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Made in gb
Regular Dakkanaut




Hi all
Based on the exciting news of some specialist games making a comeback, i noticed there has been an absence of news about Gorkamorka. I played this back in my early teens and had great fun progressing with a mob (mork) and loved the look of a vehicle based skirmish game. Particularly as Mad Max was so popular i think bringing it, or similar back would be really unique compared to what else is out there. Why the absence of news? I was really young when i played it, so were the rules or concept actually decent? I know the models could have been better but obviously new ones could be made. Cheers!
   
Made in us
Nervous Accuser




South Carolina

I loved Gorkamorka. I ran a wrecker ball truck with a scorcher. Loved that thing. There were also rules that came out for using a necromunda gang in GM. That was really fun. I hope it comes back.
   
Made in gb
Fixture of Dakka






Looking back, it seems like an interesting concept. At the time, I couldn't be bothered with Orks, so I wasn't interested. I tried using Muties, but like so many of the expansion gangs in Gorkamorka and Necromunda, they skipped so much of the campaign elements that I didn't find them particularly fun.

Now, I could get into the idea of having a handful of Orks racing about in gun-festooned jalopies.

One other thing I read somewhere, that I think is a good explanation, is that in Necromunda it was hard to hit but easy to wound (often needing 5+ to hit, but 4+ or perhaps less to wound), whereas in Gorkamorka, it was easy to hit, but hard to wound. speaking personally, I find that more frustrating, for no reason that makes any sense.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Gorkamorka was awesomely fun! Plus, other than small things like finding proxies for six-shootas and kannons, is completely playable with the modern ork range.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Sneaky Kommando






Carmarthen, UK

Tailessine wrote:
Hi allBased on the exciting news of some specialist games making a comeback, i noticed there has been an absence of news about Gorkamorka. I played this back in my early teens and had great fun progressing with a mob (mork) and loved the look of a vehicle based skirmish game. Particularly as Mad Max was so popular i think bringing it, or similar back would be really unique compared to what else is out there. Why the absence of news? I was really young when i played it, so were the rules or concept actually decent? I know the models could have been better but obviously new ones could be made. Cheers!

Gorkamorka doesn't have the fanbase that Necromunda, Epic, or Mordheim does. Perhaps they'll revisit it but it wouldn't surprise me if it's ignored completely. In all honesty I sort of hope it gets ignored.

AegisGrimm wrote:Plus, other than small things like finding proxies for six-shootas and kannons, is completely playable with the modern ork range.
I put together a list for that very purpose

This message was edited 1 time. Last update was at 2015/11/23 02:26:31


 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

Gorkamorka was always a fun game. It has quite a bit more flavor than Necromunda and really fleshes out orky kulture.

The thing with Necromunda and Gorkanorka is, they're both very silly games in the end. However, Necromunda tries harder to be serious, which I think is problematic. Both games are apt to get unbalanced quickly by their very nature, at which point terrible things are likely to happen to your gangers (causing the imbalance to snowball).

The difference is, in Necromunda it can be a bit of a tragedy due to the more serious tone and lack of insane orky options when things go south. Your ganger is crippled, your ganger is now dead weight. In Gorkamorka, events like that are hilarious. Taking broken down vehicles or injured gangers to the Mek or the Dok is the best part of that game. You never know if you'll get a sweet bionic eye, or if the Dok will decide to eksperiment and replace your brain with a squig. Even death isn't so bad considering the orky spirit the game is written in. It's mechanically very similar to Necromunda but significantly more lighthearted. Plus Mad Max vehicle fights in the desert are fun as hell.

This message was edited 1 time. Last update was at 2015/11/23 17:49:42


Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 CalgarsPimpHand wrote:
Gorkamorka was always a fun game. It has quite a bit more flavor than Necromunda and really fleshes out orky kulture.

The thing with Necromunda and Gorkanorka is, they're both very silly games in the end. However, Necromunda tries harder to be serious, which I think is problematic. Both games are apt to get unbalanced quickly by their very nature, at which point terrible things are likely to happen to your gangers (causing the imbalance to snowball).

The difference is, in Necromunda it can be a bit of a tragedy due to the more serious tone and lack of insane orky options when things go south. Your ganger is crippled, your ganger is now dead weight. In Gorkamorka, events like that are hilarious. Taking broken down vehicles or injured gangers to the Mek or the Dok is the best part of that game. You never know if you'll get a sweet bionic eye, or if the Dok will decide to eksperiment and replace your brain with a squig. Even death isn't so bad considering the orky spirit the game is written in. It's mechanically very similar to Necromunda but significantly more lighthearted. Plus Mad Max vehicle fights in the desert are fun as hell.


Agreed. I played Necro a lot more than GM back in the day, but looking back that was mostly because I really liked the aesthetics of the gangs, and it was much easier to find a game/campaign for Necro. When it comes to the actual game-playing part, I much preferred my time on Angelis, and GM has the added benefit of letting you do some propa Orky model-gubbinz without having to commit to building & painting the massive waves of Boyz/hordes of vehicles you need for 40K.

I still have a tub full of awesome bitz I was planning to use in a GM-revival project before most of my crusty old regular SG-crew moved away for jobs/family

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

My daughter and I still enjoy playing it!

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Made in gb
Liberated Grot Land Raida






Northern Ireland

I would second most of what's been said already. You knowledgable sensible lot you.
I found Necromunda better if you capped the xp for wounding hits, limiting runaway successes and helping the comparative competitiveness of new/old gangs.
Then I always found that GM worked better if you somehow tamped up the cash flow. Plenty of spare teef helps to allow catastrophic damage and injuries to become fun opportunities for mad capers.
GM was always more of a daft romp but Necromunda was always my favourite.
If the old GM rule books are available in Living rulebook pDF then that's really all you'd need to pick it up. The minis and terrain should all be pretty transferable from 40k stock.and if you're an Orks fan then it's practically mandatory gaming IMO.

   
Made in gb
Sneaky Kommando






Carmarthen, UK

The two original books (Da Roolz and Da Uvver Book) were available for a time, legally I mean, on GW's site. The expansion book, Digganob was never officially released as a PDF. All of them can easily be found online.

I'm liking the image from Da Uvver Book as your avatar, theCrowe

 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

I always tried to field grots in my mobs but they never really seemed to be worth it. Never had the Digga Nob rule book until recently so never fielded a rebel grots mob but if they're anything like the outlanders gangs from the original necromunda outlanders expansion I can imagine them being pretty disappointing.
I'm a big fan of grots/gretchin in general so I really should give them a go in GM.

   
Made in us
Charging Dragon Prince





Sticksville, Texas

Rebel Grots were tons of fun. You felt like you were playing an underwhelming mob of sand pirates. Diggaz were one of my favorites to play, something a bunch of humans trying to be orks by painting their faces green and wearing bulky armor, what isn't there to love. I really do hope they bring it back. The current line of orks and their vehicles are very good for conversions. And the ork trukks come with most of what you can equip your vehicles with.
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Yeah, vehicle conversions was a major part of GM. It's the perfect opportunity to make a bunch of really characterful orks in some bonkers vehicles.
If you like flashy cars then you're a Morka. If it's big guns you're into then you're a Gorka. I always went Morka, (sometimes with bikes) but to be honest there's not much difference in game terms. Orks are Orks.

   
Made in gb
Sneaky Kommando






Carmarthen, UK

I'm always puzzled when people ask where to get the "right" models for Gorkamorka!

 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

all this GM talk has inspired me to build my own grot mob. Just printed me some mob sheets and when I have recruited a diminutive mob to be proud of i'll get to scratch building some vehicles! can't wait!
I never did like the original Big Lugga and Cutta kits. that's not to say my own versions will be much better in the end, i'm sure.

   
Made in us
Charging Dragon Prince





Sticksville, Texas

I used to love me some GorkaMorka, had a great group playing it back in the day. I do hope they bring it back.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 theCrowe wrote:
all this GM talk has inspired me to build my own grot mob. Just printed me some mob sheets and when I have recruited a diminutive mob to be proud of i'll get to scratch building some vehicles! can't wait!
I never did like the original Big Lugga and Cutta kits. that's not to say my own versions will be much better in the end, i'm sure.


Oh, I saw these in Pirate Viking Painting's blog and these don't look hard to make. And, they have enough space in them that you could fit for or so Grots to power them, a space for you Gunner, and if you add that spot up front you have a space for your driver. Shoot, even the mud guards above the wheels can also fit a passenger each.
[Thumb - FoPVP+Ork+009.jpg]
Makes some cool Big Luggaz

[Thumb - FoPVP+Ork+010.jpg]

[Thumb - FoPVP+Ork+011.jpg]

   
 
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