Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I was wondering what you all think of the notion that it's better to have more bodies on the field than specialized equipment? I've heard people say that a power sword is basically an extra space marine, and while the sword may have unique benefits, it's usually better to go with the extra man. I've been mulling this over as I decide whether or not I should get rid of my aegis defense line in favor of an extra unit, or should I keep it to protect the men I currently have?
I play IG and I tend to keep a 30-man guardsmen blob with a priest behind the wall, but I've been considering removing the wall for a 10-hobbit unit of ratling snipers, or perhaps giving my command section a chimera for protection and turning the autocannons in the unit into a heavy weapons squad, possibly separating the units for more mobility and objective scoring/support.
I'd say it depends on the squad and the wargear in question.
My general rule is that in order for wargear to be worth it, it has to add a significant bonus to either the unit's defence, or to its primary offence. When I say primary offence, I mean melee for a melee unit, and shooting for a shooty unit. In the case of hybrid units, I might buy weapons for either or both.
The only exception for me is HQ units, where I'm prepared to spend a bit more on them for reasons of fluff, flavour and/or fun.
The thing is though, my main army is Dark Eldar. Maybe 5% of the upgrades/wargear in our book are actually worth a damn. Hence, my squads get only the absolute minimum wargear they need to do their job. Boys before toys indeed.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Rule of thumb, is the effect per point of the toys meaningfully greater than that of the boys?
If you spend the price of a boy, and only get the same damage output as one more boy, you are losing the endurance in numbers gained by the boy you traded for said toy.
It's all a game of cost and effect.
can neither confirm nor deny I lost track of what I've got right now.
I was wondering what you all think of the notion that it's better to have more bodies on the field than specialized equipment? I've heard people say that a power sword is basically an extra space marine, and while the sword may have unique benefits, it's usually better to go with the extra man. I've been mulling this over as I decide whether or not I should get rid of my aegis defense line in favor of an extra unit, or should I keep it to protect the men I currently have?
I play IG and I tend to keep a 30-man guardsmen blob with a priest behind the wall, but I've been considering removing the wall for a 10-hobbit unit of ratling snipers, or perhaps giving my command section a chimera for protection and turning the autocannons in the unit into a heavy weapons squad, possibly separating the units for more mobility and objective scoring/support.
Hmm...
I really think there's a very fine line. I guess if forced to choose, I'd choose toys. I was developing my Haemonculus Coven and found out the hard way against triple Storm Ravens that its bad to have nothing that can cut AV 12 ( I had Talos but he wasn't coming for that party). So I started using the Rending goodness and it solved the problem.
there are just some things you really need some gear for. Whreas you can adjust for army size with Null Deployment, you can't adjust for having no answer.
So if forced to choose? I would say its a pretty fine line but err on the side of utility.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
I really think there's a very fine line. I guess if forced to choose, I'd choose toys. I was developing my Haemonculus Coven and found out the hard way against triple Storm Ravens that its bad to have nothing that can cut AV 12 ( I had Talos but he wasn't coming for that party). So I started using the Rending goodness and it solved the problem.
But, aren't Storm Ravens fliers?
How does rending in melee help against them?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
For your specific example, I'd keep the aegis. You gain 50% more survivability against anything AP5 or better, which is most weapons in the game. Thus, it's like having 15 extra guardsmen. The Aegis line is still IMO the most useful fortification, I use one with my GK for cover and the comm relay.
Hope is the first step on the road to disappointment.
depends on what your fighting generally. However most of the time you need to ask the question is making my models more expensive worth it given that most upgrades are offensive in nature, not defensive. A 35 point marine dies just as easy as a 14 point one. This means I want upgrades to push the units primary purpose, not build a better general unit.
greyknight12 wrote: For your specific example, I'd keep the aegis. You gain 50% more survivability against anything AP5 or better, which is most weapons in the game. Thus, it's like having 15 extra guardsmen.
If you replace the priest with a commissar you'll lose Zealot, and so could go to ground for that tasty 2+ cover save. A nearby company commander can then try to use "Get Back To The Fight" (on LD 9) to... uh... get back to the fight, firing as normal.