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![[Post New]](/s/i/i.gif) 2015/11/06 14:42:20
Subject: Two Questions From A Game Last Night
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Omnipotent Lord of Change
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Played my fourth game last night, and had a couple things come up that we couldn't quite solve addressing the rulebook: 1) Lazarus is fighting Yin, a Terrifying (All) thing, in melee. He takes a horror duel to stab her and fails, and is unable to cheat to pass. We played that his activation immediately ended and he gained the Paralyzed condition, which he had to use his next activation to get rid of - at which point Laz just activated, removed the token, and we moved to another model to activate. Is that how failing a horror duel works? It seemed particularly harsh to lose essentially two turns off of one flip taken outside of the terrifying thing's activation. 2) Librarian goes to use Furious Casting against an Illuminated engaged with a Freikorpsman. She discards a card to get her triple CA actions, randomizes onto the Illuminated, passes her Terrifying (10) with ease, and we duel out the first CA attak to 1 wound or so. Does her next CA attak need to randomize? We played that it did not, due to the specific "against a single target" of Furious Casting, however the rules seem to suggest that the "temporary target" used when targeting an engaged model might qualify as the "single target" that FC wants. This would obviously apply more often to Rapid Fire, as not all CA have gun icons (though the Libby's does). - Salvage
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This message was edited 1 time. Last update was at 2015/11/06 14:43:20
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![[Post New]](/s/i/i.gif) 2015/11/06 17:48:23
Subject: Two Questions From A Game Last Night
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Irked Necron Immortal
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AFAIK, don;t have a rulebook handy
1. Yes his activation ends when he gains the paralyzed condition, when he next activates he generates no AP due tot he condition, which is then removed, this is why terrifying duels tend to have low number but yin is... well... have you seen that thing?!?!
2. I'm fairly certain you would randomise for each attack as each attack is a separate action not contingent on the results of the previous, in this case, the single target would be the engagement itself.
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![[Post New]](/s/i/i.gif) 2015/11/06 18:35:42
Subject: Two Questions From A Game Last Night
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Omnipotent Lord of Change
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danp164 wrote:2. I'm fairly certain you would randomise for each attack as each attack is a separate action not contingent on the results of the previous, in this case, the single target would be the engagement itself.
Does it matter that Furious Casting is a Tactical Action, and the triple blasty parts are Attak Actions?
- Salvage
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![[Post New]](/s/i/i.gif) 2015/11/06 19:01:06
Subject: Two Questions From A Game Last Night
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Boss Salvage wrote:danp164 wrote:2. I'm fairly certain you would randomise for each attack as each attack is a separate action not contingent on the results of the previous, in this case, the single target would be the engagement itself.
Does it matter that Furious Casting is a Tactical Action, and the triple blasty parts are Attak Actions?
- Salvage
Its not a single attack action. It's a 2 action that gives 3 separate Ca instead of 1. So for randomising and manipulative, you still flip each time. Same goes for flurry and rapid fire.
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This message was edited 1 time. Last update was at 2015/11/06 19:01:38
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![[Post New]](/s/i/i.gif) 2015/11/06 20:14:02
Subject: Two Questions From A Game Last Night
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Omnipotent Lord of Change
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That was a followup question, in regards to manipulative. Related to all of these things, when would you take a Terrifying (X) test for a Furious, Rapid or Flurry action? Only when you go to actual use the first of three attak actions? Or put another way, do these 2 Actions have a target? Guessing no? Besides talking about keeping the same target for all three 1 Actions. - Salvage
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This message was edited 1 time. Last update was at 2015/11/06 20:14:12
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![[Post New]](/s/i/i.gif) 2015/11/06 20:47:09
Subject: Two Questions From A Game Last Night
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Dakka Veteran
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Boss Salvage wrote:Played my fourth game last night, and had a couple things come up that we couldn't quite solve addressing the rulebook:
1) Lazarus is fighting Yin, a Terrifying (All) thing, in melee. He takes a horror duel to stab her and fails, and is unable to cheat to pass. We played that his activation immediately ended and he gained the Paralyzed condition, which he had to use his next activation to get rid of - at which point Laz just activated, removed the token, and we moved to another model to activate. Is that how failing a horror duel works? It seemed particularly harsh to lose essentially two turns off of one flip taken outside of the terrifying thing's activation.
So, because Paralyzed is removed at the END of an activation, what happens is that the model gains Paralyzed, ends it's activation, and Paralyzed goes away immediately. If a model fails a horror duel on it's own own activation, it does not ALSO lose it's AP from it's next activation. Automatically Appended Next Post: Boss Salvage wrote:That was a followup question, in regards to manipulative.
Related to all of these things, when would you take a Terrifying (X) test for a Furious, Rapid or Flurry action? Only when you go to actual use the first of three attak actions? Or put another way, do these 2 Actions have a target? Guessing no? Besides talking about keeping the same target for all three 1 Actions.
- Salvage
You would take the horror duel here when you declared the target for the first spell cast, after you took the Furious Casting action and discarded the card.
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This message was edited 1 time. Last update was at 2015/11/06 20:49:18
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![[Post New]](/s/i/i.gif) 2015/11/07 01:12:31
Subject: Two Questions From A Game Last Night
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Norn Queen
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tomjoad wrote: Boss Salvage wrote:Played my fourth game last night, and had a couple things come up that we couldn't quite solve addressing the rulebook:
1) Lazarus is fighting Yin, a Terrifying (All) thing, in melee. He takes a horror duel to stab her and fails, and is unable to cheat to pass. We played that his activation immediately ended and he gained the Paralyzed condition, which he had to use his next activation to get rid of - at which point Laz just activated, removed the token, and we moved to another model to activate. Is that how failing a horror duel works? It seemed particularly harsh to lose essentially two turns off of one flip taken outside of the terrifying thing's activation.
So, because Paralyzed is removed at the END of an activation, what happens is that the model gains Paralyzed, ends it's activation, and Paralyzed goes away immediately. If a model fails a horror duel on it's own own activation, it does not ALSO lose it's AP from it's next activation.
This is how I read it. It would be obscenely powerful if it dropped a model out for 2 activations.
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![[Post New]](/s/i/i.gif) 2015/11/07 04:33:45
Subject: Two Questions From A Game Last Night
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Sword-Bearing Inquisitorial Crusader
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As said, you just lose the current one if you get paralysed during your activation, so it's not always the end of the world.
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![[Post New]](/s/i/i.gif) 2015/11/09 13:19:43
Subject: Two Questions From A Game Last Night
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Potent Possessed Daemonvessel
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1.) As others have said you gain Paralyzed, and end your current activation, at which point paralyzed goes away and you are free for your next activation. As such failing a terror test on your final Ap of an activation does very little other than cause that action to fail (or absolutely nothing if that action was a walk action.)
2.)I believe you randomize for each CA action. I also believe it is whatever the original target is. You target the enemy with the furious cast, then randomize each 1 AP cast action.
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![[Post New]](/s/i/i.gif) 2142/11/09 16:08:30
Subject: Two Questions From A Game Last Night
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Omnipotent Lord of Change
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Thanks for all the replies. Happy to hear we were wrong on both accounts, as the correct way feels better (on top of being correct)
- Salvage
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