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![[Post New]](/s/i/i.gif) 2015/10/26 05:34:51
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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This happened in a game today. My opponent was in a battle he was going to lose but didn't break. So he hit and run towards his table edge. He was 12" from edge and roll a 16". I said he was dead since he ran off the board. He accepted this and we played on. After the game I asked other guys and they said they stop. I asked to be shown where that is supported in the rules. They could not find anything.
Anybody have the rules references?
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![[Post New]](/s/i/i.gif) 2015/10/26 05:41:52
Subject: Hit and run off board edge.
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Shas'la with Pulse Carbine
San Diego, CA
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Hit and run states that you can MOVE UP TO 3D6 inches. He could have stopped anywhere he wanted, he just can't move more than the dice roll.
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![[Post New]](/s/i/i.gif) 2015/10/26 05:44:42
Subject: Hit and run off board edge.
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Regular Dakkanaut
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DirtyDeeds wrote:Hit and run states that you can MOVE UP TO 3D6 inches. He could have stopped anywhere he wanted, he just can't move more than the dice roll.
Incorrect.
"the unit breaks away from combat and must immediately move the number of inches in the chosen direction equal to the 3D6 result, ignoring the models they were locked in combat with."
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1500 Dark Angels( 9 - 4 - 0 )
Humility must always be the portion of any man who receives acclaim earned in the blood of his followers and the sacrifices of his friends.
- Dwight D. Eisenhower
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![[Post New]](/s/i/i.gif) 2015/10/26 06:06:17
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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You pick a direction and then roll 3 d6 and move equal to what you roll.
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![[Post New]](/s/i/i.gif) 2015/10/26 14:12:04
Subject: Re:Hit and run off board edge.
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Stalwart Space Marine
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It seems to me you would have only two choices, either the unit is removed from play or they go into On Going Reserves.
However I am at work and don't have a rulebook handy so i can't confirm if On Going is a Flyer only thing. If it is, then removed from play is the only choice left.
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![[Post New]](/s/i/i.gif) 2015/10/26 15:08:23
Subject: Hit and run off board edge.
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Grovelin' Grot
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So this boils down to one question, Is the movement from Hit and Run count as voluntary movement?
1)No it is not because of the wording of hit and run
2)Yes it is because hit and run is a voluntary action
fyi:There are no rules that say how to move back onto the table unless you are placed into ongoing reserves and if you play that hit and movement is involuntary then the models if they move off the board would not be placed into on going reserves
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I LIKE TACOS |
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![[Post New]](/s/i/i.gif) 2015/10/26 17:37:24
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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Treat the board edge as impassable terrain. Seems TFG to say they are destroyed imo .
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![[Post New]](/s/i/i.gif) 2015/10/26 21:47:39
Subject: Hit and run off board edge.
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Grovelin' Grot
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But thats HYWPI and also how i play it too, but we good sir are talking raw! raw and uncut, WWE vs RAW taking RAW onions and shoving them down ur pants which are RAW from all the RAW weight lifting you are doing!!!!
Did i say raw enough XD?
..
...
...RAWR
But jokes aside yea I play the table edge as impassible as that seems the best solution as for HYWPI
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I LIKE TACOS |
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![[Post New]](/s/i/i.gif) 2015/10/26 22:02:13
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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models may not move off the table unless they have a rule allowing them to do so and go into ongoing reserves, this unit probably did not have such a rule.
Much like a flyer with locked velocity if it is forced to end over enemy models (can't) its removed from play. If it was a tournament, I would say they are removed from play just as said flyer would be.
If i rolled a distance to cause my unit to fallback off the table, they are gone, I don't get to stop at the table edge and try against next turn because then I can have a chance to shoot or regroup or whatever..don't pick to Hit and Run somewhere you may not be able to be placed. Or rolled for my locker velocity flyer and it would end up ontop of an enemy model= removed from play.
HIWPI- removed from play, or they stay locked in combat.
There is a part of the HnR rules which say it cannot be used to move to within 1" of enemy models, but does not say what would happen if you end up rolling that distance- obviously if you can't do it but must move then you have a problem...I would treat it just like flyers that must move but can't end up over enemy models- removed from play. Consistency.
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This message was edited 1 time. Last update was at 2015/10/26 22:03:01
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![[Post New]](/s/i/i.gif) 2015/10/26 23:50:08
Subject: Hit and run off board edge.
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Regular Dakkanaut
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blaktoof wrote:models may not move off the table unless they have a rule allowing them to do so and go into ongoing reserves, this unit probably did not have such a rule.
...
If i rolled a distance to cause my unit to fallback off the table, they are gone, I don't get to stop at the table edge and try against next turn because then I can have a chance to shoot or regroup or whatever..don't pick to Hit and Run somewhere you may not be able to be placed. Or rolled for my locker velocity flyer and it would end up ontop of an enemy model= removed from play.
I'm confused at what you mean here, Hit and Run is not a fall back move, unless you are talking about normal fall back moves hitting the table edge where of course you don't get to stop because that is what the rules tell us to do, unlike with Hit and Run which has no indication of what to do and since models can't move off the table without a rule allowing them and Hit and Run doesn't allow them I don't see why they don't stop at the table edge.
There is a part of the HnR rules which say it cannot be used to move to within 1" of enemy models, but does not say what would happen if you end up rolling that distance- obviously if you can't do it but must move then you have a problem...I would treat it just like flyers that must move but can't end up over enemy models- removed from play. Consistency.
Actually Hit and Run does tell us what to do in this situation right after where it says they can't move into base to base or hull contact. "It may not be used to move into base or hull contact with enemy units, and models instead stop 1" away."
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![[Post New]](/s/i/i.gif) 2015/10/27 00:17:36
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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Out of order...
You are correct about HnR telling us what to do when the models would land near enemy models, I should have read the last paragraph for HnR.
Regarding the first bit, the point is we don't have permission to change the distance the unit must move. The fall back example is flawed as you point out as the rules tell us they are removed from play. However brie rules for HnR tell us they must move a certain distance and moving less is not an option due to the must statement. We are given an out with enemy models and impassable terrain but not with the board edge. Generally if an unit is forced to move off the table it is removed from play unless it has a way to go I to ongoing reserves.
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![[Post New]](/s/i/i.gif) 2015/10/27 00:25:27
Subject: Re:Hit and run off board edge.
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Longtime Dakkanaut
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It seems to be a case where there is simply a hole in the rules and we don't have any instruction for what to do in a H&R that runs the unit off the board.
We only have recourse to house rule.
My house rule would be that the unit stays locked in combat.
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![[Post New]](/s/i/i.gif) 2015/10/27 01:35:30
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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Hit and run doesn't allow a unit to leave the game space, meaning the unit itself would have to stop when it reached the board edge. The difference between this and what happens to flyers is there are specific rules stating what happens to flyers. There are no rules here that allow you to decide what happens to the unit.
There is no raw.
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This message was edited 1 time. Last update was at 2015/10/27 01:35:47
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![[Post New]](/s/i/i.gif) 2015/10/27 03:12:13
Subject: Hit and run off board edge.
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Longtime Dakkanaut
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They can't leave the table because that would be illegal. Player should point them in a direction they can reach the maximum distance. Probably best solution is if they can't move the maximum distance then they can't hit and run since they can't fulfill the requirement. And remember the unit has to move maximum distance not every model in the unit.
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![[Post New]](/s/i/i.gif) 2015/10/27 03:55:10
Subject: Hit and run off board edge.
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Regular Dakkanaut
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Dozer Blades wrote:They can't leave the table because that would be illegal. Player should point them in a direction they can reach the maximum distance. Probably best solution is if they can't move the maximum distance then they can't hit and run since they can't fulfill the requirement. And remember the unit has to move maximum distance not every model in the unit.
You choose a direction before you roll the dice, so picking a direction that makes sure they can move the maximum distance doesn't always work. Maybe they need to move in a certain direction for objective reasons.
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![[Post New]](/s/i/i.gif) 2015/10/27 04:00:03
Subject: Hit and run off board edge.
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Not as Good as a Minion
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Dozer Blades wrote:They can't leave the table because that would be illegal. Player should point them in a direction they can reach the maximum distance. Probably best solution is if they can't move the maximum distance then they can't hit and run since they can't fulfill the requirement. And remember the unit has to move maximum distance not every model in the unit.
Correct. From the rules of Peparing for Battle > The Battlefield > Field of War
If the unit must move its full distance and cannot move when traveling a certain direction, either because of units, terrain, or table edge, one would think that one has to choose a direction that would fill both requirements.
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