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![[Post New]](/s/i/i.gif) 2015/10/13 18:51:10
Subject: Do storm boyz have a use.
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Fresh-Faced New User
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I love the models, but has anyone used them to great effect?
Is there anything they can do that warbikers can't do better?
What tactics do you use for them?
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![[Post New]](/s/i/i.gif) 2015/10/13 20:34:48
Subject: Do storm boyz have a use.
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Camouflaged Zero
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In short, no. My Ork playing friend laments each edition how useless they remain.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2015/10/14 06:33:09
Subject: Re:Do storm boyz have a use.
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!!Goffik Rocker!!
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Yep, they can be useful in small squads. I often run them. 8-9 boyz and a pk bp nob. Run stormboyz carefully and than WAAGH and charge 12+2d6+2d6 with 1 rerollable dice. They can charge further than anything else. But there are problems. They're highly unreliable. Some games they'll be awesome and other games they'll fail too many dangerous terrain tests, fail ld and kill themselves. And they're super fragile, so no use of more than 1-2 squads cause you'll simply have no place to hide them.
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![[Post New]](/s/i/i.gif) 2015/10/14 07:27:05
Subject: Do storm boyz have a use.
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Shadowy Grot Kommittee Memba
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They deep strike. They're 30 points cheaper than Warbikers.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/10/14 09:49:47
Subject: Re:Do storm boyz have a use.
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!!Goffik Rocker!!
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Haven't had any success deepstriking them, however.
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![[Post New]](/s/i/i.gif) 2015/10/14 11:08:27
Subject: Do storm boyz have a use.
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Longtime Dakkanaut
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Not even the StormBoyz formation?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/14 12:00:18
Subject: Do storm boyz have a use.
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Gargantuan Gargant
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The problem with the stormboyz formation is that they have the WAAAGH! Ghazghkull rules which mean MSU deep striking stormboyz doesn't work well since they'll auto-fail a lot of Mob Rule tests even with a Nob inside. The problem with the big giant blob is that even with only D6" scatter it is unwieldy and since for whatever reason they took away the charge on deep strike ability it just makes them a big blast/flamer template target that has to wait one whole turn before they can do anything. About the only thing going for them is the multiple power klaws in one mob to counter challenging but otherwise its more efficient to run small groups like koooaie said to have more immediate board control for objetives, plus you get to pick your battles instead.
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This message was edited 1 time. Last update was at 2015/10/14 12:00:58
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![[Post New]](/s/i/i.gif) 2015/10/14 12:16:41
Subject: Re:Do storm boyz have a use.
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Bonkers Buggy Driver with Rockets
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Stormboyz is one of those distraction units that is in the ork codex. If you take them in any number you are using them to distract your opponent from firing their gunz at something else that you have, like regular boyz. I use mine as a flanking force. Normally just hope from cover to cover until they can get into charge range.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/10/14 13:39:54
Subject: Do storm boyz have a use.
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Fresh-Faced New User
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So I've got a list with 6 squads of truck boys. I think I am going to throw in 12 with a pk bp and just charge a back unit that would counter charge my truck boyz
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![[Post New]](/s/i/i.gif) 2015/10/14 13:57:02
Subject: Do storm boyz have a use.
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Lead-Footed Trukkboy Driver
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I saw a large squad put together in a sort of mini-death star. They had a Big mek with KFF, painboy, and warboss all on bikes. They could all stay together and it made for a pretty quick unit with a decent amount of durability.
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![[Post New]](/s/i/i.gif) 2015/10/14 14:36:26
Subject: Do storm boyz have a use.
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Krazed Killa Kan
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They can deep strike, that's about the only noteworthy use of stormboyz, as they're the only ork unit that may do so.
They're not awful, and priced decently, and their waaaagh! run + charge can theoretically be impressive.
Their biggest problem is dangerous terrain tests, which they will make all the damn time. Being boyz, they need cover to survive, but cover kills them in droves.
And moving the D6 from the movement phase (last edition) to the run phase was awful enough without adding on a dangerous terrain test for EVERYONE.
They're fun, ok, decently priced, and deep striking them can be useful, but warbikers are definitely a better choice all around.
*RANT INCOMING*
It also irks me that zagstruk is 100% hot garbage now - last edition, stormboyz were essentially just a zagstruk delivery system. I now refuse to use him because he's worthless AND takes up a HQ slot.
I'd challenge anyone to show me a more useless HQ than zagstruk.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/10/14 15:03:22
Subject: Re:Do storm boyz have a use.
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Dakka Veteran
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Everytime I use Stormboyz they usually do pretty badly. Back in 5th Edition you could have a lot of fun with them with Zagstrukk... but then they broke that. Since then there's really nothing that Stormboyz can do which either Trukk boys or Warbikers can't do a whole lot better.
I still put them on the table now and again just because of the models.
I sort of feel bad complaining about them. A regular Ork is 6 points. a Stormboy is only 9 points. 3 Points is a pretty cheap price to pay for giving an Ork Jump and a 2D6" run move. That's great, but then you use them on the table and somehow they seem to perform WORSE than just regular 6 point foot-slogging Boys. 20 Footslogging Boys or 20 Stormboys? I'd probably rather have normal Boys. Even though the Boys are slower, they can get cover easier, and work their way across the field easier. Stormboys are going to hurt themselves running, and have a harder time taking cover since anytime they land in terrain they need to take dangerous terrain tests.
So I'm sort of unsure how you FIX Stormboys without also giving them too many toys to the point where they're too expensive to take! You could maybe give them 'Eavy Armor for free to give them a 4+ armor save, but certainly that'd be worth more than 3 points. You could give them some variation on the old "Exhaust Cloud" rule and give them a 5+ Cover Save but that'd probably make them more expensive too.
The closest I can come to what would make them "good" is to remove their ability to hurt themselves, and give them Move Through Cover so that they pass Dangerous Terrain tests. They'd still be fragile as all hell but at least they wouldn't kill themselves. It doesn't seem like that's too unreasonable at 9 points.
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![[Post New]](/s/i/i.gif) 2015/10/14 15:23:30
Subject: Do storm boyz have a use.
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Dark Angels Librarian with Book of Secrets
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I think Storm Boyz biggest issue is the Dangerous Terrain tests. Their armor is okay at best, and DT kills them handily. Is it fluffy? Yes, but it kills their efficiency as a unit.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/10/14 19:53:52
Subject: Do storm boyz have a use.
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Growlin' Guntrukk Driver with Killacannon
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Possible fixes:
Allow Zagstruck's unit to assault the turn he arrives, every model takes a DT test if you do so.
Allow Zagstruck's unit to start on the table.
Have Zagstruck NOT take up a HQ spot if he's with a unit of Stormboyz ala Snikrot.
Allow them to take eavy armor for 3ppm, then they'd be the same price as they were in the last edition.
The only thing I like about them now is the larger mob size and you could throw a PainBoy on Bike with them for a little more durability.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2015/10/14 20:50:54
Subject: Do storm boyz have a use.
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Krazed Killa Kan
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Stormboyz are good when there is lots of LoS blocking terrain (pro tip, never play on planet bowling ball). Have them hide behind LoS and jump over, run (I really don't recommend doing the 2d6 run as you end up killing roughly 10% of your unit), and charge on a WAAAGH. They have a huge threat range and are the most economical means to deliver a unit of slugga boyz quickly to the enemy lines. Very strong when combined with the infiltrate warlord trait. They die super fast so they can't be your only fast threat on the board. With a minimum squad size of 5 they can be a deceptive MSU if you take 2 detachments for the typical extra HQs and heavy supports.
Definitly not something you would see in a tournament list (except for maybe acting as a disposable objective capper or to eat overwatch) but they can be a niche tool in your orky arsenal. Good for dense terrain combat and terrible against ignore cover shooting and barrage weapons.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/10/15 00:19:34
Subject: Do storm boyz have a use.
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Growlin' Guntrukk Driver with Killacannon
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PipeAlley wrote:Possible fixes:
Allow Zagstruck's unit to assault the turn he arrives, every model takes a DT test if you do so.
Allow Zagstruck's unit to start on the table.
Have Zagstruck NOT take up a HQ spot if he's with a unit of Stormboyz ala Snikrot.
Allow them to take eavy armor for 3ppm, then they'd be the same price as they were in the last edition.
The only thing I like about them now is the larger mob size and you could throw a PainBoy on Bike with them for a little more durability.
Also Zagstruck rule of killing a StormBoy to pass a Ld test was always handy.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2015/10/16 16:57:20
Subject: Do storm boyz have a use.
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Hollerin' Herda with Squighound Pack
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I don't understand why Zagstrukk isn't like Snikrot
If he leads a unit of Storm boyz he doesnt take up an HQ slot
I also feel like if they're going fast enough that they have a special rule where they might explode, then they should ALWAYS get HoW even if they used them in the movement phase.
I also think if Warbosses could take Rokkit Packs as upgrades, then stormboyz would suddenly be fielded a lot more.
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![[Post New]](/s/i/i.gif) 2015/10/18 07:25:34
Subject: Do storm boyz have a use.
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Frightening Flamer of Tzeentch
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Not nearly as bad as people think. Used similarly to MAN missiles they make great support units, essentially ends up as a cheap MAN missile.
They also have the longest charge range possible in the ork dex, so using daisychain shenanigans it is also the fastest way to get a lucky stikk bikeboss into combat.
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2015/10/19 03:58:52
Subject: Do storm boyz have a use.
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!!Goffik Rocker!!
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Lord Commissar wrote:
They also have the longest charge range possible in the ork dex, so using daisychain shenanigans it is also the fastest way to get a lucky stikk bikeboss into combat.
They can't use their special suicide run if there's anyone without a pack in their unit.
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![[Post New]](/s/i/i.gif) 2015/10/19 05:26:15
Subject: Do storm boyz have a use.
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Nasty Nob
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There are lots of uses for 45 point squads. At that price, they are like grots, if the enemy spent time shooting them it's a victory for you. Use them to rush support units that don't want to move or be in assault. They can wreck vehicles with rear AV10 nicely, tie up heavy weapons and remain cheap. Also, they jump over terrain.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/10/20 17:00:10
Subject: Do storm boyz have a use.
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Been Around the Block
Puerto Rico
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fcademartori wrote:I don't understand why Zagstrukk isn't like Snikrot
If he leads a unit of Storm boyz he doesnt take up an HQ slot
Certainly not quite the best option, but just to throw it in there.. The "Da Vulcha Skwad" formation solves that problem (since it's a formation, it doesn't take up any FoC slots). It also forces you to take 3 mobs of Stormboyz, tho.
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Tonio |
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![[Post New]](/s/i/i.gif) 2015/10/20 17:38:26
Subject: Do storm boyz have a use.
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Krazed Killa Kan
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Toniork wrote:fcademartori wrote:I don't understand why Zagstrukk isn't like Snikrot
If he leads a unit of Storm boyz he doesnt take up an HQ slot
Certainly not quite the best option, but just to throw it in there.. The "Da Vulcha Skwad" formation solves that problem (since it's a formation, it doesn't take up any FoC slots). It also forces you to take 3 mobs of Stormboyz, tho.
Whats nice about that formation is that you can get multiple PK Nobz in a "single" unit which gives the stormboyz a lot more punch. Minimum size is 15 + Zag which is not a bad size for a Stormboyz unit. That being said I really want to see 90 Stormboyz deep strike onto the table with a max size formation.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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