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Made in ca
Regular Dakkanaut




Our competitive player TAU could be called god now? So far, he played versus a dark eldar, ultramarines and myself ( orks ). He didnt lose any games.. Moreover, he only lost a couple of wounds so far... Is it because we are bad? No. I played 2 different lists, the blitza bridgade and a bikestar / greentide ( with FNP and 5+ invu ). He blew up my 5 BATTLEWAGON 1st turn after my scout move and did table my greentide around turn 4....

Seriously, ignore cover save is such a big deal and now they can also hit any vehicules from the rear?

These suits have 2+ coversave, 4W, T5, a million shots and once per game you can only snap shots them?

If 3 units mixt up their shots they get +1 BS and they share the same markeur light?

Even their LD can be 10 now, if your unit is in a 10'' range from the model.

They can use their markeurs lights on the overwatch and use them to boost up their BS ? Having more then half your army overwatching wasnt enough i guess.

I know, you can ALWAYS find a tailor list to deal with it but WH40K wasnt suppose to be about making a perfect list to counter 1 person...

Ill try to beat him with my 5 flyrants / 3 mawlocs list but i feel like it will end up at the same result...

Good luck guys....

This message was edited 2 times. Last update was at 2015/11/02 11:26:56


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Perhaps it would be more productive to hate GW who used their decades of game design experience to create such a terrible unbalanced mess.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Thane of Dol Guldur




GW's business model is a perpetual arms race to compel customers to buy the models for the latest power army, or to buy models to oppose the latest power army. This month, its Tau. Last month it was Space Marines. Next month it will be the next army. And when they're done updating the last book to 7th edition, they'll start it all over again.

I've got no disrespect for people who do decide to keep up with the Joneses. Our little club decided to stop keeping up after the last softback->harback update was released.

This message was edited 1 time. Last update was at 2015/11/02 11:44:06


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

The new Tau seem like an auto-win vs Dark Eldar.

 Kilkrazy wrote:
Perhaps it would be more productive to hate GW who used their decades of game design experience to create such a terrible unbalanced mess.


That's true. But then, it's also fine to hate Tau. There were plenty of reasons to do so before, and now there are even more.

What's wrong is to hate/blame Tau players.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard





Virginia

I wonder if GW-senpai will ever notice us...

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Sneaky Lictor





Swear their was a doomsday thread about Tau not so long back. Guess it wasn't true.

   
Made in us
Shadowy Grot Kommittee Memba






Well to be fair, they're only shooting the rear of vehicles if you take the formation, and isn't that 1 ghost keel squad 2 stealth suits? Ghost keels may be great but stealth suits sure aren't.

I played against this formation a little while ago with my guard list and I was actually quite pleased with how well it went. I did have a Vindicare assassin and Earthshaker carriage which carried a whole hell of a lot of hurt for those cover save loving types, (only wished it was a Medusa so I could've instant deathed the ghost keel). The Ghostkeel was a pain, but knocking out the stealth suits was easy and then the formation has no benefits...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Ask the player to use other formations to leverage the game up a bit.

Heck, against Orks there's not even need to use formations. Dark Eldar has some nifty formations, so it's mostly ok to use some Tau's.
Now, the Ultramarines guy are more than equipped to deal with Tau. If he's losing every time, tell him to look closely to the Gladius Strike Force and myriad of things outisde his codex (FW, Skyhammer).

This message was edited 1 time. Last update was at 2015/11/02 13:50:16


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Longtime Dakkanaut





YEAH! Burn Tau!



Everything is right in the universe again. I love the smell of burning Be'gel in the morning. The buzzkill the DE experience is an aroma I'll never get sick of. The tears of Gue'ron'sha feed me. Every single internet hate post about Tau just makes me feel all that much better about life.

This message was edited 1 time. Last update was at 2015/11/02 13:56:04


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Vector Strike wrote:
Dark Eldar has some nifty formations, so it's mostly ok to use some Tau's.


Well, Coven have some nifty formations, and even then nothing to rival those in the 7.5 books.

Dark Eldar has precisely 1, and it's anything but nifty.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





UK

To be fair, DE and Orks rely on cover for good saves usually - something that Tau ignores.

It also doesn't help that DE and Orks are 7th Codexes and Tau have 7.5 formations to buff their 6th Codex that aged well.

Do report on your Flyrant/Mawloc list, I'm interested to see how that goes.

YMDC = nightmare 
   
Made in au
Lady of the Lake






It's apparently been time to hate the Tau since like 2005 tho for some.

   
Made in us
Painting Within the Lines






I dunno, I felt pretty outgunned still by Eldar this weekend. I'm 0-1 with the "new" Tau. Plenty of stuff to focus your hate on if you want to.


 
   
Made in us
Abel





Washington State

alex0911 wrote:
Our competitive player TAU could be called god now? So far, he played versus a dark eldar, ultramarines and myself ( orks ). He didnt lose any games.. Moreover, he only lost a couple of wounds so far... Is it because we are bad? No. I played 2 different lists, the blitza bridgade and a bikestar / greentide ( with FNP and 5+ invu ). He blew up my 5 BATTLEWAGON 1st turn after my scout move and did table my greentide around turn 4....

Did you bring FIVE Battlewagons? If you did, no sympathy. Any player will bring something that can 1-shot a big target like that.

Seriously, ignore cover save is such a big deal and now they can also hit any vehicules from the rear?

For this formation only; And the units all have to be within 6" of the Ghostkeel for this to work. Otherwise, they have to use Markerlights.

These suits have 2+ coversave, 4W, T5, a million shots and once per game you can only snap shots them?

The Ghostkeel only has Stealth. If it takes the Stealth Drones, it gains Shrouded. Any attacks from greater then 12" away double the bonuses from cover (to a max of 2+). The Stealth Suits also only have Stealth. The Holophoton Countermeasures (can only make snapshots once per game against that model) is powerful; but it's only once per game. If you are closer then 12" to the Ghostkeel, it loses the double bonuses. To get the 2+ cover save, the Ghostkeel has to be in some kind of cover. The Stealth Battlesuits DO NOT GAIN THIS RULE while in this formation. Finally, all the weapons in this formation have a range of 18", except for the Cyclic Ion Raker of the Ghostkeel, which is 24".

If 3 units mixt up their shots they get +1 BS and they share the same markeur light?

Again, all the units that gain +1 BS have to be within 6" of the Ghostkeel. I have found no rule that says all the units in the Optimised Stealth Cadre can share a markerlight.

Even their LD can be 10 now, if your unit is in a 10'' range from the model.

The only rule I have found about this is called "Failure is not an option" and it's only on Etherals and it's for units within 12".

They can use their markeurs lights on the overwatch and use them to boost up their BS ? Having more then half your army overwatching wasnt enough i guess.

They had this rule in the last codex. However, a unit can't shoot a markerlight and then use that markerlight token in it's shooting attack. The token has to already be on the charging unit or another unit with supporting fire has to shoot the charging unit first.

I know, you can ALWAYS find a tailor list to deal with it but WH40K wasnt suppose to be about making a perfect list to counter 1 person...

Ill try to beat him with my 5 flyrants / 3 mawlocs list but i feel like it will end up at the same result...

Good luck guys....


You played the list once and tried to deal with it the same way you have dealt with all other opponents, and you lost. No big deal! It happens. The Tau are the newest army to be updated, and have some new tricks/formations that players will have to deal with. Play against the list a couple more times before you really start to despair. The Tau have zero defense against psychic powers. A couple weird boys could put some serious hurt on the Tau. Nobs on bikes with a Techboy and Forcefield is good against just about everything in the game. The Tau also collapse in close combat. Much like all other assault armies in 7th ed, the trick is to get there.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Longtime Dakkanaut





UK

No shame in losing to Craftworlds.

YMDC = nightmare 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 vipoid wrote:
 Vector Strike wrote:
Dark Eldar has some nifty formations, so it's mostly ok to use some Tau's.


Well, Coven have some nifty formations, and even then nothing to rival those in the 7.5 books.

Dark Eldar has precisely 1, and it's anything but nifty.


I guess you're talking about Dark Artisan, correct? Because that's one hell of a durable one - and Tau don't possess any ID weapon.
The others are more workable

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

The Tau TankSpank does look a particularly nasty threat....
But then again I do make a point of avoiding facing Tau.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Tamwulf wrote:

These suits have 2+ coversave, 4W, T5, a million shots and once per game you can only snap shots them?

The Ghostkeel only has Stealth. If it takes the Stealth Drones, it gains Shrouded. Any attacks from greater then 12" away double the bonuses from cover (to a max of 2+). The Stealth Suits also only have Stealth. The Holophoton Countermeasures (can only make snapshots once per game against that model) is powerful; but it's only once per game. If you are closer then 12" to the Ghostkeel, it loses the double bonuses. To get the 2+ cover save, the Ghostkeel has to be in some kind of cover. The Stealth Battlesuits DO NOT GAIN THIS RULE while in this formation. Finally, all the weapons in this formation have a range of 18", except for the Cyclic Ion Raker of the Ghostkeel, which is 24".

Minor point
You cannot take a Ghostkeel without its Stealth Drones

It's 130 points for a Ghostkeel Battlesuit, which is unit composition:
1 Ghostkeel Shas'vre
2 MV5 Stealth Drones
   
Made in au
Lady of the Lake






 Kanluwen wrote:
 Tamwulf wrote:

These suits have 2+ coversave, 4W, T5, a million shots and once per game you can only snap shots them?

The Ghostkeel only has Stealth. If it takes the Stealth Drones, it gains Shrouded. Any attacks from greater then 12" away double the bonuses from cover (to a max of 2+). The Stealth Suits also only have Stealth. The Holophoton Countermeasures (can only make snapshots once per game against that model) is powerful; but it's only once per game. If you are closer then 12" to the Ghostkeel, it loses the double bonuses. To get the 2+ cover save, the Ghostkeel has to be in some kind of cover. The Stealth Battlesuits DO NOT GAIN THIS RULE while in this formation. Finally, all the weapons in this formation have a range of 18", except for the Cyclic Ion Raker of the Ghostkeel, which is 24".

Minor point
You cannot take a Ghostkeel without its Stealth Drones

It's 130 points for a Ghostkeel Battlesuit, which is unit composition:
1 Ghostkeel Shas'vre
2 MV5 Stealth Drones

So it's sort of forced to have the weakness the missile drones bring to the riptide and why they weren't taken so much? Kill them and you could cause the big hard to kill thing to run, right?

   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Tamwulf wrote:
And the units all have to be within 6" of the Ghostkeel for this to work. Otherwise, they have to use Markerlights.


Not exactly... The Ghostkeels can have that with our without the Stealth Suits.

 Tamwulf wrote:
The Ghostkeel only has Stealth. If it takes the Stealth Drones, it gains Shrouded. (...) The Stealth Suits also only have Stealth.


The Ghostkeels always come with the drones - they aren't purchasable wargear. and Stealth Suits have both Shrouded and Stealth.

 Tamwulf wrote:
You played the list once and tried to deal with it the same way you have dealt with all other opponents, and you lost. No big deal! It happens. The Tau are the newest army to be updated, and have some new tricks/formations that players will have to deal with. Play against the list a couple more times before you really start to despair. The Tau have zero defense against psychic powers. A couple weird boys could put some serious hurt on the Tau. Nobs on bikes with a Techboy and Forcefield is good against just about everything in the game. The Tau also collapse in close combat. Much like all other assault armies in 7th ed, the trick is to get there.


That's a good advice. Play more against Tau before going full /tg/ on them.


Automatically Appended Next Post:
 n0t_u wrote:

So it's sort of forced to have the weakness the missile drones bring to the riptide and why they weren't taken so much? Kill them and you could cause the big hard to kill thing to run, right?


Because shielded missile drones are very expensive, have only BS2 and forced Ld checks. Also, Riptides weren't squadronable back them - now you can have Squadrons of them. Why spend points on S7 you can get elsewhere? I'd rather put more Riptides on the unit.

Stealth drones are much better; they give Shrouded to Ghostkeels. That's a way better benefit than +2 BS2 S7 shots. Even if they trigger Ld tests, their befit will make way harder for it to happen.

This message was edited 1 time. Last update was at 2015/11/02 14:36:25


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Vector Strike wrote:
 vipoid wrote:
 Vector Strike wrote:
Dark Eldar has some nifty formations, so it's mostly ok to use some Tau's.


Well, Coven have some nifty formations, and even then nothing to rival those in the 7.5 books.

Dark Eldar has precisely 1, and it's anything but nifty.


I guess you're talking about Dark Artisan, correct? Because that's one hell of a durable one - and Tau don't possess any ID weapon.
The others are more workable


Nope, because Dark Artisan is still a Coven formation.

Dark Eldar have one formation which is the Kabalite Raiding Party.

It consists of:
1 Archon
1 Court of the Archon
1 Unit of Incubi
6(!) Units of Warriors
1 Unit of Scourges
1 Unit of Hellions (ugh)
1 Ravager
Apart from the Archon, every unit that can take a dedicated transport must do so.

So, it has a minimum cost of 1065pts (with no special weapons or gear), forces you to take 6 troop choices that lack Objective Secured, and also requires that you take one of the worst units in the game.

What bonuses do you get?

- *If* the Night Fighting rules are in effect, troops get a 5+ Cover save on the first turn, non-troops get a 6+ cover save.

- The army gets +1 to PfP, but this bonus is lost immediately if the Archon dies.

So, one bonus only works on the first turn, and then only 50% of the time, and is pathetic anyway. The second bonus is only barely better, and depends entirely on your ability to protect a T3 character with useless armour and whose best invulnerable save is lost if you fail it.

And, of course, there's the fact that there's no flexibility whatsoever. Want a second Ravager or more Scourges? Well I hope you're ready to fork out another 1065+pts for a second formation.


*This* is the Dark Eldar formation. But, I can understand you not recognising it. For obvious reasons, you don't see it used much.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 n0t_u wrote:
 Kanluwen wrote:
 Tamwulf wrote:

These suits have 2+ coversave, 4W, T5, a million shots and once per game you can only snap shots them?

The Ghostkeel only has Stealth. If it takes the Stealth Drones, it gains Shrouded. Any attacks from greater then 12" away double the bonuses from cover (to a max of 2+). The Stealth Suits also only have Stealth. The Holophoton Countermeasures (can only make snapshots once per game against that model) is powerful; but it's only once per game. If you are closer then 12" to the Ghostkeel, it loses the double bonuses. To get the 2+ cover save, the Ghostkeel has to be in some kind of cover. The Stealth Battlesuits DO NOT GAIN THIS RULE while in this formation. Finally, all the weapons in this formation have a range of 18", except for the Cyclic Ion Raker of the Ghostkeel, which is 24".

Minor point
You cannot take a Ghostkeel without its Stealth Drones

It's 130 points for a Ghostkeel Battlesuit, which is unit composition:
1 Ghostkeel Shas'vre
2 MV5 Stealth Drones

So it's sort of forced to have the weakness the missile drones bring to the riptide and why they weren't taken so much? Kill them and you could cause the big hard to kill thing to run, right?

Yup...except the Drones aren't going to be easy to kill by any stretch of the imagination. Stealth+Shrouded, 4+ save and T5.

Additionally the Drones can benefit from the Holophoton Countermeasures and you can up the unit size from 3 models(2 Drones+Ghostkeel) to 9 models(3 Ghostkeels and 6 Drones). Just like you can do with Riptides now.
   
Made in au
Lady of the Lake






 Vector Strike wrote:
 n0t_u wrote:

So it's sort of forced to have the weakness the missile drones bring to the riptide and why they weren't taken so much? Kill them and you could cause the big hard to kill thing to run, right?


Because shielded missile drones are very expensive, have only BS2 and forced Ld checks. Also, Riptides weren't squadronable back them - now you can have Squadrons of them. Why spend points on S7 you can get elsewhere? I'd rather put more Riptides on the unit.

Stealth drones are much better; they give Shrouded to Ghostkeels. That's a way better benefit than +2 BS2 S7 shots. Even if they trigger Ld tests, their befit will make way harder for it to happen.

I see, I figure it wouldn't be much but there are some list builds possible that have fun with leadership stuff that could take advantage of that I guess. I just like to look at all possible ways to kill things so I can keep my options open and also know how to guard for those things if I'm the one with it lol.

   
Made in us
Dakka Veteran





 Frozocrone wrote:
To be fair, DE and Orks rely on cover for good saves usually - something that Tau ignores.

It also doesn't help that DE and Orks are 7th Codexes and Tau have 7.5 formations to buff their 6th Codex that aged well.

Do report on your Flyrant/Mawloc list, I'm interested to see how that goes.


Yeah, when I saw the rule that allows Tau to hit the REAR of vehicles, I immediately thought about my poor Battlewagons. For 3 editions of the game, Battlewagons were pretty much the only way my Orks could manage against Tau. They ignore cover, so Orks get no saves whatsoever, and they have enough firepower such that you can't overwhelm them with footslogging bodies. You need transports to cross the field.

In previous editions, you took Battlewagons, and the Tau would have to use up some Markerlights to get rid of your Kustom Force Field cover save, and they'd have to go for side shots on the Battlewagon. They could do it pretty well, but at least it got your boyz up the field pretty well.

Since they've changed the KFF to an invuln instead of a cover, it's a bit of a mixed bag. You get an invuln, but you can't cover as many troops and units with it anymore.

Having Battlewagons with no invuln save, getting hit on the rear? That's just a big middle finger to Orks in general there. Sure you can spend 100 points on a KFF Mek for a couple of those Battlewagons... but that's a lot of points!

Having not played against the new Tau much, I'm thinking the Morkanaut might actually do really well against them. It has a rear armor of 12, so that ability won't get them nearly as much of a benefit, and you can give it the Kustom Force Field so that it can protect a couple Battlewagons nearby. If you use the Blitz Brigade and Scout them all though, you'd probably lose that benefit.
   
Made in gb
Mighty Vampire Count






UK

All the 7.5 Codexs (Eldar, Necrons, Astartes, Tau) are completely broken versus ALL the previous ones.

No one can seriously argue otherwise.......

On a related note Have you seen the new White Scars relic that allows the user and any unit he is with to Ignore Cover - fun for IG Heavy weapon teams or Drop pod melta teams maybe...............

Plus interesting that Raven Guard and White Scars can take their own and normal Astartes relics

This message was edited 1 time. Last update was at 2015/11/02 15:11:21


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Longtime Dakkanaut





UK

Mr Morden wrote:
Spoiler:
All the 7.5 Codexs (Eldar, Necrons, Astartes, Tau) are completely broken versus ALL the previous ones.

No one can seriously argue otherwise.......

On a related note Have you seen the new White Scars relic that allows the user and any unit he is with to Ignore Cover - fun for IG Heavy weapon teams or Drop pod melta teams maybe...............

Plus interesting that Raven Guard and White Scars can take their own and normal Astartes relics


I started collecting White Scars today. This wasn't a power grab or cheese-mongering, I'm doing it for 30k and the Mantis Warriors (my favourite fluff of all SM) aren't present so I might as well use the lineage of the Mantis Warriors (WS). Nice little bonus to have though, I do admit.

Murrdox wrote:
Spoiler:
 Frozocrone wrote:
To be fair, DE and Orks rely on cover for good saves usually - something that Tau ignores.

It also doesn't help that DE and Orks are 7th Codexes and Tau have 7.5 formations to buff their 6th Codex that aged well.

Do report on your Flyrant/Mawloc list, I'm interested to see how that goes.


Yeah, when I saw the rule that allows Tau to hit the REAR of vehicles, I immediately thought about my poor Battlewagons. For 3 editions of the game, Battlewagons were pretty much the only way my Orks could manage against Tau. They ignore cover, so Orks get no saves whatsoever, and they have enough firepower such that you can't overwhelm them with footslogging bodies. You need transports to cross the field.

In previous editions, you took Battlewagons, and the Tau would have to use up some Markerlights to get rid of your Kustom Force Field cover save, and they'd have to go for side shots on the Battlewagon. They could do it pretty well, but at least it got your boyz up the field pretty well.

Since they've changed the KFF to an invuln instead of a cover, it's a bit of a mixed bag. You get an invuln, but you can't cover as many troops and units with it anymore.

Having Battlewagons with no invuln save, getting hit on the rear? That's just a big middle finger to Orks in general there. Sure you can spend 100 points on a KFF Mek for a couple of those Battlewagons... but that's a lot of points!

Having not played against the new Tau much, I'm thinking the Morkanaut might actually do really well against them. It has a rear armor of 12, so that ability won't get them nearly as much of a benefit, and you can give it the Kustom Force Field so that it can protect a couple Battlewagons nearby. If you use the Blitz Brigade and Scout them all though, you'd probably lose that benefit.


I feel you. So glad I didn't splash on the Blitz Brigade and stuck with my Bike army. Since when did the Trukk become the best vehicle for Orks?! Haha.

Orkanaughts might be viable. Problem is still Walkers and AV13 front, so HYMP spam will eventually bring it down.

Pro-tip - have a Big Mek with KFF (or MFF if you go Great Waaagh!) behind the Blitz Brigade out of line of sight, preferably on a bike to keep up. You'll have to keep the Battlewagons close together (but Orks assault as an army anyway) - in doing this you'll cover more models with the MFF.

This message was edited 1 time. Last update was at 2015/11/02 15:40:51


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Please direct all Tau hate here.

Tau are an unusual case. They have a very powerful unit in the Buffmander, and a powerful formation in the Hunter Contingent. Considered separately, both of these units are very strong but not overpowered. Only when you combine them together are Tau on the level of Gladius or massed Gravcents.

The Ghostkeel+Stealthsuits formation, believe it or not, is balanced. It is not a small points investment, and you have to get very close to be effective. This often puts you into charge range, which invalidates all of the formation's bonuses.
krodarklorr wrote:I wonder if GW-senpai will ever notice us...

Necrons already got noticed. Besides, at this rate GW will just literally resort to stealing Gundam designs for the next Tau release. Could be worse. Eldar will get Eva units!
Frozocrone wrote:No shame in losing to Craftworlds.

It's a well known fact that beating Eldar counts as two wins. Eldar wins only count for half. Bonus points are awarded if you did it without any grav weapons, Triple bonus if you did it with a pre-Necron codex. If the Eldar player doesn't take Scatbikers, D-weapons, or Wraithknights, their wins get counted as full. I'm surprised more tournaments haven't started scoring like this.
Mr Morden wrote:All the 7.5 Codexs (Eldar, Necrons, Astartes, Tau) are completely broken versus ALL the previous ones.

No one can seriously argue otherwise.......

On a related note Have you seen the new White Scars relic that allows the user and any unit he is with to Ignore Cover - fun for IG Heavy weapon teams or Drop pod melta teams maybe...............

Plus interesting that Raven Guard and White Scars can take their own and normal Astartes relics

You're forgetting Khorne Daemonkin, Skitarii, Admech, Imperial Knights, and Dark Angels.

Yes, you stand no chance if you have a pre-7.5 edition codex facing down full-strength 7.5 edition cheese. If the 7.5 edition player deons't bring the cheese, it's a much more even game.

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Dman137 wrote:
goobs is all you guys will ever be
 
   
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The dark behind the eyes.

 TheNewBlood wrote:

Yes, you stand no chance if you have a pre-7.5 edition codex facing down full-strength 7.5 edition cheese. If the 7.5 edition player deons't bring the cheese, it's a much more even game.


But then where does that leave us? pre-Necron books are fine, so long as the 7.5 ones leave behind every good unit and Formation?

So for Necrons that, what, Scarabs, Annihilation Barges and most of the special characters. I think Eldar have Guardians and Howling Banshees.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Join my crusade! Call for Age of Sigmar style rules! Let the Age of Calgar begin! No more balance rage for we shall control the balance our selves!
   
Made in gb
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The dark behind the eyes.

KnuckleWolf wrote:
Join my crusade! Call for Age of Sigmar style rules! Let the Age of Calgar begin! No more balance rage for we shall control the balance our selves!


Or, you know, go and play other games.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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