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Cobleskill

 Orock wrote:
Since debuffs like blind or snapshooting from jink or gone to ground or rallying or gets hot from psychic shenanigans happen on the enemy turn, its real easy to just not include that unit in the coordinated fire. And if you make a mistake and fire at a ghostkeel with your big giant unit and he forces snap shooting, well, thats nobodys fault but yours. I have no issues with the downsides of coordinated fire, but everyone seems to have issues with the upside to it.


qft. you know what downsides the affected unit has when you fire. if you choose to include them in the CFP, it is your decision, but you have to deal with both sides of the coin (the good AND the bad).

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Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
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I skimmed this thread and I don't see any clear RAW argument convincing OP that coordinated firepower does not share buffs. Did I miss it?

Quick, I'm playing against this formation in a few hours! I just hope Invisibility works!

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axisofentropy wrote:
I skimmed this thread and I don't see any clear RAW argument convincing OP that coordinated firepower does not share buffs. Did I miss it?

Quick, I'm playing against this formation in a few hours! I just hope Invisibility works!


You didn't miss it, because there isn't any. Good Luck with your game!

   
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axisofentropy wrote:
I skimmed this thread and I don't see any clear RAW argument convincing OP that coordinated firepower does not share buffs. Did I miss it?

Quick, I'm playing against this formation in a few hours! I just hope Invisibility works!


Afraid not.

RAW is clear, RAI is pretty clear. Unless you're houseruling it doesn't either because you don't feel up to it or you're doing it based on ITC rules or something.

Frankly if he built it with that in mind I'd be hesitant to throw a ' you can't do that' in his face at this late a stage, but a lot of Tau players are doing it with expectations of it not sharing the unit rules anyway. Talk it over with him.

Either way, it does not change the fact that you'll want to kill the buffmander and the markerlight sources fast.

This message was edited 1 time. Last update was at 2015/12/17 18:45:42


   
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 Captain Joystick wrote:
axisofentropy wrote:
I skimmed this thread and I don't see any clear RAW argument convincing OP that coordinated firepower does not share buffs. Did I miss it?

Quick, I'm playing against this formation in a few hours! I just hope Invisibility works!


Afraid not.

RAW is clear, RAI is pretty clear. Unless you're houseruling it doesn't either because you don't feel up to it or you're doing it based on ITC rules or something.

Frankly if he built it with that in mind I'd be hesitant to throw a ' you can't do that' in his face at this late a stage, but a lot of Tau players are doing it with expectations of it not sharing the unit rules anyway. Talk it over with him.

Either way, it does not change the fact that you'll want to kill the buffmander and the markerlight sources fast.
I'm running an invisible death star because this tournament has zero Lords of War, so I'm not worried about it being "over powered". I just need to understand how this works. So the commander targets my unit, then all of his other units with that Supporting Fire rule may also target that rule? And if one of those many units has Split Fire, all of those units shoot other stuff too? And if one has Ignores Cover or other special shooting rules, they all have those rules and can shoot at multiple targets?

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axisofentropy wrote:
 Captain Joystick wrote:
axisofentropy wrote:
I skimmed this thread and I don't see any clear RAW argument convincing OP that coordinated firepower does not share buffs. Did I miss it?

Quick, I'm playing against this formation in a few hours! I just hope Invisibility works!


Afraid not.

RAW is clear, RAI is pretty clear. Unless you're houseruling it doesn't either because you don't feel up to it or you're doing it based on ITC rules or something.

Frankly if he built it with that in mind I'd be hesitant to throw a ' you can't do that' in his face at this late a stage, but a lot of Tau players are doing it with expectations of it not sharing the unit rules anyway. Talk it over with him.

Either way, it does not change the fact that you'll want to kill the buffmander and the markerlight sources fast.
I'm running an invisible death star because this tournament has zero Lords of War, so I'm not worried about it being "over powered". I just need to understand how this works. So the commander targets my unit, then all of his other units with that Supporting Fire rule may also target that rule? And if one of those many units has Split Fire, all of those units shoot other stuff too? And if one has Ignores Cover or other special shooting rules, they all have those rules and can shoot at multiple targets?


Depends if the tournament uses ITC rules or not. If they do, then everything you put is correct except the last part "And if one has Ignores Cover or other special shooting rules, they all have those rules and can shoot at multiple targets?"

If they do not use ITC rules, RAW and RAI yes everything you put is correct.

Also, if your tournament uses ITC rules, invisibility is also nerfed.

This message was edited 1 time. Last update was at 2015/12/17 20:19:12


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notredameguy10 wrote:

Depends if the tournament uses ITC rules or not. If they do, then everything you put is correct except the last part "And if one has Ignores Cover or other special shooting rules, they all have those rules and can shoot at multiple targets?"

If they do not use ITC rules, RAW and RAI yes everything you put is correct.

Also, if your tournament uses ITC rules, invisibility is also nerfed.
this is a GW store tournament with no FAQ at all. Combined with the No Lords of War restriction, running a deathstar seemed obvious so I setup my list to counter them, but I'm the only one running one. vOv

Thanks for explaining this! I'll have to rely upon Invisibility and maybe Outflank MSU shenanigans. Good practice for Adepticon, since they probably won't FAQ it either.

This message was edited 1 time. Last update was at 2015/12/17 20:30:06


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axisofentropy wrote:
notredameguy10 wrote:

Depends if the tournament uses ITC rules or not. If they do, then everything you put is correct except the last part "And if one has Ignores Cover or other special shooting rules, they all have those rules and can shoot at multiple targets?"

If they do not use ITC rules, RAW and RAI yes everything you put is correct.

Also, if your tournament uses ITC rules, invisibility is also nerfed.
this is a GW store tournament with no FAQ at all. Combined with the No Lords of War restriction, running a deathstar seemed obvious so I setup my list to counter them, but I'm the only one running one. vOv

Thanks for explaining this! I'll have to rely upon Invisibility and maybe Outflank MSU shenanigans. Good practice for Adepticon, since they probably won't FAQ it either.


MSU kills CFP. as well as simply killing their commander which isn't THAT difficult..

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Cobleskill

It should be noted that Target Locks do not give Split Fire, but each so equipped can fire at a different target. I wish target locks did (confer Split Fire rather than their current rules), but that isn't here or there.

This message was edited 1 time. Last update was at 2015/12/18 01:46:11


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
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Astonished of Heck

 carldooley wrote:
It should be noted that Target Locks do not give Split Fire, but each so equipped can fire at a different target. I wish target locks did (confer Split Fire rather than their current rules), but that isn't here or there.

Split Fire is weaker than Target Locks, for the most part. The only advantage that Split Fire has is that a model without the rule in the unit can use it, while only models with Target Lock can use it.

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