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![[Post New]](/s/i/i.gif) 2015/10/31 18:05:00
Subject: How to kit Cyphers chosen
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Krazy Grot Kutta Driva
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Infiltration three squads of chosen (and a big blob of 20 using Huron)
What loadout should I go for? I'm tempted to run all plasmas so I can hit them from a longer range to support the blob turn one. What do you guys think?
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![[Post New]](/s/i/i.gif) 2015/10/31 23:49:27
Subject: How to kit Cyphers chosen
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Judgemental Grey Knight Justicar
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I've toyed with this myself, and I use 6 man Chosen squads with 4 plasma guns each. One squad will get 4 meltaguns instead. It's been fun, just not overwhelmingly powerful.
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![[Post New]](/s/i/i.gif) 2015/11/01 00:31:51
Subject: How to kit Cyphers chosen
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Krazy Grot Kutta Driva
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I figure that plus the big blob of Slaanesh marines should be fun. My army would have very little in the way of AT, but would that much plasma be enough to disrupt that?
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![[Post New]](/s/i/i.gif) 2015/11/01 01:22:53
Subject: How to kit Cyphers chosen
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Decrepit Dakkanaut
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He was talking about Cypher's Chosen, not the codex ones.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/11/01 01:46:31
Subject: How to kit Cyphers chosen
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Krazy Grot Kutta Driva
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Even then, only real difference is Cyphers Can infiltrate and I think they have ATSKNF but I could be wrong
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![[Post New]](/s/i/i.gif) 2015/11/01 04:55:28
Subject: Re:How to kit Cyphers chosen
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Grim Dark Angels Interrogator-Chaplain
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This may be a very dumb question, but where in the dataslate does it say that the Chosen in the Fallen Champions formation can infiltrate? I know that Cypher himself has Infiltrate, but I read the formation page and didn't see it mentioned.
As for loadouts, I have had some success with 4x Plasmaguns w/Combiplasma. I was thinking of trying 4x Flamer next.
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![[Post New]](/s/i/i.gif) 2015/11/01 07:48:20
Subject: How to kit Cyphers chosen
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Krazy Grot Kutta Driva
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Each unit gains infiltrate from the being part of Cyphers fallen angels. That's why people (albiet not many) take the formation
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![[Post New]](/s/i/i.gif) 2015/11/03 16:14:12
Subject: How to kit Cyphers chosen
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Lesser Daemon of Chaos
New England
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I go 3 meltas and 2 flamers in each squad... The champ loadout changes each time.... I've had success w/ claw/fist combo, but that starts to take a lot of points.
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![[Post New]](/s/i/i.gif) 2015/11/04 09:26:44
Subject: How to kit Cyphers chosen
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Jovial Plaguebearer of Nurgle
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I love rolling with 2 squads and just ruining any termies day with 8 plasmas coming in from all sides with a sorc with balestar of mannon giving prescience no gets hots for me. plus loads of dead termies
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Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
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![[Post New]](/s/i/i.gif) 2015/11/04 10:34:16
Subject: How to kit Cyphers chosen
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Tough Traitorous Guardsman
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Why not go max plasma?
A 6 man squad can have 5 plasma guns and a combi-plasma.
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![[Post New]](/s/i/i.gif) 2015/11/04 15:45:28
Subject: How to kit Cyphers chosen
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Krazy Grot Kutta Driva
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Ubl1k wrote:I love rolling with 2 squads and just ruining any termies day with 8 plasmas coming in from all sides with a sorc with balestar of mannon giving prescience no gets hots for me. plus loads of dead termies
I would like to, but I'm a little right for points with the list.
Automatically Appended Next Post: King Pyrrhus wrote:Why not go max plasma?
A 6 man squad can have 5 plasma guns and a combi-plasma.
That's what I'm thinking of doing. Just wondering if it would be enough for light armor (not expecting av14).
How about the champion? Keep him mostly bare? Automatically Appended Next Post: KhorneontheCobb wrote:I go 3 meltas and 2 flamers in each squad... The champ loadout changes each time.... I've had success w/ claw/fist combo, but that starts to take a lot of points.
You think the claw/fist is worth it? I'd need to find more melt a guns
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This message was edited 2 times. Last update was at 2015/11/04 15:53:08
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![[Post New]](/s/i/i.gif) 2015/11/04 16:00:25
Subject: How to kit Cyphers chosen
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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That many plasma guns will wreck light armor
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/11/05 00:39:52
Subject: How to kit Cyphers chosen
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Tzeentch Veteran Marine with Psychic Potential
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King Pyrrhus wrote:Why not go max plasma?
A 6 man squad can have 5 plasma guns and a combi-plasma.
Because every time a single guy dies, you'll be screaming at the loss of points. Just like people who take minimum Havoc squads do. A few points for extra wounds is well worth it if you're running that many terminator-costed marines.
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It's called a thick skin. The Jersey born have it innately. |
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