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Made in au
Fresh-Faced New User




This is a list that I set about making to have the most fun on turn 1 as possible. It is meant to be semi-competitive but still fun for people to play against.

1500pts[b]

[b]Rite of war:
Coils of the hydra

[user]HQ:
[/user]Autilon Skorr =125pts
-Conqueror of cities: Units have stealth and move through cover ruins.
-Master of ambush: Warlord and three non-vehicles have infiltrate.
-Mutable tactics: tank hunters

[user]Troops:
[/user]20 man tactical squad =310pts
-extra close combat weapons
-vexilla
-artificer armour on sergeant
-Mutable tactics: counter attack

20 man tactical squad =310pts
-extra close combat weapons
-vexilla
-artificer armour on sergeant
-Mutable tactics: counter attack

20 man tactical squad =310pts
-extra close combat weapons
-vexilla
-artificer armour on sergeant
-Mutable tactics: counter attack

[user]Elites:
[/user]3x apothecary with augury scanners =150pts
-Mutable tactics: scout

3x legion rapiers with laser destroyers =165pts
-Mutable tactics: Tank hunteres

[user]Heavy support:
[/user]Vindicator with dozer blade and twin-linked bolter =130pts





Tactics:

All tactical squads have apothecaries in them.
I would have Autilon skorr join one of the tactical squads and infiltrate and then scout to be within cover and bolter range.
The other 2 tactical's would also infiltrate scout right in front of the enemy and harass and destroy their front lines.
This is helped by either the +1 to going first or the counter-attack on the tacts.
The rapiers would infiltrate into cover and snipe high priority vehicles.
The vindicator would trudge up the field to deal with anything that slipped past the initial wave and to support the attack by turn 2 or 3.

This is just a starting army that i intend to buy in the near future.
Please criticize this, and tell me what you would do to improve it?
   
Made in gb
Rampaging Reaver Titan Princeps






Your list is all over the place. Plenty of bodies but very vulnerable to casualties (you'd be better off with Death Guard or Iron Warriors if you want to drown your opponents in bodies).

Few comments for you:

Can't see where you're getting the Conqueror of Cities and Master of Ambush rules from?
Taking Coils of the Hydra requires everyone (Infantry) who can't deep strike or infiltrate to be in Transports
Drop the 20 man squads to 10 man squads in Rhinos. The 20 man squads are generally unwieldy and cost more points than they are worth. They'll be mincemeat for Scorpius and Quad Mortar Rapiers.
Finally, while the Vindicator is alright, there are better options to choose from.

I'd recommend saving the points and reduce your squads down to 10 in a rhino and bin coils to save on another troop choice. You'll then have a lot of points freed up for something a bit more juicy (Whirlwind Scorpius, Deredeo, Leviathan Dreadnought, Predator Squadron, Fire Raptor).
   
Made in au
Fresh-Faced New User




Thanks for your recommendation. The master of ambush and the conqueror of cities comes from the two warlord traits from the strategic table that Autilon Skorr can take.
Also what would you recommend as the "juicier" stuff that could support the initial wave of marines?
   
Made in gb
Rampaging Reaver Titan Princeps






Ah yes, I see it. Can't believe I missed that. Well, that grants infiltrate at least. But, you're not taking advantage of the rewards of treason, pretty much the only reason to take coils.

To me, 60 Marines is just redundant. You don't need that many bodies and with the amount of firepower being chucked about in a 30k game, they won't last long even with FNP. The benefits to putting them in a Rhino means they'll be cheaper and be immune to bolter fire - your opponent will have dedicate heavier weapons to get rid of them. Also, the single Vindicator will be a colossal fire magnet and won't last long.

As for juicy units, and keeping in mind your Infiltration aesthetic, you could consider:

Rapiers Laser Destroyers are fine, but also consider Grav-Cannons - they're the best at blasting Spartans and, if you infiltrate them, you're hitting side armour or outside of flareshield arc.
Reducing your Tactical squad sizes and taking a tactical support squad or two with Volkite Calivers or plasma guns
If you're dead set on coils, then an Iron Havoc squad would be a nice choice
Scorpius or Legion Medusa would probably be the better choice than the Vindicator. Or a predator (executioner or destructor) squadron
Leviathan Dreadnought dropped in, in a Kharibdys or Dreadnought Drop Pod.
Fire Raptor
Sicaran tanks because they are just brilliant
   
Made in au
Fresh-Faced New User




Could you suggest a list that would be semi-competitive?

   
Made in no
Committed Chaos Cult Marine






May I also point out you CAN'T take Coils of the Hydra? All your infantry units don't have access to DTs, Deep Strike, or Infiltrate.
   
Made in gb
Member of a Lodge? I Can't Say






 ChazSexington wrote:
May I also point out you CAN'T take Coils of the Hydra? All your infantry units don't have access to DTs, Deep Strike, or Infiltrate.

He can just give them all infiltrate with Mutable Tactics
   
Made in no
Committed Chaos Cult Marine






commander dante wrote:
 ChazSexington wrote:
May I also point out you CAN'T take Coils of the Hydra? All your infantry units don't have access to DTs, Deep Strike, or Infiltrate.

He can just give them all infiltrate with Mutable Tactics


Actually, durr, realised Autilon gives 3 units Infiltrate, but I'm wondering about the exact wording of the Rite of War (The Infantry units must have the ability to Infiltrate). But I'm unsure exactly how the rules work, because the units don't have it. I've sent ForgeWorld an e-mail.

This message was edited 2 times. Last update was at 2015/12/16 10:59:44


 
   
Made in au
Regular Dakkanaut




20 tac marines sounds dangerous but it is really easy for things in 30k to tear it apart. you have no way to deal with a talon of contemtptors, or a pod filled with support plasma (30k pods you are not forced to disembark so you can use the pod as a bunker), or common artillery that will leave large holes in your force. You don't have ATSKNF so losing combat can result in being swept. And if you scaled up from this the common lords of war will go through it even faster. You also only get 1 warlord trait with skorr, not 2.

I would suggest dropping the apothecaries and making the tacs 10 man in rhinos, then spend the points on something that won't die horribly to artillery and give you a decent shooting or CC punch. I would say take 5-10 terminators from a different legion like firedrakes or tyrants, infiltrate them up and you will have somthing that is actually terrifying and won't die horribly. with any leftover points going to some Anti air or artillery. I would suggest either a primaris lightning, fire raptor, whirlwind scorpius, or a medusa.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





The Mutable Tactics rule is explicit: You pick *one* rule for the entire army, and every Alpha Legion unit in the army gets *that* rule. You *don't* get to choose a different rule for each squad.

 
   
 
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