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Made in ca
Drone without a Controller




Canada

I cannot believe I just got trolled that hard.

http://youtube.com/1PlusArmour
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Shas'la with Pulse Carbine



San Diego, CA

Immortaldman wrote:
 Frozocrone wrote:
Wait I just realised...
DMAN137...immortalDMAN

Yeah that's one more for the ignore list.
muhahaha


Lol really? Goddammit, we got trolled hard.

Honestly OP, Immortaldman is a troll and shouldn't be taken seriously. The Stormsurge is survivable for its point cost and will earn it's points back every game. If you pair it with the Drone Network from the mont'ka book, you'll have 16 marker drones eith intercept to help kill those Grav centurions as they come on the board.

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Purposeful Hammerhead Pilot






1PlusLogan wrote:
I cannot believe I just got trolled that hard.


Too bad you are also Dman (new user, friends with him)

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Made in ca
Drone without a Controller




Canada

notredameguy10 wrote:
1PlusLogan wrote:
I cannot believe I just got trolled that hard.


Too bad you are also Dman (new user, friends with him)


No, but I know them, which makes the fact that I got trolled this hard even more depressing. I'm quite happy to make it publicly known who I am, I just haven't set up my forum sig, etc... yet (which is now done).

This message was edited 3 times. Last update was at 2015/12/04 16:46:25


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Alright guys I had my fun for the day
   
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Longtime Dakkanaut




Immortaldman wrote:
DirtyDeeds wrote:
Immortaldman wrote:
DirtyDeeds wrote:
The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.

However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points


Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..


People lolled at Wraithknights 3+ armor. Got any anectdotal evidence?
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

@Naw, Immortaldman is a troll. You can ignore his posts.

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Longtime Dakkanaut




Gotta slit my wrists now
   
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Shas'ui with Bonding Knife






 Sidstyler wrote:
No, because no one is going to "let" you use it anyway, let alone fething two of them. If you really wanna blow $300 on two really expensive paperweights though, then by my guest.
There are a fair amount of people who play at my local GW shop that have IKs, so I don't think running a Stormsurge every once in a while will be an issue.

SG


Automatically Appended Next Post:
 oldzoggy wrote:
Money -> No way. 120 euro for a single "new heavy support" model, you should never pay 40 euro per sprue.
This one kinda threw me off, too. I'm not sure why this model costs so much ($150USD - though I do own one now). The box size is essentially identical to a Riptide ($85USD). That said, I don't see how the Stormsurge could have that much more plastic or that many more detailed pieces than to justify the near double the cost of a Riptide.

But, all that aside, I wanted a truly big (gargantuan) model that would be for more than just show. Yeah, I could have bought an IK to run as an ally with my DA army, but from what I've gathered so far, the Mechanicus and DA really weren't that close fluff-wise. So, coming up with a good fluff story as to why an IK would be with a DA army just wasn't worth it. Since I already have a Tau army, the Stormsurge just made sense. And, if I'm not mistaken, I'll be the first one at my local GW Shop to actually have one. So, that'll be a fun reveal when it's finished and everyone sees it IRL for the first time.

SG


Automatically Appended Next Post:
 Vankraken wrote:
Being a fan of the older Tau fluff, the Stormsurge is an ugly abomination that goes against basically all the fluff of Tau preferring small and "practical" designs over building sized robots. It doesn't really look like a Tau unit but something that belongs in battletech plus its open topped cockpit is Imperium levels of dumb design (again Tau prefer practical over stupid design... at least they use to).
There actually is some fluff specifically surrounding the Stormsurge that may help work it into the older Tau mentality. Not sure as I just recently started playing Tau (like shortly after their new Codex dropped).

SG

This message was edited 2 times. Last update was at 2015/12/04 17:28:48


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Immortaldman wrote:
DirtyDeeds wrote:
Immortaldman wrote:
DirtyDeeds wrote:
The Stormsurge is super effective and an auto include in competitive Tau lists. What makes it effective are the weapons and ranges it brings to the table that are not found elsewhere in our codex. A 72" Demolisher Cannon, 4d6 str 5 ap 5 missiles at 48", and potentially Str d missiles at 60". This thing is a beast and will lose many friends in a friendly environment.

However, I don't recommend anchoring it. Charge your opponent and Stomp him to smithereens.
more S5 shooting in a tau army is bad, the D missiles are ok at best and that's if they do anything (so unless you roll a 6 then there not that good) the 72" gun is the only good thing about it. I've seen tones of competitive tau armys and none have a stormsurge it's a waste of points


Ok then consider this, now you can take less Strikers because you have a Stormsurge! A GMC that can shoot more shots at a further range and is more durable to boot!
T6 with a 3+ save... Not very durable..


That sounds amazing to me. That's how bad BA are. I have nothing remotely that durable in my entire codex.
   
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Have you considered switching your army? I hear Raven Guard are good.

Ps. This constant b'n'm by you can at times be tiresome.
   
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Olympia, WA

Immortaldman wrote:
They aren't as good as people make them out to be, grav cents will make short work of them also eldar jet bikes will eat this thing up.

Maybe. or maybe they die first. So sure, given the chance ENOUGH Gravs would do the trick. But then the points it will take to do it is a more than fair exchange.

Eldar bikes dont scare me when the Wraith Knight is dead and cant control my movement into them. So as long as the Surge does its duty on the WraithKnight, I am pretty okay with having the remaining jetbikes spend yet more time finishing the Surge, giving me enough time to get into lethal position for the killing blow.

I will play more games with it, but its impact on enemy deployment and on movement the first two turns was a pricesless advantage in my initial game with it as aforementioned.


Automatically Appended Next Post:
newguy1984 wrote:
Now I really don't know if should get one for my brother for Xmas as he really likes it. But if just going to die easy then why use it. I feel running with 2riptides will make choosing what to kill hard. But maybe I seeming diffwrt


I wondered the same. WOULD two Riptides be better? it isn't more firepower, It isn't better in melee but it is a lot more survivable and is two units instead of one which cannot be overstated. The StormSurge gives up something to the riptides but gains something competition requires: the ability to kill the Wraith KNight and now, the ability to kill Super Heavy Tanks which have officially moved from the optional in Escalation to an actual Codex supplement and therefore useable in any game.

the StormSurge is almost a must to deal with the big bad things, while itself not BEING really in their category due to its softer skin. I think the StormSurge avoids the pitfalls of other Super Heavy/Gargants by not being so impossible to kill that people scream and tear hair out. Yet they absolutely will respect it.

As long as Wraith Knights are around, its just super hard not to take one. The board control that things like Wraith Knights exert is almsot a bigger boon to them than the actual damage they do, if you can appreciate what i am saying. The Riptides will absolutlely last longer though.

This message was edited 1 time. Last update was at 2015/12/04 20:27:54


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Naw wrote:


Ps. This constant b'n'm by you can at times be tiresome.


So Pot, you are familiar with Kettle.
   
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 Crimson Devil wrote:
Naw wrote:


Ps. This constant b'n'm by you can at times be tiresome.


So Pot, you are familiar with Kettle.


Indeed, should have specified "of BA". Of CF? Not so sure, as it doesn't affect me at all. So pray tell what am I complaining about?
Not
   
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What I don't like is the facts it's already been nerfed. Because of itc rules which I guess most people play by. Like it limited on how it can shoot why can't I do as brb and codex says not by a bunch of people who hate tau
   
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Olympia, WA

"most people" can fly a kite. Outside of an ITC tournament, play it correctly. But just know about it when you play in their fun FAQ. Unless the TO allows you to ignore it which is ENTIRELY allowed by the ITC itself. T.O.'s have final say.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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