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![[Post New]](/s/i/i.gif) 2015/11/18 20:16:46
Subject: Re:What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much. Automatically Appended Next Post: Martel732 wrote:Interestingly enough jancoran, the eldar codex has buttons that tell me which models to pick up off the board.
Still waiting for how the ba are just fine. I'm sure im just missing something, right?
.
I just love how Martel and others have these imaginary conversations with themselves wherein the imaginary person says something to them and then Maretel here acts as if I said it. Lol.
Seriously dude: if you wanna talk to me, talk to me. If you are going to keep having an imaginary conversation with someone else, don't bother us with it. I never brought up Blood angels, like ever. So uh... Lay off whatever it is you're taking.
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This message was edited 1 time. Last update was at 2015/11/18 20:18:46
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:19:03
Subject: Re:What makes DEldar so bad?
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Dakka Veteran
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Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
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![[Post New]](/s/i/i.gif) 2015/11/18 20:19:13
Subject: What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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jreilly89 wrote: Jancoran wrote: jreilly89 wrote:Slayer-Fan123 wrote:Oh look, telling Martel to L2P. Once again showing your ignorance to the game outside your locals where people make stupid mistakes and apparently Genestealer Cult is scary.
But, his anecdotes! Jancoran is obviously the best general everywhere. I've got $50,000 on him winning the LVO AND the BAO with his masterful Night Lords list.
Too bad you didn't put that same money on Lictorshame. Oh but you never would have.
Oh well.
Actually, I might have. That was a pretty good use of formations and OP units. I'm still waiting to see how you're Night Lord lists does in the LVO 
Sure man. sure you would have.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:21:54
Subject: Re:What makes DEldar so bad?
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Latest Wrack in the Pits
Spokane, WA
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You can enjoy a bad codex, nobody is saying it is impossible to play and have fun with it. But that's a bit different then what you do in downplaying every problem every weak codex has. People have a right to be upset when they pay 50+$ for a book that is essentially "F You" in page format. A book that 9/10 times loses to its cousin book with no impact by player skill
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![[Post New]](/s/i/i.gif) 2015/11/18 20:24:47
Subject: What makes DEldar so bad?
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Decrepit Dakkanaut
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Jancoran wrote: jreilly89 wrote:Slayer-Fan123 wrote:Oh look, telling Martel to L2P. Once again showing your ignorance to the game outside your locals where people make stupid mistakes and apparently Genestealer Cult is scary.
But, his anecdotes! Jancoran is obviously the best general everywhere. I've got $50,000 on him winning the LVO AND the BAO with his masterful Night Lords list.
Too bad you didn't put that same money on Lictorshame. Oh but you never would have.
Oh well.
And then we have people like you that misconstrue how the list performed.
LICTORS ARE NOT GOOD. He used them as expensive Locator Beacons for Mawlocs, which did the Heavy lifting along with the Flyrants.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:36:54
Subject: Re:What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:40:03
Subject: Re:What makes DEldar so bad?
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Dark Angels Librarian with Book of Secrets
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Jancoran wrote:oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
If he's in a duel with Lysander or a Succubus, you screwed up.
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![[Post New]](/s/i/i.gif) 2015/11/18 20:40:04
Subject: Re:What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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autumnlotus wrote:You can enjoy a bad codex, nobody is saying it is impossible to play and have fun with it. But that's a bit different then what you do in downplaying every problem every weak codex has. People have a right to be upset when they pay 50+$ for a book that is essentially "F You" in page format. A book that 9/10 times loses to its cousin book with no impact by player skill
Is that what happens? They lose 90% of the time with no regard for Generals skill? Wow. I have a LOT of ground to make up. I'm not even close to 90%!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:40:09
Subject: Re:What makes DEldar so bad?
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Dakka Veteran
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Jancoran wrote:oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
If he brings onager then there is a chance he could, insta-gib both, unless Lysander is EW, never used him.
Also a buffmander could shoot either off the board pretty easily.
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![[Post New]](/s/i/i.gif) 2015/11/18 20:40:31
Subject: Re:What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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jreilly89 wrote: Jancoran wrote:oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
If he's in a duel with Lysander or a Succubus, you screwed up.
I don't think your opponent cares.
Automatically Appended Next Post:
Yup. and to do it, all he has to do is NOT overwatch the token unit that charges first.
Or did you forget that could happen?
Automatically Appended Next Post:
oz of the north wrote:
If he brings onager then there is a chance he could, insta-gib both, unless Lysander is EW, never used him..
Oh Lysander... How I love thee. I even allied him to my Tau in 6E because he's just that good.
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This message was edited 3 times. Last update was at 2015/11/18 20:43:15
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:21:05
Subject: Re:What makes DEldar so bad?
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Dakka Veteran
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Jancoran wrote: jreilly89 wrote: Jancoran wrote:oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
If he's in a duel with Lysander or a Succubus, you screwed up.
I don't think your opponent cares.
Automatically Appended Next Post:
Yup. and to do it, all he has to do is NOT overwatch the token unit that charges first.
Or did you forget that could happen?
That is also assuming that there is a token unit to assault with and there is not another unit with supporting fire.
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![[Post New]](/s/i/i.gif) 2015/11/18 20:43:13
Subject: What makes DEldar so bad?
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Killer Klaivex
The dark behind the eyes.
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Wait... did Jancoran just say DE warlord traits were good?
I'm beginning to doubt he's even read the book. That or he just needs a bridge...
Also, WWPs are only useful if you actually have something worthwhile to do with them. DE don't. Unless you go back to us being a taxi service for Eldar.
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This message was edited 1 time. Last update was at 2015/11/18 20:44:30
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:45:04
Subject: Re:What makes DEldar so bad?
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Latest Wrack in the Pits
Spokane, WA
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Once again, personal experiences mean nothing. Yes you could face off against a foot slogging eldar taking only guardians with no upgrades versus the best deldar player around, but at that point you might as well be beating an infant at chess. The point? Just because your local group seems to be full of casuals who think FW is the devil, doesn't mean it's the standard. Deldar are widely considered pisspoor, especially this latest codex. You don't agree, and that's great that you like to play them. But ur wins don't actually prove anything, it merely shows that you try to win arguments with emotion and name calling rather then actually use objective facts
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![[Post New]](/s/i/i.gif) 2015/11/18 20:46:26
Subject: Re:What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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oz of the north wrote: Jancoran wrote: jreilly89 wrote: Jancoran wrote:oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
If he's in a duel with Lysander or a Succubus, you screwed up.
I don't think your opponent cares.
Automatically Appended Next Post:
Yup. and to do it, all he has to do is NOT overwatch the token unit that charges first.
Or did you forget that could happen?
That is also assuming that there is a token unit to assault with and there is not another unit with supporting fire.
You can only overwatch once (if at all). Lots of if's. But dooming the charger THEORETICALLY wont save you at the time it actually goes down. Point being: Theres an answer, so the CODEX doesn't ultimately dictate this. You, the General, will have to make a decision. Multi-charge? No brainer. You're getting shot anyways and it forces more overwatch. There's your answer since they are all within 6", the Tau empire will likely get only one. But sure. Luck happens. Not saying it cant.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:48:24
Subject: Re:What makes DEldar so bad?
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Dakka Veteran
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Jancoran wrote:oz of the north wrote: Jancoran wrote: jreilly89 wrote: Jancoran wrote:oz of the north wrote: Jancoran wrote:autumnlotus wrote:What do deldar HQs to force multply? Besides Webway portal, which is a well known fact and have been pushed into eldar lists as taxi services for a while?
And there is a distinct difference between all of our HQs and the Eldar ones: eldar HQs are mostly really good. Farseers can get broken strong really quick so lets jump to aurtach. what can they do in this edition? They have a fairly long list of item choices, can grab from a relic list with mostly great choices, and have warlors traits that can impact the game fairly well. Compare that to the archon or succubus. Which one could win in a fight by themselves? In a unit each? Which one multiplies forces better? To me it seems Eldar's are quite better, for similar or less cost.
what do you mean "besides"? Webway Portals! Also bonus's to the Chart are another. Warlord Traits are pretty darn good, especially for Coven, and that's aside from whatever melee prowess they DO bring. I know it could be better but not everyone gets every toy and its not like our leaders are terribly expensive (another bonus) which means we have more room for other things. That's just life. You make up for it in other areas. I would say that Tyranids have a weaker Troops section but a very strong HQ section. I would say that Tau empire has a very good Elites section but perhaps not as hot an HQ section (you thought Dark Eldar had it bad? You wont find a Webday portal in the HQ section of the Tau Empire!).
All I'm suggesting is that you have to kind of appreciate every codex for what it is and maybe not bemoan what it isn't quite so much.
The Tau have a warlord trait that makes it that the warlord and his unit do not scatter, also you have buffmander, which may be the best force multiplier in the game.
I use the Buffmander. My point is he wont be winning any duels with Lysander or even probably a Succubus. So we don't all get all the candies.
If he's in a duel with Lysander or a Succubus, you screwed up.
I don't think your opponent cares.
Automatically Appended Next Post:
Yup. and to do it, all he has to do is NOT overwatch the token unit that charges first.
Or did you forget that could happen?
That is also assuming that there is a token unit to assault with and there is not another unit with supporting fire.
You can only overwatch once (if at all). Lots of if's. But dooming the charger THEORETICALLY wont save you at the time it actually goes down. Point being: Theres an answer, so the CODEX doesn't ultimately dictate this. You, the General, will have to make a decision. Multi-charge? No brainer. You're getting shot anyways and it forces more overwatch. There's your answer since they are all within 6", the Tau empire will likely get only one. But sure. Luck happens. Not saying it cant.
You don't need to have enemy multi charge to get supporting fire, that is just a tau ability. A unit that will be in no way tied in with combat can still overwatch, if they have the supporting fire ability.
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![[Post New]](/s/i/i.gif) 2015/11/18 21:00:15
Subject: What makes DEldar so bad?
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Locked in the Tower of Amareo
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"I never brought up Blood angels, like ever"
I just figured you'd have the same opinion with them as you do CSM and DE, since they are constantly brought up in the conversation for worst lists in the game.
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This message was edited 1 time. Last update was at 2015/11/18 21:02:57
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![[Post New]](/s/i/i.gif) 2015/11/18 21:04:02
Subject: Re:What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Wait. So my losses, which were personal experiences, meant nothing? So not only will I lose 90%, according to you, in my contests against Eldar, but those losses will be meaningless because...they were...personal experiences?
I'm confused now. Wait. Do I count the losses you said I'm going to suffer... or don't I? If not, then the 90% of the games you lost don't count. So then... You're winning either 100% of the time... or if you're saying that personal experiences at winning also don't matter, that means you're literally playing the game for no reason. Why? No wins will matter and no losses will matter by virtue of the fact they were personal experiences.
You see why I find this argument absurd, of course.
This has nothing to do with Jancoran and his unwillingness to subscribe to negativity (though you would be right that I don't allow those kinds of losing thoughts to cloud my efforts) but more to do with your feelings about Eldar. This is an Eldar issue. This isn't a Dark Eldar issue. This is just like the 5E Blood Angels all over again. The Blood Angels were the problem. Not the other codex's!
Put the blame where it belongs: Not on Jancoran. Not Dark Eldar. Eldar. And even though that be true, a capable General does not lose 90% of their games to them. Sorry. That doesn't happen. So this is also about Generalship. It doesn't have to be fair. But you do. A fair minded person who took Eldar completely out of the picture would not have a struggle winning with Dark Eldar and because that's true, perhaps your dislike of the Eldar power curve would be a better place for you to put your ire. That and improving your ability against the Eldar so that 90% can shrink for you.
I'm not your enemy. The codex wasn't built to screw you. It has always been a finesse codex. It has always required a real thinking mans approach from its earliest days. It isn't point and click. It never was, ever. So I think you're putting way way too much of this on the Dark Eldar and not enough where it belongs.
Sorry that your success isn't great. I Hope better things for you moving forward. Automatically Appended Next Post: oz of the north wrote:
You don't need to have enemy multi charge to get supporting fire, that is just a tau ability. A unit that will be in no way tied in with combat can still overwatch, if they have the supporting fire ability.
Pretty sure I know that.
Step 1: token unit multicharges. Absorbs several units overwatch.
Step 2: send in the second wave, with a whole ton less overwatch
Step 3: end it.
BTW: Tau Empire is my first army and truest love. Though we have focused on Dark elder here, and other armies elsewhere, I've been playing Tau empire since 3E. I am absolutely aware of their awesomeness... and their limitations. Automatically Appended Next Post: Martel732 wrote:"I never brought up Blood angels, like ever"
I just figured you'd have the same opinion with them as you do CSM and DE, since they are constantly brought up in the conversation for worst lists in the game.
You just figured? Oh. ok. Well that would be on you, guy.
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This message was edited 2 times. Last update was at 2015/11/18 21:06:47
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:06:50
Subject: What makes DEldar so bad?
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Locked in the Tower of Amareo
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"This is just like the 5E Blood Angels all over again. The Blood Angels were the problem"
5th ed BA weren't even the best meq list in 5th. Or the second best.
" a capable General does not lose 90% of their games to them. Sorry. "
They do when the Eldar player knows what they are doing. Yes, their killing advantage is that huge. You keep forgetting that the opposing list has a general as well, who can practice "generalship".
"You just figured? Oh. ok. Well that would be on you, guy."
Not really. Just from your posts, I suspect you are going to apply the same "git gud" logic to BA. With as bad as DE and CSM are, it would be very inconsistent not to.
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This message was edited 3 times. Last update was at 2015/11/18 21:09:44
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![[Post New]](/s/i/i.gif) 2015/11/18 21:09:22
Subject: What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Martel732 wrote:"This is just like the 5E Blood Angels all over again. The Blood Angels were the problem"
5th ed BA weren't even the best meq list in 5th. Or the second best.
Revisionist history at work!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:10:27
Subject: What makes DEldar so bad?
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Locked in the Tower of Amareo
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Jancoran wrote:Martel732 wrote:"This is just like the 5E Blood Angels all over again. The Blood Angels were the problem"
5th ed BA weren't even the best meq list in 5th. Or the second best.
Revisionist history at work!
Hardly. You aren't impressing me with you analysis of the capabilities of codices here. Both SW and GK were better lists against the field.
If you were to say 3rd ed BA, you would be correct. But not 5th.
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This message was edited 1 time. Last update was at 2015/11/18 21:12:21
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![[Post New]](/s/i/i.gif) 2015/11/18 21:10:31
Subject: What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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yet...no. They really don't. Losing 90% of your games? Yeah. Not the codex man. Sorry.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:12:53
Subject: What makes DEldar so bad?
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Locked in the Tower of Amareo
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Jancoran wrote:
yet...no. They really don't. Losing 90% of your games? Yeah. Not the codex man. Sorry.
I wish I could visit you with an Eldar list and demonstrate how this works over and over for you. Given my records against 6th ed and 7.0 ed lists, I'm gonna say it is indeed the codex.
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This message was edited 1 time. Last update was at 2015/11/18 21:13:28
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![[Post New]](/s/i/i.gif) 2015/11/18 21:12:55
Subject: What makes DEldar so bad?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Martel732 wrote:
You aren't impressing me with you analysis of the capabilities of codices here.
hehehe. Blood angels came before Grey Knights, or do you not recall? And Grey Knights came out right before 6E and 6E nerfed them back to ground. So they lived about three months in the sun and made a splash at Ard Boyz ( Id know, I regularly play the guy who was at the finals there). Blood Angels? A bit longer my friend.
Automatically Appended Next Post: Martel732 wrote:
I wish I could visit you with an Eldar list and demonstrate how this works over and over for you.
Me too.
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This message was edited 1 time. Last update was at 2015/11/18 21:13:26
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:14:37
Subject: What makes DEldar so bad?
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Locked in the Tower of Amareo
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Jancoran wrote:Martel732 wrote:
You aren't impressing me with you analysis of the capabilities of codices here.
hehehe. Blood angels came before Grey Knights, or do you not recall? And Grey Knights came out right before 6E and 6E nerfed them back to ground. So they lived about three months in the sun and made a splash at Ard Boyz ( Id know, I regularly play the guy who was at the finals there). Blood Angels? A bit longer my friend.
Automatically Appended Next Post:
Martel732 wrote:
I wish I could visit you with an Eldar list and demonstrate how this works over and over for you.
Me too.
Grey Knights came out right after BA, which immediately ruined any time in the sun BA had. So yeah, I do remember. The real winner were the SW, who pounded face for month after month after month with the absurd Grey Hunters.
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This message was edited 1 time. Last update was at 2015/11/18 21:15:51
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![[Post New]](/s/i/i.gif) 2015/11/18 21:17:29
Subject: What makes DEldar so bad?
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Decrepit Dakkanaut
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You are literally blaming everyone again for saying the codex was bad because it doesn't win very often, and you pulled the same exact thing in the CSM thread.
If you were honestly that good, you'd have actually won LVO and such, and you used the excuse that "I have nothing to prove".
You kinda do, seeing as you're one of the only people to actually defend these codices.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:24:48
Subject: What makes DEldar so bad?
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Gargantuan Gargant
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Yeah, I'm not sure where you're going with this Jancoran. Blood Angels were good in 5th ed. but moreso due to the fact that they were largely SM+1. SM we're also not that crazy in 5th besides SS/TH termies and Vulkan being everywhere so BA were only really good in terms of Mephiston being a beast at that time and having slight advantages like cheap ML Devastators. It was a slight, if noticeable, power creep but nothing compared to the edition breaking nonsense that was GK in 5th ed.
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This message was edited 1 time. Last update was at 2015/11/18 21:25:17
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![[Post New]](/s/i/i.gif) 2021/05/05 21:29:11
Subject: What makes DEldar so bad?
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Decrepit Dakkanaut
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I also have to agree with Martel's assessment of 5th Grey Hunters. Those are nasty even under this meta, as they got cheaper special weapons, were much harder to tarpit, and Drop Pods made them strike where needed.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:39:34
Subject: What makes DEldar so bad?
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Locked in the Tower of Amareo
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And Grey Hunters in 5th basically autowon against other assault lists, since they got to shoot you and then fought at full capability when you assaulted them. They were one of the most unfair units to ever exist in any edition.
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![[Post New]](/s/i/i.gif) 2015/11/18 21:44:02
Subject: What makes DEldar so bad?
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Screaming Shining Spear
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Jancoran here is approaching Dman137 or Ravenous D levels of insisting on "L2P".
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/11/18 22:05:38
Subject: What makes DEldar so bad?
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Decrepit Dakkanaut
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Martel732 wrote:And Grey Hunters in 5th basically autowon against other assault lists, since they got to shoot you and then fought at full capability when you assaulted them. They were one of the most unfair units to ever exist in any edition.
Hence why I said harder to tarpit.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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