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![[Post New]](/s/i/i.gif) 2015/11/07 02:20:01
Subject: Tau breacher/strike teams
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Loyal Necron Lychguard
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A couple questions on what to take for which, I plan on using to strike teams to camp back objectives and a breacher team to move up. I don't know what to take with what
1.) Guardian drones/ other drones?
2.) EMP(Haywire) grenades
3.) Support turret
4.) Pulse carbines or rifles?
Any advice will help I'm just not sure how to do it so I figured I would ask the dakkanites Automatically Appended Next Post: Also, what do drones pair up well with?
I.e. crisis suits, Riptide, broadside, etc.
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This message was edited 1 time. Last update was at 2015/11/07 03:09:53
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2015/11/07 03:18:15
Subject: Tau breacher/strike teams
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Twisted Trueborn with Blaster
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i would run 6 units with support turret missile pods.
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![[Post New]](/s/i/i.gif) 2015/11/07 03:42:16
Subject: Re:Tau breacher/strike teams
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Hellion Hitting and Running
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For both strikers and breachers I think that drones are a trap. They just don't do enough and you need to spend 10 pts extra just to take them. You want to keep your unit small and cheap. If something wants them dead they will die so you are hoping that your opponent will be focusing something else first.
EMP gernades are pretty solid on breachers. If you get close enough to use them they will take down a vehicle, But they do nothing on strikers.
Support turrets are only good with striker teams because a stationary breacher team is horrible. Both turrets are great. SMS turret is great for hiding on a back objective and adding to support fire. Missile pods are very strong and great for taking down light vehicles.
Rifles are always preferred over carbines.
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![[Post New]](/s/i/i.gif) 2015/11/07 03:59:05
Subject: Tau breacher/strike teams
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Big Mek in Kustom Dragster with Soopa-Gun
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Breachers reaaaaally want a Guardian Drone, that 5++ is a huge perk since theyre technically not that hard to remove otherwise. Though i'd stay away from the turret for them, they need to constantly be moving. The Strikers on the other hand, the turret should be auto include to me. 10pts for a heavy weapon that doesnt consume one of your model's weapon, cannot be killed, and can be redeployed if needed is a huge boon. Carbines....last codex i'd say having a squad of them isnt a bad idea because forcing Pinning tests on frontline charging units is a hilarious slap in the face. However now that we have breachers, odds are we'd just wipe them out anyway and even though we CAN mix and match them in Striker teams....mixing rifles with carbines isnt a good idea. I tend to use 4 squads of strikers with rifles and an Ethereal hiding in a devilfish behind them. The devilfish makes the Ethereal almost unkillable with a 3+ jink and he still gives them Storm of Fire. Never underestimate the power of ~60-90 S5 AP5 shots even without ML support lol. Drones in Striker teams are kinda pointless. Ive tried putting marker drones in each squad to get cascading markerlights so i can make multiple units BS4 instead of just 1, but unless i buff the squad to BS5 i almost never land the damn thing. Ive started saying screw it.
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This message was edited 1 time. Last update was at 2015/11/07 04:01:06
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/07 06:17:23
Subject: Re:Tau breacher/strike teams
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Loyal Necron Lychguard
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Interesting, so go with several small units, ok
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2015/11/07 06:33:14
Subject: Re:Tau breacher/strike teams
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Grim Dark Angels Interrogator-Chaplain
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I would think that Breachers really need a reliable way to get close enough to the enemy to be effective. A Devilfish is probably a good solution, since it can charge up the board on the first turn, jink if someone takes shots at it (muhreens/chaos can't do this with their rhinos  ), and unload the breachers inside their 5" lethal range. It can detach its own drones to harass the enemy as well, very much like the Piranha. The only problem I see is that it is very expensive (D-fish are overpriced, especially with upgrades), and 'fish are not terribly tough even when they jink.
I've heard of an old Tau strategy/list build called "Fish of Fury", is what I said above the gist of that?
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![[Post New]](/s/i/i.gif) 2015/11/07 06:55:59
Subject: Re:Tau breacher/strike teams
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Longtime Dakkanaut
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Im pretty sure the Guardian Drone only confers a 5++ to other Drones in the unit, the Breachers themselves only get a 6++, if someone could verify id appreciate it as I dont have my book on me at the moment. Also I am VERY excited to use some of these guys, throw a squad of Breachers in a Devilfish with Smart Missiles and a Disruption Pod and go to town. However I will never take the Missile Turret with Breachers, these guys have to get in close and chances are they will be moving to much to justify deploying a turret, EMP Grenades are a must as well especially in Knight heavy enviroments like my FLGS.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/11/07 07:32:00
Subject: Re:Tau breacher/strike teams
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Loyal Necron Lychguard
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Interesting
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2015/11/07 10:43:08
Subject: Re:Tau breacher/strike teams
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Fireknife Shas'el
Lisbon, Portugal
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I'd only give Breachers the Guardian Drone in a full-sized unit. The more models you have, the better cost/effect you get from the drone. Neither Breachers or Strikers should get the other drones - at most, Gun Drones for the Breachers.
EMP are better on Breachers because they'll get close to enemy vehicles. EMP on Breachers are only interesting against Drop Pods and the such.
Support Turrets only with Strikers.
Pulse Rifles always. With Breachers' Pulse Blaster, I don't see much reason to get Pulse Carbines.
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Crisis with Target Locks go well with Gun Drones. DON'T give shielded missile drones for Riptides; it's a trap.
I used to like Missile Drones for Broadsides, but they're traps unless you put the Broadsides inside a building or fortification (I bought a Imperial Bunker for this sole reason)
gmaleron wrote:Im pretty sure the Guardian Drone only confers a 5++ to other Drones in the unit, the Breachers themselves only get a 6++, if someone could verify id appreciate it as I dont have my book on me at the moment.
Breachers have a special wargear that amplifies the Guardian drone benefit, getting themselves 5++.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/11/07 11:09:50
Subject: Re:Tau breacher/strike teams
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Longtime Dakkanaut
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Vector Strike wrote:Breachers have a special wargear that amplifies the Guardian drone benefit, getting themselves 5++.
Really? Thats awesome what is this Special Wargear? Currently gone all weekend for military training so wont be able to look at my book for another few days.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/11/07 13:43:18
Subject: Tau breacher/strike teams
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Big Mek in Kustom Dragster with Soopa-Gun
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Field Amplifiers. The Guardian Shield Drone is designed for Breachers in mind, though both firewarriors can take one (its only a 6++ for strikers)
And yeah i agree they really need devilfish. Its either that or have them hide out of sight until the enemy gets close and pop out, which may or may not happen or be possible.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/07 18:40:16
Subject: Re:Tau breacher/strike teams
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Loyal Necron Lychguard
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Thanks for the info guys
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2015/11/08 15:38:41
Subject: Tau breacher/strike teams
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Longtime Dakkanaut
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Vineheart01 wrote:Field Amplifiers. The Guardian Shield Drone is designed for Breachers in mind, though both firewarriors can take one (its only a 6++ for strikers)
And yeah i agree they really need devilfish. Its either that or have them hide out of sight until the enemy gets close and pop out, which may or may not happen or be possible.
And it is built in to the unit cost for them, so makes since to take the guardian drone. I think GW expects folks to take Breachers in max groups with 2 drones + DF, which is why you can only have 10 breachers in a squad. Automatically Appended Next Post: At 229 points for a decked out DF with Dpods, TL SMS, and Counterfire plus a squad of 10 breachers and 2 drones, you really need a plan for them.
On the one hand not much is going to want to eat 20 s6 ap3 shots, but if you don't kill it you will be counter charged. The Counterfire DF will help, but not much.
In a CAD, 100pts for Strider could be totally worth it. Now the Breachers become a 317 point ( you have to drop a drone) T4 multiwound killer, and pretty decent at dropping MC's.
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This message was edited 1 time. Last update was at 2015/11/08 15:55:40
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![[Post New]](/s/i/i.gif) 2015/11/08 16:08:44
Subject: Tau breacher/strike teams
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Big Mek in Kustom Dragster with Soopa-Gun
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Personally i dont think i'd want to max them out. Even with a fish odds are only ~6 of them are going to get that sweetspot 5" range without getting charged immediately by something nearby.
Which makes me hesitate taking them at all since they basically require a 100pt devilfish w/ dpods tax.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/08 19:17:41
Subject: Tau breacher/strike teams
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Warplord Titan Princeps of Tzeentch
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No need to Dpod the fish.
AV12 with jink is good enough defense. (and Dpod is 15, so its only 95 with it anyway, but 80 without)
I don't think counter-charge is on your mind with breachers actually, disembarking drones can put a good barrier there, and anything charging them if you managed to get a terrain in the way, is taking a risk of failing unless he gets really close (as in, S6AP3 range close)
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can neither confirm nor deny I lost track of what I've got right now. |
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