Hey guys. Wondering if I can get some input into
HQ choices for my Space Marine list (1850) i'm putting together.
I want my
HQ to be fairly cheap, but someone who can add something to my list (Firepower or Melee prowess), but also remain true to my fluff concept. I'm currently running a Mechanicus-Allied chapter with the Iron Hands tactics, however I can't take Psykers (For Fluff reasons) and Chaplains are kind of the opposite of what my chapter stands for (Praise the Omnissiah!

). While I have constrained myself somewhat with these restrictions, I still want a semi-competitive list.
For reference, I'm planning on running a hybrid Mech/
CA type of list, lots of
MSU, transports, dreads and Skitarii.
I'm torn between Techmarines or a Captain (Chapter Master is
LRC-level cost, so he's out).
The Techmarine can offer alot of fire support with his Servo-Harness, (Shooting 2 weapons sounds great) plus a combi-weapon for versitility, and based on his profile (I've not tested) he's no slouch in CQC.
However the Captain can be outfitted to be a CQC/Tanky monstrosity, but I feel the urge to shoe-horn in either Vanguard Vets for escort, or be really original and stick him on a bike.
Considering i'm running
MSU, I'm leaning more towards the Techmarine (or 2), to support my Tacts and repair vehicles. Keeping my
HQ tax down while giving extra supporting elements to my forces.
I have not played
40K for some time, so I'm not sure how some of my tactics hold up on the
TT, so any input regarding my
HQ choices, or the
MSU style of play, would be most helpful!
(Oh, for reference, the list is for a small
FLGS tournament, all the missions are Maelstrom, no Kill Point games or anything)