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Made in us
Loyal Necron Lychguard





Working on it

So I had the idea of making Tau and Necron list revolving around the Decurion.
I do not have a Tau codex at the moment so please point out all my mistakes and feedback is always welcome.
Hate/Rage is also welcome.

BEHOLD MY TAUCURIONS!

NECRONS

Decurion-702

Bargelord- Viel of Darkness, SoL, Phylactery, Res Orb

10xImmortals- Tesla Carbines

3xTombBlades- Nebuloscope, Shieldvanes, PB

10xWarriors

10xWarriors

CanoptekHarvest-304

Spyder- Prism, TL-PB, FCA

3xWraiths- Whipcoils

5xScarabs


TAU

FirebaseSupportCadre-994

Riptide- Ion Accelerator, TL-SMS, Stim inject, VT
-2xShielded Missile Drones

3xBroadsides- Shas'vre, TL-Heavy Rail, Stim Inject, TL-PR, Bond Knife
3xGun Drone
3xShield Drone

3xBroadsides- Shas'vre, TL-HYMP, Seeker Missile, VT, TL-SMS, Bond Knife
3xMissile Drone
3xShield Drone


<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Death-Dealing Devastator




Birmingham, AL

That is a lot of firepower.

I love it.

"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in ca
Focused Fire Warrior





A few suggestions, missile drones on the broadsides are much, much better than gun drones, and cost the same amount. Shield drones are always nice to absorb heavy firepower, but the gun drones are gonna end up being pointless. The other option there is some marker drones, also better than gun drones. In either case put at least one drone controller on a broadside, they're worth it to hit on 4s instead of 5s.

The upgrades on the broadsides also may not be a good idea. Stims aren't gonna do much since 2+ armor will most likely absorb any small arms fire, and anything with AP2 is likely gonna have a high enough strength that it will just strip your FnP away anyways. use that 45 points elsewhere. Early Warning Override is the standard on broadsides, I suggest those.

Remember that shielded missile drones cause a morale check as soon as they die, and a riptide isn't a character and cannot LoS, so be careful with the positioning, if you anticipate AP2 en masse put them out in front.

Other than that I might take Velocity Tracker on the railgun broadsides depending on your table size. If it's 4'x6' you're probably better off with the missiles, the rail rifles will be able to hit anything anywhere on the board pretty much though.
   
Made in us
Loyal Necron Lychguard





Working on it

Allright, so give the shas'vre drone controller, give each team 3Missile, 3Marker. Replace the FnP with EWO on missilesides and VT on Railsides.
Better?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ca
Focused Fire Warrior





Ya something like that. Just suggestions. Gotta try and squeeze out as many points as you can.
   
Made in us
Wicked Canoptek Wraith






Necron suggestions:

First, drop tesla and go w/ gauss on immortals -- this edition, tesla isn't worth it anymore since you can't get extra hits on snapshots.

Second, Bargelord is no longer very good since they changed chariot rules. I'd go for a boring overlord or Zandrekh. If you go w/ Zandrekh then you should drop down to 5 immortals and could possibly take 1 larger unit of warriors (13-16 range). If you go w/ an Overlord, at MOST take a phase shifter, but don't go more than that since it's unlikely even that upgrade will pay for itself.

You should look into taking at least 3 more (another MSU) Tomb Blades. PB depending on the army you're fighting since twin-linked Gauss can sometimes be more effective. You'll want these extra Tomb Blades because you're going to need extra scoring units that are really fast. The requirement for the TBs to deal damage is no longer there since you've got the Tau, so honestly you could go w/ +1 Cover saves instead of Nebs since you really just want them to live and score for you.

As for the harvest, I'm good w/ everything except for the spyder. Your priorities are somewhat backwards here. The main flaw in Necrons comes in the form of Psycher armies. You have virtually 0 psycher defense in general, but the Spyder can actually alleviate that slightly w/ the gloom prism, so if you want upgrades, that's probably the only one that's of any value. In a harvest, you're going to be running your spyder literally every turn. That means that even if you had vehicles (which you don't!) you wouldn't ever get the spyder into position to repair them while still providing the RP buff to the scarrabs and wraiths. Likewise, you don't want to waste points on the TL PB on him since you're forced to run in order to maintain your 12" bubble.

The wraiths i'm cool w/ whip coils; I use them almost every game, and even though people say don't take more than 3 in a squad sometimes I run 4-5 depending on the army i'm against. People suggest going max 3 since it's a tarpit, which is very solid advice, but i think there are specific cases to be made for changing that up.

Scarrabs are good at 5 to start since they're highly susceptible to first turn wipes, especially if you go second, so more starting bases is okay in my book.


That's a ton of suggestions, so feel free to ask any questions or even tell me you disagree, but I'd love to hear why

This message was edited 2 times. Last update was at 2015/10/28 19:23:35


8000
2700 
   
Made in us
Dakka Veteran




This will ot be good with the new codex. The firebase is different and you probably wont want it unless you give all the broadsides target lock and DONT take a drone controller with the new book if you do this

This message was edited 2 times. Last update was at 2015/10/28 19:17:27


 
   
Made in us
Daring Dark Eldar Raider Rider




The Mid-Western Front

Suggestion- SCREW THE BLUE FISH, or the Silent King will have your head!

P'tah Dynasty
Iron Warriors
Dark Eldar

" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" 
   
Made in us
Loyal Necron Lychguard





Working on it

 Parsalian wrote:
Necron suggestions:

First, drop tesla and go w/ gauss on immortals -- this edition, tesla isn't worth it anymore since you can't get extra hits on snapshots.

Second, Bargelord is no longer very good since they changed chariot rules. I'd go for a boring overlord or Zandrekh. If you go w/ Zandrekh then you should drop down to 5 immortals and could possibly take 1 larger unit of warriors (13-16 range). If you go w/ an Overlord, at MOST take a phase shifter, but don't go more than that since it's unlikely even that upgrade will pay for itself.

You should look into taking at least 3 more (another MSU) Tomb Blades. PB depending on the army you're fighting since twin-linked Gauss can sometimes be more effective. You'll want these extra Tomb Blades because you're going to need extra scoring units that are really fast. The requirement for the TBs to deal damage is no longer there since you've got the Tau, so honestly you could go w/ +1 Cover saves instead of Nebs since you really just want them to live and score for you.

As for the harvest, I'm good w/ everything except for the spyder. Your priorities are somewhat backwards here. The main flaw in Necrons comes in the form of Psycher armies. You have virtually 0 psycher defense in general, but the Spyder can actually alleviate that slightly w/ the gloom prism, so if you want upgrades, that's probably the only one that's of any value. In a harvest, you're going to be running your spyder literally every turn. That means that even if you had vehicles (which you don't!) you wouldn't ever get the spyder into position to repair them while still providing the RP buff to the scarrabs and wraiths. Likewise, you don't want to waste points on the TL PB on him since you're forced to run in order to maintain your 12" bubble.

The wraiths i'm cool w/ whip coils; I use them almost every game, and even though people say don't take more than 3 in a squad sometimes I run 4-5 depending on the army i'm against. People suggest going max 3 since it's a tarpit, which is very solid advice, but i think there are specific cases to be made for changing that up.

Scarrabs are good at 5 to start since they're highly susceptible to first turn wipes, especially if you go second, so more starting bases is okay in my book.


That's a ton of suggestions, so feel free to ask any questions or even tell me you disagree, but I'd love to hear why



I forgot to put that there, the spyder does have a gloom prism , So I'll run a OvLd with Phylactery and phase shifter, Warscythe maybe. I like my tesla though, i figure that my other units handle the gauss(not always true). I'll drop unnecessary upgrades and shave a few points for that 2nd MSU of tomb blades.

Good?


Automatically Appended Next Post:
FireSkullz2 wrote:
Suggestion- SCREW THE BLUE FISH, or the Silent King will have your head!


SHHHHH!!!! Wait till afterwards

This message was edited 1 time. Last update was at 2015/10/29 01:01:48


<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Wicked Canoptek Wraith






Kharne the Befriender wrote:
 Parsalian wrote:
Necron suggestions:

First, drop tesla and go w/ gauss on immortals -- this edition, tesla isn't worth it anymore since you can't get extra hits on snapshots.

Second, Bargelord is no longer very good since they changed chariot rules. I'd go for a boring overlord or Zandrekh. If you go w/ Zandrekh then you should drop down to 5 immortals and could possibly take 1 larger unit of warriors (13-16 range). If you go w/ an Overlord, at MOST take a phase shifter, but don't go more than that since it's unlikely even that upgrade will pay for itself.

You should look into taking at least 3 more (another MSU) Tomb Blades. PB depending on the army you're fighting since twin-linked Gauss can sometimes be more effective. You'll want these extra Tomb Blades because you're going to need extra scoring units that are really fast. The requirement for the TBs to deal damage is no longer there since you've got the Tau, so honestly you could go w/ +1 Cover saves instead of Nebs since you really just want them to live and score for you.

As for the harvest, I'm good w/ everything except for the spyder. Your priorities are somewhat backwards here. The main flaw in Necrons comes in the form of Psycher armies. You have virtually 0 psycher defense in general, but the Spyder can actually alleviate that slightly w/ the gloom prism, so if you want upgrades, that's probably the only one that's of any value. In a harvest, you're going to be running your spyder literally every turn. That means that even if you had vehicles (which you don't!) you wouldn't ever get the spyder into position to repair them while still providing the RP buff to the scarrabs and wraiths. Likewise, you don't want to waste points on the TL PB on him since you're forced to run in order to maintain your 12" bubble.

The wraiths i'm cool w/ whip coils; I use them almost every game, and even though people say don't take more than 3 in a squad sometimes I run 4-5 depending on the army i'm against. People suggest going max 3 since it's a tarpit, which is very solid advice, but i think there are specific cases to be made for changing that up.

Scarrabs are good at 5 to start since they're highly susceptible to first turn wipes, especially if you go second, so more starting bases is okay in my book.


That's a ton of suggestions, so feel free to ask any questions or even tell me you disagree, but I'd love to hear why



I forgot to put that there, the spyder does have a gloom prism , So I'll run a OvLd with Phylactery and phase shifter, Warscythe maybe. I like my tesla though, i figure that my other units handle the gauss(not always true). I'll drop unnecessary upgrades and shave a few points for that 2nd MSU of tomb blades.

Good?


Automatically Appended Next Post:
FireSkullz2 wrote:
Suggestion- SCREW THE BLUE FISH, or the Silent King will have your head!


SHHHHH!!!! Wait till afterwards


Tesla is honestly up to you, but i wouldn't bother w/ Phylactery or Warscythe on a walking overlord. He's going to die to any REAL melee threat, and you likely don't want whatever squad he's with to be in combat regardless, so a Wscythe is mostly wasted. Since you're going to have in in either the immortal or warrior squads, he'll be one of the last models to actually take wounds, making the 15 points on a Phylactery definitely wasted. Trust me on this, at most take a Phase Shifter, don't spend more on him. Use those point elsewhere to beef up squads that will actually do work in either damage or scoring.

8000
2700 
   
Made in us
Loyal Necron Lychguard





Working on it

Ok so go with a vanilla overlord, and bump squads up by 2 or 3 each?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Wicked Canoptek Wraith






Kharne the Befriender wrote:
Ok so go with a vanilla overlord, and bump squads up by 2 or 3 each?


yes to the lord (or PS if you want), but which squads do you mean? my first instinct is to go w/ 6 Tomb blades min in my armies (2 MSU of 3 each w/ upgrades). After tomb blades, look at boosting numbers of other squads or grab flayed ones if you have enough points. 12ish Flayed Ones are really effective because they pose an interesting threat. Since they're infiltrate, they're somewhat closer than the rest of your army, but only a 'mild' threat. I say mild because against any dedicated hardcore melee unit, they'll probably still lose out and do minimal damage, but against core infantry units, they can tear things to shreds. Because of that, people tend to either focus them down asap, which is GOOD!! This means they're not hitting your more important stuff. If they don't do that, it's also good because you can then move freely at their front lines and tie up their units or even tear through gun-lines. Overall win-win if you can afford them imo.

8000
2700 
   
Made in us
Dakka Veteran




For the tau, your loadouts are not optimal. Drop all drones, all of them. Gun drones are bad on broadside teams, shield drones are worthless especially with my following suggestion, and missile drones only have bs2 with no twin link and you have no markerlights to help. Ork level shooting is no good.

Get a skysheild and put you six broadsides on there.

Always take broadsides as highyeild missile pods and smart missle systems. Early warning overrides are also a great call.

Your riptide should usually have early warning override and stimulate injectors.
   
Made in us
Loyal Necron Lychguard





Working on it

Happy Halloween , I'm going to take these suggestions and make a new lost either tonight or tomorrow

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
 
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