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I would not be quick to judge that. We got some powerful options there, and the full effect has yet to be seen.
The stealth cadre is rather nasty, and counters eldar and necron vehicles (and IG ones), and puts a threat to IK and ravenwing, all the while being a bitch to shoot down by anything.
"Farsight bomb " is cheaper, much cheaper, as you don't actually need Farsight. (and 10 points less per suit as you don't have to take bodyguards for huge teams) and can be easily fit into a hunter cadre. This used to be a competitive combo in 6th. Under price reduction and taucurion buffs, it might be 7th competitive.
Fish of Fury is possibly back, between breachers and that combined fire of warriors, fish and fish drones means they are all BS4.
Camping warriors are so much more of a threat with the new drone torrents.
The induction cadre is brutal with T2 deepstriking relentless broadsides (and many other suits)
Stormsurge has insane potential if you can protect it, and between it and stealth cadre, you give Knights a "no good option" scenario for shield placement without even flanking it.
Overall, there are quite a few powerful choices, and until we see them on the field, we can't really say just how good our new codex is.
We are back to top tier, time will tell if top 3, and we have a slight chance to dethrone eldar.
This message was edited 1 time. Last update was at 2015/10/27 10:30:29
can neither confirm nor deny I lost track of what I've got right now.
We could dethrone Eldar indeed. Only once Admech came out and there was those insane Aadmech/Skitaarii/Knight armies running around that we finally seen no Tau make the top 5 players in tournaments.
Our dex was up to then placing 4-5 regularly. With all these new buffs I would be extremely surprised to think anyone would not consider us top tier once again.
Personally I think we'll be second best dex around with a chance to be better than Eldar.
I got a feeling we'll see Crisis rain make a comeback. With some Stormsurge/Riptide support. Maybe the Optimized Stealth formation could also see use.
This message was edited 2 times. Last update was at 2015/10/27 10:53:31
This update has been excellent. I haven't really looked at my Tau in awhile. Now I'm looking to buy stuff again and come up with army lists. I think that Breachers and the Ghostkeel give Tau a little more reason to play aggressively which makes for a more tactically interesting game.
We should all email GW every day to get rid of the Walker Vehicle and make Dreads, Sentinels, etc MCs.
If they say no, email them twice a day.
Way to remove last bits of tactical play in 40k and push it towards Age of Sigmar with guns. If anything, Tau mcs dreadknight and daemon engines should become walkers and get vulnerable sides and rear.
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
Heh, with that new formation my Leman Russ might as well be Ork Trukks for all the good that heavy armour does them. No formation, hell no army, should have access to something that essentially negates an entire armies play style to this extent.
Pulse Rifles glancing on 5's, penning on 6's? Oh wow, so much for all that heavy armour I just paid for and traded my speed for.
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
master of ordinance wrote: Heh, with that new formation my Leman Russ might as well be Ork Trukks for all the good that heavy armour does them. No formation, hell no army, should have access to something that essentially negates an entire armies play style to this extent.
Pulse Rifles glancing on 5's, penning on 6's? Oh wow, so much for all that heavy armour I just paid for and traded my speed for.
master of ordinance wrote: Heh, with that new formation my Leman Russ might as well be Ork Trukks for all the good that heavy armour does them. No formation, hell no army, should have access to something that essentially negates an entire armies play style to this extent.
Pulse Rifles glancing on 5's, penning on 6's? Oh wow, so much for all that heavy armour I just paid for and traded my speed for.
Dont forget anyone assaulting you also hits on rear armor too. So yeah, its a bad day for all vehicles everywhere now.
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:
master of ordinance wrote: Heh, with that new formation my Leman Russ might as well be Ork Trukks for all the good that heavy armour does them. No formation, hell no army, should have access to something that essentially negates an entire armies play style to this extent.
Pulse Rifles glancing on 5's, penning on 6's? Oh wow, so much for all that heavy armour I just paid for and traded my speed for.
Its a sad day more mech armies for sure.
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson
But Tau walkers aren't vehicles, they're MC's. It's like you want to run the risk of your unit being crippled or one-shotted by enemy anti-tank.
But they are vehicles. They have a crew, chassis, armour, propulsion, magazines, the whole works. They don't have circulation, organs etc.
It's just silly to model them as MC's.
No, but you should designate 'like for like'. At present, what qualifies for a "monster" and which is a "walker" is completely arbitrary and seems to be based mostly on vehicles being so bad in present edition that people wouldn't buy unit like Riptide if it was a Walker.
Backfire wrote: No, but you should designate 'like for like'. At present, what qualifies for a "monster" and which is a "walker" is completely arbitrary and seems to be based mostly on vehicles being so bad in present edition that people wouldn't buy unit like Riptide if it was a Walker.
Basically. But hey, rules are for losers, says GW.
Backfire wrote: No, but you should designate 'like for like'. At present, what qualifies for a "monster" and which is a "walker" is completely arbitrary and seems to be based mostly on vehicles being so bad in present edition that people wouldn't buy unit like Riptide if it was a Walker.
I dunno, but the Knights are selling pretty well.
Also, as an interesting side-note, I can't recall a single unit in the 40k system that could be categorized as a 'creature' in the strictest sense. The Tyranid MCs are bio-engineered warmachines so are the Ork gargantuan squiggoths. Maybe the Kroot knarlocs?
Backfire wrote: No, but you should designate 'like for like'. At present, what qualifies for a "monster" and which is a "walker" is completely arbitrary and seems to be based mostly on vehicles being so bad in present edition that people wouldn't buy unit like Riptide if it was a Walker.
I dont find it arbitrary. Its intentional. they are jut making the unit NOT suck like Dreadnoughts did for so long. They basically ARE Dreadnoughts but they are just a little tougher to kill, better arc of fire. that's really what they did here. It's not arbitrary at all.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
This latest was, for me, the final straw. It indicates that GW are in no way, shape or form interested in actually having a balanced game so... I'm done. Models packed away in boxes, books handed to my FLGS as store-copies. I know enough of the setting to run FFG's RPGs, and that will more than suffice for me.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
Backfire wrote: No, but you should designate 'like for like'. At present, what qualifies for a "monster" and which is a "walker" is completely arbitrary and seems to be based mostly on vehicles being so bad in present edition that people wouldn't buy unit like Riptide if it was a Walker.
I dont find it arbitrary. Its intentional. they are jut making the unit NOT suck like Dreadnoughts did for so long. They basically ARE Dreadnoughts but they are just a little tougher to kill, better arc of fire. that's really what they did here. It's not arbitrary at all.
So why they didn't make Dreadnoughts suck less too? Hey, why don't they make ALL vehicles Monstrous creatures since that seems to be almost only way making them viable?
Backfire wrote: So why they didn't make Dreadnoughts suck less too? Hey, why don't they make ALL vehicles Monstrous creatures since that seems to be almost only way making them viable?
Why on earth would they do that? So people can buy second-hand Dreadnoughts instead of fronting up to GW stores like good little peons for new kits? Pssh.
EDIT: You'd better believe I'm bitter and twisted.
This message was edited 1 time. Last update was at 2015/10/28 08:06:18
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In the grim darkness of the 41st Millenium, there are no indicators.
Or just go back to 5th edition vehicle rules with some tweaks maybe, instead of dumbing down the game further. Only clear monsters like daemons or large tyranids should be mcs.
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
nudibranch wrote: People are overreacting. The Hunter Cadre is devastating against death stars and decent against everything else.
No people are obviously not overreacting. Tau was just about the only 6th edition book that did not need an update. Sure, they are currently bottom top-tier/ higher mid-tier and not "OMG-Eldar-OP". However, I currently play 4 armies: Skitarii (played as Dark mechanicum), Chaos space marines, Tyranids and Necrons. Unless I'm playing necrons, I know I'm unpacking most of my models just to put them back where they came from.
Whether I move my bikers (for example) or not, it matters not, they're not going to reach their intended target, and neither is the other 1/2 of my army.
Indeed, Tau would have been able to live well with old codex.
But GW wants to sell shiny new models like the Ghostkeel and the Stormsurge, and of course some nasty formations.
Former moderator 40kOnline
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
Psienesis wrote: This latest was, for me, the final straw. It indicates that GW are in no way, shape or form interested in actually having a balanced game so... I'm done. Models packed away in boxes, books handed to my FLGS as store-copies. I know enough of the setting to run FFG's RPGs, and that will more than suffice for me.
Rock on. Play Age of Sigmar. Or start an email campaign to get GW to hand the rule writing over to FFG. That would be nice.
Psienesis wrote: This latest was, for me, the final straw. It indicates that GW are in no way, shape or form interested in actually having a balanced game so... I'm done. Models packed away in boxes, books handed to my FLGS as store-copies. I know enough of the setting to run FFG's RPGs, and that will more than suffice for me.
I would gladly take those models off your hands for you
No sense in leaving them in boxes just to sit there and gather dust when someone like me could be enjoying them despite the inherent lack of balance in the game.
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson
Backfire wrote: No, but you should designate 'like for like'. At present, what qualifies for a "monster" and which is a "walker" is completely arbitrary and seems to be based mostly on vehicles being so bad in present edition that people wouldn't buy unit like Riptide if it was a Walker.
I dont find it arbitrary. Its intentional. they are jut making the unit NOT suck like Dreadnoughts did for so long. They basically ARE Dreadnoughts but they are just a little tougher to kill, better arc of fire. that's really what they did here. It's not arbitrary at all.
So why they didn't make Dreadnoughts suck less too? Hey, why don't they make ALL vehicles Monstrous creatures since that seems to be almost only way making them viable?
Because variety man. Lifes not fair. Lol.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
Psienesis wrote: This latest was, for me, the final straw. It indicates that GW are in no way, shape or form interested in actually having a balanced game so... I'm done. Models packed away in boxes, books handed to my FLGS as store-copies. I know enough of the setting to run FFG's RPGs, and that will more than suffice for me.
If you want to play a balanced game then the FFG40kRPGs are a strange choice. They are pretty much plagued by the same issues as the 40k tabletop game plus some. And FFG cares about game balance just as much as GW .
It seems to me that 2 Riptides and 1 SS make for a good firebase for Tau. Add a buffmander with 3-4 crisis suits with missile pods and 6-8 marker drones, 3 fw teams with markerlight support and you can pretty much erase whatever the commander looks at, plus SS and/or riptides can target additional marked units elsewhere.
This is my problem, though: 1-3 Pathfinders, Piranhas, Vespid, Drones
Maybe a minimum nr of gun drones, or pathfinders? I hope FW "fixes" this and allows me to use Tetras here
For the auxiliary maybe the retaliation cadre?
Too bad I have 0 Firewarriors and am not really interested in buying any, but now I have to.