactly did you reply to here?

On topic: I think 2 is correct as long as you then properly allocate wounds generated by the sarge based on the sarges position. IIRC if the sarge is in base contact with just ogryn A, you'd have to start assigning wounds to ogryn A and then "flow over" to other models.

*edit* just checked the BRB:

For each initiative step you create a new wound pool, and if you have different types of wounds (AP3 and AP2 for example) these go into separate wound pools even within the same initiative.
EACH wound pool then gets assigned to enemy models closest to the models that created the wounds. When in base contact with more than one model, the receiving player selects a model of those, it takes the wounds until it dies and another model is picked OR the pool is empty.
You repeat this entire step for each and every wound pool and each initiative step.

This message was edited 2 times. Last update was at 2015/10/13 14:43:18


 
   
Made in us
Dakka Veteran




 Tamwulf wrote:
I'm sorry, but how is this unclear?

"In either case, once a model has a wound allocated to it during an Initiative step, you must continue to allocate wounds to it until it is either removed as a casualty or the wound pool is empty."

This statement from the rulebook, that you quoted, says keep allocating wounds to the same model until it has zero wounds remaining, or you run out of wounds to allocate. How do you get allocating only 1 wound to a multiple wound model from that statement?

Reread my statement please. I believe it is clear that different wound pools can be allocated to different models but I wanted to see if the community had a different take. I didn't mention anything about 1 wound brother.
   
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Bonkers Buggy Driver with Rockets





Indianapolis, IN

I believe in the BRB there is a section for Wound allocation that goes into detail, but here you go. In your exam the first 2 wounds at Initiative 4. This is first wound pool. In your exam, all the wounds are allocated. Then at initiative 1 the sgt cause 2 more wounds that form its own wound pool since they have different str an ap value. The opponent can then choose to allocate those to a different model other than the one that took the wounds earlier.
I hope that helps.

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[MOD]
Making Stuff






Under the couch

 Glitcha wrote:
The opponent can then choose to allocate those to a different model other than the one that took the wounds earlier. .

Not just 'can'... depending on who the sergeant is in base contact with, he would potentially be forced to allocate to a different model.

 
   
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Witch Hunter in the Shadows



Aachen

 Glitcha wrote:
I believe in the BRB there is a section for Wound allocation that goes into detail, but here you go. In your exam the first 2 wounds at Initiative 4. This is first wound pool. In your exam, all the wounds are allocated. Then at initiative 1 the sgt cause 2 more wounds that form its own wound pool since they have different str an ap value. The opponent can then choose to allocate those to a different model other than the one that took the wounds earlier.
I hope that helps.


The receiving player may only choose which model is struck if more than one model is "the closest". Most commonly this means "two or more models are in base contact with the guys currently attacking", but if nothing's in base contact, you measure who's closest and only if two are tied, the defender gets to choose which one receives the wound.


So if you're playing a Termi Assault Squad you can place the Hammer&Board guys in base contact and the Claw guys behind them and then all wounds have to go through the shields first. But if you have a line of 5 shield termis with the claws right behind them and an IC kills the shield in base contact with him, he might start killing claws if they're closer to him than the other shield guys.
   
 
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