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Made in ru
Screaming Banshee






Cardiff, United Kingdom

Hey guys!

So I've been living and working in Siberia for more than a year now, which translates to my having been out of the hobby...

A friend of mine recently started up 40k and collecting Chaos. We both think it'd be really cool if I could get back in the game.

All my stuff is back in the UK, though and I've a *lot* of stuff there. I really don't want to duplicate my efforts by, say, collecting a second Grey Knight army.

In the UK I've got GKs, DAs, Eldar, Chaos and an infantry-heavy Cadian army.

So what I want to do is start out with a 750pt Inquisition force that uses a lot of 'flavour' stuff. Acolytes, etc.

The thing is, I've not actually played 40k since 5th edition and therefore have no idea about just what an Inq army 'looks' like. The last I saw of an Inq list was in Codex: Grey Knights.

So can anyone help me with some suggestions on how I can put together a 750pt list that consists of a meaty squad around an Inquisitor and maybe some allies from the IG/Sisters of Battle/Deathwatch?

Thanks!

Edit:

Thought I'd add that, from a thematic PoV, I'd like have a couple of squads of kitted up 'elite-looking' Imperial Guardsmen (likely veterans) and maybe have some power armoured acolytes with the Inquisitor itself. Assuming that this is possible/not a stupid idea.

This message was edited 2 times. Last update was at 2015/10/25 03:53:03


   
Made in us
Tunneling Trygon






Elite looking is easy. Use either older Stormtroopers or modern Militarum Tempestas, swap some weapons and call them Acolytes in Carapace Armor. Stick with that theme and you can put riot shields on some and call them Crusaders. Power armor isn't impossible either. I personally prefer using a handful of Sisters to represent the Power Armor Acolytes.

You're not going to get much out of allies at 750pts unless you go Unbound, which is a perfectly viable option when you're looking for flavor. If you take a named Inquisitor with a set Warlord Trait, there is almost no downside rules wise. Throw in a squad of Sternguard Veterans as Deathwatch, but don't include any other Marines. Makes sense fluffwise. The actual Militarum Tempestas army list isn't awful as a fluffy retinue, as long as you stick to the friendliest of games, but you should be able to manage with just Acolytes.
   
Made in ru
Screaming Banshee






Cardiff, United Kingdom

Thanks for the quick response! Actually pretty keen on the riot shield idea; do Forgeworld's boarding shields work well on guardsmen?

By swap the weapons; do Acolytes use boltguns?

"You're not going to get much out of allies at 750pts unless you go Unbound, which is a perfectly viable option when you're looking for flavor. If you take a named Inquisitor with a set Warlord Trait, there is almost no downside rules wise"

Sorry, here is where I lost you - I know the burden's on me to study up but the last codices/rulesets I owned were from 5th edition :p

This message was edited 1 time. Last update was at 2015/10/25 04:28:04


   
Made in fi
Battlewagon Driver with Charged Engine






Finland

I'm creating an Inquisitorial strike force myself. The elements you can use include atleast Dataslate: Officio Assassinorum, Codex: Inquisition, Codex: Grey Knights and Codex: Space Marines ( I use the Red Hunters -chapter, which is directly linked to the Inquisition. There are other chapters with close Inquisition ties and ofcourse Deathwatch ) and yeah, Codex: Astra Militarum.

From Forgeworld you got The Siege of Vraks and the Anphelion Project with some Inquisitorial stuff atleast.

This message was edited 1 time. Last update was at 2015/10/25 04:54:19


   
Made in ru
Screaming Banshee






Cardiff, United Kingdom

I took a looksie at your blog and saw it's quite marine-heavy - if you happened to run ordinary acolytes or Guardsmen what weapons would you give them, if I might ask?

   
Made in us
Tunneling Trygon






 Henners91 wrote:
Thanks for the quick response! Actually pretty keen on the riot shield idea; do Forgeworld's boarding shields work well on guardsmen?

By swap the weapons; do Acolytes use boltguns?


They sure do. Militarum Tempestus use Hotshot Lasguns, which Acolytes can use as well, but for less points they can have Boltguns instead. They actually have a lot of weapon options to choose from. I would imagine the Boarding Shields work but because I'm dragging my feet on getting my own set I can't say for sure. Worst case, it'll take some converting since Crusaders are sword and shield, no gun. But I bet it would look friggin awesome.

 Henners91 wrote:
"You're not going to get much out of allies at 750pts unless you go Unbound, which is a perfectly viable option when you're looking for flavor. If you take a named Inquisitor with a set Warlord Trait, there is almost no downside rules wise"

Sorry, here is where I lost you - I know the burden's on me to study up but the last codices/rulesets I owned were from 5th edition :p


Unbound is another way to make an army instead of everything fitting into a slot on a chart. Downsides are that you don't get 'Command Benefits' that other Detachments get. But it gets you around the '1 HQ 2 Troops' required. Saves 65 points on a Space Marine HQ that you don't strictly need when you just want a little Deathwatch squad. The game is very very different when it comes to how you build an army now. It can be as loose as you need it to be to make a list you want.
   
Made in gb
Hallowed Canoness





Between

You'd be better off using any Sisters models as Sisters than as Acolytes in Power Armour - the Acolyte ends up paying almost as much for P.A. and a bolter as the Sister costs in her entirety, and she has better stats.

At 750 points, though, for an Inquisition-based army with Sororitas support, I'd suggest something like this;

Spoiler:
+++ New Roster (750pts) +++

++ Inquisition: Codex (2013) (Inquisitorial Detachment) ++

+ HQ +

Ordo Hereticus Inquisitor [Force Sword, Inferno Pistol, Liber Heresius, Power Armour, Psyker (Mastery Level 1), Psyocculum, Warlord]

+ Elites +

Inquisitorial Henchmen Warband [3x Crusader, 6x Death Cult Assassin]

Inquisitorial Henchmen Warband [Crusader, Jokaero Weaponsmith, Mystic]
····Acolyte [Flak Armour, Hot Shot Lasgun, Laspistol]
····Acolyte [Flak Armour, Hot Shot Lasgun, Laspistol]
····Acolyte [Flak Armour, Hot Shot Lasgun, Laspistol]

++ Adepta Sororitas: Codex (2013) (Allied Detachment) ++

+ No Force Org Slot +

Ministorum Priest [Close Combat Weapon, Laspistol, The Litanies of Faith]

Ministorum Priest [Close Combat Weapon, Laspistol]

+ HQ +

Uriah Jacobus, Protector of the Faith

+ Troops +

Battle Sister Squad [4x Battle Sisters, Flamer, Heavy Flamer]
····Sister Superior [Bolt Pistol, Combi-Flamer]
····Immolator [Twin-Linked Multi-Melta]

+ Fast Attack +

Dominion Squad [4x Dominions, 4x Meltagun]
····Dominion Superior [Bolt Pistol, Boltgun]

Created with BattleScribe


The second Henchman squad isn't exactly highly competitive, but it does give you a more fluffy squad to play with alongside the power of the assault unit.

Put the Inquisitor in with the Death Cult Assassins, then use his Liber to give them Scout and deploy them with the Dominions for a hard-hitting early game. The Immolator will let the Battle Sisters catch up with them faster than they otherwise might, as well as providing some nice, longer-ranged anti tank support.

The Priest with the Litanies should join the Inquisitor - he'll give the whole unit rerolls to hit on the first turn of combat, and rerolls to wound or save in general. The Litanies are why he's an attached Sororitas priest rather than an inclusive Inquisition one - they let him pass his War Hymns test automatically. The other Priest should ride with the Dominions to tank nasty stuff on his Rosarius and transfer anything AP4 or below onto the sister superior's power armour using his 2+ Look Out, Sir! roll.

The other possible option is to go down the Screaming Loonies route, and drop the Immolator and the Dominions in favour of a full unit of Repentia (the spare 10 points can give the DCA a servitor for power fisting mediocrity, I guess). Doing so will, with the right tactics, let you take out any douches who bring an Imperial Knight to a 750 point game.

This message was edited 1 time. Last update was at 2015/10/25 11:38:21




"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ru
Screaming Banshee






Cardiff, United Kingdom

Thanks for the advice! I've some Sisters back in the UK I can get my mitts on, for now I think I'll just make do with two squads of 'Stormtroopers;' later on I can use them to fluff out my henchmen squads alongside some Crusaders that I'll convert from Chaos Warriors.

I wanted to ask if anyone has any advice on how to gear my Inquisitors? I thought I might take two; one running forward with Assassins/Crusaders (as Furyou suggested) and a second in the rear with a Jokaero or two and some plasma gunners. What's the best way to configure these two Inquisitors respectively? I've only been able to work from my old GK codex so far, which I gather is out of date (5th edition); I've heard that Ordo Malleus Inqs can run with Termie armour for free and all sorts nowadays

   
Made in au
Missionary On A Mission




Australia

Codex: Inquisition has some nifty little builds in it, and lot of seriously cheap options. Definitely grab it from the Black Library (its a digital only codex), because its different from the old Grey Knight stuff.

An Ordo Malleus Inquisitor a Hellrifle works well with a band of Plasma Cannon Servitors and/or Jokearo. Throw them in a Chimera for added protection (Inquisitorial Chimera's still have the old '5 models can fire from the hatch' rule).

Running forward with Assassins/Crusaders would be a good fit for an Ordo Xenos Inquisitor. Load up with all the funky grenades (Psychotroke/Rad/Psyk Out) and use the Inquisitor to make a mess of the enemy unit when you charge. Rad Grenades especially are awesome since they lower the enemy's toughness by 1 on the first round of combat - great for your S3 Inquisitor/Crusaders and amazing for the S4 Death Cult Assassins.

Alternatively, an Ordo Malleus with ML1 Psyker, Terminator Armour, Psycannon, Psy Bolts and Nemesis Demon Hammer is an absolute bargain.


 
   
Made in ru
Regular Dakkanaut




I would recommend using a forum like http://forums.warforge.ru/ to find local community. As far as i know, Wh40k tournaments are being regularly organised in Siberia, small as they are *think ~15-20 participants at the time)
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I'm in a similar situation, I was in the US for a year while all my stuff was in storage and now I'm in India.

Here's a link to my blog, making Inquisitors and henchmen out of Empire and Cadian kits.

http://www.dakkadakka.com/dakkaforum/posts/list/638981.page

You can do some pretty credible assassins using the handgunner and cadian command squad sets. The outsider set also has tons of great bits.










Automatically Appended Next Post:
Survivor19 wrote:
I would recommend using a forum like http://forums.warforge.ru/ to find local community. As far as i know, Wh40k tournaments are being regularly organised in Siberia, small as they are *think ~15-20 participants at the time)


Dakka's player finder can be useful as well.

http://www.dakkadakka.com/core/player_finder.jsp

This message was edited 1 time. Last update was at 2015/10/26 11:24:45


 
   
Made in ru
Screaming Banshee






Cardiff, United Kingdom

So I bought the Inquisition E-Codex today and put together; what do you guys think?

https://docs.google.com/spreadsheets/d/1UszCpXYPO_Wue0Z0CHzma1CHdY8LiOPmrhOkmAu6-SU/edit?usp=sharing

It's comprised of the stuff that I can get together in the forseeable future (living on a Russian salary out here)... I'd hope to add some Chimeras and then stuff from another army to it later. Though, what would I use the Chimeras for?

I get that I can shoot out of the top of them, but it seems like you give up a lot of firepower to do so - if you're going crazy at least:

A Henchmen squad can take 3 plasma gunners, 3 servitor plasma cannons and a Jokaero (or two); that's way more than can shoot out of the 5 hatches

Edit: Maybe I should have gone with the advice given and used an Ordo Xenos inquisitor in the 'assault' squad; I really am not a fan of Terminator armour and the 'nades seem pretty awesome.


@KidKyoto - I love the use of the WHFB long rifle in your first image, would be good for the hell rifle (really not sure how to model it)


Automatically Appended Next Post:
How many HQs can I take in one list?

This message was edited 2 times. Last update was at 2015/10/26 16:49:59


   
Made in au
Missionary On A Mission




Australia

I wouldn't put Plasma Gun Acolytes in squad with Plasma Cannon Servitors/Jokaero since the weapon ranges and types don't mix. Plasma Guns are 24" Rapid Fire - good for units advancing up the field, or jumping out a transport. Plasma Cannons/Lascannons/Hellrifles are all Heavy, meaning if the unit moves it has to snapshot in which case you can't fire the Plasma Cannon at all since it's blast.

Inquisitor with Hellrifle, 3 Plasma Cannon Servitors and a Jokearo is 5 models, all of which can sit back inside a Chimera which doesn't move from its deployment and put out some nice high strength, AP2 fire for the game.

Also, each Inquisitorial Detachment requires 1 HQ, with an optional 1 HQ and 3 Elites. So 2 per Inquisitorial Detachment. But you can take as many detachments as you like in an army

This message was edited 1 time. Last update was at 2015/10/26 23:07:25



 
   
Made in ru
Screaming Banshee






Cardiff, United Kingdom

Spoiler:
 GoonBandito wrote:
I wouldn't put Plasma Gun Acolytes in squad with Plasma Cannon Servitors/Jokaero since the weapon ranges and types don't mix. Plasma Guns are 24" Rapid Fire - good for units advancing up the field, or jumping out a transport. Plasma Cannons/Lascannons/Hellrifles are all Heavy, meaning if the unit moves it has to snapshot in which case you can't fire the Plasma Cannon at all since it's blast.

Inquisitor with Hellrifle, 3 Plasma Cannon Servitors and a Jokearo is 5 models, all of which can sit back inside a Chimera which doesn't move from its deployment and put out some nice high strength, AP2 fire for the game.

Also, each Inquisitorial Detachment requires 1 HQ, with an optional 1 HQ and 3 Elites. So 2 per Inquisitorial Detachment. But you can take as many detachments as you like in an army


Thanks! I should really read the rules - is there still a BRB? Guess I'll get the electronic copy if so.

Of course I'd love to get my hands on some Chimeras but I've two concerns; first I don't think I'll be able to pay for a vehicle for a couple of months yet and, in addition, since this army exists entirely on paper at the moment I want to stagger my purchases and get things built before I buy additional stuff. So, until everything is bought and build, those first few games I play will have a limited armoury.

Until then all I'll have available to me model-wise (hopefully these are on their way in the post as we speak) are:
9 Acolytes with Hotshot Lasguns
3 Acolytes with Plasma Guns
1 Acolye with Meltagun
10 Crusaders (converted Warriors of Chaos)
10 Death Cult Assassins (converted Wyches)
2 Priests (one with an Eviscerator)
3 Servitors with Plasma Cannons
3 Jokaero
1 Psyker

Inquisitors I intend to kitbash around Christmas time with bitz I can pick up back in the UK, I can pretty much build anything...

But do you guys have any recommendations as to what I can do with these particular models? I'd be grateful for some advice...

   
 
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