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![[Post New]](/s/i/i.gif) 2015/12/04 05:43:16
Subject: Tau Stormsurge... is it worth the money and points?
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Regular Dakkanaut
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notredameguy10 wrote:die toten hosen wrote:notredameguy10 wrote:die toten hosen wrote:No. It is not worth it, maybe in a group of three but only maybe as then that becomes your army.
-It cannot overwatch.
-it has zero mobility
-it has zero access to twin link now that ITC "voted" out buff commander gimmicks"
-the majority of it's firepower is str5 ap5
-is stupidly vulnerable to tank shock.
other things in the tau army do it cheaper and more efficiently.
-it's T6 with a 3+ save and a 5+ FNP. sure you can buy the invuln but it's pretty pricey as far as upgrades go.
basically take any money you had to spend on a storm surge and buy ghostkeels and riptides/broadsides. they are overall a better investment in your army then a giant paper weight GMC. It's only saving grace is the amount of fire power it can put out in a turn(GMC's can fire all their weapons in the shooting phase), i shot 8D6 shots in a squad of 5 wolf guard and killed one of them.
they get D missiles with marker lights which is cool but they're one use only.
the str 10 gun is nice but it's 2 non twin linked shots at bs3. sure you can buff it with combined fire but why? anything you combine the fire power with with probably kill the target first.
yeah I'm sorry, but you really do not know what you are talking about.
ITC just voted on tank shock and SS basically ignores it completely.
It has 8 wounds
zero mobility LMAO. it can move 12 inches per turn.
You didn't even mention 4 destroyer missiles that can all be fired in one turn.
I could keep going on...
if you have it anchored(which why wouldn't you) it can either death or glory the tank it's being shocked by, or take D3 wounds since it cant sidestep.
eight wounds T6 3+ armor save, dies to plasma/ melta drop pods and grav.
yeah 4 bs3 D missiles depending on marker lights.
as gargs go it is amazingly underwhelming.
Compared to what? the ridiculously undercoated wraith knight? Then yeah. Do some research and watch some battle reports. The stormsurge is the MVP in almost every one.
Lets assume BS4 plasma guns
60 shots, 40 hits, 20 wounds, 10 through inv. armor save, 6.33 wounds after FnP. So it takes more than 60 plasma shots to kill one. Yeah easy lol
oh so you've played the required number of sample games to be accurate with those numbers?
In my meta a giant robot that can't move 75% of the time is a huge mistake to take in a list.
not just compared to the WK but I'd rather have any tyranid GMC then SS.
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![[Post New]](/s/i/i.gif) 2015/12/04 12:18:41
Subject: Re:Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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Except it can move. 12 inches and still provides more than enough firepower.
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![[Post New]](/s/i/i.gif) 2015/12/04 05:50:05
Subject: Re:Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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I think it's a good unit that pays the points to show up. The wraithknight throws every thing out of whack because it's very under costed and is well known as so. Comparing a unit to the very very best devasting example of GC is a poor way to decide if a unit is worth it
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![[Post New]](/s/i/i.gif) 2015/12/04 05:50:13
Subject: Tau Stormsurge... is it worth the money and points?
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Purposeful Hammerhead Pilot
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die toten hosen wrote:notredameguy10 wrote:die toten hosen wrote:notredameguy10 wrote:die toten hosen wrote:No. It is not worth it, maybe in a group of three but only maybe as then that becomes your army.
-It cannot overwatch.
-it has zero mobility
-it has zero access to twin link now that ITC "voted" out buff commander gimmicks"
-the majority of it's firepower is str5 ap5
-is stupidly vulnerable to tank shock.
other things in the tau army do it cheaper and more efficiently.
-it's T6 with a 3+ save and a 5+ FNP. sure you can buy the invuln but it's pretty pricey as far as upgrades go.
basically take any money you had to spend on a storm surge and buy ghostkeels and riptides/broadsides. they are overall a better investment in your army then a giant paper weight GMC. It's only saving grace is the amount of fire power it can put out in a turn(GMC's can fire all their weapons in the shooting phase), i shot 8D6 shots in a squad of 5 wolf guard and killed one of them.
they get D missiles with marker lights which is cool but they're one use only.
the str 10 gun is nice but it's 2 non twin linked shots at bs3. sure you can buff it with combined fire but why? anything you combine the fire power with with probably kill the target first.
yeah I'm sorry, but you really do not know what you are talking about.
ITC just voted on tank shock and SS basically ignores it completely.
It has 8 wounds
zero mobility LMAO. it can move 12 inches per turn.
You didn't even mention 4 destroyer missiles that can all be fired in one turn.
I could keep going on...
if you have it anchored(which why wouldn't you) it can either death or glory the tank it's being shocked by, or take D3 wounds since it cant sidestep.
eight wounds T6 3+ armor save, dies to plasma/ melta drop pods and grav.
yeah 4 bs3 D missiles depending on marker lights.
as gargs go it is amazingly underwhelming.
Compared to what? the ridiculously undercoated wraith knight? Then yeah. Do some research and watch some battle reports. The stormsurge is the MVP in almost every one.
Lets assume BS4 plasma guns
60 shots, 40 hits, 20 wounds, 10 through inv. armor save, 6.33 wounds after FnP. So it takes more than 60 plasma shots to kill one. Yeah easy lol
oh so you've played the required number of sample games to be accurate with those numbers?
In my meta a giant robot that can't move 75% of the time is a huge mistake to take in a list.
not just compared to the WK but I'd rather have any tyranid GMC then SS.
Lol im not going to try and convince you anymore, but you are dead wrong. Tyrannid GC are terrible.
And wtf are you talking about "accurate with those numbers". Its called math.
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![[Post New]](/s/i/i.gif) 2015/12/04 06:08:07
Subject: Tau Stormsurge... is it worth the money and points?
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Trustworthy Shas'vre
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die toten hosen wrote:oh so you've played the required number of sample games to be accurate with those numbers?
Its called math, its how you work out how to kill stuff.
In my meta a giant robot that can't move 75% of the time is a huge mistake to take in a list.
The only penalty to putting your anchors down every shooting phase is the inability to stomp. You can put them down in shooting and then pull them up in the next movement phase with no penalty. My opponents with stormsurges will put them down every single shooting phase unless I have something about to enter combat that can reliably take a stormsurge down in 1-2 rounds - which is very very little.
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![[Post New]](/s/i/i.gif) 2015/12/04 06:17:38
Subject: Re:Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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That person is playing their SS wrong. It can't double tap until the next shooting phase. It can still make a single attack the shooting phase it deploys. So it does have to stay anchored next turn to shoot twice. Read the rule carefully. If you move at the start of your next turn before shooting your anchors are not deployed and thus you won't be able to double shoot.
There is no penalty to deploying every turn just in case there is an opening in the next turn to pop two shots off. If this is what you meant then sorry. You weren't very clear.
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This message was edited 1 time. Last update was at 2015/12/04 06:21:53
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![[Post New]](/s/i/i.gif) 2015/12/04 07:57:18
Subject: Tau Stormsurge... is it worth the money and points?
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Trustworthy Shas'vre
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Yeah sorry, that's what I meant - you can put down the anchors just in case.
Obviously if you move, you can't double-tap. But in 90% of situations, its worth putting down anchors just in case you want to double-tap the next turn. You're not actually prevented from moving if you want to run away from (or towards) something.
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![[Post New]](/s/i/i.gif) 2015/12/04 08:26:11
Subject: Tau Stormsurge... is it worth the money and points?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Played my StormSurge tonight in a live game against one of the best generals for many miles.
He killed it at the top of round 2, so i got to fire it all of once. It was pretty fun. I would have fired it twice had I remembered that it had Feel No Pain. And it would have been game deciding because he was vulnerable in round 2 if it had survived.
Tough 6 does make the StormSurge more vulnerable than you might think and 3+ armor hurt. But it's 8 wounds and it's impressive firepower. I was pretty pleased in retrospect with how just the threat of it affected enemy deployment. That was one immediate take away that I had from that game.
Another was that it affected his movement. Now I'll grant that he got a bit lucky in both the fact that I forgot it had FnP and the fact that I basically failed every save he put on me just about. But his movement was severely limited by the threat of it and he spent a lot of effort positioning and losing valuable inches to prepare in case it got its chance to fire again. In the end of the game I'd say the StormSurge did a lot for me in future rounds just having been there as short a time as it was.
I am looking forward to the next game with it. The final score was like 11-6 in my favor on the Scouring mission. It could have been a whole lot better!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
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![[Post New]](/s/i/i.gif) 2015/12/04 14:57:06
Subject: Tau Stormsurge... is it worth the money and points?
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Drone without a Controller
Canada
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Aaaaand there's your problem. Anchoring gives you a lot of shots, but shuts down the two MAJOR strengths of the Stormsurge - stomps, and 12" movement. Generally you only want to anchor if you know that it will not be assaulted or tank shocked (and tank shocking it with its anchors down causes a rules problem large enough to make the universe implode).
And yes, the Tyranid GCs are god awful.
60 shots, 40 hits, 20 wounds, 10 through inv. armor save, 6.33 wounds after FnP. So it takes more than 60 plasma shots to kill one. Yeah easy lol
Basically, yep, though your math is off (S7 plasma will get ~26 wounds against T6 > 13 through invul > 9 wounds post- FNP). None the less, this thing will eat an entire army of shooting for a turn and likely just die or be on the edge of death. If you've got 2, and you're positioned to reasonably split wounds between them, they're likely going to be alive until the end of the game.
All that drop pod grav/plasma/whatever coming at you is going to be eating 2 S10 AP2 large blasts, 8D6 S5 shots, 8 twin linked S5 shots, 2 twin linked ignores cover S4 blasts, and if you're feeling generous up to 8 S8 AP1 shots just from the interceptor of the two Stormsurges. Oh, did I mention that that can be split between all of the different units coming in? Let's not forget the multitude of Riptides, several of which are probably handing out S8 AP2 large blasts as well, or maybe some Broadsides?
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This message was edited 2 times. Last update was at 2015/12/04 14:58:05
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![[Post New]](/s/i/i.gif) 2015/12/04 15:14:25
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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They aren't as good as people make them out to be, grav cents will make short work of them also eldar jet bikes will eat this thing up.
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![[Post New]](/s/i/i.gif) 2015/12/04 15:35:11
Subject: Tau Stormsurge... is it worth the money and points?
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Shas'la with Pulse Carbine
San Diego, CA
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The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
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![[Post New]](/s/i/i.gif) 2015/12/04 15:39:00
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
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![[Post New]](/s/i/i.gif) 2015/12/04 15:47:39
Subject: Tau Stormsurge... is it worth the money and points?
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Shas'la with Pulse Carbine
San Diego, CA
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Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
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This message was edited 1 time. Last update was at 2015/12/04 15:48:00
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![[Post New]](/s/i/i.gif) 2015/12/04 15:54:49
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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DirtyDeeds wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..
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![[Post New]](/s/i/i.gif) 2015/12/04 15:55:46
Subject: Tau Stormsurge... is it worth the money and points?
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Purposeful Hammerhead Pilot
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Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Sorry, i cannot take you seriously...
Str D missiles are "ok at best" haha? Only a 6 does anything? I wouldn't call D3 wounds/Hull points for each on a 2-5 nothing
Every competitive list i have seen has 1, if not more stormsurges. Automatically Appended Next Post: Immortaldman wrote:DirtyDeeds wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..
add in 8 wounds, a 4+ invul, and FnP and yes, it is lol
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This message was edited 1 time. Last update was at 2015/12/04 15:56:21
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![[Post New]](/s/i/i.gif) 2015/12/04 16:06:48
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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notredameguy10 wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Sorry, i cannot take you seriously...
Str D missiles are "ok at best" haha? Only a 6 does anything? I wouldn't call D3 wounds/Hull points for each on a 2-5 nothing
Every competitive list i have seen has 1, if not more stormsurges.
Automatically Appended Next Post:
Immortaldman wrote:DirtyDeeds wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..
add in 8 wounds, a 4+ invul, and FnP and yes, it is lol
one squad of centurions take care of this thing in one go, scattbikes blow things out the water, hornets murder this thing. There haven't been on competive event won by tau in the last 2 years
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![[Post New]](/s/i/i.gif) 2015/12/04 16:12:18
Subject: Tau Stormsurge... is it worth the money and points?
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Drone without a Controller
Canada
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Immortaldman wrote:They aren't as good as people make them out to be, grav cents will make short work of them also eldar jet bikes will eat this thing up.
A unit of 5 Grav Cents does 4-5 wounds (25 shots > 17 hits > 15 wounds > 8 wounds after invul > 5 wounds after FNP) and that's rounding up.
It takes ~28 bikes with scatter lasers to deal 8 wounds to it (112 shots > 74 hits > 37 wounds > 12 wounds after 3+ save > 8 wounds after FNP), again rounding up.
A unit of 3 Hornets does 3-4 wounds (12 shots > 11 hits > 9 wounds > 5 wounds after invul > 3 wounds after FNP), rounding up.
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This message was edited 3 times. Last update was at 2015/12/04 16:18:43
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![[Post New]](/s/i/i.gif) 2015/12/04 16:15:30
Subject: Re:Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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If someone is taking the hardest list for eldar 28 bikes are gonna be there but I don't think that makes the Stormsurge bad. Your putting it against one of the best units in the game in a vacuum, and assuming the stormsurge won't get to fire first. A unit isn't bad just because it can't beat eldar, by that logic 99 percent of the units in the game are worthless.
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![[Post New]](/s/i/i.gif) 2015/12/04 16:17:09
Subject: Tau Stormsurge... is it worth the money and points?
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Purposeful Hammerhead Pilot
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Immortaldman wrote:notredameguy10 wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Sorry, i cannot take you seriously...
Str D missiles are "ok at best" haha? Only a 6 does anything? I wouldn't call D3 wounds/Hull points for each on a 2-5 nothing
Every competitive list i have seen has 1, if not more stormsurges.
Automatically Appended Next Post:
Immortaldman wrote:DirtyDeeds wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..
add in 8 wounds, a 4+ invul, and FnP and yes, it is lol
one squad of centurions take care of this thing in one go, scattbikes blow things out the water, hornets murder this thing. There haven't been on competive event won by tau in the last 2 years
Again, sorry if i cannot take someone with 7 posts seriously. How is the fact they haven't won a major event in 2 years have anything to do with Stormsurge lol? And thats mostly because in the last 2 years all the armies who have won have had detachments and formations, which the Tau did not have, and now do.
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![[Post New]](/s/i/i.gif) 2015/12/04 16:17:47
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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1PlusLogan wrote:Immortaldman wrote:They aren't as good as people make them out to be, grav cents will make short work of them also eldar jet bikes will eat this thing up.
A unit of 5 Grav Cents does 4-5 wounds (25 shots > 17 hits > 11 wounds > 6 wounds after invul > 4 wounds after FNP) and that's rounding up.
It takes ~28 bikes with scatter lasers to deal 8 wounds to it (112 shots > 74 hits > 37 wounds > 12 wounds after 3+ save > 8 wounds after FNP), again rounding up.
A unit of 3 Hornets does 3 wounds (12 shots > 11 hits > 9 wounds > 5 wounds after invul > 3 wounds after FNP), rounding up.
cents also have hurricane bolters (rending with tiggy in the squad) scattbikes have range on the stormsurge and that's assuming they don't have guide on them, and hornets out range this thing. Oh and you're also forgetting that the cents can get presience cast on then
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![[Post New]](/s/i/i.gif) 2015/12/04 16:18:22
Subject: Tau Stormsurge... is it worth the money and points?
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Been Around the Block
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Now I really don't know if should get one for my brother for Xmas as he really likes it. But if just going to die easy then why use it. I feel running with 2riptides will make choosing what to kill hard. But maybe I seeming diffwrt
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![[Post New]](/s/i/i.gif) 2015/12/04 16:20:53
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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notredameguy10 wrote:Immortaldman wrote:notredameguy10 wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Sorry, i cannot take you seriously...
Str D missiles are "ok at best" haha? Only a 6 does anything? I wouldn't call D3 wounds/Hull points for each on a 2-5 nothing
Every competitive list i have seen has 1, if not more stormsurges.
Automatically Appended Next Post:
Immortaldman wrote:DirtyDeeds wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..
add in 8 wounds, a 4+ invul, and FnP and yes, it is lol
one squad of centurions take care of this thing in one go, scattbikes blow things out the water, hornets murder this thing. There haven't been on competive event won by tau in the last 2 years
Again, sorry if i cannot take someone with 7 posts seriously. How is the fact they haven't won a major event in 2 years have anything to do with Stormsurge lol? And thats mostly because in the last 2 years all the armies who have won have had detachments and formations, which the Tau did not have, and now do.
even now with the new formations they still can't stand a chance. ITC ruled to nerf CF, and all the formations are sub-par at best. It doesn't matter how many posts I have lol just means I have less time on my hands then you. Tau are mid level at best, eldar, necrons walk all over tau, especially necrons. Sorry tau players just going to have to wait till the next book
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![[Post New]](/s/i/i.gif) 2015/12/04 16:21:40
Subject: Re:Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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The above isn't it dyeing easy. It's taking one of the hardest hitting units in the game, assuming they all get into 24 inch range, and have a psychic power go and assuming the dice are perfectly average and there is nothing else around that might stop them. The stormsurge is a good unit that is costed correctly, peoples problem is it's not an I win buttom like scatter bikes or the criminally undercosted wraith knight.
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![[Post New]](/s/i/i.gif) 2015/12/04 16:22:28
Subject: Tau Stormsurge... is it worth the money and points?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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newguy1984 wrote:Now I really don't know if should get one for my brother for Xmas as he really likes it. But if just going to die easy then why use it. I feel running with 2riptides will make choosing what to kill hard. But maybe I seeming diffwrt
If he wants it then pick it up for him. It's not THAT easy to kill, between the armor, the invuln, and the FNP it has some decent durability. Plus the amount of Dakka it can put out is ludicrous.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/12/04 16:24:17
Subject: Tau Stormsurge... is it worth the money and points?
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Purposeful Hammerhead Pilot
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Immortaldman wrote:1PlusLogan wrote:Immortaldman wrote:They aren't as good as people make them out to be, grav cents will make short work of them also eldar jet bikes will eat this thing up.
A unit of 5 Grav Cents does 4-5 wounds (25 shots > 17 hits > 11 wounds > 6 wounds after invul > 4 wounds after FNP) and that's rounding up.
It takes ~28 bikes with scatter lasers to deal 8 wounds to it (112 shots > 74 hits > 37 wounds > 12 wounds after 3+ save > 8 wounds after FNP), again rounding up.
A unit of 3 Hornets does 3 wounds (12 shots > 11 hits > 9 wounds > 5 wounds after invul > 3 wounds after FNP), rounding up.
cents also have hurricane bolters (rending with tiggy in the squad) scattbikes have range on the stormsurge and that's assuming they don't have guide on them, and hornets out range this thing. Oh and you're also forgetting that the cents can get presience cast on then
Have range on stormsurge? Do some research buddy. . Basically all of stormsurges weapons are greater range than scatter bikes or hornets
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![[Post New]](/s/i/i.gif) 2015/12/04 16:24:18
Subject: Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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Rending is not guaranteed.
Storm surge has 48" gun due to Cluster Rocket System. More than enough range, especially when it can move 12" .
Not to mention the Missiles and the big gun.
Play it aggressively and it puts in a shift
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![[Post New]](/s/i/i.gif) 2015/12/04 16:25:17
Subject: Tau Stormsurge... is it worth the money and points?
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Drone without a Controller
Canada
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Immortaldman wrote: cents also have hurricane bolters (rending with tiggy in the squad) scattbikes have range on the stormsurge and that's assuming they don't have guide on them, and hornets out range this thing. Oh and you're also forgetting that the cents can get presience cast on then
So since you're now throwing in a bunch of random worthless variables... Tiggy needs to get Prescience, Gate/Levitate (or have pods drop in oh and not all die to Interceptor LOL), and be your Warlord (and use his Warlord Trait) and you squeeze out just enough wounds to kill the Stormsurge.
Scatbikes need a 6" or higher roll on their assault move to outrange SMS + move, and cannot outrange the 4D6 missiles, pulse driver cannon, or destroyer missiles. Likewise, Hornets are always in vulnerable range of the weapons that can hurt them.
Also, you're still putting this purely in perspective of a single Stormsurge.
and all the formations are sub-par at best.
lolwut? Have you not seen the Riptide Wing?
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This message was edited 2 times. Last update was at 2015/12/04 16:27:34
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![[Post New]](/s/i/i.gif) 2015/12/04 16:26:12
Subject: Tau Stormsurge... is it worth the money and points?
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Purposeful Hammerhead Pilot
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Immortaldman wrote:notredameguy10 wrote:Immortaldman wrote:notredameguy10 wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Sorry, i cannot take you seriously...
Str D missiles are "ok at best" haha? Only a 6 does anything? I wouldn't call D3 wounds/Hull points for each on a 2-5 nothing
Every competitive list i have seen has 1, if not more stormsurges.
Automatically Appended Next Post:
Immortaldman wrote:DirtyDeeds wrote:Immortaldman wrote:DirtyDeeds wrote:The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.
However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points
Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..
add in 8 wounds, a 4+ invul, and FnP and yes, it is lol
one squad of centurions take care of this thing in one go, scattbikes blow things out the water, hornets murder this thing. There haven't been on competive event won by tau in the last 2 years
Again, sorry if i cannot take someone with 7 posts seriously. How is the fact they haven't won a major event in 2 years have anything to do with Stormsurge lol? And thats mostly because in the last 2 years all the armies who have won have had detachments and formations, which the Tau did not have, and now do.
even now with the new formations they still can't stand a chance. ITC ruled to nerf CF, and all the formations are sub-par at best. It doesn't matter how many posts I have lol just means I have less time on my hands then you. Tau are mid level at best, eldar, necrons walk all over tau, especially necrons. Sorry tau players just going to have to wait till the next book
Is this Pain4Pleasure on another account lol?
OSC is an amazing formation
Riptide Wing is amaizng
Ranged Support Cadre is great
Again, do some research before posting. Recent Battle reports have them beating both elder and neuron frequetly.
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![[Post New]](/s/i/i.gif) 2015/12/04 16:27:39
Subject: Tau Stormsurge... is it worth the money and points?
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Longtime Dakkanaut
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Wait I just realised...
DMAN137...immortalDMAN
Yeah that's one more for the ignore list.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/12/04 16:28:58
Subject: Tau Stormsurge... is it worth the money and points?
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Fresh-Faced New User
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Frozocrone wrote:Wait I just realised...
DMAN137...immortalDMAN
Yeah that's one more for the ignore list.
muhahaha
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