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Made in ca
Furious Fire Dragon




So the list has one CWE formation to shore up what I consider the biggest whole in the list, no anti air otherwise. Other than that mono Harlequin list, and the CWE stuff is going to be painted to look like it is actually Harlequin in nature;

Masque Detachment;

3x lvl 2 shadowseers 1 with mask of secrets
Solitaire
Death Jester

Troupe 1
5 models
5 embraces (anti-horde unit, 5d3 s6 how, it really is quite a significant amount of pain to start the encounter with)
Starweaver

Troupe 2
5 Models
4 kisses
Rose on troupe master
3 neuro disruptors (anti MC and anti teq/meq tech)
Starweaver

Troupe 3
5 models
5 kisses
Starmist raiment on TM (warlord)
3 neuro disrupts (same as above)
Starweaver

2 skyweaver
2 glaives
2 haywire cannons (ranged at capability and anti MEQ combat)

2 skyweaver
2 glaive
2 haywire cannon (same as above)

2 void weavers
2 prismatic cannons (decided I have enough hawire and some extra ap3 would do me good in the long run at range)

Crimson Death Formation
3 crimson hunters, one upgraded to exarch (pray to the dice gods they show up turn 2, otherwise anyone inside a land raider is almost untouchable without some very lucky haywire shots)

Yeah, not exactly my strongest list, but definitely oodles of fun. And with some decent tactics on my part, that turn two charge is going to absolutely devestated a lot of people.
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Super aggressive and very quick off the mark.

Just how Harlequins should be. I like it, I think you may be spending a bit too much on upgrades for your anti-horde unit (I usually take either a pistol or CCW upgrade per-model), but it looks really deadly, so I might try that in future.

Good list. I approve.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in ca
Furious Fire Dragon




Well the anti horde unit is technically the cheapest one, I didn't bother with any special pistols because none of their weapons provide a bonus aginst their primary target.
   
Made in us
Furious Fire Dragon






The Troupes with melee/neuros/relics seem heavy handed to me. T3 5++ just doesn't survive a great deal, and I'd rather see you have more bodies on the field.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in ca
Furious Fire Dragon




Well I can't get more models in the troupes with them still fitting into a transport. However I could swap the rose out (really want to keep my raiment, help save my warlord) and drop my disruptors, should give me just enough points for another bike in each squad built the same way. They definitely provide some additional anti meq/teq from those units, and the extra attacks from two bikes is probably more deadly than the 6 shots from disruptors that still permit cover.
   
Made in us
Speed Drybrushing





I've found that even with terrible rolling more attacks is better than having the ap2shots point wise. Usually the neuro pistols would be better as mor bodies or another unit if you don't feel you can add to the units ( this is why DE are my go to allies, for raiders ( which should have been included in harlequin codex anyway IMO))

The codex is just not complete.

Hordes of harlequins work with shrouded and invisibility etc on them. I just don't feel like 5-6 is enough against any list really when you take into account snap fire
   
Made in ca
Furious Fire Dragon




So by dropping the jester and the neuros I get 2 more bikes. The consideration to drop the solitaire, a transport, a void weaver and the crimson hunters for dark eldar allies with a raider, archon or succubus (idk which), a unit of wyches or a unit of warriors, then a CWE unit with rangers, 1 hunter, and a autarch with banshee mask feels strong. They can effectively provide transport for a big blob of harlies (should I use it for anti horde or anti heavy?) protection against overwatch (mask) and not necessarily destroy my points. The blob of harlots would still only be 7-8 models so I can fit a seer and the autarch in the raider (maybe the de hq, idk where else he'd hangout). Any other ideas would be appreciated


Automatically Appended Next Post:
Or just go unbound for my allies and get copius numbers of raiders.


Automatically Appended Next Post:
List has been modified to the following;

Shadow Seer Lvl 2 x3 (one with Mask of Secrets)

Troupe #1 (Warlord comes from this one since it will be best defended)
-8 Models including Master
-8 Embraces
-Starmist Raiment on Troupe Master

Troupe #2
-9 Models including Master
-9 Kisses

Troupe #3
-9 Models including Master
-9 Kisses

Skyweaver Unit
-3 Models
-3 Haywires
-3 Zephyrglaives

Skyweaver Unit
-3 Models
-3 Haywires
-3 Zephyrglaives

Voidweaver Unit
-1 Model
-Prismatic Cannon

Unbound Portion

Autarch
-Banshee Mask
-Scorpion chainsword

2 Crimson Hunters

3 Naked Raiders

So Autarch hangs out with Warlord Troupe to protect against Overwatch (i figure he should hang out with the Anti-Horde unit since the overwatch power they face will likely be far more intense just based on volume) he also brings in the hunters easier. I have 6 shots of haywire a turn from blasts at BS4 so I should be able to take out two vehicles with that, as long as they don't have cover. I've got super hearty anti-horde unit from the warlord unit and some decent anti heavy stuff from all the others. Raiders will probably die, I accept that fact, voidweaver is simply there to be the tax PLUS, a bit of a nuisance. Solitaire is the one model that people will either remove and I'll weep over the loss (because that'll suck) or ignore and I'll laugh menacingly when he brutally charges his assigned target.

This message was edited 2 times. Last update was at 2015/11/11 21:36:39


 
   
Made in us
Lieutenant General





Florence, KY

danny1995 wrote:
Automatically Appended Next Post:
Or just go unbound for my allies and get copius numbers of raiders.

FYI, but if any part of your army is Unbound then the entire army is Unbound.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Furious Fire Dragon






If you want to solve the Unbound problem, toss the extras currently and bring in a Dark Eldar Real Space Raiders detachment. Use a Court of the Archon single 10 pt HQ, minimum troops, and you'll have all the Raider access you want while swapping Crimson Hunters for Razorwing Jetfighters.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
 
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