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![[Post New]](/s/i/i.gif) 2015/10/22 16:45:36
Subject: 4" small blast templates
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Regular Dakkanaut
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I was trying to think of small changes that could break the current meta of 40k. How do you guys think adding another inch of diameter to the small templates would impact the game? This way the radius matches the coherency distance and you are pretty much guaranteed to hit at least 2 models. Missile launchers in many armies become very attractive for infantry again, the return of plasma cannons? Maybe help kill some of those new marines with the large bases?
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![[Post New]](/s/i/i.gif) 2015/10/22 16:59:31
Subject: 4" small blast templates
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!!Goffik Rocker!!
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The problem is that you need to get a custom template
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![[Post New]](/s/i/i.gif) 2015/10/22 18:24:54
Subject: 4" small blast templates
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Regular Dakkanaut
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That is certainly a problem! Not exactly the kind of feedback I was looking for but thank you for your response! Do you have ideas on how gameplay might be affected?
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![[Post New]](/s/i/i.gif) 2015/10/22 18:38:48
Subject: Re:4" small blast templates
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Executing Exarch
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Given the proliferation of laser-cut small companies nowadays (at least, where I live), I don't think getting an altered template would be too hard.
I'd certainly suggest limiting blasts in ruins using something like the 6th ed rules, as I've seen small blasts get 5-6 hits in stacked circumstances, which would only be exacerbated by increasing the size. Aside from that, it could certainly help ML's to be more widely used.
I'm not sure I'd want it affecting things like Wyverns or Plasma Cannons though. Maybe have three sizes of blast? Small (3"), Medium (4") and Large (5"), allowing you to buff the weapons you want without unwanted effects.
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![[Post New]](/s/i/i.gif) 2015/10/23 00:25:35
Subject: 4" small blast templates
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[MOD]
Making Stuff
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I would actually prefer to just get rid of the blast markers entirely.
1D6 models hit in the target unit for the small blast, 2D6 for the large blast.
Roll to hit as normal, with a chance to do reduced hits or hit a nearby unit if it misses.
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![[Post New]](/s/i/i.gif) 2015/10/23 02:15:07
Subject: 4" small blast templates
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Ruthless Interrogator
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insaniak wrote:I would actually prefer to just get rid of the blast markers entirely.
1D6 models hit in the target unit for the small blast, 2D6 for the large blast.
Roll to hit as normal, with a chance to do reduced hits or hit a nearby unit if it misses.
Would you still make it so that fliers can't be hit by the blasts?
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/23 04:09:37
Subject: 4" small blast templates
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[MOD]
Making Stuff
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Nope.
I believe that the current exclusion for fliers is just to avoid giving players a way to target fliers without snap shots, as a scattering blast marker is more accurate in most cases than a weapons needing 6s to hit.
Remove the blast marker and allow blast weapons to snap fire like any other weapon, and there is no longer any need for that exclusion.
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![[Post New]](/s/i/i.gif) 2015/10/23 13:54:58
Subject: 4" small blast templates
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Painlord Titan Princeps of Slaanesh
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i wished all small blast weapons get to put down one more shot. If the missile launcher or plasma cannon put out 2 of the small blast template then that would make it good. Weapons with barrage or many blast tem plates such as tfc get a small boost to the already many shots they givem
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![[Post New]](/s/i/i.gif) 2015/10/23 14:08:32
Subject: 4" small blast templates
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Ruthless Interrogator
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insaniak wrote:Nope.
I believe that the current exclusion for fliers is just to avoid giving players a way to target fliers without snap shots, as a scattering blast marker is more accurate in most cases than a weapons needing 6s to hit.
Remove the blast marker and allow blast weapons to snap fire like any other weapon, and there is no longer any need for that exclusion.
Good, that's kind of what I was thinking of as well.
However, I'd almost rather change the effect of blast to Heavy 3 and Large Blasts to Heavy 6 than make them 1d6 and 2d6 respectively.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/29 15:42:51
Subject: 4" small blast templates
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Regular Dakkanaut
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I actually like the d6 models better than heavy 3. That way a single model won't get hit 3 times by single shot. (not intuitive). I would also like to see the model under the whole taking an extra beat down like fantasy used to have.
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![[Post New]](/s/i/i.gif) 2015/10/29 20:30:20
Subject: 4" small blast templates
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Ruthless Interrogator
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Rx8Speed wrote:I actually like the d6 models better than heavy 3. That way a single model won't get hit 3 times by single shot. (not intuitive). I would also like to see the model under the whole taking an extra beat down like fantasy used to have.
Think of it as multiple pieces of shrapnel, plasma, etc. entering the model at once after exploding nearby
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/29 20:55:40
Subject: 4" small blast templates
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Deva Functionary
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I feel the need to point out that the 4" template was widely used in 2nd edition. Heck, I might even have a couple of the cardboard ones lying around somewhere!
Funnily enough I was vaguely contemplating making a topic just like this - only I'd suggest not ditching the old template altogether. Wyverns, Thunderfire Cannons and LR Executioners are pretty deadly as is. I shudder to think what devastation could be wrought with 4" blasts from a TFC!
I would certainly be a significant buff to missile lauchers though.
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