Smotejob wrote:Negotiating prices is uncomfortable though. So what are some rules of thumb you use for price? And if the model is forgeworld?
There isn't really any reason
FW stuff would be any different unless it's going to take you longer to do, if it takes longer to do then charge more, simple as that. If you're actually ordering things from
FW for them, then obviously you have to consider the shipping of the items, but ideally I think you'd want some upfront payment to cover those costs.
I don't know of any rules of thumb, the main suggestion I can make is think *seriously* about how long the project will take you. If you're getting the models on the sprue, be realistic and think about how long it takes you to assemble them before painting (including cleaning mould lines and all that jazz). Then be honest with yourself and consider how long it's going to take you to paint them. Try not to be unrealistic, you don't want to quote people a price based on it taking you 20 minutes per model when it actually takes you 2 hours.
I'd then base my price off the amount of time I expect to put in to it. I think many (if not most) commission painters earn less than minimum wage when considered on an hourly basis, but it's up to you to decide how much you're willing to get paid per hour of work (which is why it's so important to be realistic about how long it's going to take you to do it all).
Also consider the cost in paints and brushes. If you don't already own the paints you are going to use for a commission the price can add up.
Also be realistic about the size of the project and whether you actually want to take it on. If it's a huge army that's going to take you 300 hours and you can only invest a few hours a day, that's ends up being a 3 month project. So really think about whether you want to take on the project in the first place.