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Made in us
Oozing Plague Marine Terminator





What works best for both the Kahn, and smash feathers retinues?

Melee or Shooting?

Obvious Grav spam? Or something more fun like Fists and Claws?

How many Storm Shields?

I do plan on taking an Apothecary and bike Librarian also.

I plan on alternating Ultramarines, Iron Hands, and White Scars Chapter Tactics with my Generic Red paint scheme (effectively playing Second Foundings, the Genesis Chapter, Red Talons, and Rampagers).

As a last aside, I do plan on using Spellcrows alternative Grav guns.

   
Made in us
Decrepit Dakkanaut




I'm pretty sure just 2-3 Storm Shields would be enough.

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Made in us
Angelic Adepta Sororitas





Best? I would say Apoth, 4 grav, 4 shields. best for the points?

Apoth, 4 Grav, 2 shields
   
Made in nl
Regular Dakkanaut




Netherlands

I run my White Scar command squad as Company Champion with Power Lance (cost the same, free 6++ shield), two Veterans with Powerlances and Storm Shield, Veteran with Meltabombs and Powerlance, and Apothecary.
   
Made in gb
Fresh-Faced New User



UK

Firstly, you want as many grav as you can take (4 or 5 depending on rules intepretation). Then, storm shields to taste - you don't *need* more than 3, but I do like taking more, given how key the unit can sometimes be to my gameplan.

After that, we're into options. I'd strongly recommend meltabombs - the gain in capability for the unit is significant, lets you answer a lot more situations.

More of a case of "if you have the points" - a single powerfist lets the unit handle a lot more things. Combine it with the Standard of the Eagle, and you get a bunch of S9 attacks on the charge, useful for Knight-hunting (though this comes with significant attendant risks).
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Well...

CM Smash wants to be in melee, so taking a couple fists with him is hard to go wrong. Since you're apt to Jink, to improve the survival of the unit, I've found that Grav tends to be snap-shot at a lot of things... so melee upgrades are more valuable. Depends how mobile your opponent is, and their ability to avoid CM tanking the wounds. I'm also fond of adding MB, as it's a fairly cheap boost to let them contribute towards downing a Knight, or something.

Khan, with H+R and a generally "Meh" CC weapon is better at supporting shooting, with CC as an "Oh Crap" moment. Or finishing off a last wound or two. I'd probably take 2 grav, 3 if you skip the Apo. I like to keep a couple chumps to soak wounds.

Storm Shields mean you don't have to jink, and you can more safely engage high-end melee units. So SS are good for everyone, but how many points do you want to sink? You're spending Death Star points on a non-Death Star unit. I'd personally only give the Shields to my "chumps" to let them take the D/S10 hits.

This message was edited 1 time. Last update was at 2015/11/12 12:06:38


 
   
Made in ca
Secretive Dark Angels Veteran




Canada

ally in a ravenwing command squad cause black knights are the best objectively. they are the most consistent across all phases of play and the most resilient

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in fi
Fully-charged Electropriest






 greatbigtree wrote:
Well...

Since you're apt to Jink, to improve the survival of the unit, I've found that Grav tends to be snap-shot at a lot of things... so melee upgrades are more valuable.


If you already have Stormshields, why would you jink? Only Ravenwing gain a survivability bonus from jinking if you compare to a 3++ save.

   
Made in us
Lesser Daemon of Chaos




New England

 ionusx wrote:
ally in a ravenwing command squad cause black knights are the best objectively. they are the most consistent across all phases of play and the most resilient


^^^^ THIS

They re-roll Jink saves and shoot overwatch @ BS 2 if they haven't Jinked. Come stock w/ twin linked plasma guns and S5 rending weapons. In addition, they have skilled rider and scout.
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Smash fether must be iron hands

Command squad must have stormshields and bikes obviously

Now take a librarian with a bike

Hope he gets endurance off of Biomancy

Laugh at your opponent

Now you have T5 3+ 3++ 3+++ and Eternal warrior on an entire squad

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
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Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Tactical_Spam wrote:
Smash fether must be iron hands

Command squad must have stormshields and bikes obviously

Now take a librarian with a bike

Hope he gets endurance off of Biomancy

Laugh at your opponent

Now you have T5 3+ 3++ 3+++ and Eternal warrior on an entire squad


Don't forget that you can't mix chapter tactics. Either you're all white scars or all iron hands. OR, use sammael with an iron hands chapter master for same effect.

I did this a few times to create two mini death stars. Sam gave scout, hit and run, and skilled rider to a punchy command squad, and the clan raukaan chapter master tanked for ravenwing command squad so they wouldn't have to jink.

This message was edited 1 time. Last update was at 2015/11/14 23:02:05


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