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2015/10/14 23:46:55
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.25)
This is basically a faxndex i wrote in the hopes to make a IG dex more suited to 7th ed, with my own flavor thrown in.
Let me know what you think. Any respectful input is welcome.
NEW VERSION IS LOCATED Bellow (v2.25)
Change Log:
Spoiler:
V2.05
Base version
V2.10
Fix mistakes, 2 new units,
V2.15
1 new unit, Canges to veteran and warlord Traits, price modifications to some units, changed stats on some units.
V2.20
Overhaul of the orders page (more organized), Fixed some wording, simplified a few rules, Nerfed some of the warlord traits
v2.25
Created a rule for some tanks called "Internal Spall Liners", Simplifying "teamed man guns" rule, added "Recoil Absorption Equipment" rule, removed unneeded rules (no longer have model with rule), modification to "crack shot" rule, Modified "ground stomp" rule,
Price adjustments on multiple units.
People who provided feedback that made the fandex better:
Spoiler:
raverrn
PS: I do not claim to own any of the art. All credit goes to who Drew it. (cuz god knows all i can draw is a stick man! )
Filename
Imperial guard fandex Cadian 405th The SpartansV2.25.pdf
The Warlord Gains +1 T, +1 S, Feel No Pain, and a power fist, or power weapon for free.
In addition, him and his unit gain +1 WS.
*If unit was already equipped with Medi-pack upgrade, FNP is +4 instead*
...really?
Team Manned Gun: A weapon is so massive, it needs multiple men to operate. Because each man is usually at a different point on the weapon
(loader, spotter, gunner, radio, ect) it is extremely unlikely one projectile will hit multiple men at once.
Any unit with this rule counts as one model, but has two (or more) men manning the equipment. Because of this, any shooting/melee attack with
2x the strength of the model’s toughness does not count as instant death, but if a template is covering 75% or more of the base, and has 2x the
strength of models toughness, it counts as instant death.
This sounds like a huge pain in the ass and a wonderful thing to get into arguments about.
Auto Targeting: Thank the Emperor that we live in the year 40,000! We have advanced targeting systems that can track even the most evasive
units that the heretics can field!
Ignores cover saves from flyers, skimmers, and other fast moving units.
The term you're looking for is 'Jink Saves'.
If a weapon has this rule, and scores a successful hit against a vehicle, Monstrous Creature, it causes a wound or HP (glance) on a 4+ (No
Armour/Cover Saves). Against all other units, treat as its listed profile
Poison 4+, Haywire.
Camo Gear: +1 cover save, even in the open
Stealth
Camo Netting: +1 cover save, even in the open
Stealth
What does EW do to vehicles?
Servitors should replace their Servoarm with a Heavy weapon, not in addition to.
+1 BS on special and heavy weapon teams is worth more than 1pt/model.
Conscripts are worth more than 2pts/model
This message was edited 2 times. Last update was at 2015/11/16 15:13:27
2015/11/17 02:17:20
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)
The Warlord Gains +1 T, +1 S, Feel No Pain, and a power fist, or power weapon for free.
In addition, him and his unit gain +1 WS.
*If unit was already equipped with Medi-pack upgrade, FNP is +4 instead*
...really?
I have revided my warloard traits in my .20 book already (will be up at end of week), got some feedback outside dakka dakka, they are Nerf'd a bit.
Team Manned Gun: A weapon is so massive, it needs multiple men to operate. Because each man is usually at a different point on the weapon
(loader, spotter, gunner, radio, ect) it is extremely unlikely one projectile will hit multiple men at once.
Any unit with this rule counts as one model, but has two (or more) men manning the equipment. Because of this, any shooting/melee attack with
2x the strength of the model’s toughness does not count as instant death, but if a template is covering 75% or more of the base, and has 2x the
strength of models toughness, it counts as instant death.
This sounds like a huge pain in the ass and a wonderful thing to get into arguments about.
Possibly, but no worse than some other "official" rules that exist.
Auto Targeting: Thank the Emperor that we live in the year 40,000! We have advanced targeting systems that can track even the most evasive
units that the heretics can field!
Ignores cover saves from flyers, skimmers, and other fast moving units.
The term you're looking for is 'Jink Saves'.
Yes, edited, thanks.
If a weapon has this rule, and scores a successful hit against a vehicle, Monstrous Creature, it causes a wound or HP (glance) on a 4+ (No
Armour/Cover Saves). Against all other units, treat as its listed profile
Poison 4+, Haywire.
Better wording than I had, thanks, changed
Camo Gear: +1 cover save, even in the open
Stealth
Leaving as is, I like the explination over jsut staying stealth
Camo Netting: +1 cover save, even in the open
Stealth
Same as above
What does EW do to vehicles?
I don't follow, explain.
Servitors should replace their Servoarm with a Heavy weapon, not in addition to.
There are no servitors in my fandex,
but the unit you are referring to....
Fixed, thanks!
+1 BS on special and heavy weapon teams is worth more than 1pt/model.
well HWT are 2pt / model. idk why you said 1.
I chose 1 pt a "man" due to keeping the veteran cost the same across all infantry. (taken from regular vet squad being 10 pts higher than guard squad, so 1 pt / model for literally no stat or equipment change other than +1 bs)
Conscripts are worth more than 2pts/model
No conscripts in my fandex...
But the unit you are referring to is also weaker than a conscript if you looked at stat, that is why they are cheaper.
Thanks for input
This message was edited 2 times. Last update was at 2015/11/17 02:25:50
2015/11/17 02:40:47
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)
Possibly, but no worse than some other "official" rules that exist.
"Better than someGW rules is not a high bar. You shouldn't be adding complexity for complexity's sake, ESPECIALLY when it's legitimately hard to tell if a circle is occluding another by over or under an odd number like 75%
Camo Gear, Camo Netting
What justification do you have for introducing a new rule? Does it perform differently in any way other than ignoring enemy powers that interact with Stealth? Do you think Camo netting should be immune to the wiles of an Eldar warlock (who removes stealth/shrouded)?
What does EW do to vehicles?
Your tank Special Character has Eternal Warrior and is a vehicle. What does this do?
+1 BS on special and heavy weapon teams is worth more than 1pt/model.
You're ignoring the fact that the AM 'dex can't take veteran heavy or special squads. They have to pay the full 10 points to upgrade (effectively) three special or one heavy weapon. +1 BS on a Special weapon is worth more than 1 point. +1 BS on a Heavy weapon is worth more than 2 points.
But the unit you are referring to is also weaker than a conscript if you looked at stat, that is why they are cheaper.
I saw. Simply existing in a Codex with powerful buffs (Priests, Psykers) makes them worth more than two points a model.
2015/11/17 03:51:12
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)
Possibly, but no worse than some other "official" rules that exist.
"Better than someGW rules is not a high bar. You shouldn't be adding complexity for complexity's sake, ESPECIALLY when it's legitimately hard to tell if a circle is occluding another by over or under an odd number like 75%
I will say that it may be a little confusing, i will consider simplifying.
Camo Gear, Camo Netting
What justification do you have for introducing a new rule? Does it perform differently in any way other than ignoring enemy powers that interact with Stealth? Do you think Camo netting should be immune to the wiles of an Eldar warlock (who removes stealth/shrouded)?
New rule? The info for them are straight out of the regular dex, I didn't change a thing (maybe i should?). That's why i am not changing it, because it does not grant stealth, it grants +1 cover.
What does EW do to vehicles?
Your tank Special Character has Eternal Warrior and is a vehicle. What does this do?
Oh ah, i see.
I have already considered reworking or removing this one, but the main idea was to prevent his vehicle form dieing from a "explode" status.
+1 BS on special and heavy weapon teams is worth more than 1pt/model.
You're ignoring the fact that the AM 'dex can't take veteran heavy or special squads. They have to pay the full 10 points to upgrade (effectively) three special or one heavy weapon. +1 BS on a Special weapon is worth more than 1 point. +1 BS on a Heavy weapon is worth more than 2 points.
Well one, this is not an regular AM dex, it has / looses units and rules that regular AM do not get. and I do not do not follow what you are saying. The stat and equipment of a veteran is the same as a normal guardsmen with the exception of +1bs. That puts the cost of a veteran at +1pt of a normal guard stat line. That is why a HWT, who has same stat line (minus sargent LD) at +2pt's / model, and a SWS is +1 pts / model.
One thing i have changed (in v.20) is making it so that only the veteran platoon may use both the VHWT, and VSWT. That help makes it more even because of the # restrictions on them compared to a regular platoon
But the unit you are referring to is also weaker than a conscript if you looked at stat, that is why they are cheaper.
I saw. Simply existing in a Codex with powerful buffs (Priests, Psykers) makes them worth more than two points a model.
I disagree, then there are alot of units I (and other people) could start listing from other dex's that need a price increase because of a buff unit begin put in them. From native dex, or allies.
2015/11/17 04:42:40
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)
Your tank Special Character has Eternal Warrior and is a vehicle. What does this do?
I have already considered reworking or removing this one, but the main idea was to prevent his vehicle form dieing from a "explode" status.
You'll have to write that explicitly, Eternal Warrior as written does nothing to models without wounds.
I disagree, then there are a lot of units I (and other people) could start listing from other dex's that need a price increase because of a buff unit begin put in them. From native dex, or allies.
"Other units are overpowered" isn't justification to make yours so. Otherwise I'd ask why your guardsmen don't have D-strength Flamers.
2015/11/17 05:32:58
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)
I disagree, then there are a lot of units I (and other people) could start listing from other dex's that need a price increase because of a buff unit begin put in them. From native dex, or allies.
"Other units are overpowered" isn't justification to make yours so. Otherwise I'd ask why your guardsmen don't have D-strength Flamers.
I did not say anything about overpowered and buffing weapons, I said price increase, exactly like you said for my ECM unit.
I am saying just because a buff unit exits that can buff a unit, does not mean the unit being buffed should have a price increase because it becomes better with a buff unit in it. That's the point of a buff unit.
2015/11/17 09:58:57
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)
I am saying just because a buff unit exits that can buff a unit, does not mean the unit being buffed should have a price increase because it becomes better with a buff unit in it. That's the point of a buff unit.
Do you think units should be priced in a vacuum, ignoring other special rules and interactions in the very same codex?
If so: lol okay I'm done have fun.
2015/11/17 16:56:10
Subject: Revised Guard Fandex "The Spartans" UPDATED -> (v2.15)