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![[Post New]](/s/i/i.gif) 2015/10/24 12:58:10
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Wicked Canoptek Wraith
I dont know where i am... please... i dont know where i am
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Hello! i am just wondering if there are any good fan rules for sigmarites in mordhiem because are campaign is in the AOS
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Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,
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![[Post New]](/s/i/i.gif) 2015/10/25 15:21:59
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Wrathful Warlord Titan Commander
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Fluffwise Mordhiem predates the End Times by several hundred years, so predates the Sigmarines by several thousand.
I'd be surprised if anyone has bothered creating morhiem rules for them yet.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2015/10/25 16:26:07
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Wicked Canoptek Wraith
I dont know where i am... please... i dont know where i am
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i know it predates the end times but we play in a setting thats in AOS
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Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,
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![[Post New]](/s/i/i.gif) 2015/10/26 18:16:43
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Fresh-Faced New User
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There are the Sisters of Sigmar You could fluff it so that they're a thing again now that Sigmar is back.
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A good story makes a good game. |
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![[Post New]](/s/i/i.gif) 2015/10/27 07:26:50
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Resolute Ultramarine Honor Guard
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You could probably just use the rules for Sisters of Sigmar for them. They have blessed hammers all over the place, so...
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/10/27 11:46:21
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Fixture of Dakka
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M4kimies wrote:There are the Sisters of Sigmar You could fluff it so that they're a thing again now that Sigmar is back.
That's not what he's trying to do, though.
Sigmarites might be one of those game-breaking warbands - like elves were. After all, they're tougher, stronger and more heavily armoured than ordinary humans, and I'm not sure what their downsides would be; bulkier, and slower, perhaps? In the background, do they have individual personalities? Are they the sort of things that could grow and improve and develop?
Your best bet might be to work out a warband list you think might work, and go from there. Compare Sigmarites' stats to the AoS stats of other things that are in both AoS and Mordheim. Playtest it with your group and see how you go.
Also, and perhaps most importantly; don't do a "Sigmarites" warband. None of the official warbands are simply scaled-down versions of the WFB armies; they all picked a certain aspect of the factions and setting and focused on that. I don't know enough about the background of the Sigmarites to know if there's "splinter" groups or offshoots that would be more appropriate than just sending in the front-line soldiery.
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This message was edited 1 time. Last update was at 2015/10/27 12:12:22
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![[Post New]](/s/i/i.gif) 2015/10/27 12:45:57
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Skillful Swordmaster
The Shadowlands of Nagarythe
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AndrewGPaul wrote: M4kimies wrote:There are the Sisters of Sigmar You could fluff it so that they're a thing again now that Sigmar is back.
That's not what he's trying to do, though.
Sigmarites might be one of those game-breaking warbands - like elves were. After all, they're tougher, stronger and more heavily armoured than ordinary humans, and I'm not sure what their downsides would be; bulkier, and slower, perhaps? In the background, do they have individual personalities? Are they the sort of things that could grow and improve and develop?
Your best bet might be to work out a warband list you think might work, and go from there. Compare Sigmarites' stats to the AoS stats of other things that are in both AoS and Mordheim. Playtest it with your group and see how you go.
Also, and perhaps most importantly; don't do a "Sigmarites" warband. None of the official warbands are simply scaled-down versions of the WFB armies; they all picked a certain aspect of the factions and setting and focused on that. I don't know enough about the background of the Sigmarites to know if there's "splinter" groups or offshoots that would be more appropriate than just sending in the front-line soldiery.
This is good advice.
I would recommend looking at Chaos Chosen as a good starting point for a Sigmarine.
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![[Post New]](/s/i/i.gif) 2015/10/28 00:24:09
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Wicked Canoptek Wraith
I dont know where i am... please... i dont know where i am
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thx for the advice. i know there are the "chapters" (i dont know what they are called)
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Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,
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![[Post New]](/s/i/i.gif) 2015/10/30 15:05:08
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Dakka Veteran
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hanshotfirst wrote:Hello! i am just wondering if there are any good fan rules for sigmarites in mordhiem because are campaign is in the AOS
I think this would be rather like the people who try and shoe horn Space Marines into Necromunda. They just don't fit the power level of the game. I suspect one Sigmarite would probably be a match for any warband in the game.
Still, its your game and if you want I would probably compare the AOS stats of the Sigmarites to the warscrolls for Empire State Troops or Free Company and then try and scale up the Mordheim Mercenaries stats the same amount.
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![[Post New]](/s/i/i.gif) 2015/10/30 16:15:17
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Snivelling Workbot
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mdauben wrote:Still, its your game and if you want I would probably compare the AOS stats of the Sigmarites to the warscrolls for Empire State Troops or Free Company and then try and scale up the Mordheim Mercenaries stats the same amount.
That won't work. AoS has no points costs, so there's no way to know what the effective value of the stat boosts and abilities that the Sigmarines get would be worth compared to an Empire state trooper. The AoS system is also completely different from the old Warhammer system, so there's no way to actually translate what the Sigmarines have into what their stats would have been in Warhammer Fantasy.
Some values you can extrapolate, like a "To Hit" of 3+ is WS 4 and a To Wound of 4+ implies Strength 3. Bravery sort of equates to Leadership. But Wounds is an amalgamation of Toughness and Wounds, and since To Wound is based on the attacker and not the targets Toughness, it's hard to determine what that should equate to (is 2 wounds 1W 4T or 2W 3T?). There is no Initiative at all.
The best advice I can give for putting Sigmarines in Mordheim is simply: don't.
They will break your game. People will not have fun. And it will kill Mordheim for your play group.
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AdMech - 1500 pts
Catachans - ~5000 pts
Space Wolves - 1500 pts
Sisters of Battle - 1500 pts
Deathwatch - 1500 pts
Necrons - 1500 pts
1k Sons - 1000 pts |
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![[Post New]](/s/i/i.gif) 2015/10/30 23:43:01
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Fixture of Dakka
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Read what he's saying in the OP; they're using Mordheim to run a campaign set in the AoS setting; that makes rules for Sigmarites pretty relevant, I'd say.
Having said that, you'll probably be best served inventing whole new warband types. As I hinted at before, the warbands in the Mordheim rules and official supplements weren't generic "orcs", "dwarfs", etc; they were created based on the setting the designers chose. If you're wanting to use Sigmarites (and presumably warriors of Khorne and everything else), that warpstone-ridden ruined city setting probably isn't appropriate.
Also, be aware that you'll need to do a lot of playtesting to get the costs approximately right; this is something that a lot of people don't seem to understand, and apparently think a force needs to be properly balanced before anyone ever plays against it. To do this properly, you'll need to have a lot of unbalanced games before you get it right.
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![[Post New]](/s/i/i.gif) 2015/11/01 12:04:17
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Wicked Canoptek Wraith
I dont know where i am... please... i dont know where i am
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thank you
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Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,
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![[Post New]](/s/i/i.gif) 2015/11/04 21:19:35
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Dakka Veteran
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Janwin wrote: mdauben wrote:Still, its your game and if you want I would probably compare the AOS stats of the Sigmarites to the warscrolls for Empire State Troops or Free Company and then try and scale up the Mordheim Mercenaries stats the same amount.
That won't work. AoS has no points costs, so there's no way to know what the effective value of the stat boosts and abilities that the Sigmarines get would be worth compared to an Empire state trooper. The AoS system is also completely different from the old Warhammer system, so there's no way to actually translate what the Sigmarines have into what their stats would have been in Warhammer Fantasy.
Obviously.
The best the OP can do is to look at the relative difference between a Sigmarite in AOS and a normal human in one of the Empire AOS scrolls. The regular humans should be equivalent to the henchmen in Mordheim so it should give him a starting point for developing Mordheim stats for his Sigmarites. Its all (stats and point costs) going to be guess work but I don't see any other way to do what he wants to do. He should also be prepared to adjust his numbers after playing a while if his original guesses prove to be too low or too high.
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![[Post New]](/s/i/i.gif) 2015/11/06 02:44:13
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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mdauben wrote:Janwin wrote: mdauben wrote:Still, its your game and if you want I would probably compare the AOS stats of the Sigmarites to the warscrolls for Empire State Troops or Free Company and then try and scale up the Mordheim Mercenaries stats the same amount.
That won't work. AoS has no points costs, so there's no way to know what the effective value of the stat boosts and abilities that the Sigmarines get would be worth compared to an Empire state trooper. The AoS system is also completely different from the old Warhammer system, so there's no way to actually translate what the Sigmarines have into what their stats would have been in Warhammer Fantasy.
Obviously.
The best the OP can do is to look at the relative difference between a Sigmarite in AOS and a normal human in one of the Empire AOS scrolls. The regular humans should be equivalent to the henchmen in Mordheim so it should give him a starting point for developing Mordheim stats for his Sigmarites. Its all (stats and point costs) going to be guess work but I don't see any other way to do what he wants to do. He should also be prepared to adjust his numbers after playing a while if his original guesses prove to be too low or too high.
I can't believe I'm helping with this, since sullying the glory of Mordheim with the abomination that is AoS is almost enough to get me writing rabble-rabble "bring back hanging!" letters to the Daily Mail(  ), but honestly I think AoS, in rules terms, should be pretty much ignored - anything you come up with through that method will have to be totally rewritten anyway to avoid it being OP, so the best bet would be to use Mordheim as the starting point.
Personally, I would limit their inclusion to a Dramatis Personae/expensive Hired Sword(and use Sisters of Sigmar rules for a generic Sigmarite-human warband), because there doesn't really seem to be a way to reconcile their background with the mechanics of Mordheim, which are really designed to represent the equivalent to an ordinary human street thug progressing to become equivalent to a competent soldier, not an already-divinely-powered demigod of battle becoming a legendary champion of myth. If you really, really want a warband, I'd probably structure it so it mostly consisted of ordinary humans, probably quite weak ones too. Maybe something like:
Heroes
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Leader: Low-ranking Sigmarine champion - do they have "squad leader" types? That would be the sort of thing.
Mystic: Human Warrior-priest, that's a copypasta job as there are rules for them in Mordheim already.
Champions x2: Also basic humans, use the Human Mercenary warband for these guys.
Henchmen
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Zealots/Rabble: Cheap, low-stat, limited equipment selection(basic melee, no ranged, light armour) humans.
Elite henchmen: 0-2 Sigmarine henchmen group.
Look at Chaos Warrior hired swords/Chaos Marauder heroes after a couple of advances to get an idea what the Sigmarines should look like stat wise(both to start and for max characteristics). Then it's a matter of tweaking and changing to find a balance; the above suggestion balances the relative power of the three Sigmarines with a four-starting-Hero limit and generally low-quality henchmen, but if that plays out as too strict you might consider adding a 0-3 Wardogs option to their Henchmen selection, or changing their starting Hero lineup to Sigmarine, Priest, 1x Champion, 2x Youngblood-types, or giving the human rabble Henchmen access to basic missile weapons(bows, not slings - IMO slings should only ever be available to Henchman types with an upper limit of 5, slingspam is too good an early-to-mid-campaign build otherwise).
Regardless, OP, making a Mordheim warband that doesn't break the game isn't particularly easy, you have to walk a fine line.
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This message was edited 1 time. Last update was at 2015/11/06 02:45:13
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2015/11/06 12:48:32
Subject: (MORD)is there any of the sigmarites rules for mordhiem?
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Wicked Canoptek Wraith
I dont know where i am... please... i dont know where i am
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Ok thanks! i really like your idea!
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Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,
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