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![[Post New]](/s/i/i.gif) 2015/10/27 11:22:54
Subject: Anyone tired of Mechwarrior 40k yet?
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Bonkers Buggy Driver with Rockets
Denmark.
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Let me level with you here. I started 40k back when Tau got their 6th Ed codex, which incidently was when the Riptide came out, and I'm not gonna lie - I loved that thing. The design was cool, and it was one of the largest things in the game at that point, so it caught my eye. I eventually started playing Tau against my friend's Necrons, and I tried out the Riptide against his army, 1250 matches usually... And it felt wrong.
Not gonna lie, removing entire squads with the Ion Accelerator was both fun and fulfilling to do, but something about using that large a model, with that kind of defenses was just wrong. It didn't feel like it fit in. It wasn't a counter to anything on his table edge in particular, and even if he had some Riptide-like model to balance it out, it would work like that, because we would happily target the small, hopeless infantry models, who has no hope against those monsters. I stopped using it for that reason, and soon enough I began playing Orks, who have been much more fun and engaging.
I though the Riptide would be the last "big model" when it came out - It seemed natural to have such a large mech as a part of the Tau army, but that was it. Everyone else used tanks, or the occasional Carnifex, with only Tau having the knowhow to make large trotting mechs in any way other than Titans.
And then came the Wraithknight. And Imperial Knight. Before all those were the Dreadknight, which got buffed. Then came the Orkanauts. The Centurions arguably qualify... And now, the Stormsurge, in squads of three.
...
Anyone remember when a Hammerhead was a dangerous tank against big models? When the Leman Russ where the anti-MeQ tank? When the Basilisk was hailed as a powerful ordnance piece in its own right, and the long ranged S 9 AP 3 was seen as pretty insane for the point cost?
I'm tired of big models. I wanna get back to tanks and infantry, to grinding infantry battles and tank duels. I'm tired of every new large model has to be the next big thing, eclipsing the last (unless it's an Ork thing, of course), instead of being mildly balanced towards each other, the way infantry is. I'm tired of everything being judged by its ability to down a Wraithknight (Oh, Breachers can' kill a Wraithknight? Must be gak then!). I'm tired of Dreadnoughts being small, inconsiquencial model, aside the towering Knights.
Please tell me I'm not the only one who doesn't like how this is going.
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![[Post New]](/s/i/i.gif) 2015/10/27 11:36:11
Subject: Anyone tired of Mechwarrior 40k yet?
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Hallowed Canoness
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Most of the big stuff is either ancient or re-imagined ancient stuff from the earliest editions of 40k.
During those times, they were designed solely for the large-scale battle games where space marines were 6mm tall and the Imperial Knight was the size of a modern space marine.
Unfortunately, it seems that big stompy robots sell. For the last five or six years, GW has been trying to bring the old 6mm scale Epic 40k to the 28mm scale main game... and that's the source of all your woes.
Best thing to do here is for you to either change game system entirely (a popular choice) or just all agree not to use the big stompy robots.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/10/27 12:10:56
Subject: Anyone tired of Mechwarrior 40k yet?
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Longtime Dakkanaut
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Those big toys don';t really affect my games that much . Most of the players here don't like to spamm them. Its the no brainer formations and detachments with huge buffs that I don't like.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2015/10/27 12:13:43
Subject: Anyone tired of Mechwarrior 40k yet?
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Bonkers Buggy Driver with Rockets
Denmark.
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oldzoggy wrote:Those big toys don';t really affect my games that much . Most of the players here don't like to spamm them. Its the no brainer formations and detachments with huge buffs that I don't like.
Oh, screw formations too. There's really no trick to them, it's just spam-rewarding.
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![[Post New]](/s/i/i.gif) 2015/10/27 12:15:02
Subject: Anyone tired of Mechwarrior 40k yet?
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Fixture of Dakka
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Furyou Miko wrote:Most of the big stuff is either ancient or re-imagined ancient stuff from the earliest editions of 40k.
During those times, they were designed solely for the large-scale battle games where space marines were 6mm tall and the Imperial Knight was the size of a modern space marine.
Unfortunately, it seems that big stompy robots sell. For the last five or six years, GW has been trying to bring the old 6mm scale Epic 40k to the 28mm scale main game... and that's the source of all your woes.
Best thing to do here is for you to either change game system entirely (a popular choice) or just all agree not to use the big stompy robots.
The Rogue Trader rules would have handled all those Knights, super-heavy walkers, tanks, etc. It was only the manufacturing issues that stopped them, I think.
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![[Post New]](/s/i/i.gif) 2015/10/27 12:18:00
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Focused Dark Angels Land Raider Pilot
The grim darkness of far Fenland
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I'm with you Dane!
I started with RT and 2nd Ed and dropped out about the time 3rd Ed was released (for non-gaming reasons). I came back in properly just before 7th Ed. I was used to loads of infantry with a few supporting tanks. A dreadnought meant something.
Now, you're right, it's all about bigger models and more firepower. It's been well documented that 40k is an arms race - buy the newest and biggest or prepared to be stomped. Fortunately, I only play with close buddies - the same guys I played with back in the early 90s, and they were friends before we gamed together - so we have a similar mindset. We've never actually spoken about it, but we just don't throw money at winning - I have Eldar, but no WK, the Ork player doesn't have a Gorka/Morkanaut or Stompa. We don't spam any units. We all have pretty balanced armies with a mix of troop, elite, heavy and fast attack units. We have fun!
We'd stand no chance at a FLGS (and certainly not a a tourney), but that's not what we're in it for. We play together and have fun together, so we're happy. GW can keep releasing big models at £70-£100 each, we just won't buy them.
For those who do want to buy them - go for it, I've no issue with that, and I wouldn't try to convince them otherwise. As long as everyone's having fun, it's all good!
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![[Post New]](/s/i/i.gif) 2015/10/27 12:22:58
Subject: Anyone tired of Mechwarrior 40k yet?
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Longtime Dakkanaut
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The Wise Dane wrote: oldzoggy wrote:Those big toys don';t really affect my games that much . Most of the players here don't like to spamm them. Its the no brainer formations and detachments with huge buffs that I don't like.
Oh, screw formations too. There's really no trick to them, it's just spam-rewarding.
Well no the spamminess isn't the problem most of the nasty ones aren't spammy at all.
The real problem with them is the huge boon if you field them in that way. Making anything that you field outside those formations over costed reducing the freedom of the players and nerfing the older armies..
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This message was edited 2 times. Last update was at 2015/10/27 12:25:10
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2015/10/27 12:30:38
Subject: Anyone tired of Mechwarrior 40k yet?
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Wicked Canoptek Wraith
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Nope.
I just jumped on the bandwagon with a purchase of 5 Imperial Knights so I can run any 40K formation.
I also have plans to pick up Questoris Knights models in the future for 30K.
I like only having to worry about 3 to 4 models on the field.
It simplifies the strategy for me, and lessens the number of rules I will forget.
That way I, as a newcomer, can play games that prep me for harder armies.
Like Necrons, and Chaos Daemons.
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- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] |
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![[Post New]](/s/i/i.gif) 2015/10/27 12:43:25
Subject: Anyone tired of Mechwarrior 40k yet?
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Bonkers Buggy Driver with Rockets
Denmark.
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Mantorok wrote:Nope.
I just jumped on the bandwagon with a purchase of 5 Imperial Knights so I can run any 40K formation.
I also have plans to pick up Questoris Knights models in the future for 30K.
I like only having to worry about 3 to 4 models on the field.
It simplifies the strategy for me, and lessens the number of rules I will forget.
That way I, as a newcomer, can play games that prep me for harder armies.
Like Necrons, and Chaos Daemons.
I guess I can see your point, but when my last opponent took a Knight and a Wyvern against my 500 pt infantry Ork army, that point falls a bit null to me. Sure, easier for your to have a few cool and powerful models, but what about the rest of us, who still want to play the old way?
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![[Post New]](/s/i/i.gif) 2015/10/27 12:44:28
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Annoyed Blood Angel Devastator
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I have to agree with the OP. Modern 40k sometimes feels like a skirmish game with oversized toys. Rather than the 28mm wargame based around a company of infantry with some support units it used to be. I wouldn't mind it as much if GW was as good at designing large models as they are at making infantry. Mechanical design isn't really a strength of theirs.
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![[Post New]](/s/i/i.gif) 2015/10/27 12:46:53
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Killer Klaivex
The dark behind the eyes.
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I'm entirely with you on this, Dane.
The game I got into was 40k. But now I seem to be playing some sort of Anime-based game, where everyone and their dog has a giant robot suit; and anyone not in a giant robot suit is about as effective as a Cornish Pasty.
I think what annoys me most though is that basically every single one of these giant robots is better than other units in every way. For example, I can understand big units having more wounds/hull-points and having larger guns than regular infantry and tanks, but why are they also faster? It's like GW were terrified that if they made them appropriately ponderous, anyone using them might have to engage their brains at some stage - supporting them with other units, planning where they needed them to be in a few turns etc. But, no, they're just better in every way. And they can score, too - otherwise troops without giant mech-suits might actually serve a purpose.
I suspect that GW think an Airbus would be perfectly capable of accelerating to maximum speed instantaneously, and performing an emergency stop in mid-air. Because when you're suitably large, the laws of physics only apply to you when it's convenient.
Incidentally, anyone who brings up 'suspension of disbelief' on this matter deserves to be force-fed their own keyboard.
Oh, one other thing, these models are unbelievably boring to fight against. Many weapons outright don't work on them (I love it when half my guns become window-dressing), they ignore basically the entire damage table (I guess all those exposed wires and guns aren't important), and they suffer no loss in effectiveness until the very last wound/hull-point is removed.
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This message was edited 1 time. Last update was at 2015/10/27 12:50:24
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/10/27 13:48:58
Subject: Anyone tired of Mechwarrior 40k yet?
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Wicked Canoptek Wraith
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The Wise Dane wrote:
I guess I can see your point, but when my last opponent took a Knight and a Wyvern against my 500 pt infantry Ork army, that point falls a bit null to me. Sure, easier for your to have a few cool and powerful models, but what about the rest of us, who still want to play the old way?
That's pretty messed up. You shouldn't be bringing Knights at lower than 1000pts if you ask me.
I don't see why they can't incorporate that as a rule for the IK Codex.
FW does it with the Questoris, there are all kinds of weird stipulations for their larger models.
And I think its not unreasonable to say no GMC or Superheavy at sub-1000pts game.
The smallest formation I can even take is a Gallant Lance which is 990 base. for three knights
If you want to run a knights army, you should understand that you cannot play smaller points games.
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- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] |
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![[Post New]](/s/i/i.gif) 2015/10/27 13:55:26
Subject: Anyone tired of Mechwarrior 40k yet?
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Bonkers Buggy Driver with Rockets
Denmark.
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Mantorok wrote: The Wise Dane wrote:
I guess I can see your point, but when my last opponent took a Knight and a Wyvern against my 500 pt infantry Ork army, that point falls a bit null to me. Sure, easier for your to have a few cool and powerful models, but what about the rest of us, who still want to play the old way?
That's pretty messed up. You shouldn't be bringing Knights at lower than 1000pts if you ask me.
I don't see why they can't incorporate that as a rule for the IK Codex.
FW does it with the Questoris, there are all kinds of weird stipulations for their larger models.
And I think its not unreasonable to say no GMC or Superheavy at sub-1000pts game.
The smallest formation I can even take is a Gallant Lance which is 990 base. for three knights
If you want to run a knights army, you should understand that you cannot play smaller points games.
Why understand rules, when you can go UNBOUND? WOOOOOOOOOOOOOOOOO
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![[Post New]](/s/i/i.gif) 2015/10/27 13:59:07
Subject: Anyone tired of Mechwarrior 40k yet?
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Dakka Veteran
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The game is fun and fine for those who like it and for those that don't then your going to have to find another way to have fun, I've been playing and collecting since 3ed and every edition that comes out I adapt to it and build army's that I think I'll have a good time playing with and also will be a competitive army. It's a hobby, buy new stuff, paint new stuff and play new editions. Biggest pet pec is people that play 7ed with 2 and 3ed models
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![[Post New]](/s/i/i.gif) 2015/10/27 14:12:53
Subject: Anyone tired of Mechwarrior 40k yet?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Nope.
Always wanted to play this style of game at this scale. Been waiting for almost 30 years, and now I get to relive a second childhood. Woot!
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/10/27 14:14:16
Subject: Anyone tired of Mechwarrior 40k yet?
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Decrepit Dakkanaut
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Yeah, I am having a blast atm.
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![[Post New]](/s/i/i.gif) 2015/10/27 14:16:50
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Hallowed Canoness
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vipoid wrote:
I think what annoys me most though is that basically every single one of these giant robots is better than other units in every way. For example, I can understand big units having more wounds/hull-points and having larger guns than regular infantry and tanks, but why are they also faster? It's like GW were terrified that if they made them appropriately ponderous, anyone using them might have to engage their brains at some stage - supporting them with other units, planning where they needed them to be in a few turns etc. But, no, they're just better in every way. And they can score, too - otherwise troops without giant mech-suits might actually serve a purpose.
A Knight may only take one step every three seconds, but each of those steps represents a good thirty seconds of jogging for an infantryman. that is why they are so fast.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/10/27 14:20:26
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Killer Klaivex
The dark behind the eyes.
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Furyou Miko wrote:
A Knight may only take one step every three seconds, but each of those steps represents a good thirty seconds of jogging for an infantryman. that is why they are so fast.
1) Many of them aren't stepping at all - they're moving as jump infantry.
2) Most are as fast as skimmers moving at full speed in the movement phase. That's well beyond what any sort of 'long stride' should be able to accomplish.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/10/27 14:22:24
Subject: Anyone tired of Mechwarrior 40k yet?
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Wicked Canoptek Wraith
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I don't think unbound should exist.
I mean, that's my gut reaction.
Looking deeper, I understand wanting to take unusual armies and interesting models.
I get that GW doesn't want to restrict their game, and they want to let the players form their own way to play, but I'm just not sure if its right to be an option.
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- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] |
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![[Post New]](/s/i/i.gif) 2015/10/27 14:25:59
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Bonkers Buggy Driver with Rockets
Denmark.
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Furyou Miko wrote:vipoid wrote:
I think what annoys me most though is that basically every single one of these giant robots is better than other units in every way. For example, I can understand big units having more wounds/hull-points and having larger guns than regular infantry and tanks, but why are they also faster? It's like GW were terrified that if they made them appropriately ponderous, anyone using them might have to engage their brains at some stage - supporting them with other units, planning where they needed them to be in a few turns etc. But, no, they're just better in every way. And they can score, too - otherwise troops without giant mech-suits might actually serve a purpose.
A Knight may only take one step every three seconds, but each of those steps represents a good thirty seconds of jogging for an infantryman. that is why they are so fast.
So that's it then - The game is a simulation of 40k. But why don't we have rules for ammo, for falling over and toppling, maybe even make Marines so powerful that you'll only ever need ten?
That's the thing. It might seem like it's logical, but it's really not - It's just giving buffs to the new cool thing. Riptides, for example, is given 2+ Armour Save, because the material for their armour is hella rare, but all rules completely gloss over the fact the material is so rare that more than one Riptide per Hunter Cadre is highly unusual. So the positive side are there, but the negative aren't. Ergo, the game isn't a simulation, but only pretends to, to make the new stuff more awesome than the old stuff. Automatically Appended Next Post: Mantorok wrote:
I don't think unbound should exist.
I mean, that's my gut reaction.
Looking deeper, I understand wanting to take unusual armies and interesting models.
I get that GW doesn't want to restrict their game, and they want to let the players form their own way to play, but I'm just not sure if its right to be an option.
So you agree with me - The game is in a bad place. Unbound IS a part of the game, you CAN take a Knight in a 500 pt game.
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This message was edited 1 time. Last update was at 2015/10/27 14:27:27
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![[Post New]](/s/i/i.gif) 2015/10/27 14:46:43
Subject: Anyone tired of Mechwarrior 40k yet?
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Krazed Killa Kan
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I agree with the OP but for slightly different reasons. Its not that their are giant models that is problematic (except for Tau as it goes against their fluff) but that these giant models do everything better than infantry and vehicles. A giant walker like the Stompa has its place as being this 800+ point monster of a mech but then we have gak like the Wraithknight who is horribly underpriced while being crazy difficult to kill and packs a mean punch. The SHV and GC also tend to ignore most of the game rules which just makes having those special rules or mechanics useless and further separates normal units from the Apoc class models. Also these Super Heavy class models causes an arms race effect which continues to push for more fire power. The lowly guardsmen or ork boy is increasingly becoming out dated and irrelevant because of the growing number of cheap, durable, and killy big units.
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This message was edited 1 time. Last update was at 2015/10/27 15:07:29
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/10/27 14:47:28
Subject: Anyone tired of Mechwarrior 40k yet?
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Killer Klaivex
The dark behind the eyes.
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Vankraken wrote:I agree with the OP but for slightly different reasons. Its not that their is giant models that is problematic (except for Tau as it goes against their fluff) but that these giant models do everything better than infantry and vehicles. A giant walker like the Stompa has its place as being this 800+ point monster of a mech but then we have gak like the Wraithknight who is horribly underpriced while being crazy difficult to kill and packs a mean punch. The SHV and GC also tend to ignore most of the game rules which just makes having those special rules or mechanics useless and further separates normal units from the Apoc class models. Also these Super Heavy class models causes an arms race effect which continues to push for more fire power. The lowly guardsmen or ork boy is increasingly becoming out dated and irrelevant because of the growing number of cheap, durable, and killy big units.
Exalted.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/10/27 14:48:06
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Wicked Canoptek Wraith
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The Wise Dane wrote:
So you agree with me - The game is in a bad place. Unbound IS a part of the game, you CAN take a Knight in a 500 pt game.
Oh wow, I never thought about it, but you're right.
That is a TERRIBLE model for the game to have.
I'm not opposed to Knights, or GMC, or other Superheavies, but they need stipulations.
Hopefully they will set this in by 8th, or god forbid, release an FAQ/Errata for 7th for this.
Unbound can still exist, but GW needs to place a disclaimer beneath it stating that it is not intended for Tournament use, and should not be played outside of a casual setting with friends.
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- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] |
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![[Post New]](/s/i/i.gif) 2015/10/27 15:03:32
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Dakka Veteran
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Mantorok wrote: The Wise Dane wrote:
So you agree with me - The game is in a bad place. Unbound IS a part of the game, you CAN take a Knight in a 500 pt game.
Oh wow, I never thought about it, but you're right.
That is a TERRIBLE model for the game to have.
I'm not opposed to Knights, or GMC, or other Superheavies, but they need stipulations.
Hopefully they will set this in by 8th, or god forbid, release an FAQ/Errata for 7th for this.
Unbound can still exist, but GW needs to place a disclaimer beneath it stating that it is not intended for Tournament use, and should not be played outside of a casual setting with friends.
I don't think that GW would create a FAQ or disclaimer from this, just with the ramping it seems like they are actively trying to kill tournament level 40k, want people just to play causually. Then again this is just my 2 cents.
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![[Post New]](/s/i/i.gif) 2015/10/27 15:11:29
Subject: Anyone tired of Mechwarrior 40k yet?
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Shadowy Grot Kommittee Memba
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I honestly haven't had any trouble dealing with big stuff. I've always hated far more the "Death Star" of heavy infantry that uses combined rules to make itself invincible and super powerful.
I find that big stuff like knights and even MCs are not all that hard to deal with. Are there things I hate about them? Totally. Stomp and D-rules I really wish were different (I would change it to "counts as S:10, Always Wounds, Removes D6 wounds/HP instead of 1" and get rid of the "everything dead" result on stomp. Keep D the "kill tough stuff" and Stomp the "Kill Small Stuff".
But are they on the same level as Decurion nonsense or the more ridiculous I-Win Button formations? Not even close.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/10/27 15:13:33
Subject: Anyone tired of Mechwarrior 40k yet?
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Enginseer with a Wrench
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How to fix this: one LoW per 1000/1500pts. Would prevent/discourage their use in small games whilst allowing them to be used in larger games where they belong imho. Also Knights shouldn't be an army unto themselves imho, just a LoW choice for IoM armies.
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![[Post New]](/s/i/i.gif) 2015/10/27 15:17:15
Subject: Anyone tired of Mechwarrior 40k yet?
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Decrepit Dakkanaut
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I dunno. Playing with the Leviathan detachment in 30k has taught me that most superheavies (at least in that ruleset) have significant weaknesses which can be exploited.
The general problem is the army around them.
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![[Post New]](/s/i/i.gif) 2015/10/27 15:21:02
Subject: Re:Anyone tired of Mechwarrior 40k yet?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I don't resent the existence of stompy robots, but it is unfortunate how pervasive they've become in the game. With Tau especially, I quite liked the aesthetic and fighting style that they had before 6th edition. The advent of Mecha-Tau has fethed that up though.
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This message was edited 1 time. Last update was at 2015/10/27 15:22:55
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![[Post New]](/s/i/i.gif) 2015/10/27 15:31:33
Subject: Anyone tired of Mechwarrior 40k yet?
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Bonkers Buggy Driver with Rockets
Denmark.
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Unit1126PLL wrote:I dunno. Playing with the Leviathan detachment in 30k has taught me that most superheavies (at least in that ruleset) have significant weaknesses which can be exploited.
The general problem is the army around them.
Well, all those models have Vehicle rules, which means that they can actually take damage from your usual weapons - Even an Autocannon can take a dent into a Baneblade... But try doing that to a Wraithknight.
But beside the blatant rule favourization towards Monstrous and Gargantuan Creatures, my point is that big and over-the-top models have so much focus put unto them, to a degree that there haven't been new regular vehicles and tanks the last many updates, and the last one to be added (Wyvern, if I recall), is pretty OP against mobs, who, from the start, already had it tough.
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![[Post New]](/s/i/i.gif) 2015/10/27 15:39:00
Subject: Anyone tired of Mechwarrior 40k yet?
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Enginseer with a Wrench
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Well, technically there was the uhhh... Taurox... I see your point.
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