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![[Post New]](/s/i/i.gif) 2015/12/01 02:09:31
Subject: Changing How Attacks Are Resolved
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Trigger-Happy Baal Predator Pilot
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After several years of playing 40k, a thought has just occurred to me: Why do we roll to wound before taking armour saves? Shouldn't saves prevent you from being wounded? Shouldn't attacks have to penetrate your saves first before wounding you? This wouldn't make much difference, but to better suit how this would work in real life, I think we should use this sequence:
1. Roll to hit (Using WS/BS)
2. Make saving throws (With AP value ignoring their corresponding armour save)
3. Roll to wound/pen (Using attacker's S & defender's T/AV)
4. Make any Feel No Pain rolls (indicating more that it is separate from Saving Throws)
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![[Post New]](/s/i/i.gif) 2015/12/01 02:19:53
Subject: Changing How Attacks Are Resolved
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Gargantuan Gargant
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It's just because its easier. To have to switch back and forth from one player to another rather than just have the same player roll to hit, then wound with the same dice and then have the opponent take their saves allows it to play smoother. Mathematically speaking there's no difference either way, its just the sequence of events that's slightly different.
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![[Post New]](/s/i/i.gif) 2015/12/01 02:57:54
Subject: Re:Changing How Attacks Are Resolved
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Dakka Veteran
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I've tried to work this out (and I know mathematically there is no difference which order you make rolls) but it confuses me so much trying to resolve damage this way. We would be taking saves against everything that hits and then rolling to wound against all unsaved hits?
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/12/01 04:10:17
Subject: Re:Changing How Attacks Are Resolved
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Douglas Bader
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IIRC the idea was that the owner of the model should always have the last opportunity to roll to save their model from dying. The attacker figures out how much damage they're going to do, and then the defender rolls and hopes to stay alive.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/12/02 14:50:49
Subject: Changing How Attacks Are Resolved
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!!Goffik Rocker!!
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How are you going to roll saves for squads with mixed saves if you don't know how many wounds are there yet?
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This message was edited 1 time. Last update was at 2015/12/02 14:51:14
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![[Post New]](/s/i/i.gif) 2015/12/02 16:04:17
Subject: Changing How Attacks Are Resolved
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Unshakeable Grey Knight Land Raider Pilot
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koooaei wrote:How are you going to roll saves for squads with mixed saves if you don't know how many wounds are there yet?
Same way you deal with squads with mixed toughness values now?
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![[Post New]](/s/i/i.gif) 2015/12/03 07:42:39
Subject: Changing How Attacks Are Resolved
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Fixture of Dakka
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Grimskul wrote:It's just because its easier. To have to switch back and forth from one player to another rather than just have the same player roll to hit, then wound with the same dice and then have the opponent take their saves allows it to play smoother. Mathematically speaking there's no difference either way, its just the sequence of events that's slightly different.
This.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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